NAME
xracer-mkmeshnotex — XRacer texture coordinates maker
SYNOPSIS
xracer-mkmeshnotex [--outputc OUTPUTFILE] --texture TEXTURE
[--texscale TEXSCALE] [--rottexture ROTATION] [--cprefix CPREFIX]
[--verbose] [INPUTFILE]
DESCRIPTION
This manual page documents briefly the xracer-mkmeshnotex command.
This manual page was written for the Debian distribution because the
original program does not have a manual page.
xracer-mkmeshnotex is a perl script that exports meshes with texture
coordinates to Blender. This script takes a simple VideoScape-format
mesh file INPUTFILE, adds textures coordinates TEXTURE to it using a
very simple algorithm, and generates C source file OUTPUTFILE that
contains code suitable to be a scenery object to your track in the game
XRacer.
OPTIONS
--outputc OUTPUTFILE
the C file to write
--texture TEXTURE
the texture to use
--texscale TEXSCALE
the texture scale factor (default: 1.0)
--rottexture ROTATION
the amount to rotate the texture (in degrees - currently only
0, 90, 180, 270 are supported)
--cprefix CPREFIX
the name to use before all C identifiers
--verbose verbose output
SEE ALSO
xracer (6), XRacer::BVRML (3pm)
AUTHOR
This manual page was written by Ying-Chun Liu (PaulLiu)
<grandpaul@gmail.com> for the Debian system (but may be used by
others). Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU General Public License, Version 2
any later version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License
can be found in /usr/share/common-licenses/GPL.
XRACER-TOOLS(1)