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       gl_compileboxmask - compress a masked bitmap


       #include <vgagl.h>

       void gl_compileboxmask(int w, int h, void *sdp, void *ddp);


       Convert  the  rectangular  masked  bitmap  of  size  (w, h) at sdp to a
       compressed format that allows faster drawing, which is stored  at  ddp.
       Allocating  w  * h bytes for the compiled version is usually enough; an
       upper limit should be (w + 2) * h.

       Compiled bitmaps are only supported in linear 256 color modes.


       svgalib(7),   vgagl(7),   svgalib.conf(5),   threedkit(7),   testgl(1),
       plane(1), wrapdemo(1), gl_compileboxmask(3), gl_compiledboxmasksize(3),
       gl_getbox(3),   gl_putbox(3),    gl_putboxpart(3),    gl_putboxmask(3),


       This  manual  page  was  edited by Michael Weller <eowmob@exp-math.uni->. The exact source of the referenced demo as well  as  of  the
       original documentation is unknown.

       It is very likely that both are at least to some extent are due to Harm
       Hanemaayer <>.

       Occasionally this might be wrong. I hereby asked to be excused  by  the
       original author and will happily accept any additions or corrections to
       this first version of the svgalib manual.