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NAME

       imaze - the game of iMaze

SYNOPSIS

       imaze  [ -hq ]  [ -H server-host[:server-port] ] [ -S sound-directory ]
             [ -j | -J joystick-device ] [ -D device-index ]

DESCRIPTION

       imaze is a TCP/IP client with 3D graphics for XView, Motif, and  Athena
       Widgets for the multi-player network action game iMaze.

OPTIONS

       -h     Print command line option help.

       -H server-host[:server-port]
              The host and port imazesrv(6) is using.

       -q     Disable sound.

       -S sound-directory
              Use sounds in sound-directory.

       -j     Enable joystick (if supported, Linux and FreeBSD only).

       -J joystick-device
              Enable joystick and use joystick-device (if supported).

       -D device-index
              Set  device  for MME sound to device-index (if supported, Compaq
              Alpha only).

GAME CONTROL

       Cursor-Up
              Run forward.

       Cursor-Down
              Run backward.

       Cursor-Left Cursor-Right
              Turn left/right.

       Space Shift Alt
              Shoot.

       Tab    Quickturn by 180 degrees.

       Control-S
              Pause the player.

       Control-Q
              Resume playing.

       Control-C
              Leave the game.

XVIEW RESOURCES

       IMaze*message: message
              Message that is sent to other  players  when  they  are  killed.
              Default is ‘‘<name> shouts: Gotcha!’’

       IMaze*server: server-host[:server-port]
              The host and port imazesrv(6) is using.

       IMaze*sound.directory: directory
              Use sounds in directory.

MOTIF RESOURCES

       IMaze*message*value: message
              Message  that  is  sent  to  other players when they are killed.
              Default is ‘‘<name> shouts: Gotcha!’’

       IMaze*server*value: server-host[:server-port]
              The host and port imazesrv(6) is using.

       IMaze*soundDirectory: directory
              Use sounds in directory.

ATHENA WIDGET RESOURCES

       IMaze*message*string: message
              Message that is sent to other  players  when  they  are  killed.
              Default is ‘‘<name> shouts: Gotcha!’’

       IMaze*server*string: server-host[:server-port]
              The host and port imazesrv(6) is using.

       IMaze*soundDirectory: directory
              Use sounds in directory.

FILES

       title.au            Title sound
       failure.au          Sound: action failed
       action.au           Sound: action succeeded
       shoot.au            Sound: player shot
       miss.au             Sound: shot missed
       bounce.au           Sound: shot bounced from wall
       injured.au          Sound: player was hit
       dead.au             Sound: player died
       wound.au            Sound: enemy was hit
       kill.au             Sound: enemy died
       pause.au            Sound: player pauses
       suspended.au        Sound: player was suspended by server
       awake.au            Sound: player resumes game

SEE ALSO

       genlab(6), imazesrv(6), imazestat(6), ninja(6), xlabed(6)

BUGS

       There are still a few bugs in the 3D computations.

                               10 December 2001                       IMAZE(6)