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NAME

     dgenrc - file containing settings for dgen(1)

SYNOPSIS

     $HOME/.dgen/dgenrc

DESCRIPTION

     The file $HOME/.dgen/dgenrc is parsed by dgen(1) when the emuator is
     started. It is used to set controller keys, as well as other
     characteristics of the emulation. The contents of this file may be
     overriden with the contents of another similarly-formatted file, via the
     -r commandline switch.

FILE FORMAT

     Each rc file consists of an unlimited number of lines, which each have
     the format ’fieldname = value’. A line may also be a comment, if it
     begins with the hash mark (#) character.

     Each fieldname is prepended by a name, which identifies the type of this
     field:

     key_*   A key value. May be set to a key identifier listed in the KEY
             INDENTIFIERS section below.

     bool_*  A boolean value. "false", "no", and "0" values are taken as
             false, while "true", "yes", and any number except 0 are taken as
             true.

     int_*   An integer value, greater than or equal to 0.

     Some fields take special value sets, which are addressed in their
     respective sections. None of the field names or values are case-
     sensitive.

     The fields fall under a few basic groups. They are listed below, with
     their default values in brackets ([]):

CONTROLLERS

     key_pad1_up [up]

     key_pad1_down [down]

     key_pad1_left [left]

     key_pad1_right [right]

     key_pad1_a [a]

     key_pad1_b [s]

     key_pad1_c [d]

     key_pad1_x [q]

     key_pad1_y [w]

     key_pad1_z [e]

     key_pad1_mode [backspace]

     key_pad1_start [return]
           Map keys to the first Genesis controller. Each of these fields has
           a corresponding "key_pad2" field, to map to the second controller.

     bool_joystick [false]
           Use joysticks to emulate the controllers. Note that the keyboard
           keys will still work if this value is set. This field is only
           available if you have joystick support enabled.

     joypadX_bY
           Maps button number Y, on joystick X to a Genesis controller button.
           Valid button values are "a", "b", "c", "x", "y", "z", "mode", and
           "start". Joystick 1 will always emulate controller 1, and joystick
           2 will always emulate controller 2.

AUDIO

     bool_sound [true]
           Enable the sound subsystem.

     int_soundrate [22050]
           Sound frequency to play at, in hertz (Hz).

     bool_16bit [true]
           Use 16-bit sound. If this is false, sound will be condensed to
           8-bit (which causes a speed penalty).

     int_soundsegs [8]
           Number of sound segments to use for sound buffering. Choosing a
           lower value will lower the sound latency, but may cause performance
           to hiccup if set too low.  Should be a power of two from 4 to 32.

VIDEO

     bool_opengl [false]
           Use the OpenGL renderer, if it is available.

     int_opengl_width [640]
           The width of the OpenGL window to use.

     int_opengl_height [480]
           The height of the OpenGL window to use.

     bool_fullscreen [false]
           Try to run fullscreen, if possible.

     int_scale [1]
           Amount by which to scale the window from the default 320x240
           resolution. This does not affect the OpenGL renderer; it only has
           effect if the software renderer is in use.

     key_fullscreen_toggle [alt-enter]
           Key to toggle fullscreen mode (this may do nothing if SDL doesn’t
           support fullscreen toggling on your platform.)

SAVE STATES

     key_slot_X [X]
           Sets the current save-state slot to number X.

     key_save [f2]
           Saves state to the current slot.

     key_load [f3]
           Loads state from the current slot.

MISCELLANEOUS KEYS

     key_fix_checksum [f1]
           Fixes the checksum value. Some older games will freeze with a red
           screen if the ROM has been hacked or modified with Game Genie
           codes. If it does, pressing this, and resetting should fix the
           problem.

     key_quit [escape]
           Exit DGen.

     key_craptv_toggle [f5]
           Toggles Crap-TV image filters. So far, these filters are only
           available if DGen was compiled with the x86 assembly routines.

     key_reset [tab]
           Restart the Genesis emulation.

     key_cpu_toggle [f11]
           Switch CPU emulators. The x86 assembly CPU emulator StarScream is
           fast, but has glitches which affect a few games. Switching to the
           slower Musashi core will fix these problems, at a speed penalty.

     key_stop [z]
           Pause emulation, so you can concentrate on real life for a few
           seconds. :)

     key_screenshot [f12]
           Take a screenshot.

PREFERENCES

     bool_autoload [false]
           Automatically load the saved state from slot 0 when DGen starts.

     bool_autosave [false]
           Automatically save the saved state to slot 0 upon exit. Setting
           both of these fields true, you can exit DGen, and automatically
           start a game where you left off when you start it again.

     bool_frameskip [true]
           Automatically skip frames, when it is necessary to maintain proper
           emulation speed. This has no effect if sound is enabled, as the
           sound loop skips frames automatically to maintain constant sound
           speed.

     bool_fullscreen [false]
           Run in fullscreen mode, if it is available.

     int_scale [1]
           Amount by which to scale the window. Setting this to 2 will double
           the dimensions of the window, 3 will triple it, and so on. It must
           be a positive integer.

     bool_opengl [false]
           Use OpenGL mode to render the screen, if available.

     int_opengl_width [640]
           Width of the OpenGL resolution to use.

     int_opengl_height [480]
           Height of the OpenGL resolution to use.

     int_nice [0]
           If set to a non-zero value, DGen will call usleep(3) with the
           specified parameter after rendering each frame. This will slow the
           program down (if it is running too fast on your computer), and
           allow the operating system to reclaim some CPU time.

EXAMPLES

     See the file "sample.dgenrc" in the DGen/SDL distribution.

KEY IDENTIFIERS

     A key identifier can have the prefixes "shift-", "ctrl-", "alt-" and
     "meta-", or any combination thereof, to require that the specified
     modifier be pressed in combination with the key. For example, the
     identifier "alt-enter" would correspond to holding down the Alt key while
     pressing Enter.  The numbers "0" through "9" ("kp_0" through "kp_9" for
     the numeric keypad), letters "A" through "Z", and function keys "F1"
     through "F12" map to their key equivalents.  In addition, the following
     identifiers map to their similarly-labeled key counterparts. Identifiers
     on the same line map to the same key:

           escape
           backspace
           tab
           capslock        caps_lock
           lshift          shift_l
           rshift          shift_r
           lctrl           ctrl_l
           lmeta           meta_l
           lalt            alt_l
           ralt            alt_r
           rmeta           meta_r
           rctrl           ctrl_r
           return          enter
           space

           scrollock       scroll_lock
           numlock         num_lock

           insert
           home
           page_up         pageup
           delete
           end
           page_down       pagedown
           left
           right
           up
           down

           kp_home
           kp_up
           kp_pageup       kp_page_up
           kp_left
           kp_right
           kp_end
           kp_down
           kp_pagedown     kp_page_down
           kp_insert
           kp_delete       kp_period

           kp_enter
           kp_divide
           kp_minus
           kp_multiply
           kp_plus

           ‘       ~
           -       _
           =       +
                   |
           [       {
           ]       }
           :       ;
           ,       <
           /       ?

SEE ALSO

     dgen(1)

AUTHORS

     This manual page was written by Joe Groff 〈joe@pknet.com〉.