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NAME

       chromium-bsu - slick scrolling space shooter

SYNOPSIS

       chromium-bsu   [-fwv]   [-na]  [-nb]  [-nt]  [--fullscreen]  [--window]
       [--vidmode <mode>] [--noaudio] [--noblend] [--notexborder] [--debug]

DESCRIPTION

       chromium-bsu is a fast paced top down arcade style action shooter game.
       You  progress through the game by destroying everything that you see on
       screen. There are a variety of ’power-ups’ to assist you  on  the  way.
       There  is  a big boss to destroy at the end of each level and there are
       various ships to destroy before you reach each boss.

TIPS

       Do not let ANY enemy ships get past your fighters!

       Use your fighters as weapons!

       Strategic suicide is a powerful tactic!

       Self-destruct to preserve your ammunition!

OPTIONS

       When run with arguments that are not understood, usage  information  is
       shown.

       The game understands the following command line options

       -f --fullscreen
              runs in fullscreen mode.

       -w --window
              runs in a window.

       -na --noaudio
              does not initialize audio.

       -v <mode>, --vidmode <mode>
              selects video mode.
              mode
              0 =  512 x  384
              1 =  640 x  480
              2 =  800 x  600
              3 = 1024 x  768
              4 = 1280 x 1024

       -nb --noblend
              disables blending. (OpenGL)

       -nt --notexborder
              do not set tex border color. (OpenGL)

       --debug
              enable the display of debug information.

ENVIRONMENT

       The following environment variables are used.

       CHROMIUM_BSU_SCORE
              specifies the location of the user high-score file.

       CHROMIUM_BSU_DATA
              specifies  the  location  of  user-customised game data with the
              same layout and filenames as the system one.

       CHROMIUM_BSU_FONT
              When using the GLC backend, this specifies the font name  to  be
              used in the menu and the game if available.

       When  using  the  FTGL backend, this specifies the path to the TTF font
       file used in the menu and the game.

FILES

       The following files are used.

       ~/.chromium-bsu
              contains various user preferences.

       ~/.chromium-bsu-score
              contains the user high-scores.

       ~/.chromium-bsu-music
              contains a list of music to play during the game.

       ~/.chromium-bsu-data/
              directory  containing  user-customized  game  data with the same
              layout and filenames as the system one.

       The game will also look in a system directory for data.

CONFIGURATION

       The configuration file is a plain text file. Each line contains a  key,
       a  single-space separator and then a numeric value (integer or floating
       point).  The following keys are recognised by the game.

       use_playList
              Enable/disable playlist support. This causes the  game  to  open
              the  ~/.chromium-bsu-music file and play the files listed there.
              Disabled by default.  Only works when using OpenAL.

       use_cdrom
              Enable/disable CDROM support. This causes the game to attempt to
              play  any  audio CD that might be available. This is disabled by
              default because the constant  spinning  up  of  the  CD  can  be
              annoying  and  because  CDs  are less popular than MP3/OGG these
              days. Only works when compiled with SDL support.

       full_screen
              Enable/disable full-screen mode. This causes the  game  to  fill
              the  screen instead of just using a window. Disabled by default.
              Only works when using SDL support.

       true_color
              Enable/disable 24-bit color. When disabled it uses 16-bit color.
              Disabled by default. Only works when using SDL support.

       swap_stereo
              Enable/disable  swapping sound orientation. Disabled by default.
              Only works when using OpenAL.

       auto_speed
              Use  an  alternate  speed  adjustment   algorithm   in   certain
              situations.  Disabled  by  default.  Only  works  when using SDL
              support.

       show_fps
              Print the frames per second at the top right  when  in  a  game.
              Defaults to enabled.

       screenSize
              Selects the screen or window size. Defaults to 800x600.
              0 =  512 x  384
              1 =  640 x  480
              2 =  800 x  600
              3 = 1024 x  768
              4 = 1280 x 1024

       gfxLevel
              Selects  the  desired  amount  of graphical effects. Defaults to
              full effects.
              0 = minimal
              1 = medium
              2 = full

       gameSkillBase
              Selects the desired skill level. Defaults to normal.
              0.2 = fish in a barrel
              0.3 = whimp
              0.4 = easy
              0.5 = normal
              0.6 = experienced
              0.7 = fun
              0.8 = insane
              0.9 = impossible

       mouseSpeed
              Speed that the mouse moves the ship around. The value  shown  in
              the  menu is 1000 times the value in the configuration. Defaults
              to 0.03.

       maxLevel
              The maximum level that may be attempted.  To  attempt  the  next
              level  you must first complete the maximum level. Defaults to 1.

       volSound
              Sets the volume of the sound effects. The  value  shown  in  the
              menu is 10 times the value in the configuration. Ranges from 0.0
              to 1.0 and defaults to 0.9.

       volMusic
              Sets the volume of the sound effects. The  value  shown  in  the
              menu is 10 times the value in the configuration. Ranges from 0.0
              to 1.0 and defaults to 0.5.

       viewGamma
              Sets the gamma  used  when  loading  the  PNG  images  used  for
              sprites. Defaults to 1.1.

       audioType
              Sets  which  audio  backend  to use. The desired backend must be
              compiled in for it to work, otherwise the other backend will  be
              used. Defaults to OpenAL.
              0 = OpenAL
              1 = SDL Mixer

       textType
              Sets  which  text  backend  to  use. The desired backend must be
              compiled in for it to work, otherwise the other backend will  be
              used. Defaults to GLC.
              0 = GLC
              1 = FTGL

       cdromCount
              A cache of number of CDROM devices present, not used.

       cdromDevice
              The number of the CDROM device to use when use_cdrom is enabled.
              Zero-based.  Defaults to first device (0).

       debug  Enable/disable debug information. This causes the game to  print
              debug  information to the terminal. This is disabled by default.

SEE ALSO

       "In game procedures and flight safety"

AUTHOR

       This manual page was written by Peter Joseph, Paul Wise and others.

                                  Aug 3 2001                   chromium-bsu(6)