NAME
icetResetTiles -- clears out all tile definitions.
Synopsis
#include <GL/ice-t.h>
void icetResetTiles( void )
Description
IceT defines its display as a set of tiles. icetResetTiles will empty
this set. The set of tiles is filled again with calls to icetAddTile.
As a side effect, icetResetTiles will also zero out the renderable
window size. The size will be reset with calls to icetAddTile.
Errors
None.
Warnings
None.
Bugs
None known.
Notes
As a rule, a call to icetResetTiles should always be followed with one
or more calls to icetAddTile. icetDrawFrame will not work properly if
no tiles are in existence.
Copyright
Copyright (C)2003 Sandia Corporation
Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
license for use of this work by or on behalf of the U.S. Government.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that this Notice and any statement
of authorship are reproduced on all copies.
See Also
icetAddTile(3)
IceT Reference December 1, 2006 icetResetTiles(3)