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NAME

       COMPILED_SPRITE  -  Stores  the  contents of a compiled sprite. Allegro
       game programming library.

SYNOPSIS

       #include <allegro.h>

       typedef struct COMPILED_SPRITE

DESCRIPTION

          short planar;        - set if it's a planar (mode-X) sprite
          short color_depth;   - color depth of the image
          short w, h;          - size of the sprite

       Compiled sprites are stored as actual machine  code  instructions  that
       draw  a  specific  image  onto  a  bitmap,  using mov instructions with
       immediate  data  values.  Read  chapter  "Compiled   sprites"   for   a
       description of the restrictions and how to obtain/use this structure.

SEE ALSO

       get_compiled_sprite(3alleg), BITMAP(3alleg), RLE_SPRITE(3alleg)