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NAME

       RLE_SPRITE  -  Stores  the  contents  of  an  RLE  sprite. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       typedef struct RLE_SPRITE

DESCRIPTION

          int w, h;           - width and height in pixels
          int color_depth;    - color depth of the image

       RLE sprites store the image in  a  simple  run-length  encoded  format,
       where  repeated  zero pixels are replaced by a single length count, and
       strings of non-zero pixels are preceded by a counter giving the  length
       of  the  solid run. Read chapter "RLE sprites" for a description of the
       restrictions and how to obtain/use this structure.

SEE ALSO

       get_rle_sprite(3alleg), BITMAP(3alleg), COMPILED_SPRITE(3alleg)