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NAME

       ZSNES - Super Nintendo console emulator

SYNOPSIS

       ZSNES  [-?] [-1 #] [-2 #] [-dd] [-dh] [-f #] [-g #] [-h | -l] [-j] [-js
       #] [-k #] [-m] [-mc] [-md] [-ml #] [-n #] [-o] [-p #] [-r #] [-s] [-sa]
       [-t | -u] [-v #] [-y] [-z] [-zm #] [-zs #] [romname]

DESCRIPTION

       ZSNES  is  an emulator for the Super Nintendo video game console. It is
       written in a combination of x86  assembly,  C,  C++,  and  PSR.  It  is
       currently  available  on Windows, DOS, x86 Linux, x86 Mac OS X, and x86
       BSD.

       Visit http://www.zsnes.com/ for the latest updates.

OPTIONS

       Note: Many of these options can also be set in the GUI.

       -?     Display command-line help

       -1 # / -2 #
              Set controls for Player 1/2
              0 = None       1 = Keyboard/Gamepad

       -dd    Disable sound DSP emulation

       -dh    Disable game hacks

       -f #   Enable frame skipping, where # is a numerical value from 0-9

       -g #   Specify gamma correction value, where #  is  a  numerical  value
              from 0-15

       -h     Force HiROM. Cannot be used with -l

       -j     Disable Mouse (Automatically turns off right mouse click)

       -js #  Adjust  joystick  sensitivity, where # is a numerical value from
              0-32767

       -k #   Set volume level, where # is a numerical value from 1-100

       -l     Force LoROM. Cannot be used with -h

       -m     Disable GUI (Must specify ROM filename)

       -mc    Exit ZSNES when closing a movie (use with -zm)

       -md    Dump raw video (use with -zm)

       -ml    Define movie dump length in amount of frames (use with -md)

       -n #   Enable scanlines (when available), where # is one of:
              0 = none       1 = full            2 = 25%
              3 = 50%

       -o     Disable MMX support

       -p #   Change the clock speed of the main CPU, where # is  a  numerical
              value  from 50-150. 100 is the normal speed. Changing this value
              may have adverse side effects.

       -r #   Set audio sampling rate, where # is one of:
              0 = 8 KHz      1 = 11.025 KHz     2 = 22.05 KHz
              3 = 44.1 KHz   4 = 16 KHz         5 = 32 KHz
              6 = 48 KHz

       -s     Enable SPC700/DSP emulation (Sound)

       -sa    Show files with all extensions (*.*) in GUI. Default is to  only
              show files with one of the extensions listed in romname

       -t     Force NTSC (60 Hz) timing. Cannot be used with -u

       -u     Force PAL (50 Hz) timing. Cannot be used with -t

       -v #   Select video mode, where # is one of:
               0 = 256x224 R W      1 = 256x224 R F      2 = 512x448 DR W
               3 = 512x448 DR F     4 = 640x480 DR F     5 = 256x224 OR W
               6 = 512x448 ODR      7 = 640x480 ODS F    8 = 640x480 ODS W
               9 = 640x560 ODR W   10 = 768x672 ODR W   11 = 800x600 ODS F
              12 = 800x600 ODS W   13 = 896x784 ODR W   14 = 1024x768 ODS F
              15 = 1024x768 ODS W  16 = 1024x896 ODR W  17 = 1280x960 ODS F
              18 = 1280x1024 ODS F 19 = 1600x1200 ODS F 20 = VARIABLE ODR W
              21 = VARIABLE ODS W  22 = CUSTOM OD F

       -y     Enable Interpolation

       -z     Disable stereo sound. Stereo sound is enabled by default

       -zm #  Auto  load  specified  movie  on startup, where # is a numerical
              value from 0-9

       -zs #  Auto load  specified  save  state  on  startup,  where  #  is  a
              numerical value from 0-99

       romname
              Name  of ROM to auto-load romname is of the format filename.ext,
              where .ext is one of SMC, SFC, SWC, FIG,  MGD,  MGH,  UFO,  BIN,
              GD3,  GD7,  USA, EUR, JAP, AUS, ST, BS, DX2, 048, 058, 078, 1 or
              A.  You can also load ROMs which have been compressed with GZip,
              Zip or JMA.

FILES AND DIRECTORIES

       ZSNES  The main program.

       ~/.zsnes
              This  is  the  directory  where  ZSNES  configuration  files are
              stored. By default, it is also the directory where save  states,
              screenshots,  SPC  dumps and ZMV movie files are stored, but you
              can change this behaviour by editing zsnesl.cfg. This  directory
              is created by ZSNES.

       ~/.zsnes/zsnesl.cfg
              This  file is where configuration settings for ZSNES are stored.
              It is in a human-readable format and can be edited by  hand.  It
              is created by ZSNES.

       ~/.zsnes/zmovie.cfg
              This  file  is where settings specific to AVI dumping are saved.
              It is created by ZSNES.

       ~/.zsnes/zfont.txt
              This file allows you to customize the fonts in the  GUI.  Enable
              "Use  Custom  Font"  in  the  GUI Options menu. It is created by
              ZSNES.

       ~/.zsnes/zinput.cfg
              This file is where input configuration settings  for  ZSNES  are
              stored.

              If for some reason you update your version of ZSNES and it keeps
              crashing before you can do anything, you should try deleting the
              above .cfg files and let ZSNES create new ones.

SPECIAL CHIP GAMES

       Many  games  on  the Super Nintendo used custom CPUs in addition to the
       main SNES CPU.  Some  of  these  CPUs  have  not  been  fully  reverse-
       engineered,  and  games  that  use  them  may  either  not  work or may
       experience strange bugs.

       You can find more information about these special CPUs at:

       http://users.tpg.com.au/advlink/dsp/

       http://nsrt.edgeemu.com/INFO/chipinfo.htm

GRAPHICS PACKS

       Some games based on the SPC7110 chip, such as Far East  of  Eden  Zero,
       can  use  special  graphics packs to work around unemulated portions of
       their custom CPU. These graphics packs must  be  stored  in  individual
       directories   within   the   save  directory,  which  is  specified  in
       zsnesl.cfg. By default, this is ~/.zsnes. The directory  name  of  each
       graphics  pack  must be capitalized and all files within that directory
       must be in lowercase.

       The proper directory name for a given graphics pack can be found in the
       readme file included with that pack.

       NOTE:  As  of  version 1.40, games which use the S-DD1 chip (Star Ocean
       and Street Fighter Alpha 2) do not require graphics packs.

REPORTING BUGS

       You can report bugs using the bug tracker  at  the  ZSNES  BountySource
       page, located at

       http://zsnes.bountysource.com/development/

AUTHORS

       Please refer to the "About" section of the documentation.

ZSNES RELATED WEBSITES

       ZSNES Home Page:
              http://www.zsnes.com/

       ZSNES Board:
              http://board.zsnes.com/

       ZSNES Project Page:
              https://zsnes.bountysource.com/

       ZSNES Repository (SubVersioN):
              https://svn.bountysource.com/zsnes/trunk/

       ZSNES Documentation Online:
              http://zsnes-docs.sf.net/

       ZSNES IRC:
              #zsnes on irc.freenode.net

       ZSNES Docs IRC:
              #zsnes-docs on irc.freenode.net

COPYRIGHT NOTICE

       Copyright (C) 1997-2007 ZSNES Team

       Permission  is  granted  to  copy  and distribute this manual under the
       terms of the GNU Free Documentation License.

                                                                ZSNES v1.51(1)