NAME
xdino - Dino X widgets
SYNOPSIS
/usr/games/xdino [-geometry
[{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display
[{host}]:[{vs}]] [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg}
{color}] [-{background|bg} {color}] [-face{0|1|2|3|4|5} {color}]
[-{border|bd} {color}] [-delay msecs] [-[no]sound] [-moveSound
{filename}] [-{font|fn} {fontname}] [-view {int}] [-{mode {int} |
both}] [-[no]orient] [-[no]practice] [-userName {string}] [-scoreFile
{filename}] [-scores] [-version]
DESCRIPTION
The period 2 turning (i.e. the edges turn with 180 degree intervals)
was suggested by Derek Bosch <bosch@sgi.com>. The physical puzzle has
period 3 turning (i.e. the points turn with 120 degree intervals) is
called a Triangle - 4 Cube - Dinosaur with colored dinosaurs on it, (or
Triangle - 4 Cube - 6 Colors with solid colors, (a 4 color and a 2
color are also available with point oriented coloring)) manufactured by
The International Puzzle & Games (Great Animation International
Corporation).
FEATURES
Press "mouse-left" button to move a piece. Release "mouse-left" button
on a piece on the same face. The pieces will then turn towards where
the mouse button was released.
Click "mouse-center", or press "P" or "p" keys to toggle the practice
mode (in practice mode the record should say "practice"). This is good
for learning moves and experimenting.
Click "mouse-right", or press "Z" or "z" keys, to randomize the puzzle
(this must be done first to set a new record).
Press "G" or "g" keys to get a saved puzzle.
Press "W" or "w" keys to save (write) a puzzle.
Press "U" or "u" keys to undo a move.
Press "R" or "r" keys to redo a move.
Press "C" or "c" keys to clear the puzzle.
"S" or "s" keys reserved for the auto-solver (not implemented).
Press "O" or "o" keys to toggle the orient mode. One has to orient the
faces in orient mode, besides getting all the faces to be the same
color. To do this one has to get the lines to be oriented in the same
direction. This does add complexity (ever so slightly, there are only
2 possibilities) so there are 2 sets of records.
Press "2", "3", "B", or "b" keys (not the keypad 2, 3) to change modes
to Period 2, Period 3, or Both.
Press "V" or "v" keys to change the view of the cube.
Press ">" or "." keys to speed up the movement of pieces (not
implemented).
Press "<" or "," keys to slow down the movement of pieces (not
implemented).
Press "@" key to toggle the sound.
Press "Esc" key to hide program.
Press "Q", "q", or "CTRL-C" keys to kill program.
Use the key pad or arrow keys to move without the mouse.
Key pad is defined for the Dino2d as:
7 8 9 Upper Left, Up, Upper Right
^
4< >6 Left, Right
v
1 2 3 Lower Left, Down, Lower Right
Note: Up, Left, Right, and Down only work when the control key is
pressed and there is no analog for Dino3d.
Key pad for Dino3d, use must use your intuition (is this a cop out or
what?). The key pad is defined differently depending on which side of
the cube your mouse is pointing at.
Use the alt key and the left mouse button, keypad, or arrow keys to
move the center of the cube. The 2 opposite corners do not move.
Use the shift keys and the left mouse button, keypad, or arrow key to
access "Period 2" turns from "Both" mode, otherwise it assumes "Period
3" turning. Edges turn in "Period 2" and corners turn in "Period 3".
The "Period 2" mode has extra cuts around the faces.
Use the control key and the left mouse button, keypad, or arrow keys to
move the whole cube. This is not recorded as a turn.
The title is in the following format (non-motif version):
xdino{2|3}d<dimension>.{2|3|both<turning modes>}: (<Number of
moves>/{<Record number of moves> <user name>|"NEVER
noaccess"|"practice"}) - <Comment>
If there is no record of the current puzzle, it displays "NEVER
noaccess".
OPTIONS
-geometry {+|-}X{+|-}Y
This option sets the initial position of the dino window
(resource name "geometry").
-display host:dpy
This option specifies the X server to contact.
-[no]mono
This option allows you to display the dino window on a color
screen as if it were monochrome (resource name "mono").
-[no]{reverse|rv}
This option allows you to see the dino window in reverse video
(resource name "reverseVideo").
-{foreground|fg} color
This option specifies the foreground of the dino window
(resource name "foreground").
-{background|bg} color
This option specifies the background of the dino window
(resource name "background").
-face{0|1|2|3|4|5} <color>
This option allows you to change the color of a face (resource
name "faceColorN"). In mono-mode, color is represented as the
first letter of the color name. On the 2-D version, the faces
are ordered top to bottom and left to right on the "t"
configuration. The "+-" configuration is physically consistent
with the former, so it is ordered "0, 1, 2, 3, 5, 4". If you
has two colors that begin with the same letter you should have
one in uppercase and one in lowercase to distinguish them in
mono-mode. You can change the colors of the faces to make a
stupid cube (i.e. all White or in mono-mode all "W").
Unfortunately, it will not normally say its solved when its
randomized. This would be cheating.
-{border|bd} color
This option specifies the border color of the pieces in the
dino window (resource name "borderColor").
-delay msecs
This option specifies the number of milliseconds it takes to
move pieces (1-50) (resource name "delay").
-[no]sound
This option specifies if sliding pieces should make a sound or
not (resource name "sound").
-moveSound filename
This option specifies the file for the move sound for the
twisting of the puzzle (resource name "moveSound").
-{font|fn} ontname
This option specifies the font that will be used (resource name
"font").
-view <int>
This option allows you to change the view of the cube for
OpenGL with choice of 4 views (resource name "int").
-mode <int>
This option allows you to set the turning mode (resource name
"mode").
-both This option allows you to set the turning mode to both period 2
and period 3 (resource name "mode" set at 4).
-[no]orient
This option allows you to access the orient mode (resource name
"orient").
-[no]practice
This option allows you to access the practice mode (resource
name "practice").
-userName string
This option specifies the user name for any records made or
else it will get your login name (resource name "userName").
-scoreFile filename
Specify an alternative score file (resource name "scoreFile").
-scores This option lists all the recorded scores and then exits.
-version
This option tells you what version of xdino you have.
RECORDS
You must randomize the puzzle before a record is set, otherwise an
assumption of cheating is made if it is solved after a get.
SAVE FORMAT
Here is the format for the xdino configuration, starting position, and
the movement of its pieces.
mode: 2-4 <period 2 turning, period 3 turning, or both (4)>
orient: 0-1 <O false, 1 true; if 1 then lines on pieces are to
be oriented>
practice: 0-1 <0 false, 1 true>
moves: 0-MAXINT <total number of moves>
startingPosition: <2 dimensional array of face and edge
position, each face 4 edge pieces, if orient mode then
orientation number follows face number: 0 up, 1 right, 2 down,
and 3 left>
This is then followed by the moves, starting from 1.
move #: <face> <edge> <direction> <style> <control>
Each turn is with respect to a corner on a face.
The edges start at the top and work clockwise.
Direction is represented as 0 upper right, 1 lower right, 2 lower left,
3 upper left, 5 clockwise, 7 counterclockwise, 8 up, 9 right, 10 down,
and 11 left.
Style is represented as 0, 1, or 2, 0 if just a corner is rotated, 1 if
the center of the cube is moved, and 2 if a period 2 twist.
Control is represented as 0 or 1, 1 if the whole cube is moved at once
(here the edge does not matter), 0 if not. The xdino record keeper
does not count a control move as a move, but here we do.
REFERENCES
International Puzzles & Games Catalog
SEE ALSO
X(1), xcubes(6), xtriangles(6), xhexagons(6), xmlink(6), xbarrel(6),
xpanex(6), xmball(6), xpyraminx(6), xoct(6), xrubik(6), xskewb(6),
xabacus(6)
COPYRIGHTS
® Copyright 1995-2008, David A. Bagley
BUG REPORTS AND PROGRAM UPDATES
Send bugs (or their reports, or fixes) to the author:
David A. Bagley, <bagleyd@tux.org>
The latest version is currently at:
http://www.tux.org/~bagleyd/puzzles.html
ftp://ibiblio.org/pub/Linux/games/strategy