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       conquestd - a Conquest game server


       conquestd [OPTIONS]


       conquestd  is  a game server for Conquest.  Clients, such as conquestgl
       and conquest are used to connect to a  conquestd  server  to  play  the


       -d      Daemon mode.

       -l      Listen  for  local  connections  only.   When  this  option  is
               supplied, only clients on  the  local  host  will  be  able  to

       -p <port>
               Listen for game connnections on port port.  The default port is

       -m      Notify the metaserver of the  presence  of  your  game  server.
               When  this  option is specified, conquestd will notify the meta
               server (default of your server,  so  that
               other  players can see it in the server list and connect to it.
               Do not use this option if your server is not actually available
               from the Internet.

       -M <meta server>
               Notify  meta  server instead of the default meta server running

       -N <my name>
               Explicitly specify server name my name to the meta server  when
               announcing  your  game.   This  is  useful  if  your  server is
               accessed with a different host name internal to  your  network,
               than the host name that an Internet client would need to use to

       -u <user>
               Run as user user.  This option is advised when running as root.
               It  is  generally not a good idea to run an Internet accessable
               game server as the root user :)  Only the  root  user  can  use
               this option.

       -v      Be a little more verbose.


       With  version  8.0 of Conquest or better, a great deal of work has gone
       into making Conquest  a  true  client/server  game  playable  over  the
       Internet (or just your local LAN).

       Conquest  has  two main parts, the server component (conquestd) and the
       client (OpenGL version: conquestgl, curses version: conquest).

       To run a server, you must run the conquestd program.

       Clients (including ones on your local machine)  then  connect  to  your
       server and the game is played.


       conquestd  is used to provide a Conquest game.  Even if all you want to
       do is play by yourself on your  own  machine,  you  will  need  to  run
       conquestd in order to play.

       If all you want to do is use conquest to play on someone else’s server,
       then you do not need to be reading this document. :)

       In it’s simplest (and insecure) form, you can simply run:

              $ conquestd -d

       This will start conquestd, which will fork itself into  the  background
       and run as your user id.

       It  will  listen on the default port (1701) for client connections, and
       spawn a new conquestd for each client connection.  It will be available
       to anyone who can connect to TCP port 1701 on your machine.

       SECURITY  NOTE:  I would only run a server this way if no one else from
       the Internet will be able to connect (if you are behind a firewall  for
       example).   This  is  more  INSECURE since conquestd will be running as
       your uid.  Read further for a more secure way to run the server.

       To support internet playes securely, start conquestd as root, and  have
       it  run as user ’nobody’ by passing the -u nobody option on the command
       line.  Of course you can create and use some other non-privileged, non-
       interactive user for this task as well.

       Something like the following is a good idea:

               # conquestd -d -u nobody

       This  will  have conquestd setuid() permanently to user ’nobody’ before
       beginning operations.  On most unix systems, user ’nobody’ has no  home
       directory,  password, or privileges, and therefore is a safe user id to
       run under.

       You must be the root user in order to use the ’-u’ option.

       DO NOT run conquestd as  the  root  user  itself.   Although  the  code
       *should* be safe, don’t take my word for it.


       If  you  are going to run a server that will be available to the public
       via the Internet, you should pass the ’-m’ option to conquestd when you
       start it.

       When  running with the ’-m’ option, conquestd will contact the Conquest
       Meta Server running at, and announce your  server,
       so that other people will know about it.

       Every  2  minutes  or  so,  it will update the meta server with various
       particulars of  your  server  (like  how  many  players  are  currently
       connected,  what flags you support, what your server name, version, and
       MOTD are, etc).

       This way, other people can find out about your server and connect to it
       to play.

       The list of currently active servers can be seen in the game by running
       your client (conquestgl or conquest) with the ’-m’ flag.

       You can also point your web browser to:


       If you want to be primitive, you can see the current list of servers in
       raw format by simply:

            telnet 1700

       Of course, please make sure that your server is actually reachable from
       the Internet before notifying the Meta server.


       Most people that will run a server (or client) will  also  be  using  a
       firewall of some sort to protect their networks.

       Inbound access:

       If  you  wish to allow internet access to your server, you will need to
       allow inbound TCP _and_ UDP access to the game port (1701 by  default).

       Outbound access:

       If  you restrict outbound internet connections, you might want to allow
       the following outgoing ports:

       1700/tcp - if you want clients to be able to query the  metaserver  for
       active servers.

       1700/udp  -  if  you  want  your own server to be able to announce it’s
       availability to the metaserver at


       By default, whenever a user logs into Conquest, an autoexpire is run to
       locate and ’resign’ all inactive remote users.

       A user is expired:

       A)  if the user is a non OPER or non robot user - no expiration is ever
       done on these users.

       B) the user hasn’t entered the game in ’user_expiredays’ days, which is
       set in the system-wide conquestrc file.

       C) the user isn’t currently flying a ship.

       If  all  of  these conditions are met, the remote user is resigned from
       the game.

       You can disable user expiration altogether by  setting  user_expiredays
       to 0.

       You can configure this in the (O)ptions menu in conqoper.


       conquestd -d
               This  is  conquestd simplest (and insecure) form.  It kicks off
               into the background (running as your UID) and serves a conquest

       conquestd -d -u nobody
               When  started as the root user, this will have conquestd setuid
               to the user ’nobody’ (a common, unprivileged  account  on  unix
               systems)  and  begin  serving  connections.   For  an  Internet
               accessable server, these are the recommended minimum options to

       conquestd -d -u nobody -l
               Run the server us user nobody, serving only local clients.

       conquestd -d -u nobody -m -N
               Run  the  server  us user nobody, announcing your server to the
               conquest meta server, and tell the meta  server  that  Internet
               clients should use the hostname to connect
               to your server.


       Jon Trulson


       conquest(6),  conquestd(6),  conqoper(6),  conqdriv(6),  conquestsh(6),

       See README in the conquest distribution (usually installed in <conquest
       install prefix>/etc/) for information and tips on how to play.

       See INSTALL for instructions on unpacking,  compiling,  and  installing
       conquest,  as  well  as  information  on terminfo requirements (for the
       curses client) and other system specific issues.

       See README.cygwin for information  on  building/using  conquest  on  MS
       Windows systems.

       See HISTORY for the latest news and modification history.

       See  CONQINIT.TXT  for  information  on  CQI,  and  the  format  of the
       conqinitrc and texturesrc files.


       Copyright (C)1994-2006  by  Jon  Trulson  <>  under  the
       ARTISTIC License.

       Original VAX/VMS Ratfor Conquest:

       Copyright (C)1983-1986 by Jef Poskanzer and Craig Leres.  Permission to
       use, copy, modify, and distribute this software and  its  documentation
       for  any  purpose and without fee is hereby granted, provided that this
       copyright  notice  appear  in  all  copies  and   in   all   supporting
       documentation.  Jef  Poskanzer  and Craig Leres make no representations
       about the suitability of this software for any purpose. It is  provided
       "as is" without express or implied warranty.