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NAME

       icetResetTiles -- clears out all tile definitions.

Synopsis

       #include <GL/ice-t.h>

       void icetResetTiles(   void   )

Description

       IceT  defines  its display as a set of tiles. icetResetTiles will empty
       this set. The set of tiles is filled again with calls to icetAddTile.

       As a side effect, icetResetTiles will  also  zero  out  the  renderable
       window size. The size will be reset with calls to icetAddTile.

Errors

       None.

Warnings

       None.

Bugs

       None known.

Notes

       As  a rule, a call to icetResetTiles should always be followed with one
       or more calls to icetAddTile.  icetDrawFrame will not work properly  if
       no tiles are in existence.

Copyright

       Copyright (C)2003 Sandia Corporation

       Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
       license for use of this work by or on behalf of  the  U.S.  Government.
       Redistribution  and  use  in  source  and binary forms, with or without
       modification, are permitted provided that this Notice and any statement
       of authorship are reproduced on all copies.

See Also

       icetAddTile(3)

IceT Reference                 December  1, 2006             icetResetTiles(3)