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NAME

       x11perf - X11 server performance test program

SYNTAX

       x11perf [ -option ... ]

DESCRIPTION

       The  x11perf program runs one or more performance tests and reports how
       fast an X server can execute the tests.

       Many graphics benchmarks assume that the graphics  device  is  used  to
       display the output of a single fancy graphics application, and that the
       user gets his work done on some other device, like  a  terminal.   Such
       benchmarks  usually  measure  drawing  speed for lines, polygons, text,
       etc.

       Since workstations are not used as standalone graphics engines, but  as
       super-terminals, x11perf measures window management performance as well
       as traditional graphics performance.  x11perf includes  benchmarks  for
       the  time  it  takes to create and map windows (as when you start up an
       application); to map a pre-existing set of windows onto the screen  (as
       when  you  deiconify an application or pop up a menu); and to rearrange
       windows (as when you slosh windows to and fro trying to  find  the  one
       you want).

       x11perf  also measures graphics performance for operations not normally
       used  in  standalone  graphics  displays,  but  are  nonetheless   used
       frequently  by X applications.  Such operations include CopyPlane (used
       to map bitmaps into pixels), scrolling  (used  in  text  windows),  and
       various  stipples  and  tiles  (used  for  CAD  and  color half-toning,
       respectively).

       x11perf should be used to analyze particular strengths  and  weaknesses
       of  servers, and is most useful to a server writer who wants to analyze
       and improve a server.  x11perf is  meant  to  comprehensively  exercise
       just  about every X11 operation you can perform; it does not purport to
       be a representative sample of  the  operations  that  X11  applications
       actually  use.  While it can be used as a benchmark, it was written and
       is intended as a performance testing tool.

       As such, x11perf  DOES  NOT  whittle  down  measurements  to  a  single
       ‘‘HeXStones’’  or  ‘‘MeXops’’  number.   We consider such numbers to be
       uninformative at best and misleading at worst.  Some servers which  are
       very  fast  for  certain  applications can be very slow for others.  No
       single number or small set of numbers are  sufficient  to  characterize
       how  an X implementation will perform on all applications.  However, by
       knowledge of your favorite application, you may  be  able  to  use  the
       numbers  x11perf  reports  to  predict  its  performance  on  a given X
       implementation.

       That said, you might also want to look at x11perfcomp(1), a program  to
       compare  the  outputs of different x11perf runs.  You provide a list of
       files containing results from x11perf, and it lays them out in  a  nice
       tabular format.

       For  repeatable results, x11perf should be run using a local connection
       on a freshly-started server.  The default configuration runs each  test
       5  times,  in  order  to see if each trial takes approximately the same
       amount of time.  Strange glitches should be examined; if non-repeatable
       one  might chalk them up to daemons and network traffic.  Each trial is
       run for 5 seconds, in order to reduce  random  time  differences.   The
       number  of  objects  processed per second is displayed to 3 significant
       digits, but you’ll be lucky on most UNIX  system  if  the  numbers  are
       actually  consistent  to 2 digits.  x11perf moves the cursor out of the
       test window; you should be careful not to bump the mouse  and  move  it
       back into the window.  (A prize to people who correctly explain why!!).

       Before running a test, x11perf determines what the round trip  time  to
       the  server  is, and factors this out of the final timing reported.  It
       ensures that the server has actually performed the  work  requested  by
       fetching  a  pixel  back from the test window, which means that servers
       talking to graphics accelerators can’t claim that they are done,  while
       in the meantime the accelerator is painting madly.

       By  default  x11perf automatically calibrates the number of repetitions
       of each test, so that each should take approximately the same length of
       time  to run across servers of widely differing speeds.  However, since
       each test must be run to completion at least once,  some  slow  servers
       may  take  a  very  long  time,  particularly  on the window moving and
       resizing tests, and on the arc drawing tests.

       All timing reports are for the smallest object involved.  For  example,
       the  line  tests use a PolyLine request to paint several lines at once,
       but report how many lines per second the server can paint, not how many
       PolyLine  requests  per second.  Text tests paint a line of characters,
       but report on the number of characters per second.  Some  window  tests
       map,  unmap,  or  move  a  single parent window, but report on how many
       children windows per second the server can map, unmap, or move.

       The current program is mostly the responsibility of Joel McCormack.  It
       is based upon the x11perf developed by Phil Karlton, Susan Angebranndt,
       Chris Kent,  Mary  Walker,  and  Todd  Newman,  who  wanted  to  assess
       performance  differences  between  various servers.  Several tests were
       added  in order to write and tune the PMAX (DECStation  3100)  servers.
       For  a  general  release  to  the  world, x11perf was rewritten to ease
       making comparisons between  widely  varying  machines,  to  cover  most
       important  (and  unimportant) X functionality, and to exercise graphics
       operations  in  as  many  different  orientations  and  alignments   as
       possible.

OPTIONS

       x11perf is solely Xlib based, and accepts the options listed below:

       -display host:dpy
                     Specifies which display to use.

       -sync         Runs the tests in synchronous mode.  Normally only useful
                     for debugging x11perf .

       -pack         Runs rectangle tests so that they pack  rectangles  right
                     next  to  each other.  This makes it easy to debug server
                     code for stipples and tiles...if the pattern looks  ugly,
                     you’ve got alignment problems.

       -repeat <n>   Repeats  each test n times (by default each test is run 5
                     times).

       -time <s>     Specifies how long in seconds each  test  should  be  run
                     (default 5 seconds).

       -all          Runs all tests.  This may take a while.

       -range <test1>[,<test2>]
                     Runs all the tests starting from the specified name test1
                     until the name test2, including both the specified tests.
                     The  testnames should be one of the options starting from
                     -dot. (eg) -range line100 will perform the tests from the
                     100 pixel line test, and go on till the last test, -range
                     line100,dline10  will  do  the  tests  from  line100   to
                     dline10.

       -labels       Generates  just  the  descriptive  labels  for  each test
                     specified.  See x11perfcomp for more details.

       -fg color-or-pixel
                     Specifies the foreground color or pixel value to use.

       -bg color-or-pixel
                     Specifies the background color or pixel value to use.

       -clips default
                     Default number of clip windows.

       -ddbg color-or-pixel
                     Specifies the color or pixel value to use for drawing the
                     odd  segments  of  a DoubleDashed line or arc.  This will
                     default to the bg color.

       -rop <rop0 rop1 ...>
                     Use specified  raster  ops  (default  is  GXcopy).   This
                     option  only  affects  graphics  benchmarks  in which the
                     graphics function is actually used.

       -pm <pm0 pm1 ...>
                     Use specified planemasks (default is  ~0).   This  option
                     only  affects  graphics benchmarks in which the planemask
                     is actually used.

       -depth <depth>
                     Use a visual with <depth> planes per  pixel  (default  is
                     the default visual).

       -vclass <vclass>
                     Use  a  visual  with  of class <vclass>.  <vclass> can be
                     StaticGray,    GrayScale,    StaticColor,    PseudoColor,
                     TrueColor,  or  DirectColor.   (default  is  the  default
                     visual).

       -reps <n>     Specify the repetition  count  (Default  is  number  that
                     takes approx. 5 seconds)

       -subs <s0 s1 ...>
                     Specify  the  number  of sub windows to use in the Window
                     tests.  Default is  4, 16, 25, 50, 75, 100 and 200.

       -v1.2         Perform only x11perf Version 1.2 tests using Version  1.2
                     semantics.

       -v1.3         Perform  only x11perf Version 1.3 tests using Version 1.3
                     semantics.

       -su           Set the  save_under  window  attribute  to  True  on  all
                     windows created by x11perf.  Default is False.

       -bs <backing_store_hint>
                     Set the backing_store window attribute to the given value
                     on all windows created by  x11perf.  <backing_store_hint>
                     can be WhenMapped or Always.  Default is NotUseful.

       -dot          Dot.

       -rect1        1x1 solid-filled rectangle.

       -rect10       10x10 solid-filled rectangle.

       -rect100      100x100 solid-filled rectangle.

       -rect500      500x500 solid-filled rectangle.

       -srect1       1x1  transparent stippled rectangle, 8x8 stipple pattern.

       -srect10      10x10  transparent  stippled   rectangle,   8x8   stipple
                     pattern.

       -srect100     100x100   transparent  stippled  rectangle,  8x8  stipple
                     pattern.

       -srect500     500x500  transparent  stippled  rectangle,  8x8   stipple
                     pattern.

       -osrect1      1x1 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect10     10x10 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect100    100x100 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect500    500x500 opaque stippled rectangle, 8x8 stipple pattern.

       -tilerect1    1x1 tiled rectangle, 4x4 tile pattern.

       -tilerect10   10x10 tiled rectangle, 4x4 tile pattern.

       -tilerect100  100x100 tiled rectangle, 4x4 tile pattern.

       -tilerect500  500x500 tiled rectangle, 4x4 tile pattern.

       -oddsrect1    1x1   transparent   stippled   rectangle,  17x15  stipple
                     pattern.

       -oddsrect10   10x10  transparent  stippled  rectangle,  17x15   stipple
                     pattern.

       -oddsrect100  100x100  transparent  stippled  rectangle,  17x15 stipple
                     pattern.

       -oddsrect500  500x500 transparent  stippled  rectangle,  17x15  stipple
                     pattern.

       -oddosrect1   1x1 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect10  10x10 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect100 100x100 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect500 500x500 opaque stippled rectangle, 17x15 stipple pattern.

       -oddtilerect1 1x1 tiled rectangle, 17x15 tile pattern.

       -oddtilerect10
                     10x10 tiled rectangle, 17x15 tile pattern.

       -oddtilerect100
                     100x100 tiled rectangle, 17x15 tile pattern.

       -oddtilerect500
                     500x500 tiled rectangle, 17x15 tile pattern.

       -bigsrect1    1x1 stippled rectangle, 161x145 stipple pattern.

       -bigsrect10   10x10 stippled rectangle, 161x145 stipple pattern.

       -bigsrect100  100x100 stippled rectangle, 161x145 stipple pattern.

       -bigsrect500  500x500 stippled rectangle, 161x145 stipple pattern.

       -bigosrect1   1x1 opaque stippled rectangle, 161x145 stipple pattern.

       -bigosrect10  10x10 opaque stippled rectangle, 161x145 stipple pattern.

       -bigosrect100 100x100  opaque  stippled  rectangle,   161x145   stipple
                     pattern.

       -bigosrect500 500x500   opaque   stippled  rectangle,  161x145  stipple
                     pattern.

       -bigtilerect1 1x1 tiled rectangle, 161x145 tile pattern.

       -bigtilerect10
                     10x10 tiled rectangle, 161x145 tile pattern.

       -bigtilerect100
                     100x100 tiled rectangle, 161x145 tile pattern.

       -bigtilerect500
                     500x500 tiled rectangle, 161x145 tile pattern.

       -eschertilerect1
                     1x1 tiled rectangle, 215x208 tile pattern.

       -eschertilerect10
                     10x10 tiled rectangle, 215x208 tile pattern.

       -eschertilerect100
                     100x100 tiled rectangle, 215x208 tile pattern.

       -eschertilerect500
                     500x500 tiled rectangle, 215x208 tile pattern.

       -seg1         1-pixel thin line segment.

       -seg10        10-pixel thin line segment.

       -seg100       100-pixel thin line segment.

       -seg500       500-pixel thin line segment.

       -seg100c1     100-pixel thin line segment (1 obscuring rectangle).

       -seg100c2     100-pixel thin line segment (2 obscuring rectangles).

       -seg100c3     100-pixel thin line segment (3 obscuring rectangles).

       -dseg10       10-pixel thin dashed segment (3 on, 2 off).

       -dseg100      100-pixel thin dashed segment (3 on, 2 off).

       -ddseg100     100-pixel thin double-dashed segment (3 fg, 2 bg).

       -hseg10       10-pixel thin horizontal line segment.

       -hseg100      100-pixel thin horizontal line segment.

       -hseg500      500-pixel thin horizontal line segment.

       -vseg10       10-pixel thin vertical line segment.

       -vseg100      100-pixel thin vertical line segment.

       -vseg500      500-pixel thin vertical line segment.

       -whseg10      10-pixel wide horizontal line segment.

       -whseg100     100-pixel wide horizontal line segment.

       -whseg500     500-pixel wide horizontal line segment.

       -wvseg10      10-pixel wide vertical line segment.

       -wvseg100     100-pixel wide vertical line segment.

       -wvseg500     500-pixel wide vertical line segment.

       -line1        1-pixel thin (width 0) line.

       -line10       10-pixel thin line.

       -line100      100-pixel thin line.

       -line500      500-pixel thin line.

       -dline10      10-pixel thin dashed line (3 on, 2 off).

       -dline100     100-pixel thin dashed line (3 on, 2 off).

       -ddline100    100-pixel thin double-dashed line (3 fg, 2 bg).

       -wline10      10-pixel line, line width 1.

       -wline100     100-pixel line, line width 10.

       -wline500     500-pixel line, line width 50.

       -wdline100    100-pixel dashed line, line width 10 (30 on, 20 off).

       -wddline100   100-pixel double-dashed line, line width 10  (30  fg,  20
                     bg).

       -orect10      10x10 thin rectangle outline.

       -orect100     100-pixel thin vertical line segment.

       -orect500     500-pixel thin vertical line segment.

       -worect10     10x10 wide rectangle outline.

       -worect100    100-pixel wide vertical line segment.

       -worect500    500-pixel wide vertical line segment.

       -circle1      1-pixel diameter thin (line width 0) circle.

       -circle10     10-pixel diameter thin circle.

       -circle100    100-pixel diameter thin circle.

       -circle500    500-pixel diameter thin circle.

       -dcircle100   100-pixel diameter thin dashed circle (3 on, 2 off).

       -ddcircle100  100-pixel  diameter  thin  double-dashed  circle (3 fg, 2
                     bg).

       -wcircle10    10-pixel diameter circle, line width 1.

       -wcircle100   100-pixel diameter circle, line width 10.

       -wcircle500   500-pixel diameter circle, line width 50.

       -wdcircle100  100-pixel diameter dashed circle, line width 10  (30  on,
                     20 off).

       -wddcircle100 100-pixel  diameter  double-dashed  circle, line width 10
                     (30 fg, 20 bg).

       -pcircle10    10-pixel diameter thin partial  circle,  orientation  and
                     arc angle evenly distributed.

       -pcircle100   100-pixel diameter thin partial circle.

       -wpcircle10   10-pixel diameter wide partial circle.

       -wpcircle100  100-pixel diameter wide partial circle.

       -fcircle1     1-pixel diameter filled circle.

       -fcircle10    10-pixel diameter filled circle.

       -fcircle100   100-pixel diameter filled circle.

       -fcircle500   500-pixel diameter filled circle.

       -fcpcircle10  10-pixel  diameter  partial  filled  circle,  chord fill,
                     orientation and arc angle evenly distributed.

       -fcpcircle100 100-pixel diameter partial filled circle, chord fill.

       -fspcircle10  10-pixel diameter partial filled circle, pie slice  fill,
                     orientation and arc angle evenly distributed.

       -fspcircle100 100-pixel diameter partial filled circle, pie slice fill.

       -ellipse10    10-pixel diameter thin (line width 0) ellipse, major  and
                     minor axis sizes evenly distributed.

       -ellipse100   100-pixel diameter thin ellipse.

       -ellipse500   500-pixel diameter thin ellipse.

       -dellipse100  100-pixel diameter thin dashed ellipse (3 on, 2 off).

       -ddellipse100 100-pixel  diameter  thin  double-dashed ellipse (3 fg, 2
                     bg).

       -wellipse10   10-pixel diameter ellipse, line width 1.

       -wellipse100  100-pixel diameter ellipse, line width 10.

       -wellipse500  500-pixel diameter ellipse, line width 50.

       -wdellipse100 100-pixel diameter dashed ellipse, line width 10 (30  on,
                     20 off).

       -wddellipse100
                     100-pixel  diameter  double-dashed ellipse, line width 10
                     (30 fg, 20 bg).

       -pellipse10   10-pixel diameter thin partial ellipse.

       -pellipse100  100-pixel diameter thin partial ellipse.

       -wpellipse10  10-pixel diameter wide partial ellipse.

       -wpellipse100 100-pixel diameter wide partial ellipse.

       -fellipse10   10-pixel diameter filled ellipse.

       -fellipse100  100-pixel diameter filled ellipse.

       -fellipse500  500-pixel diameter filled ellipse.

       -fcpellipse10 10-pixel diameter partial filled ellipse, chord fill.

       -fcpellipse100
                     100-pixel diameter partial filled ellipse, chord fill.

       -fspellipse10 10-pixel diameter partial filled ellipse, pie slice fill.

       -fspellipse100
                     100-pixel  diameter  partial  filled  ellipse,  pie slice
                     fill.

       -triangle1    Fill 1-pixel/side triangle.

       -triangle10   Fill 10-pixel/side triangle.

       -triangle100  Fill 100-pixel/side triangle.

       -trap1        Fill 1x1 trapezoid.

       -trap10       Fill 10x10 trapezoid.

       -trap100      Fill 100x100 trapezoid.

       -trap300      Fill 300x300 trapezoid.

       -strap1       Fill 1x1  transparent  stippled  trapezoid,  8x8  stipple
                     pattern.

       -strap10      Fill  10x10  transparent  stippled trapezoid, 8x8 stipple
                     pattern.

       -strap100     Fill 100x100 transparent stippled trapezoid, 8x8  stipple
                     pattern.

       -strap300     Fill  300x300 transparent stippled trapezoid, 8x8 stipple
                     pattern.

       -ostrap1      Fill  10x10  opaque  stippled  trapezoid,   8x8   stipple
                     pattern.

       -ostrap10     Fill   10x10   opaque  stippled  trapezoid,  8x8  stipple
                     pattern.

       -ostrap100    Fill  100x100  opaque  stippled  trapezoid,  8x8  stipple
                     pattern.

       -ostrap300    Fill  300x300  opaque  stippled  trapezoid,  8x8  stipple
                     pattern.

       -tiletrap1    Fill 10x10 tiled trapezoid, 4x4 tile pattern.

       -tiletrap10   Fill 10x10 tiled trapezoid, 4x4 tile pattern.

       -tiletrap100  Fill 100x100 tiled trapezoid, 4x4 tile pattern.

       -tiletrap300  Fill 300x300 tiled trapezoid, 4x4 tile pattern.

       -oddstrap1    Fill 1x1 transparent stippled  trapezoid,  17x15  stipple
                     pattern.

       -oddstrap10   Fill  10x10 transparent stippled trapezoid, 17x15 stipple
                     pattern.

       -oddstrap100  Fill  100x100  transparent  stippled   trapezoid,   17x15
                     stipple pattern.

       -oddstrap300  Fill   300x300   transparent  stippled  trapezoid,  17x15
                     stipple pattern.

       -oddostrap1   Fill  10x10  opaque  stippled  trapezoid,  17x15  stipple
                     pattern.

       -oddostrap10  Fill  10x10  opaque  stippled  trapezoid,  17x15  stipple
                     pattern.

       -oddostrap100 Fill 100x100 opaque  stippled  trapezoid,  17x15  stipple
                     pattern.

       -oddostrap300 Fill  300x300  opaque  stippled  trapezoid, 17x15 stipple
                     pattern.

       -oddtiletrap1 Fill 10x10 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap10
                     Fill 10x10 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap100
                     Fill 100x100 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap300
                     Fill 300x300 tiled trapezoid, 17x15 tile pattern.

       -bigstrap1    Fill 1x1 transparent stippled trapezoid, 161x145  stipple
                     pattern.

       -bigstrap10   Fill   10x10   transparent  stippled  trapezoid,  161x145
                     stipple pattern.

       -bigstrap100  Fill  100x100  transparent  stippled  trapezoid,  161x145
                     stipple pattern.

       -bigstrap300  Fill  300x300  transparent  stippled  trapezoid,  161x145
                     stipple pattern.

       -bigostrap1   Fill 10x10 opaque  stippled  trapezoid,  161x145  stipple
                     pattern.

       -bigostrap10  Fill  10x10  opaque  stippled  trapezoid, 161x145 stipple
                     pattern.

       -bigostrap100 Fill 100x100 opaque stippled trapezoid,  161x145  stipple
                     pattern.

       -bigostrap300 Fill  300x300  opaque stippled trapezoid, 161x145 stipple
                     pattern.

       -bigtiletrap1 Fill 10x10 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap10
                     Fill 10x10 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap100
                     Fill 100x100 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap300
                     Fill 300x300 tiled trapezoid, 161x145 tile pattern.

       -eschertiletrap1
                     Fill 1x1 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap10
                     Fill 10x10 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap100
                     Fill 100x100 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap300
                     Fill 300x300 tiled trapezoid, 216x208 tile pattern.

       -complex10    Fill 10-pixel/side complex polygon.

       -complex100   Fill 100-pixel/side complex polygon.

       -64poly10convex
                     Fill 10x10 convex 64-gon.

       -64poly100convex
                     Fill 100x100 convex 64-gon.

       -64poly10complex
                     Fill 10x10 complex 64-gon.

       -64poly100complex
                     Fill 100x100 complex 64-gon.

       -ftext        Character in 80-char line (6x13).

       -f8text       Character in 70-char line (8x13).

       -f9text       Character in 60-char line (9x15).

       -f14text16    2-byte character in 40-char line (k14).

       -tr10text     Character in 80-char line (Times-Roman 10).

       -tr24text     Character in 30-char line (Times-Roman 24).

       -polytext     Character in 20/40/20 line (6x13, Times-Roman 10,  6x13).

       -polytext16   2-byte character in 7/14/7 line (k14, k24).

       -fitext       Character in 80-char image line (6x13).

       -f8itext      Character in 70-char image line (8x13).

       -f9itext      Character in 60-char image line (9x15).

       -f14itext16   2-byte character in 40-char image line (k14).

       -f24itext16   2-byte character in 23-char image line (k24).

       -tr10itext    Character in 80-char image line (Times-Roman 10).

       -tr24itext    Character in 30-char image line (Times-Roman 24).

       -scroll10     Scroll 10x10 pixels vertically.

       -scroll100    Scroll 100x100 pixels vertically.

       -scroll500    Scroll 500x500 pixels vertically.

       -copywinwin10 Copy 10x10 square from window to window.

       -copywinwin100
                     Copy 100x100 square from window to window.

       -copywinwin500
                     Copy 500x500 square from window to window.

       -copypixwin10 Copy 10x10 square from pixmap to window.

       -copypixwin100
                     Copy 100x100 square from pixmap to window.

       -copypixwin500
                     Copy 500x500 square from pixmap to window.

       -copywinpix10 Copy 10x10 square from window to pixmap.

       -copywinpix100
                     Copy 100x100 square from window to pixmap.

       -copywinpix500
                     Copy 500x500 square from window to pixmap.

       -copypixpix10 Copy 10x10 square from pixmap to pixmap.

       -copypixpix100
                     Copy 100x100 square from pixmap to pixmap.

       -copypixpix500
                     Copy 500x500 square from pixmap to pixmap.

       -copyplane10  Copy 10x10 1-bit deep plane.

       -copyplane100 Copy 100x100 1-bit deep plane.

       -copyplane500 Copy 500x500 1-bit deep plane.

       -putimage10   PutImage 10x10 square.

       -putimage100  PutImage 100x100 square.

       -putimage500  PutImage 500x500 square.

       -putimagexy10 PutImage XY format 10x10 square.

       -putimagexy100
                     PutImage XY format 100x100 square.

       -putimagexy500
                     PutImage XY format 500x500 square.

       -shmput10     PutImage 10x10 square, MIT shared memory extension.

       -shmput100    PutImage 100x100 square, MIT shared memory extension.

       -shmput500    PutImage 500x500 square, MIT shared memory extension.

       -shmputxy10   PutImage  XY  format  10x10  square,  MIT  shared  memory
                     extension.

       -shmputxy100  PutImage XY format  100x100  square,  MIT  shared  memory
                     extension.

       -shmputxy500  PutImage  XY  format  500x500  square,  MIT shared memory
                     extension.

       -getimage10   GetImage 10x10 square.

       -getimage100  GetImage 100x100 square.

       -getimage500  GetImage 500x500 square.

       -getimagexy10 GetImage XY format 10x10 square.

       -getimagexy100
                     GetImage XY format 100x100 square.

       -getimagexy500
                     GetImage XY format 500x500 square.

       -noop         X protocol NoOperation.

       -atom         GetAtomName.

       -pointer      QueryPointer.

       -prop         GetProperty.

       -gc           Change graphics context.

       -create       Create child window and map using MapSubwindows.

       -ucreate      Create unmapped window.

       -map          Map child window via MapWindow on parent.

       -unmap        Unmap child window via UnmapWindow on parent.

       -destroy      Destroy child window via DestroyWindow parent.

       -popup        Hide/expose window via Map/Unmap popup window.

       -move         Move window.

       -umove        Moved unmapped window.

       -movetree     Move window via MoveWindow on parent.

       -resize       Resize window.

       -uresize      Resize unmapped window.

       -circulate    Circulate lowest window to top.

       -ucirculate   Circulate unmapped window to top.

X DEFAULTS

       There are no X defaults used by this program.

SEE ALSO

       X(7), xbench(1), x11perfcomp(1)

AUTHORS

       Joel McCormack
       Phil Karlton
       Susan Angebranndt
       Chris Kent
       Keith Packard
       Graeme Gill