Man Linux: Main Page and Category List

NAME

       xmountains - A fractal landscape generator.

SYNOPSIS

       xmountains [ bqgPdEmMrBnZIASTWFGCapcevfRltxsXYH ]

DESCRIPTION

       xmountains  is  a  X11 based fractal landscape generator.  It generates
       random fractal surfaces and displays  them  in  a  window.   While  the
       program  is  running  the fractal is continuously extended on the right
       and the image is scrolled from  right  to  left  to  expose  the  newly
       generated area.

       Flags:
       -b
              Use the root window.
       -q
              Reset  the  root  window  when the program exits. This option is
              ignored unless the program is using the root window.
       -g [string]
              Set the geometry of the window.
       -P [filename]
              Write the PID to the specified file.
       -d [string]
              Set the display.
       -E
              Toggle the way that window repainting is done.  By  default  the
              image pixmap is installed as the background pixmap of the window
              and window repainting should be performed automatically by the X
              server.  If  this does not work on a particular system then this
              flag can be used to enable explicit expose event processing.  In
              the  default  mode root window images will remain in place after
              the program exits.
       -m
              Display a map of the surface rather than a perspective view.
       -M
              Produce reflections in the water. This may be a little slower.
       -r [20]
              To reduce the load on the X server the program generates several
              columns of pixels before scrolling the image. This flag sets the
              number of columns.  A negative value reverses the  direction  of
              scrolling.  A  value  of  zero makes the program scan across the
              window without scrolling at all.
       -B [80]
              Set the number  of  shades  of  each  colour  that  the  program
              allocates.
       -n [245]
              Set a maximum number of colours to use. This is just a different
              way of setting the number of shades of each colour.
       -Z [10]
              Set  the  number  of  seconds  that  the  program  sleeps  after
              scrolling the screen.
       -I [40.0]
              Set the vertical angle of illumination.
       -A [0.0]
              Set the horizontal angle of illumination.
       -S [0.6]
              Set the vertical stretch of the surface.
       -T [0.5]
              Set the vertical shift of the surface.
       -W [0.5]
              Set the height where the water occurs.
       -F [1]
              Reduce  the  variation in the foreground height to ensure a good
              view of the surface. This flag sets the number of iterations for
              which  the foreground height is constrained to a constant value.
       -G [-1.0]
              Mean altitude for the for foreground.
       -C [0.3]
              Set the contour parameter. The base colour of a point depends on
              its  height and how flat the surface is. This parameter controls
              the relative importance of these factors.
       -a [2.5]
              Set the Altitude of the viewpoint.
       -p [4.0]
              Set the distance of the viewpoint from the front of the surface.
       -c [1.0]
              Set  the  contrast  parameter. Values too far from 1.0 will give
              strange results
       -e [0.3]
              Set the ambient light level. This is  a  fractional  value  that
              sets   how  bright  shaded  areas  will  be  compared  to  fully
              illuminated ground.
       -v [0.6]
              Set the vertical light level.  The  program  also  implements  a
              secondary  light source shining from directly above the surface.
              This flag sets how bright this light source is relative  to  the
              main light source.
       -f [0.65]
              Set  the fractal dimension of the surface. This should be in the
              range 0.5-1.0.
       -R [0]
              Set the seed for the random  number  generator.  A  value  of  0
              causes the seed to be set from the clock.
       -l [10]
              Set  the  width  of  the  surface.  Increasing this value by one
              doubles the width of the surface.
       -t [2]
              Set the number of non-fractal iterations. Increasing this  value
              by  one doubles the average number of mountains across the width
              of the surface.
       -x
              Use cross updates (see under -H)
       -s [1]
              Control the regeneration steps used to  reduce  creasing.  There
              are  three possible regeneration steps controlled by the first 3
              bits of this flag value.  (see under -H)
       -X [0.0]
              regeneration step parameter (see under -H)
       -Y [0.0]
              regeneration step parameter (see under -H)
       -H
              Print a short description of the algorithm explaining the -x  -s
              -X and -Y parameters.

IDENTIFICATION

       Author: S.Booth@ed.ac.uk