NAME
imaze - the game of iMaze
SYNOPSIS
imaze [ -hq ] [ -H server-host[:server-port] ] [ -S sound-directory ]
[ -j | -J joystick-device ] [ -D device-index ]
DESCRIPTION
imaze is a TCP/IP client with 3D graphics for XView, Motif, and Athena
Widgets for the multi-player network action game iMaze.
OPTIONS
-h Print command line option help.
-H server-host[:server-port]
The host and port imazesrv(6) is using.
-q Disable sound.
-S sound-directory
Use sounds in sound-directory.
-j Enable joystick (if supported, Linux and FreeBSD only).
-J joystick-device
Enable joystick and use joystick-device (if supported).
-D device-index
Set device for MME sound to device-index (if supported, Compaq
Alpha only).
GAME CONTROL
Cursor-Up
Run forward.
Cursor-Down
Run backward.
Cursor-Left Cursor-Right
Turn left/right.
Space Shift Alt
Shoot.
Tab Quickturn by 180 degrees.
Control-S
Pause the player.
Control-Q
Resume playing.
Control-C
Leave the game.
XVIEW RESOURCES
IMaze*message: message
Message that is sent to other players when they are killed.
Default is ‘‘<name> shouts: Gotcha!’’
IMaze*server: server-host[:server-port]
The host and port imazesrv(6) is using.
IMaze*sound.directory: directory
Use sounds in directory.
MOTIF RESOURCES
IMaze*message*value: message
Message that is sent to other players when they are killed.
Default is ‘‘<name> shouts: Gotcha!’’
IMaze*server*value: server-host[:server-port]
The host and port imazesrv(6) is using.
IMaze*soundDirectory: directory
Use sounds in directory.
ATHENA WIDGET RESOURCES
IMaze*message*string: message
Message that is sent to other players when they are killed.
Default is ‘‘<name> shouts: Gotcha!’’
IMaze*server*string: server-host[:server-port]
The host and port imazesrv(6) is using.
IMaze*soundDirectory: directory
Use sounds in directory.
FILES
title.au Title sound
failure.au Sound: action failed
action.au Sound: action succeeded
shoot.au Sound: player shot
miss.au Sound: shot missed
bounce.au Sound: shot bounced from wall
injured.au Sound: player was hit
dead.au Sound: player died
wound.au Sound: enemy was hit
kill.au Sound: enemy died
pause.au Sound: player pauses
suspended.au Sound: player was suspended by server
awake.au Sound: player resumes game
SEE ALSO
genlab(6), imazesrv(6), imazestat(6), ninja(6), xlabed(6)
BUGS
There are still a few bugs in the 3D computations.
10 December 2001 IMAZE(6)