NAME
sauerbraten - a 3D first-person shooter
SYNOPSIS
sauerbraten [-d] [-wwidth] [-hheight] [-zdepth] [-bbpp] [-asamples]
[-t] [-kdirectory] [-fshaderprecision]
DESCRIPTION
This manual page documents briefly the sauerbraten command.
sauerbraten is the client and map editor of the Sauerbraten game.
Sauerbraten is a fast 3D first-person shooter.
OPTIONS
-d Run as a dedicated server and don't start the client.
-wwidth
Set window width in pixels.
-hheight
Set window height in pixels.
-zdepth
Set the z-buffer precision to depth in bits.
-bbpp Set the bits per pixel to bpp bits.
-asamples
Set Full Scene Antialiasing to samples samples.
-t Run in windowed mode (default is fullscreen mode).
-kdirectory
Adds directory to the list of paths, in which the engine
searches for files.
-fshaderprecision
Set the precision quality. Values from 0 to 3 are allowed. 0
disabled shaders. The lower the value, the faster sauerbraten
will run.
-f Don't use any shaders.
SEE ALSO
sauerbraten-server(6)
http://sauerbraten.org/docs/config.html
AUTHOR
Sauerbraten was written by
Wouter "Aardappel" van Oortmerssen,
Lee "Eihrul" Salzman
Mike "Gilt" Dysart
Adrian "driAn" Henke
Jerry Siebe
Julian Mayer
This manual page was written by Bruno "Fuddl" Kleinert
<fuddl@debian.org> for the Debian project (but may be used by others).
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU General Public License, Version 2 any later
version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License
can be found in /usr/share/common-licenses/GPL.
January 9, 2007