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NAME

       whitedune - graphical vrml97 editor and animation tool

SYNOPSIS

       whitedune  [  -4kids  ]  [  stereoviewoptions  ] [ inputdeviceoptions [
       axisoptions ] ] [ file.wrl ] [ file.xml ] ...

       whitedune -illegal2vrml [ -prefix prefix ] protofile.wrl file.wrl

DESCRIPTION

       whitedune is a  graphical  editor  for  the  Virtual  Reality  Modeling
       Language  (VRML97),  ISO/IEC  14772-1:1997. Additionally it has support
       for the NurbsSurface Node described in VRML97 Amendment 1 Final  Draft.
       It  also can load vrml97 level X3D .xml files, if configured to use the
       NIST vrml97/x3d translators.

       Dune has  some  basic  support  for  stereographic  view  usually  with
       shutterglases in OpenGL "quadbuffer" mode.

       With  the   -4kids   option  whitedune  is started with a simplified 3D
       modeller orientated menu intended for kids.

       With the  -illegal2vrml  the whitedune program is reused as commandline
       program  to  repair  VRML97  files  with  illegal  extensions.  See the
       illegal2vrml(1) manpage for more information.

STEREOVIEWOPTIONS

       -nostereo
              force non stereoview mode on Linux/UNIX (e.g. if you do not  own
              shutterglases)

       -stereo
              force   stereoview   mode.   Stereo   is   only   supported  for
              hardware/software combinations,  that  allow  quadbuffer  stereo
              ("stereo  in  a  window"),  NOT splitscreen stereo ("OpenGlVR").
              Examples for hardware/software  combinations  with  support  for
              quadbuffer   stereo   are   graphicscards   with   support   for
              shutterglasses or "stereo cloneview" to  connect  beamers  of  a
              onewall.

       -anaglyph glassestype
              force expermential stereoview mode for use with colored anaglyph
              glasses.  glassestype can be red_green, green_red,  red_blue  or
              blue_red.

       -eyedist eyedistinmeter
              Distance   between   the   two  eyes  of  the  viewer.   Default
              eyedistinmeter is 0.06, it can be negative to swap eyes (no need
              to reconfigure your hardware if eye swapping problems occure).

       -screendist screendistinmeter
              Distance  between  the  eyes  of  the  viewer and the mid of the
              monitor screen.  Default screendistinmeter is 0.8.

       -fieldofview fieldofviewindegree
              Overwrite Field of View field in  VRML  viewpoints  and  set  to
              fieldofviewindegree in degree.  Good stereoviewing may want need
              to ignore the FieldOfView field of viewpoints.  The  fieldOfView
              of  the  human  eye  is about 18 degrees, the VRML default is 45
              degrees.

INPUTDEVICEOPTIONS

       The following options are only valid, if whitedune  was  compiled  with
       matching  inputdevice  driver  support (e.g. there is not support for a
       Linux joystick under IRIX).

       -joystick joystickdevice

              Only   valid   under   Linux   or   M$Windows.    Under   Linux,
              joystickdevice   is   the  device  of  Linux  joystick  (usually
              something like /dev/input/js0 or  /dev/js0).   Under  M$Windows,
              the  joystickdevice  is  a  number. Depending from the M#Windows
              version, this number is either 0, 1 or a number from 0 to 15.

       -SDLjoystick joystickdevice

              Currently only valid under Linux,  MacOSX,  FreeBSD,  NetBSD  or
              OpenBSD.  The joystickdevice is a number (e.g. 0, 1, 2, ...).

       -spaceball spaceballdevice

              spaceballdevice  is the serial device connected to the spaceball
              (usually something like /dev/ttyd2 or /dev/ttyS0).   Only  valid
              if binary was compiled with libsball support.

       -xinput xinputname

              xinputname  is  the  devicename supported by the Xinput Protocol
              (usually something like magellan  or  dialbox).  Valid  on  most
              Unix/X11 implementations.

       -xinputlist

              This  option  print  a  list  of  Xinput devicenames that can be
              possibly used as xinputname for the  -xinput  option.  Valid  on
              most Unix/X11 implementations.

       -aflock aflockdevice  [ aflockoptions ]  -tracker birdaddr -wand birdaddr

              aflockdevice  is  the  serial  device connected to the Ascension
              Flock  of  Birds  master  transmitter  (usually  something  like
              /dev/ttyd2   or   /dev/ttyS0).    Only   valid   if  binary  was
              configured/compiled with --with-aflock option.  Dune assumes the
              following   configuration:   Multiple  FOBs  with  single  RS232
              Interface  to  Host  Computer  (see   "The   flock   of   Birds,
              Installation   and  Operation  Guide,  Standalone  and  Multiple
              Transmitter/Multiple Sensors Configurations",  Page  3  (chapter
              "Introduction"),  Figure 2).  birdaddr is the adress of the Bird
              Unit of the magnetic  head  tracker  (-tracker)  or  "3D  Mouse"
              (-wand) in the Fast Bird Bus (FBB adress) as configured with the
              dipswitches on the Bird Unit.  This program  need  to  have  the
              Flock  of  Birds configured in the Normal Address Mode only (see
              Page 12, Figure 4 of the manual decribed above).

       -headnavigation

              Use current transformmode  when  using  a  headtracker.  Default
              without  this  option  is  using only the translation mode. This
              default gives you a very natural reaction, when your head moves,
              the  virtual  world  moves,  but  if your head only rotates, the
              virtual world stand still. With the headnavigation  option,  the
              virtual world reacts to head rotations, depending of the current
              transform mode. Be carefull when  you  use  this  feature  while
              talking  to  a  audience.  Talking  cause  small  and  fast head
              rotations and will cause small and fast rotations of the virtual
              world.   Your audience may get a impression like in a earthquake
              and is in danger to get motion sickness.

       -sendalways

              Tell whitedune that the device sends (almost) always values  (do
              not  switch  to  other VRML nodes to make sense of inputvalues).
              Automatically  used  for  Ascension  Flock   of   Birds   device
              (-aflock).

       -dontcarefocus

              Inputdevice  actions dont care about the window focus.  This can
              be useful in situations, when you only work with  one  whitedune
              window, e.g. when using a onewall.

AXISOPTIONS

       -x|-y|-z|-xrot|-yrot|-zrot=[-][integer_axisnumber][,[factor][,[accel][,[wheel][,ignore]]]]

       -all|-allxyz|-allrot=[factor][,[accel][,[wheel][,ignore]]]

       -none=integer_axisnumber

       -axes=max_number_axes

AXISLEGEND

       -       used to swap sign of value from axis

       integer_axisnumber

              Integer with the number of the axis, that should be used for the
              x y z xrot yrot zrot directions.  This number may not be greater
              than the number of axes of the inputdevice.

              The  integer_axisnumber  in  the  none option is used to disable
              this axis.

       factor  Float with a multiplicator for the axes

              The  factors  of  the  all,  allrot  and  allxyz   options   are
              independend of the factors of the single axes.

       accel   Float with a expotential accelerator for the axes

       wheel   The string "wheel"
                wheel means this axis of the inputdevice will not deliver zero
                if released

       ignore  Float with the value (relative to the maximal  value  from  the
              device) which will be ignored (insensitivity)

       max_number_axes

              Number of used axes, one of (2,3,4,5)
                This must be equal or less to the physical available
                axes of a device. Main usage of this option is to disable
                bad designed or mechanical defect axes e.g. when you wish,
                this axis on a joystick would not exist

AFLOCKOPTIONS

       This  options  are only valid for the Ascension flock of birds magnetic
       tracking system.

       -baud baudrate

              Baudrate of the serial line communicating with the  transmitter.
              According  to  the flock of bird manual, the following baudrates
              are valid for  serial  line  communication:  2400,  4800,  9600,
              19200, 38400, 57600 and 115200.  Default: 38400

       -numbirds numberbirds

              Number  of  "data  delivering" birds attached to the transmitter
              (e.g. not counting the transmitter itself, if it is  a  Extended
              Range Controller (ERC)).  Default: 2 (tracker and wand).

       -master birdaddr

              Adress  of  the  master  transmitter  in  the Fast Bird Bus (FBB
              adress) as configured with the dipswitches  on  the  transmitter
              unit.  Default: 1

       -hemisphere FRONT_HEM|AFT_HEM|UPPER_HEM|LOWER_HEM|LEFT_HEM|RIGHT_HEM

              Hemisphere used. Sit on the antenna block (with the legs near on
              the side of the text) to see, what is left or right 8-) Default:
              RIGHT_HEM

       -sync 0|1

              Synchronise  (1)  or  not  (0) data output to a CRT (Monitor) or
              your  host  computer.   Synchronisation  is  used  to   elimiate
              magnetic  effects  of  a  Monitor  using  the  CRT  sync  cable.
              Default: 0

       -block 0|1

              Set (1) or do not set (0) the FNDELAY flag to the filedescriptor
              of the serial port.  Default: 0

       -filter AC_NARROW | AC_WIDE | DC_FILTER

              Enable  different  filters.  Read the Flock of Birds manuals for
              more information.  This option can be repeated to  use  multiple
              filters.   Default:  no  filter  set,  using filter set by Flock
              autoconfiguration.

       -suddenchangelock 0|1

              Allow (0) or disallow  (1)  setting  of  messured  position  and
              orientation when a sudden large messurement occure.  Default: 1

       -calfile calibrationfile

              Use a VR Juggler style file to calibrate position messurement.

       -ignoresize delta

              Ignore  position  jumps  from  flock bigger than delta.  This is
              much like suddenchangelock, but pure software based.  Default: 0

MOUSE/KEYS

       In  the  3D  view,  whitedune  support  the  following mouse / keyboard
       commands:

       Mouse Button 1 click:
              Select objects/3D handlers (e.g. arrows or  white  boxes)  under
              the cursor (or under the top of 3D cursor in stereoview)

       Mouse Button 1 drag:
              Drag objects/3D handlers around

       CTRL-Mouse Button 1 drag:
              Virtual trackball navigation

       SHIFT-Mouse Button 1 drag:
              Forward/backward navigation

       CTRL+SHIFT-Mouse Button 1 drag:
              up/down/left/right navigation

       ALT-Mouse Button 1 drag: (SGI style)
              Virtual trackball navigation

       ALT-Mouse Button 2 drag: (SGI style)
              up/down/left/right navigation

       ALT-Mouse Button 1+2 drag: (SGI style)
              forward/backward navigation

       Navigation icon pressed-Mouse Button 1 drag:
              Virtual trackball navigation

       Navigation icon pressed-Mouse Button 2 drag:
              forward/backward navigation

       Navigation icon-Mouse Button 1+2 drag:
              up/down/left/right navigation

       In  the  route  view,  whitedune  support  the following mouse /
       keyboard commands:

       Mouse Button 1 click to fieldname of a node and drag to matching
       fieldname:
              create a ROUTE connection

       Mouse Button 1 click to nothing and drag:
              cut a ROUTE connection

       Mouse Button 1 click to a node and drag:
              move node in the route view

       Mouse  Button  1  click  to a node, hold Mouse Button1, pressing
       Page Up/Down key
              move  node  in  the route view by one page (works only on
              correct motif/lesstif implementations)

       Information about other keyboard  usage  can  be  found  in  the
       toolbar.

       Tips how to use whitedune can be found in the docs directory  of
       whitedune
              (same             as              http://www.csv.ica.uni-
              stuttgart.de/vrml/whitedune/docs/)

EXAMPLES

       whitedune -nostereo
              start  whitedune  this  way, if you have a stereo capable
              visual,  but  no  shutterglases  or  other   shutterbased
              technology.

       whitedune  -xinput  magellan  -allxyz=10,100,,0.0000002  -xinput
       dialbox-1   -x=0   -y=2    -z=4    -xrot=1    -yrot=3    -zrot=5
       -all=1000,,wheel
              starts whitedune with a magellan xinputdevice with factor
              10, acceleration 100 and a ignore value of  0.0000002  on
              the xyz axes and a dialbox device with
              x axis = 0. axis
              y axis = 2. axis
              z axis = 4. axis
              rotation around x axis = 1. axis
              rotation around y axis = 3. axis
              rotation around y axis = 5. axis
              all  axes  use factor 1000 and all to not deliver zero if
              released

       whitedune -joystick /dev/input/js0 -z=,3 -axes=3
              starts whitedune with a linux joystick, set  acceleration
              of  the  z  axis  to  3 and disables the 4. (5., 6., ...)
              axis.

       whitedune -xinput magellan -all=100,,wheel -z=3 -xrot=2 -none=2
              starts whitedune with a xinput/magellan device,  swapping
              axis  number  2  and  axis  number  3, with axis number 2
              disabled.

       whitedune -aflock /dev/ttyS1  -numbirds  2  -master  1  -wand  2
       -tracker 3
              starts whitedune with a Ascension Flock of Birds,  master
              transmitter  (  a Extended Range Controller (ERC)) at FBB
              adress 1 connected to the serial device /dev/ttyS1. Use 2
              Birds,  one attached to a "3D Mouse" device at FBB adress
              2 and one attached to  a  head  tracking  device  at  FBB
              adress 3.

FILES

       $HOME/.whitedunerc
       stores details of whitedunes screen layout and some other information
       $HOME/.whitedune_crash_*_*.wrl
       stores the vrml file in case of a crash

ENVIRONMENT

       Dune  can  be  compiled to include all informations necessary to
       call the  nist.gov  x3dtranslators  statically  in  the  binary.
       Otherwise the following environment variables are used:

       JAVA_PATH  (e.g. /something_like/usr/java/bin/java)

       SAXON_FILE (e.g. saxon.jar)

       SAXON_PATH (e.g. /something_like/usr/local/src/x3d2vrml/saxon)

       X3DV2_FILE (e.g. x3dv2.jar)

       X3DV2_PATH (e.g. /something_like/usr/local/src/x3dv2)

       V2X3D_FILE (e.g. Vrml97ToX3dNist.jar)

       X3DV2_PATH (e.g. /something_like/usr/local/src/v2x3d)

COPYRIGHT

           Dune, graphical vrml97 editor and animation tool
           Copyright (C) 2000-2002  Stephen F. White and others

           This program is free software; you can redistribute it
           and/or modify it under the terms of the
           GNU General Public License
           as published by the Free Software Foundation; either
           version 2 of the License, or (at your option) any later
           version.

BUGS

       Dune  need  valid vrml97 code to work, it can not load a invalid
       VRML97 file.
       Currently the NIST.gov X3D translators  fail  to  produce  valid
       VRML97  code  for  some rare used nodes like VisibilitySensor or
       Collision.  To avoid dataloss, the temporary .wrl files are kept
       in /tmp
       whitedune  is software in development, expect bugs. Unsuccessful
       crashes should be rare, successfully crashes allow to  get  back
       the  data.  (see "EXIT STATUS").  Currently not all VRML97 nodes
       are  displayed  (e.g.  background,   extrusion)   or   displayed
       correctly (e.g. text, viewpoint).
       Please              send              bugmessages             to
       http://sourceforge.net/tracker/?group_id=3356&atid=103356

DIAGNOSTICS

       Exit status is 0 for successfull operation, 1 if  inputfile  can
       not  be  successfully  read  or other initialisation error, 2 in
       case of a X11  server  crash.   11  in  case  of  can  not  open
       display/X11 initialisation error.

EXIT STATUS

       In  case  of a crash (e.g. X11 server crash or signal (coredump)
       in case of a internal error),  whitedune  tries  to  write  it’s
       contence to the file $HOME/.whitedune_crash_*_*.wrl

SEE ALSO

       illegal2vrml(1),   v2x3d(1),  x3dv2(1),  vrwave(1),  FreeWRL(1),
       lookat(1), cc3dglut(1), xj3d(1), cosmoplayer(1), cosmoworlds(1),
       wings3d(1)

       VRML97 International Standard
              http://www.web3d.org/x3d/specifications/vrml/ISO_IEC_14772-All/index.html

       VRML97 Amendment 1:Final Proposed Draft Amendment
              http://www.web3d.org/x3d/specifications/vrml/vrml97am1/fdam/index.html

       X3D Draft
              http://www.web3d.org/TaskGroups/x3d/specification-2001october/main.html

       NIST vrml97/x3d translators
              http://ovrt.nist.gov/v2_x3d.html

AUTHORS

       Stephen F. White and others
       See README file for details