NAME
UIL — The user interface language file format
SYNOPSIS
MODULE module_name
[ NAMES = CASE_INSENSITIVE | CASE_SENSITIVE ]
[ CHARACTER_SET = character_set ]
[ OBJECTS = { widget_name = GADGET | WIDGET; [...] } ]
{ [
[ value_section ] |
[ procedure_section ] |
[ list_section ] |
[ object_section ] |
[ identifier_section ]
[ ... ]
] }
END MODULE;
DESCRIPTION
The UIL language is used for describing the initial state of a user
interface for a widget based application. UIL describes the widgets
used in the interface, the resources of those widgets, and the
callbacks of those widgets. The UIL file is compiled into a UID file
using the command uil or by the callable compiler Uil(). The contents
of the compiled UID file can then be accessed by the various Motif
Resource Management (MRM) functions from within an application program.
The UID file is independent of the platform on which the Motif program
will eventually be run. In other words, the same UID file can be used
on any system that can run Motif.
File
A UIL file consists of a single complete module, described in the
syntax description above, or, if the file is to be included in a larger
UIL file, one complete "section," as described below. UIL uses five
different kinds of sections: value, procedure, list, object, and
identifier.
UIL is a free-form language. This means that high-level constructs such
as object and value declarations do not need to begin in any particular
column and can span any number of lines. Low-level constructs such as
keywords and punctuation characters can also begin in any column;
however, except for string literals and comments, they cannot span
lines.
The UIL compiler accepts input lines up to 132 characters in length.
MODULE module_name
The name by which the UIL module is known in the UID file.
This name is stored in the UID file for later use in the
retrieval of resources by the MRM. This name is always
stored in uppercase in the UID file.
NAMES = CASE_INSENSITIVE | CASE_SENSITIVE
Indicates whether names should be treated as case sensitive
or case insensitive. The default is case sensitive. The
case-sensitivity clause should be the first clause in the
module header, and in any case must precede any statement
that contains a name. If names are case sensitive in a UIL
module, UIL keywords in that module must be in lowercase.
Each name is stored in the UIL file in the same case as it
appears in the UIL module. If names are case insensitive,
then keywords can be in uppercase, lowercase, or mixed case,
and the uppercase equivalent of each name is stored in the
UID file.
CHARACTER_SET = character_set
Specifies the default character set for string literals in
the module that do not explicitly set their character set.
The default character set, in the absence of this clause is
the codeset component of the LANG environment variable, or
the value of XmFALLBACK_CHARSET if LANG is not set or has no
codeset component. The value of XmFALLBACK_CHARSET is
defined by the UIL supplier, but is usually ISO8859-1
(equivalent to ISO_LATIN1). Use of this clause turns off all
localized string literal processing turned on by the compiler
flag -s or the Uil_command_type data structure element
use_setlocale_flag.
OBJECTS = { widget_name = GADGET | WIDGET; }
Indicates whether the widget or gadget form of the control
specified by widget_name is used by default. By default the
widget form is used, so the gadget keyword is usually the
only one used. The specified control should be one that has
both a widget and gadget version: XmCascadeButton, XmLabel,
XmPushButton, XmSeparator, and XmToggleButton. The form of
more than one control can be specified by delimiting them
with semicolons. The gadget or widget form of an instance of
a control can be specified with the GADGET and WIDGET
keywords in a particular object declaration.
value_section
Provides a way to name a value expression or literal. The
value name can then be referred to by declarations that occur
elsewhere in the UIL module in any context where a value can
be used. Values can be forward referenced. Value sections
are described in more detail later in the reference page.
procedure_section
Defines the callback routines used by a widget and the
creation routines for user-defined widgets. These definitions
are used for error checking. Procedure sections are
described in more detail later in the reference page.
list_section
Provides a way to group together a set of arguments, controls
(children), callbacks, or procedures for later use in the UIL
module. Lists can contain other lists, so that you can set
up a hierarchy to clearly show which arguments, controls,
callbacks, and procedures are common to which widgets. List
sections are described in more detail later in the reference
page.
object_section
Defines the objects that make up the user interface of the
application. You can reference the object names in
declarations that occur elsewhere in the UIL module in any
context where an object name can be used (for example, in a
controls list, as a symbolic reference to a widget ID, or as
the tag_value argument for a callback procedure). Objects
can be forward referenced. Object sections are described in
more detail later in the reference page.
identifier_section
Defines a run-time binding of data to names that appear in
the UIL module. Identifier sections are described in more
detail later in the reference page.
The UIL file can also contain comments and include directives, which
are described along with the main elements of the UIL file format in
the following sections.
Comments
Comments can take one of two forms, as follows:
· The comment is introduced with the sequence /* followed by the
text of the comment and terminated with the sequence */. This
form of comment can span multiple source lines.
· The comment is introduced with an ! (exclamation point), followed
by the text of the comment and terminated by the end of the
source line.
Neither form of comment can be nested.
Value sections
A value section consists of the keyword VALUE followed by a sequence of
value declarations. It has the following syntax:
VALUE value_name : [ EXPORTED | PRIVATE ] value_expression | IMPORTED
value_type ;
Where value_expression is assigned to value_name or a value_type is
assigned to an imported value name. A value declaration provides a way
to name a value expression or literal. The value name can be referred
to by declarations that occur later in the UIL module in any context
where a value can be used. Values can be forward referenced.
EXPORTED A value that you define as exported is stored in the UID file
as a named resource, and therefore can be referenced by name
in other UID files. When you define a value as exported, MRM
looks outside the module in which the exported value is
declared to get its value at run time.
PRIVATE A private value is a value that is not imported or exported.
A value that you define as private is not stored as a
distinct resource in the UID file. You can reference a
private value only in the UIL module containing the value
declaration. The value or object is directly incorporated
into anything in the UIL module that references the
declaration.
IMPORTED A value that you define as imported is one that is defined as
a named resource in a UID file. MRM resolves this declaration
with the corresponding exported declaration at application
run time.
By default, values and objects are private. The following is a list of
the supported value types in UIL:
· ANY
· ARGUMENT
· BOOLEAN
· COLOR
· COLOR_TABLE
· COMPOUND_STRING
· FLOAT
· FONT
· FONT_TABLE
· FONTSET
· ICON
· INTEGER
· INTEGER_TABLE
· KEYSYM
· REASON
· SINGLE_FLOAT
· STRING
· STRING_TABLE
· TRANSLATION_TABLE
· WIDE_CHARACTER
· WIDGET
Procedure sections
A procedure section consists of the keyword PROCEDURE followed by a
sequence of procedure declarations. It has the following syntax:
PROCEDURE
procedure_name [ ( [ value_type ]) ];
Use a procedure declaration to declare
· A routine that can be used as a callback routine for a widget
· The creation function for a user-defined widget
You can reference a procedure name in declarations that occur later in
the UIL module in any context where a procedure can be used. Procedures
can be forward referenced. You cannot use a name you used in another
context as a procedure name.
In a procedure declaration, you have the option of specifying that a
parameter will be passed to the corresponding callback routine at run
time. This parameter is called the callback tag. You can specify the
data type of the callback tag by putting the data type in parentheses
following the procedure name. When you compile the module, the UIL
compiler checks that the argument you specify in references to the
procedure is of this type. Note that the data type of the callback tag
must be one of the valid UIL data types. You can use a widget as a
callback tag, as long as the widget is defined in the same widget
hierarchy as the callback, that is they have a common ancestor that is
in the same UIL hierarchy.
The following list summarizes how the UIL compiler checks argument type
and argument count, depending on the procedure declaration.
No parameters
No argument type or argument count checking occurs. You can
supply either 0 or one arguments in the procedure reference.
( ) Checks that the argument count is 0 (zero).
(ANY) Checks that the argument count is 1. Does not check the
argument type. Use the ANY type to prevent type checking on
procedure tags.
(type) Checks for one argument of the specified type.
(class_name)
Checks for one widget argument of the specified widget class.
While it is possible to use any UIL data type to specify the type of a
tag in a procedure declaration, you must be able to represent that data
type in the programming language you are using. Some data types (such
as integer, Boolean, and string) are common data types recognized by
most programming languages. Other UIL data types (such as string
tables) are more complicated and may require that you set up an
appropriate corresponding data structure in the application in order to
pass a tag of that type to a callback routine.
You can also use a procedure declaration to specify the creation
function for a user-defined widget. In this case, you specify no formal
parameters. The procedure is invoked with the standard three arguments
passed to all widget creation functions. (See the Motif Toolkit
documentation for more information about widget creation functions.)
List sections
A list section consists of the keyword LIST followed by a sequence of
list declarations. It has the following syntax:
LIST
list_name: { list_item; [...] }
[...]
You can also use list sections to group together a set of arguments,
controls (children), callbacks, or procedures for later use in the UIL
module. Lists can contain other lists, so that you can set up a
hierarchy to clearly show which arguments, controls, callbacks, and
procedures are common to which widgets. You cannot mix the different
types of lists; a list of a particular type cannot contain entries of a
different list type or reference the name of a different list type. A
list name is always private to the UIL module in which you declare the
list and cannot be stored as a named resource in a UID file.
The additional list types are described in the following sections.
Arguments List Structure
An arguments list defines which arguments are to be specified in the
arguments list parameter when the creation routine for a particular
object is called at run time. An arguments list also specifies the
values for those arguments. Argument lists have the following syntax:
LIST
list_name: ARGUMENTS {
argument_name = value_expression;
[...] }
[...]
The argument name must be either a built-in argument name or a user-
defined argument name that is specified with the ARGUMENT function.
If you use a built-in argument name as an arguments list entry in an
object definition, the UIL compiler checks the argument name to be sure
that it is supported by the type of object that you are defining. If
the same argument name appears more than once in a given arguments
list, the last entry that uses that argument name supersedes all
previous entries with that name, and the compiler issues a message.
Some arguments, such as XmNitems and XmNitemCount, are coupled by the
UIL compiler. When you specify one of the arguments, the compiler also
sets the other. The coupled argument is not available to you.
The Motif Toolkit and the X Toolkit (intrinsics) support constraint
arguments. A constraint argument is one that is passed to children of
an object, beyond those arguments normally available. For example, the
Form widget grants a set of constraint arguments to its children.
These arguments control the position of the children within the Form.
Unlike the arguments used to define the attributes of a particular
widget, constraint arguments are used exclusively to define additional
attributes of the children of a particular widget. These attributes
affect the behavior of the children within their parent. To supply
constraint arguments to the children, you include the arguments in the
arguments list for the child.
See Appendix B for information about which arguments are supported by
which widgets. See Appendix C for information about what the valid
value type is for each built-in argument.
Callbacks List Structure
Use a callbacks list to define which callback reasons are to be
processed by a particular widget at run time. Callback lists have the
following syntax:
LIST list_name : CALLBACKS { reason_name = PROCEDURE procedure_name [ (
[ value_expression ] ) ]; | reason_name = procedure_list ; [...] }
[...]
For Motif Toolkit widgets, the reason name must be a built-in reason
name. For a user-defined widget, you can use a reason name that you
previously specified using the REASON function. If you use a built-in
reason in an object definition, the UIL compiler ensures that reason is
supported by the type of object you are defining. Appendix B shows
which reasons each object supports.
If the same reason appears more than once in a callbacks list, the last
entry referring to that name supersedes all previous entries using the
same reason, and the UIL compiler issues a diagnostic message.
If you specify a named value for the procedure argument (callback tag),
the data type of the value must match the type specified for the
callback tag in the corresponding procedure declaration. When
specifying a widget name as a procedure value expression you must also
specify the type of the widget and a space before the name of the
widget.
Because the UIL compiler produces a UID file rather than an object
module (.o), the binding of the UIL name to the address of the entry
point to the procedure is not done by the loader, but is established at
run time with the MRM function MrmRegisterNames. You call this
function before fetching any objects, giving it both the UIL names and
the procedure addresses of each callback. The name you register with
MRM in the application program must match the name you specified for
the procedure in the UIL module.
Each callback procedure receives three arguments. The first two
arguments have the same form for each callback. The form of the third
argument varies from object to object.
The first argument is the address of the data structure maintained by
the Motif Toolkit for this object instance. This address is called the
widget ID for this object.
The second argument is the address of the value you specified in the
callbacks list for this procedure. If you do not specify an argument,
the address is NULL. Note that, in the case where the value you
specified is a string or an XmString, the value specified in the
callbacks list already represents an address rather than an actual
value. In the case of a simple string, for example, the value is the
address of the first character of that string. In these cases, UIL does
not add a level of indirection, and the second argument to the callback
procedure is simply the value as specified in the callbacks list.
The third argument is the reason name you specified in the callbacks
list.
Controls List Structure
A controls list defines which objects are children of, or controlled
by, a particular object. Each entry in a controls list has the
following syntax:
LIST
list_name: CONTROLS {
[child_name: ] [MANAGED | UNMANAGED] object_definition;
[...] }
[...]
If you specify the keyword MANAGED at run time, the object is created
and managed; if you specify UNMANAGED at run time, the object is only
created. Objects are managed by default.
You can use child_name to specify resources for the automatically
created children of a particular control. Names for automatically
created children are formed by appending Xm_ to the name of the child
widget. This name is specified in the documentation for the parent
widget.
Unlike the arguments list and the callbacks list, a controls list entry
that is identical to a previous entry does not supersede the previous
entry. At run time, each controls list entry causes a child to be
created when the parent is created. If the same object definition is
used for multiple children, multiple instances of the child are created
at run time. See Appendix B for a list of which widget types can be
controlled by which other widget types.
Procedures List Structure
You can specify multiple procedures for a callback reason in UIL by
defining a procedures list. Just as with other list types, procedures
lists can be defined in-line or in a list section and referenced by
name.
If you define a reason more than once (for example, when the reason is
defined both in a referenced procedures list and in the callbacks list
for the object), previous definitions are overridden by the latest
definition. The syntax for a procedures list is as follows:
LIST
list_name: PROCEDURES {
procedure_name [ ( [ value_expression ]) ];
[...] }
[...]
When specifying a widget name as a procedure value expression you must
also specify the type of the widget and a space before the name of the
widget.
Object Sections
An object section consists of the keyword OBJECT followed by a sequence
of object declarations. It has the following syntax:
OBJECT object_name:
[ EXPORTED | PRIVATE | IMPORTED ] object_type
[ PROCEDURE creation_function ]
[ object_name [ WIDGET | GADGET ] | {list_definitions } ]
Use an object declaration to define the objects that are to be stored
in the UID file. You can reference the object name in declarations that
occur elsewhere in the UIL module in any context where an object name
can be used (for example, in a controls list, as a symbolic reference
to a widget ID, or as the tag_value argument for a callback procedure).
Objects can be forward referenced; that is, you can declare an object
name after you reference it. All references to an object name must be
consistent with the type of the object, as specified in the object
declaration. You can specify an object as exported, imported, or
private.
The object definition can contain a sequence of lists that define the
arguments, hierarchy, and callbacks for the widget. You can specify
only one list of each type for an object. When you declare a user-
defined widget, you must include a reference to the widget creation
function for the user-defined widget.
Note: Several widgets in the Motif Toolkit actually consist of two
linked widgets. For example, XmScrolledText and XmScrolledList each
consist of children XmText and XmList widgets under a XmScrolledWindow
widget. When such a widget is created, its resources are available to
both of the underlying widgets. This can occasionally cause problems,
as when the programmer wants a XmNdestroyCallback routine named to act
when the widget is destroyed. In this case, the callback resource will
be available to both sub-widgets, and will cause an error when the
widget is destroyed. To avoid these problems, the programmer should
separately create the parent and child widgets, rather than relying on
these linked widgets.
Use the GADGET or WIDGET keyword to specify the object type or to
override the default variant for this object type. You can use the
Motif Toolkit name of an object type that has a gadget variant (for
example, XmLabelGadget) as an attribute of an object declaration. The
object_type can be any object type, including gadgets. You need to
specify the GADGET or WIDGET keyword only in the declaration of an
object, not when you reference the object. You cannot specify the
GADGET or WIDGET keyword for a user-defined object; user-defined
objects are always widgets.
Identifier sections
The identifier section allows you to define an identifier, a mechanism
that achieves run-time binding of data to names that appear in a UIL
module. The identifier section consists of the reserved keyword
IDENTIFIER, followed by a list of names, each name followed by a
semicolon.
IDENTIFIER identifier_name; [...;]
You can later use these names in the UIL module as either the value of
an argument to a widget or the tag value to a callback procedure. At
run time, you use the MRM functions MrmRegisterNames and
MrmRegisterNamesInHierarchy to bind the identifier name with the data
(or, in the case of callbacks, with the address of the data) associated
with the identifier.
Each UIL module has a single name space; therefore, you cannot use a
name you used for a value, object, or procedure as an identifier name
in the same module.
The UIL compiler does not do any type checking on the use of
identifiers in a UIL module. Unlike a UIL value, an identifier does not
have a UIL type associated with it. Regardless of what particular type
a widget argument or callback procedure tag is defined to be, you can
use an identifier in that context instead of a value of the
corresponding type.
To reference these identifier names in a UIL module, you use the name
of the identifier wherever you want its value to be used.
Include directives
The include directive incorporates the contents of a specified file
into a UIL module. This mechanism allows several UIL modules to share
common definitions. The syntax for the include directive is as follows:
INCLUDE FILE file_name;
The UIL compiler replaces the include directive with the contents of
the include file and processes it as if these contents had appeared in
the current UIL source file.
You can nest include files; that is, an include file can contain
include directives. The UIL compiler can process up to 100 references
(including the file containing the UIL module). Therefore, you can
include up to 99 files in a single UIL module, including nested files.
Each time a file is opened counts as a reference, so including the same
file twice counts as two references.
The file_name is a simple string containing a file specification that
identifies the file to be included. The rules for finding the specified
file are similar to the rules for finding header, or .h files using the
include directive, #include, with a quoted string in C. The UIL uses
the -I option for specifying a search directory for include files.
· If you do not supply a directory, the UIL compiler searches for
the include file in the directory of the main source file.
· If the compiler does not find the include file there, the
compiler looks in the same directory as the source file.
· If you supply a directory, the UIL compiler searches only that
directory for the file.
Names and Strings
Names can consist of any of the characters A to Z, a to z, 0 to 9, $
(dollar sign), and _ (underscore). Names cannot begin with a digit (0
to 9). The maximum length of a name is 31 characters.
UIL gives you a choice of either case-sensitive or case-insensitive
names through a clause in the MODULE header. For example, if names are
case sensitive, the names "sample" and "Sample" are distinct from each
other. If names are case insensitive, these names are treated as the
same name and can be used interchangeably. By default, UIL assumes
names are case sensitive.
In CASE-INSENSITIVE mode, the compiler outputs all names in the UID
file in uppercase form. In CASE-SENSITIVE mode, names appear in the
UIL file exactly as they appear in the source.
The following table lists the reserved keywords, which are not
available for defining programmer defined names.
+-----------------------------------------------+
| Reserved Keywords |
+-----------------------------------------------+
|ARGUMENTS CALLBACKS CONTROLS END |
|EXPORTED FALSE GADGET IDENTIFIER |
|INCLUDE LIST MODULE OFF |
|ON OBJECT PRIVATE PROCEDURE |
|PROCEDURES TRUE VALUE WIDGET |
+-----------------------------------------------+
The UIL unreserved keywords are described in the following list and
table. These keywords can be used as programmer defined names,
however, if you use any keyword as a name, you cannot use the UIL-
supplied usage of that keyword.
· Built-in argument names (for example, XmNx, XmNheight)
· Built-in reason names (for example, XmNactivateCallback,
XmNhelpCallback)
· Character set names (for example, ISO_LATIN1, ISO_HEBREW_LR)
· Constant value names (for example, XmMENU_OPTION,
XmBROWSE_SELECT)
· Object types (for example, XmPushButton, XmBulletinBoard)
+-----------------------------------------------------------------------+
| Unreserved Keywords |
+-----------------------------------------------------------------------+
|ANY ARGUMENT ASCIZ_STRING_TABLE |
|ASCIZ_TABLE BACKGROUND BOOLEAN |
|CASE_INSENSITIVE CASE_SENSITIVE CHARACTER_SET |
|COLOR COLOR_TABLE COMPOUND_STRING |
|COMPOUND_STRING_COMPONENT COMPOUND_STRING_TABLE FILE |
|FLOAT FONT FONT_TABLE |
|FONTSET FOREGROUND ICON |
|IMPORTED INTEGER INTEGER_TABLE |
|KEYSYM MANAGED NAMES |
|OBJECTS REASON RGB |
|RIGHT_TO_LEFT SINGLE_FLOAT STRING |
|STRING_TABLE TRANSLATION_TABLE UNMANAGED |
|USER_DEFINED VERSION WIDE_CHARACTER |
|WIDGET XBITMAPFILE |
+-----------------------------------------------------------------------+
String literals can be composed of the uppercase and lowercase letters,
digits, and punctuation characters. Spaces, tabs, and comments are
special elements in the language. They are a means of delimiting other
elements, such as two names. One or more of these elements can appear
before or after any other element in the language. However, spaces,
tabs, and comments that appear in string literals are treated as
character sequences rather than delimiters.
Data Types
UIL provides literals for several of the value types it supports. Some
of the value types are not supported as literals (for example, pixmaps
and string tables). You can specify values for these types by using
functions described in the Functions section. UIL directly supports
the following literal types:
· String literal
· Integer literal
· Boolean literal
· Floating-point literal
UIL also includes the data type ANY, which is used to turn off compile
time checking of data types.
String Literals
A string literal is a sequence of zero or more 8-bit or 16-bit
characters or a combination delimited by ’ (single quotation marks) or
" (double quotation marks). String literals can also contain multibyte
characters delimited with double quotation marks. String literals can
be no more than 2000 characters long.
A single-quoted string literal can span multiple source lines. To
continue a single-quoted string literal, terminate the continued line
with a \ (backslash). The literal continues with the first character on
the next line.
Double-quoted string literals cannot span multiple source lines.
(Because double-quoted strings can contain escape sequences and other
special characters, you cannot use the backslash character to designate
continuation of the string.) To build a string value that must span
multiple source lines, use the concatenation operator described later
in this section.
The syntax of a string literal is one of the following:
’[character_string]’
[#char_set]"[character_string]"
Both string forms associate a character set with a string value. UIL
uses the following rules to determine the character set and storage
format for string literals:
· A string declared as ’string’ is equivalent to
#cur_charset"string", where cur_charset will be the codeset
portion of the value of the LANG environment variable if it is
set or the value of XmFALLBACK_CHARSET if LANG is not set or has
no codeset component. By default, XmFALLBACK_CHARSET is
ISO8859-1 (equivalent to ISO_LATIN1), but vendors may define a
different default.
· A string declared as "string" is equivalent to #char_set"string"
if you specified char_set as the default character set for the
module. If no default character set has been specified for the
module, then if the -s option is provided to the uil command or
the use_setlocale_flag is set for the callable compiler, Uil(),
the string will be interpreted to be a string in the current
locale. This means that the string is parsed in the locale of the
user by calling setlocale, its charset is XmFONTLIST_DEFAULT_TAG,
and that if the string is converted to a compound string, it is
stored as a locale encoded text segment. Otherwise, "string" is
equivalent to #cur_charset"string", where cur_charset is
interpreted as described for single quoted strings.
· A string of the form "string" or #char_set"string" is stored as a
null-terminated string.
If the char_set in a string specified in the form above is not a built-
in charset, and is not a user-defined charset, the charset of the
string will be set to XmFONTLIST_DEFAULT_TAG, and an informational
message will be issued to the user to note that this substitution has
been made.
The following table lists the character sets supported by the UIL
compiler for string literals. Note that several UIL names map to the
same character set. In some cases, the UIL name influences how string
literals are read. For example, strings identified by a UIL character
set name ending in _LR are read left-to-right. Names that end in a
different number reflect different fonts (for example, ISO_LATIN1 or
ISO_LATIN6). All character sets in this table are represented by 8
bits.
+--------------------------------------------------+
| Supported Character Sets |
+--------------------------------------------------+
|UIL Name Description |
+--------------------------------------------------+
|ISO_LATIN1 GL: ASCII, GR: Latin-1 Supplement |
|ISO_LATIN2 GL: ASCII, GR: Latin-2 Supplement |
|ISO_ARABIC GL: ASCII, GR: Latin-Arabic |
| Supplement |
|ISO_LATIN6 GL: ASCII, GR: Latin-Arabic |
| Supplement |
|ISO_GREEK GL: ASCII, GR: Latin-Greek |
| Supplement |
|ISO_LATIN7 GL: ASCII, GR: Latin-Greek |
| Supplement |
|ISO_HEBREW GL: ASCII, GR: Latin-Hebrew |
| Supplement |
|ISO_LATIN8 GL: ASCII, GR: Latin-Hebrew |
| Supplement |
|ISO_HEBREW_LR GL: ASCII, GR: Latin-Hebrew |
| Supplement |
|ISO_LATIN8_LR GL: ASCII, GR: Latin-Hebrew |
| Supplement |
|JIS_KATAKANA GL: JIS Roman, GR: JIS Katakana |
+--------------------------------------------------+
Following are the parsing rules for each of the character sets:
All character sets
Character codes in the range 00...1F, 7F, and 80...9F are
control characters including both bytes of 16-bit characters.
The compiler flags these as illegal characters.
ISO_LATIN1 ISO_LATIN2 ISO_LATIN3 ISO_GREEK ISO_LATIN4
These sets are parsed from left to right. The escape
sequences for null-terminated strings are also supported by
these character sets.
ISO_HEBREW ISO_ARABIC ISO_LATIN8
These sets are parsed from right to left. For example, the
string #ISO_HEBREW"012345" will generate a primitive string
of "543210" with character set ISO_HEBREW. The string
direction for such a string would be right-to-left, so when
rendered, the string will appear as "012345." The escape
sequences for null-terminated strings are also supported by
these character sets, and the characters that compose the
escape sequences are in left-to-right order. For example, you
would enter \n, not n\.
ISO_HEBREW_LR ISO_ARABIC_LR ISO_LATIN8_LR
These sets are parsed from left to right. For example, the
string #ISO_HEBREW_LR"012345" generates a primitive string
"012345" with character set ISO_HEBREW. The string direction
for such a string would still be right-to-left, however, so
when rendered, it will appear as "543210." In other words,
the characters were originally typed in the same order in
which they would have been typed in Hebrew (although in
Hebrew, the typist would have been using a text editor that
went from right to left). The escape sequences for null-
terminated strings are also supported by these character
sets.
JIS_KATAKANA
This set is parsed from left to right. The escape sequences
for null-terminated strings are also supported by this
character set. Note that the \ (backslash) may be displayed
as a yen symbol.
In addition to designating parsing rules for strings, character set
information remains an attribute of a compound string. If the string
is included in a string consisting of several concatenated segments,
the character set information is included with that string segment.
This gives the Motif Toolkit the information it needs to decipher the
compound string and choose a font to display the string.
For an application interface displayed only in English, UIL lets you
ignore the distinctions between the two uses of strings. The compiler
recognizes by context when a string must be passed as a null-terminated
string or as a compound string.
The UIL compiler recognizes enough about the various character sets to
correctly parse string literals. The compiler also issues errors if
you use a compound string in a context that supports only null-
terminated strings.
Since the character set names are keywords, you must put them in
lowercase if case-sensitive names are in force. If names are case
insensitive, character set names can be uppercase, lowercase, or mixed
case.
In addition to the built-in character sets recognized by UIL, you can
define your own character sets with the CHARACTER_SET function. You can
use the CHARACTER_SET function anywhere a character set can be
specified.
String literals can contain characters with the eighth (high-order) bit
set. You cannot type control characters (00-1F, 7F, and 80-9F) directly
in a single-quoted string literal. However, you can represent these
characters with escape sequences. The following list shows the escape
sequences for special characters.
\b Backspace
\f Form-feed
\n Newline
\r Carriage return
\t Horizontal tab
\v Vertical tab
\’ Single quotation mark
\" Double quotation mark
\\ Backslash
\integer\ Character whose internal representation is given by integer
(in the range 0 to 255 decimal)
Note that escape sequences are processed literally in strings that are
parsed in the current locale (localized strings).
The UIL compiler does not process newline characters in compound
strings. The effect of a newline character in a compound string
depends only on the character set of the string, and the result is not
guaranteed to be a multiline string.
Compound String Literals
A compound string consists of a string of 8-bit, 16-bit, or multibyte
characters, a named character set, and a writing direction. Its UIL
data type is compound_string.
The writing direction of a compound string is implied by the character
set specified for the string. You can explicitly set the writing
direction for a compound string by using the COMPOUND_STRING function.
A compound string can consist of a sequence of concatenated compound
strings, null-terminated strings, or a combination of both, each of
which can have a different character set property and writing
direction. Use the concatenation operator & (ampersand) to create a
sequence of compound strings.
Each string in the sequence is stored, including the character set and
writing direction information.
Generally, a string literal is stored in the UID file as a compound
string when the literal consists of concatenated strings having
different character sets or writing directions, or when you use the
string to specify a value for an argument that requires a compound
string value. If you want to guarantee that a string literal is stored
as a compound string, you must use the COMPOUND_STRING function.
Data Storage Consumption for String Literals
The way a string literal is stored in the UID file depends on how you
declare and use the string. The UIL compiler automatically converts a
null-terminated string to a compound string if you use the string to
specify the value of an argument that requires a compound string.
However, this conversion is costly in terms of storage consumption.
PRIVATE, EXPORTED, and IMPORTED string literals require storage for a
single allocation when the literal is declared; thereafter, storage is
required for each reference to the literal. Literals declared in-line
require storage for both an allocation and a reference.
The following table summarizes data storage consumption for string
literals. The storage requirement for an allocation consists of a fixed
portion and a variable portion. The fixed portion of an allocation is
roughly the same as the storage requirement for a reference (a few
bytes). The storage consumed by the variable portion depends on the
size of the literal value (that is, the length of the string). To
conserve storage space, avoid making string literal declarations that
result in an allocation per use.
+---------------------------------------------+
|Data Storage Consumption for String Literals |
+----------+-----------+-----------+----------+
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
+----------+-----------+-----------+----------+
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
+----------+-----------+-----------+----------+
Integer Literals
An integer literal represents the value of a whole number. Integer
literals have the form of an optional sign followed by one or more
decimal digits. An integer literal must not contain embedded spaces or
commas.
Integer literals are stored in the UID file as 32-bit integers.
Exported and imported integer literals require a single allocation when
the literal is declared; thereafter, a few bytes of storage are
required for each reference to the literal. Private integer literals
and those declared in-line require allocation and reference storage per
use. To conserve storage space, avoid making integer literal
declarations that result in an allocation per use.
The following table shows data storage consumption for integer
literals.
+----------------------------------------------+
|Data Storage Consumption for Integer Literals |
+--------------+-------------------------------+
|Declaration |Storage Requirements Per Use |
+--------------+-------------------------------+
|In-line |An allocation and a |
| |reference (within the |
| |module) |
|Private |An allocation and a |
| |reference (within the |
| |module) |
|Exported |A reference (within the UID |
| |hierarchy) |
|Imported |A reference (within the UID |
| |hierarchy) |
+--------------+-------------------------------+
Boolean Literal
A Boolean literal represents the value True (reserved keyword TRUE or
On) or False (reserved keyword FALSE or Off). These keywords are
subject to case-sensitivity rules.
In a UID file, TRUE is represented by the integer value 1 and FALSE is
represented by the integer value 0 (zero).
Data storage consumption for Boolean literals is the same as that for
integer literals.
Floating-Point Literal
A floating-point literal represents the value of a real (or float)
number. Floating-point literals have the following form:
[+|-][integer].integer[E|e[+|-]exponent]
For maximum portability, a floating-point literal can represent values
in the range 1.0E-37 to 1.0E+37 with at least 6 significant digits. On
many machines this range will be wider, with more significant digits.
A floating-point literal must not contain embedded spaces or commas.
Floating-point literals are stored in the UID file as double-precision,
floating-point numbers. The following table gives examples of valid
and invalid floating-point notation for the UIL compiler.
+----------------------------------------------------------------+
| Floating Point Literals |
+----------------------------------------------------------------+
|Valid Floating-Point Literals Invalid Floating-Point Literals |
+----------------------------------------------------------------+
|1.0 1e1 (no decimal point) |
|3.1415E-2 (equals .031415) 2.87 e6 (embedded blanks) |
|-6.29e7 (equals -62900000) 2.0e100 (out of range) |
+----------------------------------------------------------------+
Data storage consumption for floating-point literals is the same as
that for integer literals.
The purpose of the ANY data type is to shut off the data-type checking
feature of the UIL compiler. You can use the ANY data type for the
following:
· Specifying the type of a callback procedure tag
· Specifying the type of a user-defined argument
You can use the ANY data type when you need to use a type not supported
by the UIL compiler or when you want the data-type restrictions imposed
by the compiler to be relaxed. For example, you might want to define a
widget having an argument that can accept different types of values,
depending on run-time circumstances.
If you specify that an argument takes an ANY value, the compiler does
not check the type of the value specified for that argument; therefore,
you need to take care when specifying a value for an argument of type
ANY. You could get unexpected results at run time if you pass a value
having a data type that the widget does not support for that argument.
Expressions
UIL includes compile-time value expressions. These expressions can
contain references to other UIL values, but cannot be forward
referenced.
The following table lists the set of operators in UIL that allow you to
create integer, real, and Boolean values based on other values defined
with the UIL module. In the table, a precedence of 1 is the highest.
+-----------------------------------------------------------+
|Valid Operators |
+---------+-----------------+------------------+------------+
|Operator | Operand Types | Meaning | Precedence |
+---------+-----------------+------------------+------------+
| ~ | Boolean | NOT | 1 |
| | integer | One’s complement | |
| - | float | Negate | 1 |
| | integer | Negate | |
| + | float | NOP | 1 |
| | integer | NOP | |
| * | float,float | Multiply | 2 |
| | integer,integer | Multiply | |
| / | float,float | Divide | 2 |
| | integer,integer | Divide | |
| + | float,float | Add | 3 |
| | integer,integer | Add | |
| - | float,float | Subtract | 3 |
| | integer,integer | Subtract | |
| >> | integer,integer | Shift right | 4 |
| << | integer,integer | Shift left | 4 |
| & | Boolean,Boolean | AND | 5 |
| | integer,integer | Bitwise AND | |
| | string,string | Concatenate | |
| | | Boolean,Boolean | OR | 6 |
| | integer,integer | Bitwise OR | |
| ^ | Boolean,Boolean | XOR | 6 |
| | integer,integer | Bitwise XOR | |
+---------+-----------------+------------------+------------+
A string can be either a single compound string or a sequence of
compound strings. If the two concatenated strings have different
properties (such as writing direction or character set), the result of
the concatenation is a multisegment compound string.
The string resulting from the concatenation is a null-terminated string
unless one or more of the following conditions exists:
· One of the operands is a compound string
· The operands have different character set properties
· The operands have different writing directions
Then the resulting string is a compound string. You cannot use
imported or exported values as operands of the concatenation operator.
The result of each operator has the same type as its operands. You
cannot mix types in an expression without using conversion routines.
You can use parentheses to override the normal precedence of operators.
In a sequence of unary operators, the operations are performed in
right-to-left order. For example, - + -A is equivalent to -(+(-A)). In
a sequence of binary operators of the same precedence, the operations
are performed in left-to-right order. For example, A*B/C*D is
equivalent to ((A*B)/C)*D.
A value declaration gives a value a name. You cannot redefine the value
of that name in a subsequent value declaration. You can use a value
containing operators and functions anywhere you can use a value in a
UIL module. You cannot use imported values as operands in expressions.
Several of the binary operators are defined for multiple data types.
For example, the operator for multiplication (*) is defined for both
floating-point and integer operands.
For the UIL compiler to perform these binary operations, both operands
must be of the same type. If you supply operands of different data
types, the UIL compiler automatically converts one of the operands to
the type of the other according to the following conversions rules:
· If the operands are an integer and a Boolean, the Boolean is
converted to an integer.
· If the operands are an integer and a floating-point, the integer
is converted to an floating-point.
· If the operands are a floating-point and a Boolean, the Boolean
is converted to a floating-point.
You can also explicitly convert the data type of a value by using one
of the conversion functions INTEGER, FLOAT or SINGLE_FLOAT.
Functions
UIL provides functions to generate the following types of values:
· Character sets
· Keysyms
· Colors
· Pixmaps
· Single-precision, floating-point numbers
· Double-precision, floating-point numbers
· Fonts
· Fontsets
· Font tables
· Compound strings
· Compound string tables
· ASCIZ (null-terminated) string tables
· Wide character strings
· Widget class names
· Integer tables
· Arguments
· Reasons
· Translation tables
Remember that all examples in the following sections assume case-
insensitive mode. Keywords are shown in uppercase letters to
distinguish them from user-specified names, which are shown in
lowercase letters. This use of uppercase letters is not required in
case-insensitive mode. In case-sensitive mode, keywords must be in
lowercase letters.
CHARACTER_SET(string_expression[, property[, ...]])
You can define your own character sets with the CHARACTER_SET
function. You can use the CHARACTER_SET function anywhere a
character set can be specified.
The result of the CHARACTER_SET function is a character set
with the name string_expression and the properties you
specify. string_expression must be a null-terminated string.
You can optionally include one or both of the following
clauses to specify properties for the resulting character
set:
RIGHT_TO_LEFT = boolean_expression
SIXTEEN_BIT = boolean_expression
The RIGHT_TO_LEFT clause sets the default writing direction
of the string from right to left if boolean_expression is
True, and right to left otherwise.
The SIXTEEN_BIT clause allows the strings associated with
this character set to be interpreted as 16-bit characters if
boolean_expression is True, and 8-bit characters otherwise.
KEYSYM(string_literal)
The KEYSYM function is used to specify a keysym for a
mnemonic resource. string_literal must contain a valid
KeySym name. (See XStringToKeysym(3 X11) for more
information.)
COLOR(string_expression[,FOREGROUND|BACKGROUND])
The COLOR function supports the definition of colors. Using
the COLOR function, you can designate a value to specify a
color and then use that value for arguments requiring a color
value. The string expression names the color you want to
define; the optional keywords FOREGROUND and BACKGROUND
identify how the color is to be displayed on a monochrome
device when the color is used in the definition of a color
table.
The UIL compiler does not have built-in color names. Colors
are a server-dependent attribute of an object. Colors are
defined on each server and may have different red-green-blue
(RGB) values on each server. The string you specify as the
color argument must be recognized by the server on which your
application runs.
In a UID file, UIL represents a color as a character string.
MRM calls X translation routines that convert a color string
to the device-specific pixel value. If you are running on a
monochrome server, all colors translate to black or white.
If you are on a color server, the color names translate to
their proper colors if the following conditions are met:
· The color is defined.
· The color map is not yet full.
If the color map is full, even valid colors translate to
black or white (foreground or background).
Interfaces do not, in general, specify colors for widgets, so
that the selection of colors can be controlled by the user
through the .Xdefaults file.
To write an application that runs on both monochrome and
color devices, you need to specify which colors in a color
table (defined with the COLOR_TABLE function) map to the
background and which colors map to the foreground. UIL lets
you use the COLOR function to designate this mapping in the
definition of the color. The following example shows how to
use the COLOR function to map the color red to the background
color on a monochrome device:
VALUE c: COLOR ( ’red’,BACKGROUND );
The mapping comes into play only when the MRM is given a
color and the application is to be displayed on a monochrome
device. In this case, each color is considered to be in one
of the following three categories:
· The color is mapped to the background color on the
monochrome device.
· The color is mapped to the foreground color on the
monochrome device.
· Monochrome mapping is undefined for this color.
If the color is mapped to the foreground or background color,
MRM substitutes the foreground or background color,
respectively. If you do not specify the monochrome mapping
for a color, MRM passes the color string to the Motif Toolkit
for mapping to the foreground or background color.
RGB(red_integer, green_integer, blue_integer)
The three integers define the values for the red, green, and
blue components of the color, in that order. The values of
these components can range from 0 to 65,535, inclusive. The
values may be represented as integer expressions.
In a UID file, UIL represents an RGB value as three integers.
MRM calls X translation routines that convert the integers to
the device-specific pixel value. If you are running on a
monochrome server, all colors translate to black or white.
If you are on a color server, RGB values translate to their
proper colors if the colormap is not yet full. If the
colormap is full, values translate to black or white
(foreground or background).
COLOR_TABLE(color_expression=’character’[,...])
The color expression is a previously defined color, a color
defined in line with the COLOR function, or the phrase
BACKGROUND COLOR or FOREGROUND COLOR. The character can be
any valid UIL character.
The COLOR_TABLE function provides a device-independent way to
specify a set of colors. The COLOR_TABLE function accepts
either previously defined UIL color names or in line color
definitions (using the COLOR function). A color table must
be private because its contents must be known by the UIL
compiler to construct an icon. The colors within a color
table, however, can be imported, exported, or private.
The single letter associated with each color is the character
you use to represent that color when creating an icon. Each
letter used to represent a color must be unique within the
color table.
ICON([COLOR_TABLE=color_table_name,] row[,...)
color-table-name must refer to a previously defined color
table, and row is a character expression giving one row of
the icon.
The ICON function describes a rectangular icon that is x
pixels wide and y pixels high. The strings surrounded by
single quotation marks describe the icon. Each string
represents a row in the icon; each character in the string
represents a pixel.
The first row in an icon definition determines the width of
the icon. All rows must have the same number of characters
as the first row. The height of the icon is dictated by the
number of rows. The maximum number of rows is 999.
The first argument of the ICON function (the color table
specification) is optional and identifies the colors that are
available in this icon. By using the single letter
associated with each color, you can specify the color of each
pixel in the icon. The icon must be constructed of
characters defined in the specified color table.
A default color table is used if you omit the argument
specifying the color table. To make use of the default color
table, the rows of your icon must contain only spaces and
asterisks. The default color table is defined as follows:
COLOR_TABLE( BACKGROUND COLOR = ’ ’, FOREGROUND COLOR = ’*’)
You can define other characters to represent the background
color and foreground color by replacing the space and
asterisk in the BACKGROUND COLOR and FOREGROUND COLOR clauses
shown in the previous statement. You can specify icons as
private, imported, or exported. Use the MRM function
MrmFetchIconLiteral to retrieve an exported icon at run time.
XBITMAPFILE(string_expression)
The XBITMAPFILE function is similar to the ICON function in
that both describe a rectangular icon that is x pixels wide
and y pixels high. However, XBITMAPFILE allows you to
specify an external file containing the definition of an X
bitmap, whereas all ICON function definitions must be coded
directly within UIL. X bitmap files can be generated by many
different X applications. UIL reads these files through the
XBITMAPFILE function, but does not support creation of these
files. The X bitmap file specified as the argument to the
XBITMAPFILE function is read at application run time by MRM.
The XBITMAPFILE function returns a value of type pixmap and
can be used anywhere a pixmap data type is expected.
SINGLE_FLOAT(real_number_literal)
The SINGLE_FLOAT function lets you store floating-point
literals in UIL files as single-precision, floating-point
numbers. Single-precision floating-point numbers can often
be stored using less memory than double-precision, floating-
point numbers. The real_number_literal can be either an
integer literal or a floating-point literal.
FLOAT(real_number_literal)
The FLOAT function lets you store floating-point literals in
UIL files as double-precision, floating-point numbers. The
real_number_literal can be either an integer literal or a
floating-point literal.
FONT(string_expression[, CHARACTER_SET=char_set])
You define fonts with the FONT function. Using the FONT
function, you designate a value to specify a font and then
use that value for arguments that require a font value. The
UIL compiler has no built-in fonts.
Each font makes sense only in the context of a character set.
The FONT function has an additional parameter to let you
specify the character set for the font. This parameter is
optional; if you omit it, the default character set depends
on the value of the LANG environment variable if it is set,
or on the value of XmFALLBACK_CHARSET if LANG is not set.
string_expression specifies the name of the font and the
clause CHARACTER_SET = char_set specifies the character set
for the font. The string expression used in the FONT
function cannot be a compound string.
FONTSET(string_expression[,...][, CHARACTER_SET=charset])
You define fontsets with the FONTSET function. Using the
FONTSET function, you designate a set of values to specify
fonts and then use those values for arguments that require a
fontset. The UIL compiler has no built-in fonts.
Each font makes sense only in the context of a character set.
The FONTSET function has an additional parameter to let you
specify the character set for the font. This parameter is
optional; if you omit it, the default character set depends
on the value of the LANG environment variable if it is set,
or on the value of XmFALLBACK_CHARSET if LANG is not set.
The string expression specifies the name of the font and the
clause CHARACTER_SET = char_set specifies the character set
for the font. The string expression used in the FONTSET
function cannot be a compound string.
FONT_TABLE(font_expression[,...])
A font table is a sequence of pairs of fonts and character
sets. At run time, when an object needs to display a string,
the object scans the font table for the character set that
matches the character set of the string to be displayed. UIL
provides the FONT_TABLE function to let you supply such an
argument. font_expression is created with the FONT and
FONTSET functions.
If you specify a single font value to specify an argument
that requires a font table, the UIL compiler automatically
converts a font value to a font table.
COMPOUND_STRING(string_expression[,property[,...]])
Use the COMPOUND_STRING function to set properties of a null-
terminated string and to convert it into a compound string.
The properties you can set are the writing direction and
separator.
The result of the COMPOUND_STRING function is a compound
string with the string expression as its value. You can
optionally include one or more of the following clauses to
specify properties for the resulting compound string:
RIGHT_TO_LEFT = boolean_expression SEPARATE =
boolean_expression
The RIGHT_TO_LEFT clause sets the writing direction of the
string from right to left if boolean_expression is True, and
left to right otherwise. Specifying this argument does not
cause the value of the string expression to change. If you
omit the RIGHT_TO_LEFT argument, the resulting string has the
same writing direction as string_expression.
The SEPARATE clause appends a separator to the end of the
compound string if boolean_expression is True. If you omit
the SEPARATE clause, the resulting string does not have a
separator.
You cannot use imported or exported values as the operands of
the COMPOUND_STRING function.
COMPOUND_STRING_COMPONENT(component_type [, {string | enumval}])
Use the COMPOUND_STRING_COMPONENT function to create compound
strings in UIL consisting of single components. This
function is analagous to XmStringComponentCreate. This
function lets you create simple compound strings containing
components such as XmSTRING_COMPONENT_TAB and
XmSTRING_COMPONENT_RENDITION_BEGIN which are not produced by
the COMPOUND_STRING function. These components can then be
concatenated to other compound strings to build more complex
compound strings.
The first argument must be an XmStringComponentType
enumerated constant. The type and interpretation of the
second argument depends on the first argument. For example,
if you specify any of the following enumerated constants for
the first argument, then you should not specify a second
argument: XmSTRING_COMPONENT_SEPARATOR,
XmSTRING_COMPONENT_LAYOUT_POP, XmSTRING_COMPONENT_TAB, and
XmSTRING_COMPONENT_LOCALE. However, if you specify an
enumerated constant from the following group, then you must
supply a string as the second argument:
XmSTRING_COMPONENT_CHARSET, XmSTRING_COMPONENT_TEXT,
XmSTRING_COMPONENT_LOCALE_TEXT,
XmSTRING_COMPONENT_WIDECHAR_TEXT,
XmSTRING_COMPONENT_RENDITION_BEGIN, and
XmSTRING_COMPONENT_RENDITION_END. If you specify
XmSTRING_COMPONENT_DIRECTION as the first argument, then you
must specify an XmStringDirection enumerated constant as the
second argument. Finally, if you specify
XmSTRING_COMPONENT_LAYOUT_PUSH as the first argument, then
you must specify an XmDirection enumerated constant as the
second argument.
The compound string components
XmSTRING_COMPONENT_RENDITION_BEGIN, and
XmSTRING_COMPONENT_RENDITION_END take, for their argument,
the "tag," or name, of a rendition from the current render
table. See the following section for more information about
how to specify a render table.
COMPOUND_STRING_TABLE(string_expression[,...])
A compound string table is an array of compound strings.
Objects requiring a list of string values, such as the
XmNitems and XmNselectedItems arguments for the list widget,
use string table values. The COMPOUND_STRING_TABLE function
builds the values for these two arguments of the list widget.
The COMPOUND_STRING_TABLE function generates a value of type
string_table. The name STRING_TABLE is a synonym for
COMPOUND_STRING_TABLE.
The strings inside the string table must be simple strings,
which the UIL compiler automatically converts to compound
strings.
ASCIZ_STRING_TABLE(string_expression[,...])
An ASCIZ string table is an array of ASCIZ (null-terminated)
string values separated by commas. This function allows you
to pass more than one ASCIZ string as a callback tag value.
The ASCIZ_STRING_TABLE function generates a value of type
asciz_table. The name ASCIZ_TABLE is a synonym for
ASCIZ_STRING_TABLE.
WIDE_CHARACTER(string_expression)
Use the WIDE_CHARACTER function to generate a wide character
string from null-terminated string in the current locale.
CLASS_REC_NAME(string_expression)
Use the CLASS_REC_NAME function to generate a widget class
name. For a widget class defined by the toolkit, the string
argument is the name of the class. For a user-defined
widget, the string argument is the name of the creation
routine for the widget.
INTEGER_TABLE(integer_expression[,...])
An integer table is an array of integer values separated by
commas. This function allows you to pass more than one
integer per callback tag value. The INTEGER_TABLE function
generates a value of type integer_table.
ARGUMENT(string_expression[, argument_type])
The ARGUMENT function defines the arguments to a user-defined
widget. Each of the objects that can be described by UIL
permits a set of arguments, listed in Appendix B. For
example, XmNheight is an argument to most objects and has an
integer data type. To specify height for a user-defined
widget, you can use the built-in argument name XmNheight, and
specify an integer value when you declare the user-defined
widget. You do not use the ARGUMENT function to specify
arguments that are built into the UIL compiler.
The string_expression name is the name the UIL compiler uses
for the argument in the UID file. argument_type is the type
of value that can be associated with the argument. If you
omit the second argument, the default type is ANY and no
value type checking occurs. Use one of the following keywords
to specify the argument type:
· ANY
· ASCIZ_TABLE
· BOOLEAN
· COLOR
· COMPOUND_STRING
· FLOAT
· FONT
· FONT_TABLE
· FONTSET
· ICON
· INTEGER
· INTEGER_TABLE
· KEYSYM
· PIXMAP
· REASON
· SINGLE_FLOAT
· STRING
· STRING_TABLE
· TRANSLATION_TABLE
· WIDE_CHARACTER
· WIDGET
You can use the ARGUMENT function to allow the UIL compiler
to recognize extensions to the Motif Toolkit. For example, an
existing widget may accept a new argument. Using the ARGUMENT
function, you can make this new argument available to the UIL
compiler before the updated version of the compiler is
released.
REASON(string_expression)
The REASON function is useful for defining new reasons for
user-defined widgets.
Each of the objects in the Motif Toolkit defines a set of
conditions under which it calls a user-defined function.
These conditions are known as callback reasons. The user-
defined functions are termed callback procedures. In a UIL
module, you use a callbacks list to specify which user-
defined functions are to be called for which reasons.
Appendix B lists the callback reasons supported by the Motif
Toolkit objects.
When you declare a user-defined widget, you can define
callback reasons for that widget using the REASON function.
The string expression specifies the argument name stored in
the UID file for the reason. This reason name is supplied to
the widget creation routine at run time.
TRANSLATION_TABLE(string_expression[,...])
Each of the Motif Toolkit widgets has a translation table
that maps X events (for example, mouse button 1 being
pressed) to a sequence of actions. Through widget arguments,
such as the common translations argument, you can specify an
alternate set of events or actions for a particular widget.
The TRANSLATION_TABLE function creates a translation table
that can be used as the value of an argument that is of the
data type translation_table.
You can use one of the following translation table directives
with the TRANSLATION_TABLE function: #override, #augment, or
#replace. The default is #replace. If you specify one of
these directives, it must be the first entry in the
translation table.
The #override directive causes any duplicate translations to
be ignored. For example, if a translation for <Btn1Down> is
already defined in the current translations for a PushButton,
the translation defined by new_translations overrides the
current definition. If the #augment directive is specified,
the current definition takes precedence. The #replace
directive replaces all current translations with those
specified in the XmNtranslations resource.
Renditions and Render Tables
In addition to the string direction, each compound string carries a
great deal of information about how its text is to be rendered. Each
compound string contains a "tag," identifying the "rendition" to be
used to draw that string. The rendition contains such information as
the font, the size, the color, whether the text is to be underlined or
crossed out, and the position and style of any tab stops. Many
renditions are combined into a "render table," which is specified to
any widget with the XmNrenderTable resource, and in the widget’s
controls list.
UIL implements render tables, renditions, tab lists, and tab stops as a
special class of objects, in a form similar to the widget class. These
objects are not themselves widgets or gadgets, but the format used by
UIL to specify widget resources provides a convenient way to specify
the qualities and dependencies of these objects.
For example, a render table, included in some widget’s controls list,
must also have a controls list in its specification, containing the
names of its member renditions. Each rendition, in its specification,
will contain an arguments list specifying such qualities as the font,
the color, and whether the text is to be underlined. Any of the
renditions may also control a tablist, which will itself control one or
more tab stops.
Please refer to the Motif Programmers Guide for a complete description
of renditions and render tables, and for an example of how to use them
in UIL.
RELATED INFORMATION
uil(1), Uil(3)
UIL(file formats)