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       sauerbraten - a 3D first-person shooter


       sauerbraten  [-d]  [-wwidth]  [-hheight]  [-zdepth] [-bbpp] [-asamples]
       [-t] [-kdirectory] [-fshaderprecision]


       This manual page documents briefly the sauerbraten command.

       sauerbraten is the client and  map  editor  of  the  Sauerbraten  game.
       Sauerbraten is a fast 3D first-person shooter.


       -d     Run as a dedicated server and don't start the client.

              Set window width in pixels.

              Set window height in pixels.

              Set the z-buffer precision to depth in bits.

       -bbpp  Set the bits per pixel to bpp bits.

              Set Full Scene Antialiasing to samples samples.

       -t     Run in windowed mode (default is fullscreen mode).

              Adds  directory  to  the  list  of  paths,  in  which the engine
              searches for files.

              Set the precision quality. Values from 0 to  3  are  allowed.  0
              disabled  shaders.  The  lower the value, the faster sauerbraten
              will run.

       -f     Don't use any shaders.




       Sauerbraten was written by
       Wouter "Aardappel" van Oortmerssen,
       Lee "Eihrul" Salzman
       Mike "Gilt" Dysart
       Adrian "driAn" Henke
       Jerry Siebe
       Julian Mayer

       This   manual   page   was   written   by   Bruno   "Fuddl"    Kleinert
       <>  for the Debian project (but may be used by others).
       Permission is granted to copy, distribute and/or modify  this  document
       under  the terms of the GNU General Public License, Version 2 any later
       version published by the Free Software Foundation.

       On Debian systems, the complete text of the GNU General Public  License
       can be found in /usr/share/common-licenses/GPL.

                                January 9, 2007