Man Linux: Main Page and Category List

NAME

       SoX - Sound eXchange, the Swiss Army knife of audio manipulation

SYNOPSIS

       sox [global-options] [format-options] infile1
            [[format-options] infile2] ... [format-options] outfile
            [effect [effect-options]] ...

       play [global-options] [format-options] infile1
            [[format-options] infile2] ... [format-options]
            [effect [effect-options]] ...

       rec [global-options] [format-options] outfile
            [effect [effect-options]] ...

DESCRIPTION

   Introduction
       SoX  reads  and  writes  audio  files  in  most popular formats and can
       optionally apply  effects  to  them.  It  can  combine  multiple  input
       sources,  synthesise  audio,  and,  on  many  systems, act as a general
       purpose audio player or a  multi-track  audio  recorder.  It  also  has
       limited ability to split the input into multiple output files.

       All  SoX  functionality  is  available  using just the sox command.  To
       simplify playing and recording audio, if SoX is invoked  as  play,  the
       output file is automatically set to be the default sound device, and if
       invoked as rec, the default sound device is used as  an  input  source.
       Additionally,  the  soxi(1)  command  provides a convenient way to just
       query audio file header information.

       The heart of SoX is a  library  called  libSoX.   Those  interested  in
       extending  SoX or using it in other programs should refer to the libSoX
       manual page: libsox(3).

       SoX is a command-line audio processing  tool,  particularly  suited  to
       making  quick,  simple  edits  and to batch processing.  If you need an
       interactive, graphical audio editor, use audacity(1).

                                 *        *        *

       The overall SoX processing chain can be summarised as follows:

                    Input(s) -> Combiner -> Effects -> Output(s)

       Note however, that on the  SoX  command  line,  the  positions  of  the
       Output(s)  and  the  Effects  are  swapped w.r.t. the logical flow just
       shown.  Note also that whilst options pertaining to  files  are  placed
       before  their  respective  file name, the opposite is true for effects.
       To show how this works in practice, here is a selection of examples  of
       how SoX might be used.  The simple

          sox recital.au recital.wav

       translates  an  audio  file  in  Sun AU format to a Microsoft WAV file,
       whilst

          sox recital.au -b 16 recital.wav channels 1 rate 16k fade 3 norm

       performs the same format translation, but  also  applies  four  effects
       (down-mix  to  one channel, sample rate change, fade-in, nomalize), and
       stores the result at a bit-depth of 16.

          sox -r 16k -e signed -b 8 -c 1 voice-memo.raw voice-memo.wav

       converts `raw' (a.k.a. `headerless') audio to  a  self-describing  file
       format,

          sox slow.aiff fixed.aiff speed 1.027

       adjusts audio speed,

          sox short.wav long.wav longer.wav

       concatenates two audio files, and

          sox -m music.mp3 voice.wav mixed.flac

       mixes together two audio files.

          play "The Moonbeams/Greatest/*.ogg" bass +3

       plays  a  collection  of  audio  files  whilst applying a bass boosting
       effect,

          play -n -c1 synth sin %-12 sin %-9 sin %-5 sin %-2 fade h 0.1 1 0.1

       plays a synthesised `A minor seventh' chord with a pipe-organ sound,

          rec -c 2 radio.aiff trim 0 30:00

       records half an hour of stereo audio, and

          play -q take1.aiff & rec -M take1.aiff take1-dub.aiff

       (with POSIX shell and where supported by hardware) records a new  track
       in a multi-track recording.  Finally,

          rec -r 44100 -b 16 -s -p silence 1 0.50 0.1% 1 10:00 0.1% | \
            sox -p song.ogg silence 1 0.50 0.1% 1 2.0 0.1% : \
            newfile : restart

       records a stream of audio such as LP/cassette and splits in to multiple
       audio files at points with 2 seconds of silence.   Also,  it  does  not
       start  recording  until  it detects audio is playing and stops after it
       sees 10 minutes of silence.

       N.B.  The above is just an overview  of  SoX's  capabilities;  detailed
       explanations  of  how  to  use  all  SoX  parameters, file formats, and
       effects can be found below in this  manual,  in  soxformat(7),  and  in
       soxi(1).

   File Format Types
       SoX  can  work  with  `self-describing'  and `raw' audio files.  `self-
       describing' formats (e.g. WAV, FLAC, MP3) have a header that completely
       describes  the  signal  and  encoding attributes of the audio data that
       follows. `raw' or `headerless' formats do not contain this information,
       so  the  audio  characteristics  of  these must be described on the SoX
       command line or inferred from those of the input file.

       The following four characteristics are used to describe the  format  of
       audio data such that it can be processed with SoX:

       sample rate
              The  sample  rate  in  samples  per  second  (`Hertz'  or `Hz').
              Digital telephony traditionally uses a sample  rate  of  8000 Hz
              (8 kHz), though these days, 16 and even 32 kHz are becoming more
              common. Audio Compact Discs  use  44100 Hz  (44.1 kHz).  Digital
              Audio  Tape  and  many computer systems use 48 kHz. Professional
              audio systems often use 96 kHz.

       sample size
              The number of bits used to store each sample.  Today, 16-bit  is
              commonly  used.  8-bit was popular in the early days of computer
              audio. 24-bit is used in the  professional  audio  arena.  Other
              sizes are also used.

       data encoding
              The   way   in  which  each  audio  sample  is  represented  (or
              `encoded').  Some encodings have variants with  different  byte-
              orderings  or  bit-orderings.   Some  compress the audio data so
              that the stored audio data takes up less space (i.e. disk  space
              or  transmission bandwidth) than the other format parameters and
              the number of samples would imply.  Commonly-used encoding types
              include  floating-point,  u-law, ADPCM, signed-integer PCM, MP3,
              and FLAC.

       channels
              The number  of  audio  channels  contained  in  the  file.   One
              (`mono')  and  two (`stereo') are widely used.  `Surround sound'
              audio typically contains six or more channels.

       The term `bit-rate' is a measure of the amount of storage  occupied  by
       an  encoded  audio signal over a unit of time.  It can depend on all of
       the above and is typically denoted as a number of kilo-bits per  second
       (kbps).    An  A-law  telephony  signal  has  a  bit-rate  of  64  kbs.
       MP3-encoded stereo music typically has  a  bit-rate  of  128-196  kbps.
       FLAC-encoded stereo music typically has a bit-rate of 550-760 kbps.

       Most  self-describing  formats  also  allow  textual  `comments'  to be
       embedded in the file that can be used to describe  the  audio  in  some
       way, e.g. for music, the title, the author, etc.

       One  important  use  of  audio file comments is to convey `Replay Gain'
       information.  SoX supports applying Replay Gain  information,  but  not
       generating it.  Note that by default, SoX copies input file comments to
       output files that support comments, so output files may contain  Replay
       Gain  information if some was present in the input file.  In this case,
       if anything other than a simple format conversion  was  performed  then
       the  output  file Replay Gain information is likely to be incorrect and
       so should be recalculated using a tool that supports this (not SoX).

       The soxi(1) command can be used to display information from audio  file
       headers.

   Determining & Setting The File Format
       There  are  several mechanisms available for SoX to use to determine or
       set the format characteristics of an  audio  file.   Depending  on  the
       circumstances,  individual  characteristics  may  be  determined or set
       using different mechanisms.

       To determine the format of an input file, SoX will  use,  in  order  of
       precedence and as given or available:

       1.  Command-line format options.

       2.  The contents of the file header.

       3.  The filename extension.

       To set the output file format, SoX will use, in order of precedence and
       as given or available:

       1.  Command-line format options.

       2.  The filename extension.

       3.  The input file format  characteristics,  or  the  closest  that  is
           supported by the output file type.

       For  all  files, SoX will exit with an error if the file type cannot be
       determined. Command-line format options may need to be added or changed
       to resolve the problem.

   Playing & Recording Audio
       The  play  and  rec  commands  are  provided  so that basic playing and
       recording is as simple as

          play existing-file.wav

       and

          rec new-file.wav

       These two commands are functionally equivalent to

          sox existing-file.wav -d

       and

          sox -d new-file.wav

       Of course, further options and effects  (as  described  below)  can  be
       added to the commands in either form.

                                 *        *        *

       Some  systems  provide  more  than  one  type of (SoX-compatible) audio
       driver, e.g. ALSA & OSS, or SUNAU & AO.  Systems  can  also  have  more
       than  one  audio  device (a.k.a. `sound card').  If more than one audio
       driver has been built-in to SoX, and the default selected by  SoX  when
       recording  or  playing  is  not  the  one  that  is  wanted,  then  the
       AUDIODRIVER environment variable can be used to override  the  default.
       For example (on many systems):

          set AUDIODRIVER=oss
          play ...

       The  AUDIODEV  environment variable can be used to override the default
       audio device, e.g.

          set AUDIODEV=/dev/dsp2
          play ...
          sox ... -t oss

       or

          set AUDIODEV=hw:soundwave,1,2
          play ...
          sox ... -t alsa

       Note that the way of setting environment variables varies  from  system
       to system - for some specific examples, see `SOX_OPTS' below.

       When  playing  a  file  with a sample rate that is not supported by the
       audio output device, SoX will automatically invoke the rate  effect  to
       perform  the  necessary sample rate conversion.  For compatibility with
       old hardware, the default rate quality level is set to `low'. This  can
       be  changed  by  explicitly specifying the rate effect with a different
       quality level, e.g.

          play ... rate -m

       or by using the --play-rate-arg option (see below).

                                 *        *        *

       On some systems, SoX allows audio playback volume to be adjusted whilst
       using play.  Where supported, this is achieved by tapping the `v' & `V'
       keys during playback.

       To help with setting a suitable recording level, SoX includes  a  peak-
       level  meter  which can be invoked (before making the actual recording)
       as follows:

          rec -n

       The recording level should be adjusted (using the system-provided mixer
       program, not SoX) so that the meter is at most occasionally full scale,
       and never `in the red' (an exclamation mark is  shown).   See  also  -S
       below.

   Accuracy
       Many  file formats that compress audio discard some of the audio signal
       information whilst doing so. Converting  to  such  a  format  and  then
       converting  back  again  will not produce an exact copy of the original
       audio.  This is the case for many formats used in telephony  (e.g.   A-
       law,  GSM) where low signal bandwidth is more important than high audio
       fidelity, and for many formats used in  portable  music  players  (e.g.
       MP3,  Vorbis)  where  adequate  fidelity  can be retained even with the
       large compression ratios that  are  needed  to  make  portable  players
       practical.

       Formats  that  discard  audio  signal  information  are called `lossy'.
       Formats that do not are called `lossless'.  The term `quality' is  used
       as a measure of how closely the original audio signal can be reproduced
       when using a lossy format.

       Audio file conversion with SoX is lossless when it can  be,  i.e.  when
       not  using  lossy  compression,  when not reducing the sampling rate or
       number of channels, and when the number of bits used in the destination
       format is not less than in the source format.  E.g.  converting from an
       8-bit PCM format to a 16-bit PCM format is lossless but converting from
       an 8-bit PCM format to (8-bit) A-law isn't.

       N.B.   SoX  converts all audio files to an internal uncompressed format
       before performing any audio processing. This means that manipulating  a
       file that is stored in a lossy format can cause further losses in audio
       fidelity.  E.g. with

          sox long.mp3 short.mp3 trim 10

       SoX first decompresses the  input  MP3  file,  then  applies  the  trim
       effect,  and  finally creates the output MP3 file by re-compressing the
       audio - with a possible reduction in fidelity above that which occurred
       when  the input file was created.  Hence, if what is ultimately desired
       is lossily compressed audio, it is highly recommended  to  perform  all
       audio  processing  using  lossless file formats and then convert to the
       lossy format only at the final stage.

       N.B.  Applying multiple effects with a single SoX invocation  will,  in
       general,  produce  more  accurate  results  than  those  produced using
       multiple SoX invocations.

   Dithering
       Dithering is a technique used to maximise the dynamic  range  of  audio
       stored   at  a  particular  bit-depth.  Any  distortion  introduced  by
       quantisation is decorrelated by adding a small amount of white noise to
       the  signal.   In  most  cases,  SoX can determine whether the selected
       processing requires dither and will add it during output formatting  if
       appropriate.

       Specifically,  by  default, SoX automatically adds TPDF dither when the
       output bit-depth is less than 24 and any of the following are true:

       o   bit-depth reduction has been specified explicitly using a  command-
           line option

       o   the  output file format supports only bit-depths lower than that of
           the input file format

       o   an effect has increased effective  bit-depth  within  the  internal
           processing chain

       For  example,  adjusting  volume  with vol 0.25 requires two additional
       bits in which to losslessly  store  its  results  (since  0.25  decimal
       equals  0.01 binary).  So if the input file bit-depth is 16, then SoX's
       internal representation will utilise  18  bits  after  processing  this
       volume  change.   In order to store the output at the same depth as the
       input, dithering is used to remove the additional bits.

       Use the -V option to see what processing SoX has  automatically  added.
       The  -D option may be given to override automatic dithering.  To invoke
       dithering manually (e.g. to select  a  noise-shaping  curve),  see  the
       dither effect.

   Clipping
       Clipping  is  distortion  that  occurs  when  an audio signal level (or
       `volume') exceeds the range of  the  chosen  representation.   In  most
       cases,  clipping is undesirable and so should be corrected by adjusting
       the level prior to the point (in the  processing  chain)  at  which  it
       occurs.

       In  SoX,  clipping could occur, as you might expect, when using the vol
       or gain effects to increase the audio volume. Clipping could also occur
       with  many  other  effects,  when converting one format to another, and
       even when simply playing the audio.

       Playing an audio file often  involves  resampling,  and  processing  by
       analogue   components   can   introduce   a   small  DC  offset  and/or
       amplification, all of which can produce distortion if the audio  signal
       level was initially too close to the clipping point.

       For these reasons, it is usual to make sure that an audio file's signal
       level has some `headroom', i.e. it does not exceed a  particular  level
       below  the  maximum  possible level for the given representation.  Some
       standards bodies recommend as much as 9dB headroom, but in most  cases,
       3dB  (~~  70%  linear)  is enough.  Note that this wisdom seems to have
       been lost in modern music production; in fact,  many  CDs,  MP3s,  etc.
       are  now  mastered  at  levels above 0dBFS i.e. the audio is clipped as
       delivered.

       SoX's stat and stats effects can assist in determining the signal level
       in  an  audio  file.  The  gain  or  vol  effect can be used to prevent
       clipping, e.g.

          sox dull.wav bright.wav gain -6 treble +6

       guarantees that the treble boost will not clip.

       If clipping occurs at any point during processing, SoX will  display  a
       warning message to that effect.

       See also -G and the gain and norm effects.

   Input File Combining
       SoX's  input  combiner can be configured (see OPTIONS below) to combine
       multiple files using  any  of  the  following  methods:  `concatenate',
       `sequence',  `mix',  `mix-power',  or  `merge'.   The default method is
       `sequence' for play, and `concatenate' for rec and sox.

       For all methods other than `sequence', multiple input files  must  have
       the  same  sampling rate. If necessary, separate SoX invocations can be
       used to make sampling rate adjustments prior to combining.

       If the `concatenate' combining method is selected (usually,  this  will
       be  by  default) then the input files must also have the same number of
       channels.  The audio from each input will be concatenated in the  order
       given to form the output file.

       The `sequence' combining method is selected automatically for play.  It
       is similar to `concatenate' in that the audio from each input  file  is
       sent  serially to the output file. However, here the output file may be
       closed and reopened  at  the  corresponding  transition  between  input
       files.  This may be just what is needed when sending different types of
       audio to an output device, but is not generally useful when the  output
       is a normal file.

       If  either  the  `mix' or `mix-power' combining method is selected then
       two or more input files must be given and will  be  mixed  together  to
       form  the  output file.  The number of channels in each input file need
       not be the same, but SoX will issue a warning if they are not and  some
       channels  in  the  output  file will not contain audio from every input
       file.  A mixed audio file cannot be un-mixed without reference  to  the
       original input files.

       If  the  `merge'  combining  method  is selected then two or more input
       files must be given and will be merged  together  to  form  the  output
       file.   The number of channels in each input file need not be the same.
       A merged audio file comprises all of the channels from all of the input
       files.  Un-merging  is  possible using multiple invocations of SoX with
       the remix effect.  For example, two mono files could be merged to  form
       one  stereo file. The first and second mono files would become the left
       and right channels of the stereo file.

       When  combining  input  files,  SoX  applies  any   specified   effects
       (including,  for  example,  the vol volume adjustment effect) after the
       audio has been combined. However, it is often useful to be able to  set
       the   volume  of  (i.e.  `balance')  the  inputs  individually,  before
       combining takes place.

       For all combining methods, input file volume adjustments  can  be  made
       manually using the -v option (below) which can be given for one or more
       input files. If it is given for only some of the input files  then  the
       others  receive no volume adjustment.  In some circumstances, automatic
       volume adjustments may be applied (see below).

       The -V option (below) can  be  used  to  show  the  input  file  volume
       adjustments that have been selected (either manually or automatically).

       There are some special considerations that need  to  made  when  mixing
       input files:

       Unlike  the  other  methods, `mix' combining has the potential to cause
       clipping in the combiner if no balancing is performed.  In  this  case,
       if manual volume adjustments are not given, SoX will try to ensure that
       clipping  does  not  occur  by  automatically  adjusting   the   volume
       (amplitude)  of  each  input  signal by a factor of 1/n, where n is the
       number of input files.  If this results in audio that is too  quiet  or
       otherwise unbalanced then the input file volumes can be set manually as
       described  above.  Using  the  norm  effect  on  the  mix  is   another
       alternative.

       If mixed audio seems loud enough at some points but too quiet in others
       then dynamic range compression should be applied to correct this -  see
       the compand effect.

       With  the `mix-power' combine method, the mixed volume is appropriately
       equal to that of one  of  the  input  signals.   This  is  achieved  by
       balancing  using  a  factor  of  1/\/n  instead of 1/n.  Note that this
       balancing factor does not guarantee that clipping will not  occur,  but
       the number of clips will usually be low and the resultant distortion is
       generally imperceptible.

   Output Files
       SoX's default behaviour is to take one or more input  files  and  write
       them to a single output file.

       This behaviour can be changed by specifying the pseudo-effect `newfile'
       within the effects list.  SoX will then enter multiple output mode.

       In multiple output mode, a new file is created when the  effects  prior
       to  the  `newfile'  indicate  they  are done.  The effects chain listed
       after `newfile' is then started up and its output is saved to  the  new
       file.

       In multiple output mode, a unique number will automatically be appended
       to the end of all filenames.  If the filename has an extension then the
       number  is  inserted  before  the  extension.   This  behaviour  can be
       customized by placing a %n anywhere in the filename  where  the  number
       should be substituted.  An optional number can be placed after the % to
       indicate a minimum fixed width for the number.

       Multiple output mode is not very useful unless an effect that will stop
       the  effects  chain  early is specified before the `newfile'. If end of
       file is reached before the effects chain stops itself then no new  file
       will be created as it would be empty.

       The  following  is  an  example of splitting the first 60 seconds of an
       input file into two 30 second files and ignoring the rest.

          sox song.wav ringtone%1n.wav trim 0 30 : newfile : trim 0 30

   Stopping SoX
       Usually SoX will complete its processing and exit automatically once it
       has read all available audio data from the input files.

       If desired, it can be terminated earlier by sending an interrupt signal
       to the process (usually by pressing the keyboard interrupt key which is
       normally Ctrl-C).  This is a natural requirement in some circumstances,
       e.g. when using SoX to make a recording.  Note that when using  SoX  to
       play  multiple  files, Ctrl-C behaves slightly differently: pressing it
       once causes SoX to skip to the next file; pressing it  twice  in  quick
       succession causes SoX to exit.

       Another  option to stop processing early is to use an effect that has a
       time period or sample count to determine the stopping point.  The  trim
       effect  is  an  example  of this.  Once all effects chains have stopped
       then SoX will also stop.

FILENAMES

       Filenames can be simple file names, absolute or relative path names, or
       URLs  (input  files only).  Note that URL support requires that wget(1)
       is available.

       Note: Giving SoX an input or output filename that is the same as a  SoX
       effect-name  will  not  work  since  SoX  will  treat  it  as an effect
       specification.   The  only  work-around  to  this  is  to  avoid   such
       filenames.  This  is generally not difficult since most audio filenames
       have a filename `extension', whilst effect-names do not.

   Special Filenames
       The following special filenames may be used in certain circumstances in
       place of a normal filename on the command line:

       -      SoX  can  be  used  in  simple  pipeline operations by using the
              special filename `-' which, if used as an input  filename,  will
              cause  SoX  will  read audio data from `standard input' (stdin),
              and which, if used as the output filename, will cause  SoX  will
              send  audio  data to `standard output' (stdout).  Note that when
              using this option for the output file, and sometimes when  using
              it  for an input file, the file-type (see -t below) must also be
              given.

       "|program [options] ..."
              This can be used in place of an input filename  to  specify  the
              the given program's standard output (stdout) be used as an input
              file.  Unlike - (above), this can be used for several inputs  to
              one  SoX  command.   For  example,  if `genw' generates mono WAV
              formatted signals to its standard  output,  then  the  following
              command makes a stereo file from two generated signals:

                 sox -M "|genw --imd -" "|genw --thd -" out.wav

              For  headerless  (raw)  audio,  -t  (and  perhaps  other  format
              options) will need to be given, preceding the input command.

       "wildcard-filename"
              Specifies that filename `globbing' (wild-card  matching)  should
              be  performed  by  SoX  instead  of by the shell.  This allows a
              single set of file options to be applied to a  group  of  files.
              For  example,  if  the  current  directory  contains three `vox'
              files, file1.vox, file2.vox, and file3.vox, then

                 play --rate 6k *.vox

              will be expanded by the `shell' (in most environments) to

                 play --rate 6k file1.vox file2.vox file3.vox

              which will treat only the first vox file as having a sample rate
              of 6k.  With

                 play --rate 6k "*.vox"

              the  given  sample  rate option will be applied to all three vox
              files.

       -p, --sox-pipe
              This can be used in place of an output filename to specify  that
              the  SoX  command should be used as in input pipe to another SoX
              command.  For example, the command:

                 play "|sox -n -p synth 2" "|sox -n -p synth 2 tremolo 10" stat

              plays two `files' in succession, each with different effects.

              -p is in fact an alias for `-t sox -'.

       -d, --default-device
              This can be used in place of an  input  or  output  filename  to
              specify  that  the  default  audio device (if one has been built
              into SoX) is to be used.  This is akin to invoking rec  or  play
              (as described above).

       -n, --null
              This  can  be  used  in  place of an input or output filename to
              specify that a `null file' is to be used.  Note that here, `null
              file'  refers  to a SoX-specific mechanism and is not related to
              any operating-system mechanism with a similar name.

              Using a null file to input audio is equivalent to using a normal
              audio  file  that contains an infinite amount of silence, and as
              such is not generally useful unless used  with  an  effect  that
              specifies a finite time length (such as trim or synth).

              Using  a  null  file  to  output audio amounts to discarding the
              audio and is useful mainly with effects that produce information
              about  the  audio  instead of affecting it (such as noiseprof or
              stat).

              The sampling rate associated with a  null  file  is  by  default
              48 kHz,  but,  as  with a normal file, this can be overridden if
              desired using command-line format options (see below).

   Supported File & Audio Device Types
       See soxformat(7) for a list  and  description  of  the  supported  file
       formats and audio device drivers.

OPTIONS

   Global Options
       These  options can be specified on the command line at any point before
       the first effect name.

       The SOX_OPTS environment variable can be used  to  provide  alternative
       default values for SoX's global options.  For example:

          SOX_OPTS="--buffer 20000 --play-rate-arg -hs --temp /mnt/temp"

       Note  that  setting SOX_OPTS can potentially create unwanted changes in
       the behaviour of scripts or other programs that invoke  SoX.   SOX_OPTS
       might  best  be  used  for  things  (such as in the given example) that
       reflect the environment in which SoX is being  run.   Enabling  options
       such  as  --no-clobber as default might be handled better using a shell
       alias since a shell alias will not affect operation in scripts etc.

       One way to ensure that a script cannot be affected by  SOX_OPTS  is  to
       clear SOX_OPTS at the start of the script, but this of course loses the
       benefit of SOX_OPTS carrying  some  system-wide  default  options.   An
       alternative  approach  is  to explicitly invoke SoX with default option
       values, e.g.

          SOX_OPTS="-V --no-clobber"
          ...
          sox -V2 --clobber $input $output ...

       Note that the way to set environment variables varies  from  system  to
       system. Here are some examples:

       Unix bash:

          export SOX_OPTS="-V --no-clobber"

       Unix csh:

          setenv SOX_OPTS "-V --no-clobber"

       MS-DOS/MS-Windows:

          set SOX_OPTS=-V --no-clobber

       MS-Windows  GUI:  via  Control  Panel : System : Advanced : Environment
       Variables

       Mac OS X GUI: Refer to Apple's Technical Q&A QA1067 document.

       --buffer BYTES, --input-buffer BYTES
              Set the size in bytes of the buffers used for  processing  audio
              (default  8192).  --buffer applies to input, effects, and output
              processing; --input-buffer applies only to input processing (for
              which it overrides --buffer if both are given).

              Be  aware  that  large  values for --buffer will cause SoX to be
              become slow to respond to requests to terminate or to  skip  the
              current input file.

       --clobber
              Don't  prompt  before overwriting an existing file with the same
              name as that given for the output file.   This  is  the  default
              behaviour.

       -D, --no-dither
              Disable  automatic  dither  - see `Dither' above.  An example of
              why this might occasionally be useful is  if  a  file  has  been
              converted  from  16  to  24 bit with the intention of doing some
              processing on it, but in fact no processing is needed after  all
              and  the  original  16  bit  file  has been lost, then, strictly
              speaking, no dither is needed if converting the file back to  16
              bit.   See also the stats effect for how to determine the actual
              bit depth of the audio within a file.

       --effects-file FILENAME
              Use FILENAME to obtain all effects  and  their  arguments.   The
              file  is  parsed  as if the values were specified on the command
              line.  A new line can be used in place of the special ":" marker
              to  separate  effect  chains.   This  option  causes any effects
              specified on the command line to be discarded.

       -G, --guard
              Automatically invoke the gain effect to guard against  clipping.
              E.g.

                 sox -G infile -b 16 outfile rate 44100 dither -s

              is shorthand for

                 sox infile -b 16 outfile gain -h rate 44100 gain -rh dither -s

              See also -V, --norm, and the gain effect.

       -h, --help
              Show version number and usage information.

       --help-effect NAME
              Show  usage  information  on the specified effect.  The name all
              can be used to show usage on all effects.

       --help-format NAME
              Show information about the specified file format.  The name  all
              can be used to show information on all formats.

       --i, --info
              Only  if given as the first parameter to sox, behave as soxi(1).

       --interactive
              Deprecated alias for --no-clobber.

       -m|-M|--combine concatenate|merge|mix|mix-power|sequence
              Select the input file combining method;  -m  selects  `mix',  -M
              selects `merge'.

              See  Input  File  Combining  above  for  a  description  of  the
              different combining methods.

       --magic
              If SoX has been built with the optional `libmagic' library  then
              this  option can be given to enable its use in helping to detect
              audio file types.

       --multi-threaded | --single-threaded
              By default, SoX is `single threaded'.  If  the  --multi-threaded
              option is given however then SoX will process audio channels for
              most multi-channel effects in parallel on hyper-threading/multi-
              core  architectures.  This  may  reduce  processing time, though
              sometimes it may be necessary to use this option  in  conjuction
              with  a  larger  buffer  size  than  is  the default to gain any
              benefit  from  multi-threaded  processing  (e.g.   131072;   see
              --buffer above).

       --no-clobber
              Prompt before overwriting an existing file with the same name as
              that given for the output file.

              N.B.  Unintentionally overwriting a  file  is  easier  than  you
              might think, for example, if you accidentally enter

                 sox file1 file2 effect1 effect2 ...

              when what you really meant was

                 play file1 file2 effect1 effect2 ...

              then,  without  this  option, file2 will be overwritten.  Hence,
              using this option is recommended. SOX_OPTS  (above),  a  `shell'
              alias,  script,  or  batch  file  may  be  an appropriate way of
              permanently enabling it.

       --norm Automatically invoke the gain effect to guard  against  clipping
              and to normalise the audio. E.g.

                 sox --norm infile -b 16 outfile rate 44100 dither -s

              is shorthand for

                 sox infile -b 16 outfile gain -h rate 44100 gain -nh dither -s

              See also -V, -G, and the gain effect.

       --play-rate-arg ARG
              Selects  a  quality  option to be used when the `rate' effect is
              automatically invoked whilst  playing  audio.   This  option  is
              typically set via the SOX_OPTS environment variable (see above).

       --plot gnuplot|octave|off
              If not set to off (the default if --plot is not given), run in a
              mode  that  can be used, in conjunction with the gnuplot program
              or the GNU Octave program, to  assist  with  the  selection  and
              configuration  of  many  of the transfer-function based effects.
              For the first given effect that supports the  selected  plotting
              program,  SoX will output commands to plot the effect's transfer
              function, and then exit without actually processing  any  audio.
              E.g.

                 sox --plot octave input-file -n highpass 1320 > highpass.plt
                 octave highpass.plt

       -q, --no-show-progress
              Run  in  quiet  mode when SoX wouldn't otherwise do so.  This is
              the opposite of the -S option.

       -R     Run in `repeatable' mode.  When  this  option  is  given,  where
              applicable, SoX will embed a fixed time-stamp in the output file
              (e.g.  AIFF) and will `seed'  pseudo  random  number  generators
              (e.g.    dither)   with  a  fixed  number,  thus  ensuring  that
              successive SoX invocations with the same  inputs  and  the  same
              parameters yield the same output.

       --replay-gain track|album|off
              Select  whether  or not to apply replay-gain adjustment to input
              files.  The default is off for sox and rec, album for play where
              (at  least)  the  first two input files are tagged with the same
              Artist and Album names, and track for play otherwise.

       -S, --show-progress
              Display input file  format/header  information,  and  processing
              progress as input file(s) percentage complete, elapsed time, and
              remaining time (if known; shown in brackets), and the number  of
              samples  written to the output file.  Also shown is a peak-level
              meter, and an indication if clipping has  occurred.   The  peak-
              level  meter  shows  up  to  two  channels and is calibrated for
              digital audio as follows (right channel shown):

                            dB FSD   Display   dB FSD   Display
                             -25     -          -11     ====
                             -23     =           -9     ====-
                             -21     =-          -7     =====
                             -19     ==          -5     =====-
                             -17     ==-         -3     ======
                             -15     ===         -1     =====!
                             -13     ===-

              A three-second peak-held value of headroom in dBs will be  shown
              to the right of the meter if this is below 6dB.

              This  option  is  enabled  by  default when using SoX to play or
              record audio.

       --temp DIRECTORY
              Specify that any temporary files should be created in the  given
              DIRECTORY.   This can be useful if there are permission or free-
              space problems with the default location. In  this  case,  using
              `--temp  .'  (to  use  the  current  directory)  is often a good
              solution.

       --version
              Show SoX's version number and exit.

       -V[level]
              Set verbosity. This is particularly useful for  seeing  how  any
              automatic effects have been invoked by SoX.

              SoX  displays  messages on the console (stderr) according to the
              following verbosity levels:

              0      No messages are shown at all;  use  the  exit  status  to
                     determine if an error has occurred.

              1      Only  error  messages  are shown.  These are generated if
                     SoX cannot complete the requested commands.

              2      Warning messages are also shown.  These are generated  if
                     SoX  can complete the requested commands, but not exactly
                     according to the  requested  command  parameters,  or  if
                     clipping occurs.

              3      Descriptions  of  SoX's processing phases are also shown.
                     Useful for seeing exactly  how  SoX  is  processing  your
                     audio.

              4 and above
                     Messages to help with debugging SoX are also shown.

              By  default,  the  verbosity level is set to 2 (shows errors and
              warnings). Each  occurrence  of  the  -V  option  increases  the
              verbosity level by 1.  Alternatively, the verbosity level can be
              set to an absolute number by specifying it immediately after the
              -V, e.g.  -V0 sets it to 0.

   Input File Options
       These  options  apply  only  to  input files and may precede only input
       filenames on the command line.

       --ignore-length
              Override an (incorrect) audio length given in  an  audio  file's
              header. If this option is given then SoX will keep reading audio
              until it reaches the end of the input file.

       -v, --volume FACTOR
              Intended for use  when  combining  multiple  input  files,  this
              option  adjusts  the  volume  of the file that follows it on the
              command line by a  factor  of  FACTOR.  This  allows  it  to  be
              `balanced'  w.r.t.  the  other  input  files.   This is a linear
              (amplitude) adjustment, so a number less than  1  decreases  the
              volume  and a number greater than 1 increases it.  If a negative
              number is given then in addition to the volume  adjustment,  the
              audio signal will be inverted.

              See  also  the  norm,  vol, and gain effects, and see Input File
              Balancing above.

   Input & Output File Format Options
       These options apply to  the  input  or  output  file  whose  name  they
       immediately  precede  on  the  command  line  and  are used mainly when
       working with headerless file formats or when specifying  a  format  for
       the output file that is different to that of the input file.

       -b BITS, --bits BITS
              The  number  of bits (a.k.a. bit-depth or sometimes word-length)
              in each encoded sample.  Not  applicable  to  complex  encodings
              such  as  MP3  or GSM.  Not necessary with encodings that have a
              fixed number of bits, e.g.  A/u-law, ADPCM.

              For an input file, the most common use for  this  option  is  to
              inform  SoX  of  the  number  of  bits  per  sample  in  a `raw'
              (`headerless') audio file.  For example

                 sox -r 16k -e signed -b 8 input.raw output.wav

              converts a particular `raw'  file  to  a  self-describing  `WAV'
              file.

              For  an output file, this option can be used (perhaps along with
              -e) to set the output encoding size.  By default (i.e.  if  this
              option  is  not given), the output encoding size will (providing
              it is supported by the output file type) be  set  to  the  input
              encoding size.  For example

                 sox input.cdda -b 24 output.wav

              converts  raw  CD  digital  audio  (16-bit, signed-integer) to a
              24-bit (signed-integer) `WAV' file.

       -1/-2/-3/-4/-8
              The number of bytes in each encoded sample.  Deprecated  aliases
              for -b 8, -b 16, -b 24, -b 32, -b 64 respectively.

       -c CHANNELS, --channels CHANNELS
              The  number of audio channels in the audio file. This can be any
              number greater than zero.

              For an input file, the most common use for  this  option  is  to
              inform  SoX  of the number of channels in a `raw' (`headerless')
              audio file.  Occasionally, it may be useful to use  this  option
              with  a  `headered'  file,  in order to override the (presumably
              incorrect) value  in  the  header  -  note  that  this  is  only
              supported with certain file types.  Examples:

                 sox -r 48k -e float -b 32 -c 2 input.raw output.wav

              converts  a  particular  `raw'  file  to a self-describing `WAV'
              file.

                 play -c 1 music.wav

              interprets the file  data  as  belonging  to  a  single  channel
              regardless  of  what is indicated in the file header.  Note that
              if the file does in fact have two channels, this will result  in
              the file playing at half speed.

              For  an  output  file,  this  option  provides  a  shorthand for
              specifying that the channels effect should be invoked  in  order
              to  change  (if  necessary)  the number of channels in the audio
              signal to the number given.   For  example,  the  following  two
              commands are equivalent:

                 sox input.wav -c 1 output.wav bass -3
                 sox input.wav      output.wav bass -3 channels 1

              though the second form is more flexible as it allows the effects
              to be ordered arbitrarily.

       -e ENCODING, --encoding ENCODING
              The audio encoding type.  Sometimes needed with file-types  that
              support more than one encoding type. For example, with raw, WAV,
              or AU (but not, for example, with MP3 or FLAC).   The  available
              encoding types are as follows:

              signed-integer
                     PCM  data stored as signed (`two's complement') integers.
                     Commonly used with a 16 or  24  -bit  encoding  size.   A
                     value of 0 represents minimum signal power.

              unsigned-integer
                     PCM  data stored as signed (`two's complement') integers.
                     Commonly used with an 8-bit encoding size.  A value of  0
                     represents maximum signal power.

              floating-point
                     PCM  data stored as IEEE 753 single precision (32-bit) or
                     double   precision   (64-bit)   floating-point   (`real')
                     numbers.  A value of 0 represents minimum signal power.

              a-law  International telephony standard for logarithmic encoding
                     to 8 bits per sample.  It has a precision  equivalent  to
                     roughly 13-bit PCM and is sometimes encoded with reversed
                     bit-ordering (see the -X option).

              u-law, mu-law
                     North  American  telephony   standard   for   logarithmic
                     encoding  to  8 bits per sample.  A.k.a. u-law.  It has a
                     precision  equivalent  to  roughly  14-bit  PCM  and   is
                     sometimes  encoded with reversed bit-ordering (see the -X
                     option).

              oki-adpcm
                     OKI (a.k.a. VOX, Dialogic, or Intel) 4-bit ADPCM; it  has
                     a precision equivalent to roughly 12-bit PCM.  ADPCM is a
                     form of audio compression  that  has  a  good  compromise
                     between audio quality and encoding/decoding speed.

              ima-adpcm
                     IMA   (a.k.a.  DVI)  4-bit  ADPCM;  it  has  a  precision
                     equivalent to roughly 13-bit PCM.

              ms-adpcm
                     Microsoft 4-bit ADPCM; it has a precision  equivalent  to
                     roughly 14-bit PCM.

              gsm-full-rate
                     GSM  is  currently  used  for  the  vast  majority of the
                     world's digital wireless telephone  calls.   It  utilises
                     several   audio  formats  with  different  bit-rates  and
                     associated speech quality.  SoX  has  support  for  GSM's
                     original  13kbps `Full Rate' audio format.  It is usually
                     CPU-intensive to work with GSM audio.

              Encoding names can  be  abbreviated  where  this  would  not  be
              ambiguous; e.g. `unsigned-integer' can be given as `un', but not
              `u' (ambiguous with `u-law').

              For an input file, the most common use for  this  option  is  to
              inform  SoX of the encoding of a `raw' (`headerless') audio file
              (see the examples in -b and -c above).

              For an output file, this option can be used (perhaps along  with
              -b) to set the output encoding type  For example

                 sox input.cdda -e float output1.wav

                 sox input.cdda -b 64 -e float output2.wav

              convert   raw  CD  digital  audio  (16-bit,  signed-integer)  to
              floating-point  `WAV'   files   (single   &   double   precision
              respectively).

              By  default  (i.e.  if  this  option  is  not given), the output
              encoding type will (providing it is supported by the output file
              type) be set to the input encoding type.

       -s/-u/-f/-A/-U/-o/-i/-a/-g
              Deprecated  aliases  for  specifying  the encoding types signed-
              integer, unsigned-integer, floating-point, mu-law,  a-law,  oki-
              adpcm,  ima-adpcm,  ms-adpcm, gsm-full-rate respectively (see -e
              above).

       --no-glob
              Specifies that filename `globbing' (wild-card  matching)  should
              not be performed by SoX on the following filename.  For example,
              if  the  current  directory  contains  the  two   files   `five-
              seconds.wav' and `five*.wav', then

                 play --no-glob "five*.wav"

              can be used to play just the single file `five*.wav'.

       -r, --rate RATE[k]
              Gives the sample rate in Hz (or kHz if appended with `k') of the
              file.

              For an input file, the most common use for  this  option  is  to
              inform  SoX  of  the sample rate of a `raw' (`headerless') audio
              file (see the examples in -b and -c above).  Occasionally it may
              be useful to use this option with a `headered' file, in order to
              override the (presumably incorrect) value in the header  -  note
              that  this  is  only  supported  with  certain  file types.  For
              example, if audio was recorded with a  sample-rate  of  say  48k
              from  a  source that played back a little, say 1.5%, too slowly,
              then

                 sox -r 48720 input.wav output.wav

              effectively corrects the speed by changing only the file  header
              (but  see  also  the speed effect for the more usual solution to
              this problem).

              For an  output  file,  this  option  provides  a  shorthand  for
              specifying  that  the  rate effect should be invoked in order to
              change (if necessary) the sample rate of the audio signal to the
              given  value.   For  example,  the  following  two  commands are
              equivalent:

                 sox input.wav -r 48k output.wav bass -3
                 sox input.wav        output.wav bass -3 rate 48k

              though the second form  is  more  flexible  as  it  allows  rate
              options  to  be  given,  and  allows  the  effects to be ordered
              arbitrarily.

       -t, --type FILE-TYPE
              Gives the type of the audio file.  For  both  input  and  output
              files,  this option is commonly used to inform SoX of the type a
              `headerless' audio file (e.g. raw, mp3) where the actual/desired
              type  cannot be determined from a given filename extension.  For
              example:

                 another-command | sox -t mp3 - output.wav

                 sox input.wav -t raw output.bin

              It can also be used to override the type  implied  by  an  input
              filename  extension,  but  if  overriding with a type that has a
              header, SoX will exit with an appropriate error message if  such
              a header is not actually present.

              See soxformat(7) for a list of supported file types.

       -L, --endian little
       -B, --endian big
       -x, --endian swap
              These  options  specify whether the byte-order of the audio data
              is, respectively, `little endian', `big endian', or the opposite
              to  that  of  the system on which SoX is being used.  Endianness
              applies only to data encoded as floating-pont, or as  signed  or
              unsigned  integers of 16 or more bits.  It is often necessary to
              specify one of these options for headerless files, and sometimes
              necessary   for  (otherwise)  self-describing  files.   A  given
              endian-setting option may be ignored for  an  input  file  whose
              header  contains  a  specific  endianness  identifier, or for an
              output file that is actually an audio device.

              N.B.  Unlike other format characteristics, the endianness (byte,
              nibble,  &  bit ordering) of the input file is not automatically
              used for the output file; so, for example, when the following is
              run on a little-endian system:

                 sox -B audio.s16 trimmed.s16 trim 2

              trimmed.s16 will be created as little-endian;

                 sox -B audio.s16 -B trimmed.s16 trim 2

              must be used to preserve big-endianness in the output file.

              The -V option can be used to check the selected orderings.

       -N, --reverse-nibbles
              Specifies that the nibble ordering (i.e. the 2 halves of a byte)
              of the samples should be reversed; sometimes useful with  ADPCM-
              based formats.

              N.B.  See also N.B. in section on -x above.

       -X, --reverse-bits
              Specifies  that  the  bit  ordering  of  the  samples  should be
              reversed;  sometimes  useful  with  a  few  (mostly  headerless)
              formats.

              N.B.  See also N.B. in section on -x above.

   Output File Format Options
       These  options  apply  only to the output file and may precede only the
       output filename on the command line.

       --add-comment TEXT
              Append a comment in the output file header (where applicable).

       --comment TEXT
              Specify the comment text to store  in  the  output  file  header
              (where applicable).

              SoX   will   provide  a  default  comment  if  this  option  (or
              --comment-file) is not given. To specify that no comment  should
              be stored in the output file, use --comment "" .

       --comment-file FILENAME
              Specify  a  file  containing  the  comment  text to store in the
              output file header (where applicable).

       -C, --compression FACTOR
              The compression factor  for  variably  compressing  output  file
              formats.  If this option is not given then a default compression
              factor  will  apply.   The  compression  factor  is  interpreted
              differently  for  different  compressing  file formats.  See the
              description  of  the  file  formats  that  use  this  option  in
              soxformat(7) for more information.

EFFECTS

       In  addition  to converting, playing and recording audio files, SoX can
       be used to invoke a number of audio `effects'.  Multiple effects may be
       applied  by  specifying  them  one  after another at the end of the SoX
       command line, forming an `effects chain'.  Note that applying  multiple
       effects  in  real-time (i.e. when playing audio) is likely to require a
       high performance computer. Stopping other  applications  may  alleviate
       performance issues should they occur.

       Some  of  the  SoX  effects  are  primarily intended to be applied to a
       single instrument or `voice'.  To facilitate this, the remix effect and
       the  global  SoX option -M can be used to isolate then recombine tracks
       from a multi-track recording.

   Multiple Effect Chains
       A single effects chain is made up of one or more effects.   Audio  from
       the input runs through the chain until either the end of the input file
       is reached or an effect in the chain requests to terminate the chain.

       SoX supports running multiple effects chains over the input audio.   In
       this  case,  when  one chain indicates it is done processing audio, the
       audio data is then sent through the next effects chain.  This continues
       until  either no more effects chains exist or the input has reached the
       end of the file.

       An effects chain is terminated by placing a : (colon) after an  effect.
       Any following effects are a part of a new effects chain.

       It  is  important  to  place the effect that will stop the chain as the
       first effect in the chain.   This  is  because  any  samples  that  are
       buffered  by  effects  to  the  left  of the terminating effect will be
       discarded.  The amount of samples discarded is related to the  --buffer
       option and it should be kept small, relative to the sample rate, if the
       terminating effect cannot be first.  Further  information  on  stopping
       effects can be found in the Stopping SoX section.

       There  are a few pseudo-effects that aid using multiple effects chains.
       These include newfile which will start writing to  a  new  output  file
       before  moving  to  the  next effects chain and restart which will move
       back to the first effects chain.  Pseudo-effects must be  specified  as
       the  first  effect  in  a chain and as the only effect in a chain (they
       must have a : before and after they are specified).

       The following is an example of multiple effects chains.  It will  split
       the  input  file  into  multiple  files  of 30 seconds in length.  Each
       output filename will have unique number in its name  as  documented  in
       the Output Files section.

          sox infile.wav output.wav trim 0 30 : newfile : restart

   Common Notation And Parameters
       In  the  descriptions  that  follow,  brackets  [  ] are used to denote
       parameters that are optional, braces { } to denote those that are  both
       optional  and  repeatable,  and angle brackets < > to denote those that
       are repeatable but not optional.  Where applicable, default values  for
       optional parameters are shown in parenthesis ( ).

       The  following parameters are used with, and have the same meaning for,
       several effects:

       centre[k]
              See frequency.

       frequency[k]
              A frequency in Hz, or, if appended with `k', kHz.

       gain   A power gain in dB.  Zero gives no gain; less than zero gives an
              attenuation.

       width[h|k|o|q]
              Used  to  specify  the  band-width  of  a  filter.   A number of
              different methods to specify the width are available (though not
              all  for  every  effect).   One  of  the characters shown may be
              appended to select the desired method as follows:

                                        Method    Notes
                                   h      Hz
                                   k     kHz
                                   o   Octaves
                                   q   Q-factor   See [2]

              For each effect that uses this  parameter,  the  default  method
              (i.e.  if  no  character  is appended) is the one that it listed
              first in the first line of the effect's description.

       To see if SoX has support for an optional effect, enter sox -h and look
       for its name under the list: `EFFECTS'.

   Supported Effects
       Note:   a  categorised  list  of  the  effects  can  be  found  in  the
       accompanying `README' file.

       allpass frequency[k] width[h|k|o|q]
              Apply a two-pole all-pass filter with central frequency (in  Hz)
              frequency,  and  filter-width width.  An all-pass filter changes
              the audio's frequency to phase relationship without changing its
              frequency to amplitude relationship.  The filter is described in
              detail in [1].

              This effect supports the --plot global option.

       band [-n] center[k] [width[h|k|o|q]]
              Apply  a  band-pass  filter.   The  frequency   response   drops
              logarithmically   around   the   center  frequency.   The  width
              parameter gives the slope  of  the  drop.   The  frequencies  at
              center + width and center - width will be half of their original
              amplitudes.  band defaults to a mode oriented to pitched  audio,
              i.e.  voice, singing, or instrumental music.  The -n (for noise)
              option uses  the  alternate  mode  for  un-pitched  audio  (e.g.
              percussion).   Warning: -n introduces a power-gain of about 11dB
              in the filter, so beware of output  clipping.   band  introduces
              noise  in  the  shape  of the filter, i.e. peaking at the center
              frequency and settling around it.

              This effect supports the --plot global option.

              See also sinc for a bandpass filter with steeper shoulders.

       bandpass|bandreject [-c] frequency[k] width[h|k|o|q]
              Apply a two-pole Butterworth  band-pass  or  band-reject  filter
              with  central  frequency  frequency,  and (3dB-point) band-width
              width.  The -c option applies only to  bandpass  and  selects  a
              constant  skirt  gain  (peak  gain  = Q) instead of the default:
              constant 0dB peak gain.  The filters roll off at 6dB per  octave
              (20dB per decade) and are described in detail in [1].

              These effects support the --plot global option.

              See also sinc for a bandpass filter with steeper shoulders.

       bandreject frequency[k] width[h|k|o|q]
              Apply a band-reject filter.  See the description of the bandpass
              effect for details.

       bass|treble gain [frequency[k] [width[s|h|k|o|q]]]
              Boost or cut the bass (lower) or treble (upper)  frequencies  of
              the  audio  using  a  two-pole  shelving  filter with a response
              similar to that of a standard hi-fi's  tone-controls.   This  is
              also known as shelving equalisation (EQ).

              gain  gives  the  gain  at  0 Hz (for bass), or whichever is the
              lower of ~22 kHz and the Nyquist frequency  (for  treble).   Its
              useful  range is about -20 (for a large cut) to +20 (for a large
              boost).  Beware of Clipping when using a positive gain.

              If desired, the filter can be  fine-tuned  using  the  following
              optional parameters:

              frequency sets the filter's central frequency and so can be used
              to extend or reduce the frequency range to be  boosted  or  cut.
              The default value is 100 Hz (for bass) or 3 kHz (for treble).

              width determines how steep is the filter's shelf transition.  In
              addition to the common  width  specification  methods  described
              above,  `slope'  (the  default,  or if appended with `s') may be
              used.  The useful range of `slope' is about 0.3,  for  a  gentle
              slope,  to 1 (the maximum), for a steep slope; the default value
              is 0.5.

              The filters are described in detail in [1].

              These effects support the --plot global option.

              See also equalizer for a peaking equalisation effect.

       bend [-f frame-rate(25)] [-o over-sample(16)] { delay,cents,duration }
              Changes pitch by specified amounts  at  specified  times.   Each
              given triple: delay,cents,duration specifies one bend.  delay is
              the amount of time after the start of the audio stream,  or  the
              end  of  the previous bend, at which to start bending the pitch;
              cents is the number of cents (100 cents = 1 semitone)  by  which
              to  bend  the  pitch, and duration the length of time over which
              the pitch will be bent.

              The  pitch-bending  algorithm  utilises  the  Discrete   Fourier
              Transform  (DFT)  at  a  particular frame rate and over-sampling
              rate.  The -f and -o parameters may  be  used  to  adjust  these
              parameters  and  thus  control  the smoothness of the changes in
              pitch.

              For example, an initial  tone  is  generated,  then  bent  three
              times, yielding four different notes in total:

                 play -n synth 2.5 sin 667 gain 1 \
                   bend .35,180,.25  .15,740,.53  0,-520,.3

              Note  that  the  clipping  that  is  produced in this example is
              deliberate; to remove it, use gain -5 in place of gain 1.

       biquad b0 b1 b2 a0 a1 a2
              Apply a biquad IIR filter with the given coefficients.

              See http://en.wikipedia.org/wiki/Digital_biquad_filter (where a0
              = 1).

       channels CHANNELS
              Invoke  a  simple  algorithm to change the number of channels in
              the audio  signal  to  the  given  number  CHANNELS:  mixing  if
              decreasing  the  number of channels or duplicating if increasing
              the number of channels.

              The channels effect is invoked automatically if SoX's -c  option
              specifies  a number of channels that is different to that of the
              input  file(s).   Alternatively,  if  this   effect   is   given
              explicitly,  then  SoX's  -c  option  need  not  be  given.  For
              example, the following two commands are equivalent:

                 sox input.wav -c 1 output.wav bass -3
                 sox input.wav      output.wav bass -3 channels 1

              though the second form is more flexible as it allows the effects
              to be ordered arbitrarily.

              See  also  remix  for  an  effect  that  allows  channels  to be
              mixed/selected arbitrarily.

       chorus gain-in gain-out <delay decay speed depth -s|-t>
              Add a chorus effect to the audio.  This can make a single  vocal
              sound like a chorus, but can also be applied to instrumentation.

              Chorus resembles an echo effect with a short delay, but  whereas
              with echo the delay is constant, with chorus, it is varied using
              sinusoidal  or  triangular  modulation.   The  modulation  depth
              defines  the range the modulated delay is played before or after
              the delay. Hence the delayed sound will sound slower or  faster,
              that is the delayed sound tuned around the original one, like in
              a chorus where some vocals are slightly off key.   See  [3]  for
              more discussion of the chorus effect.

              Each  four-tuple  parameter  delay/decay/speed/depth  gives  the
              delay in milliseconds and the decay (relative to gain-in) with a
              modulation  speed  in  Hz  using  depth  in  milliseconds.   The
              modulation is either sinusoidal (-s) or triangular (-t).   Gain-
              out is the volume of the output.

              A  typical delay is around 40ms to 60ms; the modulation speed is
              best near 0.25Hz and  the  modulation  depth  around  2ms.   For
              example, a single delay:

                 play guitar1.wav chorus 0.7 0.9 55 0.4 0.25 2 -t

              Two delays of the original samples:

                 play guitar1.wav chorus 0.6 0.9 50 0.4 0.25 2 -t \
                    60 0.32 0.4 1.3 -s

              A fuller sounding chorus (with three additional delays):

                 play guitar1.wav chorus 0.5 0.9 50 0.4 0.25 2 -t \
                    60 0.32 0.4 2.3 -t 40 0.3 0.3 1.3 -s

       compand attack1,decay1{,attack2,decay2}
              [soft-knee-dB:]in-dB1[,out-dB1]{,in-dB2,out-dB2}
              [gain [initial-volume-dB [delay]]]

              Compand (compress or expand) the dynamic range of the audio.

              The  attack and decay parameters (in seconds) determine the time
              over which the  instantaneous  level  of  the  input  signal  is
              averaged  to determine its volume; attacks refer to increases in
              volume and decays refer to decreases.  For most situations,  the
              attack  time  (response  to  the music getting louder) should be
              shorter than the decay  time  because  the  human  ear  is  more
              sensitive  to  sudden  loud music than sudden soft music.  Where
              more than one pair of  attack/decay  parameters  are  specified,
              each  input  channel  is  companded separately and the number of
              pairs must agree with the number  of  input  channels.   Typical
              values are 0.3,0.8 seconds.

              The  second  parameter  is  a  list of points on the compander's
              transfer function  specified  in  dB  relative  to  the  maximum
              possible  signal  amplitude.   The  input  values  must  be in a
              strictly increasing order but the  transfer  function  does  not
              have  to be monotonically rising.  If omitted, the value of out-
              dB1 defaults to the same value as in-dB1;  levels  below  in-dB1
              are  not  companded  (but  may  have gain applied to them).  The
              point 0,0 is assumed but may be overridden (by  0,out-dBn).   If
              the list is preceded by a soft-knee-dB value, then the points at
              where adjacent line segments on the transfer function meet  will
              be rounded by the amount given.  Typical values for the transfer
              function are 6:-70,-60,-20.

              The third (optional) parameter is an additional gain in dB to be
              applied  at  all points on the transfer function and allows easy
              adjustment of the overall gain.

              The fourth (optional)  parameter  is  an  initial  level  to  be
              assumed  for  each channel when companding starts.  This permits
              the user to supply a  nominal  level  initially,  so  that,  for
              example,  a  very  large  gain  is not applied to initial signal
              levels before the companding action has begun to operate: it  is
              quite  probable  that  in  such  an  event,  the output would be
              severely clipped  while  the  compander  gain  properly  adjusts
              itself.  A typical value (for audio which is initially quiet) is
              -90 dB.

              The fifth (optional) parameter is a delay in seconds.  The input
              signal  is analysed immediately to control the compander, but it
              is delayed before being fed to the volume adjuster.   Specifying
              a delay approximately equal to the attack/decay times allows the
              compander to effectively operate in a `predictive' rather than a
              reactive mode.  A typical value is 0.2 seconds.

                                    *        *        *

              The  following  example  might  be used to make a piece of music
              with both quiet and loud passages suitable for listening to in a
              noisy environment such as a moving vehicle:

                 sox asz.wav asz-car.wav compand 0.3,1 6:-70,-60,-20 -5 -90 0.2

              The  transfer  function (`6:-70,...') says that very soft sounds
              (below  -70dB)  will  remain  unchanged.   This  will  stop  the
              compander  from boosting the volume on `silent' passages such as
              between movements.  However, sounds in the range  -60dB  to  0dB
              (maximum  volume) will be boosted so that the 60dB dynamic range
              of the original music will be  compressed  3-to-1  into  a  20dB
              range, which is wide enough to enjoy the music but narrow enough
              to get around the road noise.  The `6:'  selects  6dB  soft-knee
              companding.  The -5 (dB) output gain is needed to avoid clipping
              (the number is inexact, and  was  derived  by  experimentation).
              The  -90  (dB)  for the initial volume will work fine for a clip
              that starts with near silence, and the delay  of  0.2  (seconds)
              has  the  effect  of  causing  the compander to react a bit more
              quickly to sudden volume changes.

              In the next example, compand is being used as a  noise-gate  for
              when the noise is at a lower level than the signal:

                 play infile compand .1,.2 -inf,-50.1,-inf,-50,-50 0 -90 .1

              Here is another noise-gate, this time for when the noise is at a
              higher level than the signal (making it, in some  ways,  similar
              to squelch):

                 play infile compand .1,.1 -45.1,-45,-inf,0,-inf 45 -90 .1

              This  effect supports the --plot global option (for the transfer
              function).

              See also mcompand for a multiple-band companding effect.

       contrast [enhancement-amount(75)]
              Comparable with  compression,  this  effect  modifies  an  audio
              signal to make it sound louder.  enhancement-amount controls the
              amount of the enhancement and is a number in  the  range  0-100.
              Note  that  enhancement-amount  =  0  still  gives a significant
              contrast enhancement.

              See also the compand and mcompand effects.

       dcshift shift [limitergain]
              Apply a DC shift to the audio.  This can be useful to  remove  a
              DC offset (caused perhaps by a hardware problem in the recording
              chain) from the audio.  The effect of a  DC  offset  is  reduced
              headroom and hence volume.  The stat or stats effect can be used
              to determine if a signal has a DC offset.

              The given dcshift value is a floating point number in the  range
              of +-2 that indicates the amount to shift the audio (which is in
              the range of +-1).

              An optional limitergain can be specified  as  well.   It  should
              have  a  value  much less than 1 (e.g. 0.05 or 0.02) and is used
              only on peaks to prevent clipping.

                                    *        *        *

              An alternative approach to removing a DC offset (albeit  with  a
              short delay) is to use the highpass filter effect at a frequency
              of say 10Hz, as illustrated in the following example:

                 sox -n dc.wav synth 5 sin %0 50
                 sox dc.wav fixed.wav highpass 10

       deemph Apply Compact Disc (IEC 60908) de-emphasis (a treble attenuation
              shelving filter).

              Pre-emphasis  was applied in the mastering of some CDs issued in
              the early 1980s.  These included many classical music albums, as
              well  as  now sought-after issues of albums by The Beatles, Pink
              Floyd and others.  Pre-emphasis should be  removed  at  playback
              time  by  a de-emphasis filter in the playback device.  However,
              not all modern CD players have this filter, and very few  PC  CD
              drives have it; playing pre-emphasised audio without the correct
              de-emphasis filter results in audio that sounds harsh and is far
              from what its creators intended.

              With  the  deemph  effect, it is possible to apply the necessary
              de-emphasis to  audio  that  has  been  extracted  from  a  pre-
              emphasised CD, and then either burn the de-emphasised audio to a
              new CD (which will then play correctly on  any  CD  player),  or
              simply  play  the correctly de-emphasised audio files on the PC.
              For example:

                 sox track1.wav track1-deemph.wav deemph

              and then burn track1-deemph.wav to CD, or

                 play track1-deemph.wav

              or simply

                 play track1.wav deemph

              The de-emphasis filter is implemented as a biquad;  its  maximum
              deviation  from the ideal response is only 0.06dB (up to 20kHz).

              This effect supports the --plot global option.

              See also the bass and treble shelving equalisation effects.

       delay {length}
              Delay one or more audio channels.  length can specify a time or,
              if  appended  with  an `s', a number of samples.  Do not specify
              both time and samples delays in the same command.  For  example,
              delay  1.5  0  0.5  delays the first channel by 1.5 seconds, the
              third channel by 0.5 seconds, and leaves the second channel (and
              any  other  channels  that  may  be  present)  un-delayed.   The
              following (one long) command plays a chime sound:

                 play -n synth -j 3 sin %3 sin %-2 sin %-5 sin %-9 \
                   sin %-14 sin %-21 fade h .01 2 1.5 delay \
                   1.3 1 .76 .54 .27 remix - fade h 0 2.7 2.5 norm -1

              and this plays a guitar chord:

                 play -n synth pl G2 pl B2 pl D3 pl G3 pl D4 pl G4 \
                   delay 0 .05 .1 .15 .2 .25 remix - fade 0 4 .1 norm -1

       dither [-a] [-S|-s|-f filter]
              Apply dithering to the audio.   Dithering  deliberately  adds  a
              small  amount  of  noise  to the signal in order to mask audible
              quantization effects that can occur if the output sample size is
              less  than  24  bits.   With  no  options,  this effect will add
              triangular (TPDF) white noise.  Noise-shaping (only for  certain
              sample  rates)  can be selected with -s.  With the -f option, it
              is possible to select a particular noise-shaping filter from the
              following   list:   lipshitz,  f-weighted,  modified-e-weighted,
              improved-e-weighted,  gesemann,  shibata,   low-shibata,   high-
              shibata.   Note  that  most filter types are available only with
              44100Hz sample rate.  The filter types are distinguished by  the
              following  properties: audibility of noise, level of (inaudible,
              but in some circumstances, otherwise  problematic)  shaped  high
              frequency noise, and processing speed.
              See  http://sox.sourceforge.net/SoX/NoiseShaping  for  graphs of
              the different noise-shaping curves.

              The -S option selects a slightly `sloped' TPDF,  biased  towards
              higher  frequencies.   It  can  be used at any sampling rate but
              below ~~22k, plain TPDF is probably better, and  above  ~~  37k,
              noise-shaped is probably better.

              The  -a option enables a mode where dithering (and noise-shaping
              if applicable) are automatically enabled only when needed.   The
              most  likely  use for this is when applying fade in or out to an
              already dithered file, so that the redithering applies  only  to
              the  faded portions.  However, auto dithering is not fool-proof,
              so  the  fades  should  be  carefully  checked  for  any   noise
              modulation;  if  this  occurs,  then  either re-dither the whole
              file, or use trim, fade, and concatencate.

              If the SoX global option  -R  option  is  not  given,  then  the
              pseudo-random  number generator used to generate the white noise
              will be `reseeded', i.e. the generated noise will  be  different
              between invocations.

              This  effect  should  not  be  followed by any other effect that
              affects the audio.

              See also the `Dither' section above.

       earwax Makes audio easier to listen to on headphones.  Adds  `cues'  to
              44.1kHz  stereo  (i.e.  audio  CD  format)  audio  so  that when
              listened to on headphones the stereo image is moved from  inside
              your  head  (standard for headphones) to outside and in front of
              the     listener     (standard     for      speakers).       See
              http://www.geocities.com/beinges for a full explanation.

       echo gain-in gain-out <delay decay>
              Add  echoing  to  the audio.  Echoes are reflected sound and can
              occur  naturally  amongst   mountains   (and   sometimes   large
              buildings)  when  talking  or  shouting;  digital  echo  effects
              emulate this behaviour and are often used to help fill  out  the
              sound  of  a  single  instrument  or vocal.  The time difference
              between the original signal and the reflection  is  the  `delay'
              (time), and the loudness of the reflected signal is the `decay'.
              Multiple echoes can have different delays and decays.

              Each given delay decay pair gives the delay in milliseconds  and
              the  decay  (relative to gain-in) of that echo.  Gain-out is the
              volume of the output.  For example: This will make it  sound  as
              if there are twice as many instruments as are actually playing:

                 play lead.aiff echo 0.8 0.88 60 0.4

              If  the  delay  is  very  short, then it sound like a (metallic)
              robot playing music:

                 play lead.aiff echo 0.8 0.88 6 0.4

              A longer delay will sound  like  an  open  air  concert  in  the
              mountains:

                 play lead.aiff echo 0.8 0.9 1000 0.3

              One mountain more, and:

                 play lead.aiff echo 0.8 0.9 1000 0.3 1800 0.25

       echos gain-in gain-out <delay decay>
              Add  a  sequence  of echoes to the audio.  Each delay decay pair
              gives the delay in milliseconds and the decay (relative to gain-
              in) of that echo.  Gain-out is the volume of the output.

              Like  the echo effect, echos stand for `ECHO in Sequel', that is
              the first echos takes the input, the second the  input  and  the
              first  echos,  the  third the input and the first and the second
              echos, ... and so on.  Care should be taken using many echos;  a
              single echos has the same effect as a single echo.

              The sample will be bounced twice in symmetric echos:

                 play lead.aiff echos 0.8 0.7 700 0.25 700 0.3

              The sample will be bounced twice in asymmetric echos:

                 play lead.aiff echos 0.8 0.7 700 0.25 900 0.3

              The sample will sound as if played in a garage:

                 play lead.aiff echos 0.8 0.7 40 0.25 63 0.3

       equalizer frequency[k] width[q|o|h|k] gain
              Apply  a  two-pole  peaking equalisation (EQ) filter.  With this
              filter, the signal-level at and around a selected frequency  can
              be  increased  or  decreased, whilst (unlike band-pass and band-
              reject filters) that at all other frequencies is unchanged.

              frequency gives the filter's central frequency in Hz, width, the
              band-width,  and  gain  the  required gain or attenuation in dB.
              Beware of Clipping when using a positive gain.

              In order to produce complex equalisation curves, this effect can
              be given several times, each with a different central frequency.

              The filter is described in detail in [1].

              This effect supports the --plot global option.

              See also bass and treble for shelving equalisation effects.

       fade [type] fade-in-length [stop-time [fade-out-length]]
              Apply a fade effect to the beginning, end, or both of the audio.

              An  optional  type  can  be specified to select the shape of the
              fade curve: q for quarter of a sine wave,  h  for  half  a  sine
              wave,  t for linear (`triangular') slope, l for logarithmic, and
              p for inverted parabola.  The default is logarithmic.

              A fade-in starts from the first  sample  and  ramps  the  signal
              level  from  0  to  full  volume  over  fade-in-length  seconds.
              Specify 0 seconds if no fade-in is wanted.

              For fade-outs, the audio will be truncated at stop-time and  the
              signal  level will be ramped from full volume down to 0 starting
              at fade-out-length seconds before the stop-time.   If  fade-out-
              length  is not specified, it defaults to the same value as fade-
              in-length.   No  fade-out  is  performed  if  stop-time  is  not
              specified.   If the file length can be determined from the input
              file header and length-changing effects are not in effect,  then
              0 may be specified for stop-time to indicate the usual case of a
              fade-out that ends at the end of the input audio stream.

              All times can be specified in either periods of time  or  sample
              counts.   To  specify  time periods use the format hh:mm:ss.frac
              format.  To specify using sample counts, specify the  number  of
              samples  and  append  the  letter  `s'  to the sample count (for
              example `8000s').

              See also the splice effect.

       fir [coefs-file|coefs]
              Use  SoX's  FFT  convolution  engine  with  given   FIR   filter
              coefficients.   If  a  single  argument  is  given  then this is
              treated as the name of a file containing the filter coefficients
              (white-space separated; may contain `#' comments).  If the given
              filename  is  `-',  or  if  no  argument  is  given,  then   the
              coefficients   are  read  from  the  `standard  input'  (stdin);
              otherwise, coefficients  may  be  given  on  the  command  line.
              Examples:

                 sox infile outfile fir 0.0195 -0.082 0.234 0.891 -0.145 0.043

                 sox infile outfile fir coefs.txt

              with coefs.txt containing

                 # HP filter
                 # freq=10000
                   1.2311233052619888e-01
                  -4.4777096106211783e-01
                   5.1031563346705155e-01
                  -6.6502926320995331e-02
                 ...

       flanger [delay depth regen width speed shape phase interp]
              Apply  a  flanging  effect to the audio.  See [3] for a detailed
              description of flanging.

              All parameters are optional (right to left).

                        Range     Default   Description
              delay     0 - 30       0      Base delay in milliseconds.
              depth     0 - 10       2      Added swept delay in milliseconds.
              regen    -95 - 95      0      Percentage regeneration (delayed
                                            signal feedback).
              width    0 - 100      71      Percentage of delayed signal mixed
                                            with original.
              speed    0.1 - 10     0.5     Sweeps per second (Hz).
              shape                 sin     Swept wave shape: sine|triangle.
              phase    0 - 100      25      Swept wave percentage phase-shift
                                            for multi-channel (e.g. stereo)
                                            flange; 0 = 100 = same phase on
                                            each channel.
              interp                lin     Digital delay-line interpolation:
                                            linear|quadratic.

       gain [-e|-B|-b|-r] [-n] [-l|-h] [gain-dB]
              Apply amplification or attenuation to the audio signal,  or,  in
              some  cases,  to  some of its channels.  Note that use of any of
              -e, -B, -b, -r, or -n requires temporary file space to store the
              audio  to  be  processed,  so  may  be  unsuitable  for use with
              `streamed' audio.

              Without other options, gain-dB is  used  to  adjust  the  signal
              power  level  by  the  given  number  of  dB: positive amplifies
              (beware of Clipping), negative attenuates.  With other  options,
              the  gain-dB amplification or attenuation is (logically) applied
              after the processing due to those options.

              Given the -e option, the levels  of  the  audio  channels  of  a
              multi-channel file are `equalised', i.e.  gain is applied to all
              channels other than that with the highest peak level, such  that
              all  channels  attain  the  same  peak  level (but, without also
              giving -n, the audio is not `normalised').

              The -B (balance) option is similar to -e, but with -B,  the  RMS
              level  is  used  instead of the peak level.  -B might be used to
              correct stereo imbalance caused by an imperfect record turntable
              cartridge.    Note that unlike -e, -B might cause some clipping.

              -b is similar to  -B  but  has  clipping  protection,  i.e.   if
              necessary  to  prevent clipping whilst balancing, attenuation is
              applied to all channels.  Note,  however,  that  in  conjunction
              with -n, -B and -b are synonymous.

              The  -r option is used in conjunction with a prior invocation of
              gain with the -h option - see below for details.

              The -n option normalises the audio to 0dB FSD; it is often  used
              in  conjunction  with  a negative gain-dB to the effect that the
              audio is normalised to a given level below 0dB.  For example,

                 sox infile outfile gain -n

              normalises to 0dB, and

                 sox infile outfile gain -n -3

              normalises to -3dB.

              The -l option invokes a simple limiter, e.g.

                 sox infile outfile gain -l 6

              will apply 6dB of gain but never clip.  Note that limiting  more
              than  a  few dBs more than occasionally (in a piece of audio) is
              not recommended as it can cause  audible  distortion.   See  the
              compand effect for a more capable limiter.

              The  -h  option  is  used to apply gain to provide head-room for
              subsequent processing.  For example, with

                 sox infile outfile gain -h bass +6

              6dB of attenuation will be applied prior to  the  bass  boosting
              effect  thus  ensuring  that  it will not clip.  Of course, with
              bass, it is obvious how much headroom will be needed,  but  with
              other  effects  (e.g.   rate, dither) it is not always as clear.
              Another advantage of using  gain  -h  rather  than  an  explicit
              attenuation,  is  that if the headroom is not used by subsequent
              effects, it can be reclaimed with gain -r, for example:

                 sox infile outfile gain -h bass +6 rate 44100 gain -r

              The above effects chain guarantees never to clip nor amplify; it
              attenuates if necessary to prevent clipping, but by only as much
              as is needed to do so.

              Output  formatting  (dithering  and  bit-depth  reduction)  also
              requires headroom (which cannot be `reclaimed'), e.g.

                 sox infile outfile gain -h bass +6 rate 44100 gain -rh dither

              Here,  the  second  gain  invocation,  reclaims  as  much of the
              headroom as it can from the preceding effects,  but  retains  as
              much  headroom  as is needed for subsequent processing.  The SoX
              global option -G can be given to automatically  invoke  gain  -h
              and gain -r.

              See also the norm and vol effects.

       highpass|lowpass [-1|-2] frequency[k] [width[q|o|h|k]]
              Apply  a  high-pass or low-pass filter with 3dB point frequency.
              The filter can be either single-pole (with -1),  or  double-pole
              (the  default,  or  with -2).  width applies only to double-pole
              filters; the default is  Q  =  0.707  and  gives  a  Butterworth
              response.  The filters roll off at 6dB per pole per octave (20dB
              per pole per decade).  The double-pole filters are described  in
              detail in [1].

              These effects support the --plot global option.

              See also sinc for filters with a steeper roll-off.

       ladspa module [plugin] [argument...]
              Apply  a  LADSPA [5] (Linux Audio Developer's Simple Plugin API)
              plugin.  Despite the name, LADSPA is not Linux-specific,  and  a
              wide  range  of  effects is available as LADSPA plugins, such as
              cmt [6] (the Computer Music Toolkit) and Steve  Harris's  plugin
              collection  [7].  The  first  argument is the plugin module, the
              second the name of the plugin (a module can  contain  more  than
              one plugin) and any other arguments are for the control ports of
              the plugin. Missing arguments are supplied by default values  if
              possible.  Only  plugins  with  at  most one audio input and one
              audio output port  can  be  used.   If  found,  the  environment
              variable LADSPA_PATH will be used as search path for plugins.

       loudness [gain [reference]]
              Loudness  control  -  similar  to  the gain effect, but provides
              equalisation   for   the    human    auditory    system.     See
              http://en.wikipedia.org/wiki/Loudness for a detailed description
              of loudness.  The gain is adjusted by the given  gain  parameter
              (usually negative) and the signal equalised according to ISO 226
              w.r.t.  a  reference  level  of  65dB,  though  an   alternative
              reference  level  may  be  given  if the original audio has been
              equalised for some other optimal level.  A default gain of -10dB
              is used if a gain value is not given.

              See also the gain effect.

       lowpass [-1|-2] frequency[k] [width[q|o|h|k]]
              Apply  a  low-pass  filter.  See the description of the highpass
              effect for details.

       mcompand "attack1,decay1{,attack2,decay2}
              [soft-knee-dB:]in-dB1[,out-dB1]{,in-dB2,out-dB2}
              [gain    [initial-volume-dB    [delay]]]"     {crossover-freq[k]
              "attack1,..."}

              The multi-band compander is similar to the single-band compander
              but the audio is first divided into bands  using  Linkwitz-Riley
              cross-over filters and a separately specifiable compander run on
              each band.  See the compand effect for  the  definition  of  its
              parameters.   Compand  parameters  are  specified between double
              quotes and the crossover frequency for that  band  is  given  by
              crossover-freq;  these can be repeated to create multiple bands.

              For example, the following (one long) command shows  how  multi-
              band companding is typically used in FM radio:

                 play track1.wav gain -3 sinc 8000- 29 100 mcompand \
                   "0.005,0.1 -47,-40,-34,-34,-17,-33" 100 \
                   "0.003,0.05 -47,-40,-34,-34,-17,-33" 400 \
                   "0.000625,0.0125 -47,-40,-34,-34,-15,-33" 1600 \
                   "0.0001,0.025 -47,-40,-34,-34,-31,-31,-0,-30" 6400 \
                   "0,0.025 -38,-31,-28,-28,-0,-25" \
                   gain 15 highpass 22 highpass 22 sinc -n 255 -b 16 -17500 \
                   gain 9 lowpass -1 17801

              The  audio  file  is  played with a simulated FM radio sound (or
              broadcast signal condition if the lowpass filter at the  end  is
              skipped).   Note  that the pipeline is set up with US-style 75us
              pre-emphasis.

              See also compand for a single-band companding effect.

       mixer [ -l|-r|-f|-b|-1|-2|-3|-4|n{,n} ]
              Reduce the number of  audio  channels  by  mixing  or  selecting
              channels,  or  increase  the  number  of channels by duplicating
              channels.  Note: this effect  operates  on  the  audio  channels
              within  the  SoX  effects  processing  chain;  it  should not be
              confused with the -m global option  (where  multiple  files  are
              mix-combined before entering the effects chain).

              When  reducing  the number of channels it is possible to use the
              -l, -r, -f, -b, -1, -2, -3, -4, options to select only the left,
              right, front, back channel(s) or specific channel for the output
              instead of averaging the channels.  The -l, and -r options  will
              do  averaging  in quad-channel files so select the exact channel
              to prevent this.

              The mixer effect can also be invoked  with  up  to  16  numbers,
              separated  by commas, which specify the proportion (0 = 0% and 1
              = 100%) of each input channel that is  to  be  mixed  into  each
              output  channel.  In two-channel mode, 4 numbers are given: l ->
              l, l -> r, r -> l, and r -> r,  respectively.   In  four-channel
              mode,  the  first  4  numbers give the proportions for the left-
              front output channel, as follows: lf -> lf, rf -> lf, lb ->  lf,
              and  rb  ->  rf.   The next 4 give the right-front output in the
              same order, then left-back and right-back.

              It is also possible to use the 16 numbers to  expand  or  reduce
              the channel count; just specify 0 for unused channels.

              Finally, certain reduced combination of numbers can be specified
              for certain input/output channel combinations.

                 In Ch   Out Ch   Num   Mappings
                   2       1       2    l -> l, r -> l
                   2       2       1    adjust balance
                   4       1       4    lf -> l, rf -> l, lb -> l, rb -> l
                   4       2       2    lf -> l&rf -> r, lb -> l&rb -> r
                   4       4       1    adjust balance
                   4       4       2    front balance, back balance

              See also remix for a mixing effect that handles  any  number  of
              channels.

       noiseprof [profile-file]
              Calculate  a  profile  of  the audio for use in noise reduction.
              See the description of the noisered effect for details.

       noisered [profile-file [amount]]
              Reduce noise in the audio signal  by  profiling  and  filtering.
              This  effect  is  moderately  effective  at  removing consistent
              background noise such as hiss or hum.  To use it, first run  SoX
              with  the  noiseprof  effect  on a section of audio that ideally
              would contain silence but in fact contains noise - such sections
              are  typically found at the beginning or the end of a recording.
              noiseprof will write out a noise profile to profile-file, or  to
              stdout if no profile-file or if `-' is given.  E.g.

                 sox speech.wav -n trim 0 1.5 noiseprof speech.noise-profile

              To  actually remove the noise, run SoX again, this time with the
              noisered effect; noisered will reduce noise according to a noise
              profile  (which  was generated by noiseprof), from profile-file,
              or from stdin if no profile-file or if `-' is given.  E.g.

                 sox speech.wav cleaned.wav noisered speech.noise-profile 0.3

              How much noise should be removed is specified by amount-a number
              between  0  and  1  with  a default of 0.5.  Higher numbers will
              remove more noise but present a greater likelihood  of  removing
              wanted  components  of  the  audio  signal.  Before replacing an
              original recording with a noise-reduced version, experiment with
              different  amount values to find the optimal one for your audio;
              use headphones to check that you are  happy  with  the  results,
              paying particular attention to quieter sections of the audio.

              On  most systems, the two stages - profiling and reduction - can
              be combined using a pipe, e.g.

                 sox noisy.wav -n trim 0 1 noiseprof | play noisy.wav noisered

       norm [dB-level]
              Normalise the audio.  norm is just an alias for gain -n; see the
              gain effect for details.

              Note  that  norm's -i and -b options are deprecated (having been
              superseded by gain -en and gain -B  respectively)  and  will  be
              removed in a future release.

       oops   Out  Of  Phase  Stereo  effect.  Mixes stereo to twin-mono where
              each mono channel contains the difference between the  left  and
              right stereo channels.  This is sometimes known as the `karaoke'
              effect as it often has the effect of removing most or all of the
              vocals from a recording.

       overdrive [gain(20) [colour(20)]]
              Non linear distortion.  The colour parameter controls the amount
              of even harmonic content in the over-driven output.

       pad { length[@position] }
              Pad the audio with silence, at the beginning, the  end,  or  any
              specified  points  through  the audio.  Both length and position
              can specify a time or, if appended with  an  `s',  a  number  of
              samples.  length is the amount of silence to insert and position
              the position in the input audio stream at which  to  insert  it.
              Any  number  of lengths and positions may be specified, provided
              that a specified position is not less  that  the  previous  one.
              position  is  optional  for the first and last lengths specified
              and if omitted correspond to the beginning and the  end  of  the
              audio  respectively.   For example, pad 1.5 1.5 adds 1.5 seconds
              of silence  padding  at  each  end  of  the  audio,  whilst  pad
              4000s@3:00  inserts  4000  samples of silence 3 minutes into the
              audio.  If silence is wanted only  at  the  end  of  the  audio,
              specify  either the end position or specify a zero-length pad at
              the start.

              See also delay for  an  effect  that  can  add  silence  at  the
              beginning of the audio on a channel-by-channel basis.

       phaser gain-in gain-out delay decay speed [-s|-t]
              Add  a  phasing  effect  to  the  audio.  See [3] for a detailed
              description of phasing.

              delay/decay/speed gives the delay in milliseconds and the  decay
              (relative  to  gain-in)  with  a  modulation  speed  in Hz.  The
              modulation is either sinusoidal (-s)  - preferable for  multiple
              instruments,  or  triangular  (-t)  - gives single instruments a
              sharper phasing effect.  The decay should be less  than  0.5  to
              avoid  feedback,  and usually no less than 0.1.  Gain-out is the
              volume of the output.

              For example:

                 play snare.flac phaser 0.8 0.74 3 0.4 0.5 -t

              Gentler:

                 play snare.flac phaser 0.9 0.85 4 0.23 1.3 -s

              A popular sound:

                 play snare.flac phaser 0.89 0.85 1 0.24 2 -t

              More severe:

                 play snare.flac phaser 0.6 0.66 3 0.6 2 -t

       pitch [-q] shift [segment [search [overlap]]]
              Change the audio pitch (but not tempo).

              shift gives the pitch shift  as  positive  or  negative  `cents'
              (i.e.  100ths  of  a  semitone).   See  the  tempo  effect for a
              description of the other parameters.

              See also the speed and tempo effects.

       rate [-q|-l|-m|-h|-v] [override-options] RATE[k]
              Change the audio sampling rate (i.e. resample the audio) to  any
              given  RATE (even non-integer if this is supported by the output
              file format) using a quality level defined as follows:

                           Quality   Band-  Rej dB   Typical Use
                                     width
                     -q     quick     n/a   ~=30 @   playback on
                                             Fs/4    ancient hardware
                     -l      low      80%    100     playback on old
                                                     hardware
                     -m    medium     95%    100     audio playback
                     -h     high      95%    125     16-bit mastering
                                                     (use with dither)
                     -v   very high   95%    175     24-bit mastering

              where  Band-width  is the percentage of the audio frequency band
              that is preserved and Rej dB is the level  of  noise  rejection.
              Increasing  levels  of resampling quality come at the expense of
              increasing amounts of time to process the audio.  If no  quality
              option is given, the quality level used is `high'.

              The  `quick'  algorithm uses cubic interpolation; all others use
              band-limited interpolation.  By default, all algorithms  have  a
              `linear'  phase  response; for `medium', `high' and `very high',
              the phase response is configurable (see below).

              The rate effect is invoked  automatically  if  SoX's  -r  option
              specifies a rate that is different to that of the input file(s).
              Alternatively, if this effect is given explicitly, then SoX's -r
              option  need  not  be  given.   For  example,  the following two
              commands are equivalent:

                 sox input.wav -r 48k output.wav bass -3
                 sox input.wav        output.wav bass -3 rate 48k

              though the second command is more flexible  as  it  allows  rate
              options  to  be  given,  and  allows  the  effects to be ordered
              arbitrarily.

                                    *        *        *

              Warning: technically detailed discussion follows.

              The simple quality selection described above  provides  settings
              that satisfy the needs of the vast majority of resampling tasks.
              Occasionally, however, it may  be  desirable  to  fine-tune  the
              resampler's   filter   response;  this  can  be  achieved  using
              override options, as detailed in the following table:

              -M/-I/-L     Phase response = minimum/intermediate/linear
              -s           Steep filter (band-width = 99%)
              -a           Allow aliasing/imaging above the pass-band
              -b 74-99.7   Any band-width %
              -p 0-100     Any phase response (0 = minimum, 25 = intermediate,
                           50 = linear, 100 = maximum)

              N.B.  Override options can not be used with the `quick' or `low'
              quality algorithms.

              All resamplers use filters  that  can  sometimes  create  `echo'
              (a.k.a.   `ringing')  artefacts  with  transient signals such as
              those that occur with `finger snaps' or other highly  percussive
              sounds.   Such  artefacts  are much more noticeable to the human
              ear if they occur before the transient (`pre-echo') than if they
              occur  after  it (`post-echo').  Note that frequency of any such
              artefacts is related to the smaller  of  the  original  and  new
              sampling  rates  but  that if this is at least 44.1kHz, then the
              artefacts will lie outside the range of human hearing.

              A phase response setting may be used to control the distribution
              of  any  transient  echo  between `pre' and `post': with minimum
              phase, there is no pre-echo  but  the  longest  post-echo;  with
              linear  phase, pre and post echo are in equal amounts (in signal
              terms, but not audibility terms); the intermediate phase setting
              attempts to find the best compromise by selecting a small length
              (and level) of pre-echo and a medium lengthed post-echo.

              Minimum, intermediate, or  linear  phase  response  is  selected
              using  the  -M, -I, or -L option; a custom phase response can be
              created with the -p option.  Note that phase  responses  between
              `linear' and `maximum' (greater than 50) are rarely useful.

              A  resampler's  band-width  setting  determines  how much of the
              frequency content of the original signal  (w.r.t.  the  original
              sample  rate when up-sampling, or the new sample rate when down-
              sampling) is preserved during conversion.  The term  `pass-band'
              is  used  to refer to all frequencies up to the band-width point
              (e.g. for 44.1kHz sampling rate, and a resampling band-width  of
              95%,  the  pass-band  represents  frequencies from 0Hz (D.C.) to
              circa 21kHz).  Increasing the resampler's band-width results  in
              a  slower  conversion  and can increase transient echo artefacts
              (and vice versa).

              The -s `steep filter' option changes resampling band-width  from
              the default 95% (based on the 3dB point), to 99%.  The -b option
              allows the band-width to be  set  to  any  value  in  the  range
              74-99.7  %, but note that band-width values greater than 99% are
              not recommended for normal  use  as  they  can  cause  excessive
              transient echo.

              If the -a option is given, then aliasing/imaging above the pass-
              band is allowed.  For example, with 44.1kHz sampling rate, and a
              resampling  band-width of 95%, this means that frequency content
              above 21kHz can be distorted; however, since this is  above  the
              pass-band    (i.e.     above    the    highest    frequency   of
              interest/audibility), this may not be a problem.   The  benefits
              of  allowing  aliasing/imaging  are reduced processing time, and
              reduced (by almost half) transient echo artefacts.  Note that if
              this option is given, then the minimum band-width allowable with
              -b increases to 85%.

              Examples:

                 sox input.wav -b 16 output.wav rate -s -a 44100 dither -s

              default (high)  quality  resampling;  overrides:  steep  filter,
              allow  aliasing;  to 44.1kHz sample rate; noise-shaped dither to
              16-bit WAV file.

                 sox input.wav -b 24 output.aiff rate -v -I -b 90 48k

              very high quality  resampling;  overrides:  intermediate  phase,
              band-width  90%; to 48k sample rate; store output to 24-bit AIFF
              file.

                                    *        *        *

              The pitch, speed and tempo effects all use the  rate  effect  at
              their core.

       remix [-a|-m|-p] <out-spec>
              out-spec  = in-spec{,in-spec} | 0
              in-spec   = [in-chan][-[in-chan2]][vol-spec]
              vol-spec  = p|i|v[volume]

              Select  and mix input audio channels into output audio channels.
              Each output channel is specified, in turn, by a given  out-spec:
              a list of contributing input channels and volume specifications.

              Note that this effect operates on the audio channels within  the
              SoX effects processing chain; it should not be confused with the
              -m global option (where multiple files are  mix-combined  before
              entering the effects chain).

              An  out-spec  contains comma-separated input channel-numbers and
              hyphen-delimited channel-number ranges; alternatively, 0 may  be
              given to create a silent output channel.  For example,

                 sox input.wav output.wav remix 6 7 8 0

              creates  an output file with four channels, where channels 1, 2,
              and 3 are copies of channels 6, 7, and 8 in the input file,  and
              channel 4 is silent.  Whereas

                 sox input.wav output.wav remix 1-3,7 3

              creates  a  (somewhat bizarre) stereo output file where the left
              channel is a mix-down of input channels 1, 2, 3, and 7, and  the
              right channel is a copy of input channel 3.

              Where  a  range of channels is specified, the channel numbers to
              the left and right of the hyphen are optional and default  to  1
              and to the number of input channels respectively. Thus

                 sox input.wav output.wav remix -

              performs a mix-down of all input channels to mono.

              By  default,  where an output channel is mixed from multiple (n)
              input channels, each input channel will be scaled by a factor of
              1/n.   Custom  mixing  volumes  can  be set by following a given
              input channel or range of input channels with a vol-spec (volume
              specification).  This is one of the letters p, i, or v, followed
              by a volume number, the meaning of which depends  on  the  given
              letter and is defined as follows:

                     Letter   Volume number        Notes
                       p      power adjust in dB   0 = no change
                       i      power adjust in dB   As `p', but invert
                                                   the audio
                       v      voltage multiplier   1 = no change, 0.5
                                                   ~= 6dB attenuation,
                                                   2 ~= 6dB gain, -1 =
                                                   invert

              If  an out-spec includes at least one vol-spec then, by default,
              1/n scaling is not applied to any other  channels  in  the  same
              out-spec (though may be in other out-specs).  The -a (automatic)
              option however, can be given to retain the automatic scaling  in
              this case.  For example,

                 sox input.wav output.wav remix 1,2 3,4v0.8

              results in channel level multipliers of 0.5,0.5 1,0.8, whereas

                 sox input.wav output.wav remix -a 1,2 3,4v0.8

              results in channel level multipliers of 0.5,0.5 0.5,0.8.

              The   -m   (manual)   option   disables   all  automatic  volume
              adjustments, so

                 sox input.wav output.wav remix -m 1,2 3,4v0.8

              results in channel level multipliers of 1,1 1,0.8.

              The volume number is optional and omitting it corresponds to  no
              volume change; however, the only case in which this is useful is
              in conjunction with i.  For example,  if  input.wav  is  stereo,
              then

                 sox input.wav output.wav remix 1,2i

              is a mono equivalent of the oops effect.

              If  the  -p  option  is given, then any automatic 1/n scaling is
              replaced by 1/\/n (`power') scaling; this gives a louder mix but
              one that might occasionally clip.

                                    *        *        *

              One use of the remix effect is to split an audio file into a set
              of files, each containing one of the  constituent  channels  (in
              order  to  perform  subsequent  processing  on  individual audio
              channels).  Where more than  a  few  channels  are  involved,  a
              script such as the following (Bourne shell script) is useful:

              #!/bin/sh
              chans=`soxi -c "$1"`
              while [ $chans -ge 1 ]; do
                 chans0=`printf %02i $chans`   # 2 digits hence up to 99 chans
                 out=`echo "$1"|sed "s/\(.*\)\.\(.*\)/\1-$chans0.\2/"`
                 sox "$1" "$out" remix $chans
                 chans=`expr $chans - 1`
              done

              If  a  file  input.wav containing six audio channels were given,
              the  script  would  produce  six  output  files:   input-01.wav,
              input-02.wav, ..., input-06.wav.

              See also mixer and swap for similar effects.

       repeat count
              Repeat  the  entire  audio count times.  Requires temporary file
              space to store the audio to be repeated.   Note  that  repeating
              once  yields  two  copies:  the  original audio and the repeated
              audio.

       reverb [-w|--wet-only] [reverberance (50%) [HF-damping (50%)
              [room-scale (100%) [stereo-depth (100%)
              [pre-delay (0ms) [wet-gain (0dB)]]]]]]

              Add reverberation to the audio using the  `freeverb'  algorithm.
              A  reverberation effect is sometimes desirable for concert halls
              that are too small or contain so many  people  that  the  hall's
              natural  reverberance is diminished.  Applying a small amount of
              stereo reverb to a (dry) mono signal will usually make it  sound
              more   natural.    See   [3]   for  a  detailed  description  of
              reverberation.

              Note that this effect increases both the volume and  the  length
              of the audio, so to prevent clipping in these domains, a typical
              invocation might be:

                 play dry.wav gain -3 pad 0 3 reverb

              The -w option can be given to select only the `wet' signal, thus
              allowing  it to be processed further, independently of the `dry'
              signal.  E.g.

                 play -m voice.wav "|sox voice.wav -p reverse reverb -w reverse"

              for a reverse reverb effect.

       reverse
              Reverse the audio completely.  Requires temporary file space  to
              store the audio to be reversed.

       riaa   Apply  RIAA vinyl playback equalisation.  The sampling rate must
              be one of: 44.1, 48, 88.2, 96 kHz.

              This effect supports the --plot global option.

       silence [-l] above-periods [duration threshold[d|%]
              [below-periods duration threshold[d|%]]

              Removes silence from the beginning, middle, or end of the audio.
              `Silence' is determined by a specified threshold.

              The  above-periods  value is used to indicate if audio should be
              trimmed at the beginning of the audio. A value of zero indicates
              no silence should be trimmed from the beginning. When specifying
              an non-zero above-periods, it trims audio up until it finds non-
              silence. Normally, when trimming silence from beginning of audio
              the above-periods will be 1 but it can be  increased  to  higher
              values  to  trim all audio up to a specific count of non-silence
              periods. For example, if you had an audio file  with  two  songs
              that  each  contained  2 seconds of silence before the song, you
              could specify an above-period of 2 to  strip  out  both  silence
              periods and the first song.

              When above-periods is non-zero, you must also specify a duration
              and threshold. Duration indications the amount of time that non-
              silence  must  be  detected  before  it stops trimming audio. By
              increasing the duration,  burst  of  noise  can  be  treated  as
              silence and trimmed off.

              Threshold is used to indicate what sample value you should treat
              as silence.  For digital audio, a value of 0 may be fine but for
              audio  recorded  from analog, you may wish to increase the value
              to account for background noise.

              When optionally trimming silence from the end of the audio,  you
              specify a below-periods count.  In this case, below-period means
              to remove all audio after silence is detected.   Normally,  this
              will  be  a  value  1  of  but  it can be increased to skip over
              periods of silence that are wanted.  For example, if you have  a
              song with 2 seconds of silence in the middle and 2 second at the
              end, you could set below-period to a value of 2 to skip over the
              silence in the middle of the audio.

              For  below-periods,  duration specifies a period of silence that
              must exist before audio is not copied any more.  By specifying a
              higher  duration,  silence  that  is  wanted  can be left in the
              audio.  For example, if you have  a  song  with  an  expected  1
              second  of silence in the middle and 2 seconds of silence at the
              end, a duration of 2 seconds could be  used  to  skip  over  the
              middle silence.

              Unfortunately,  you  must  know the length of the silence at the
              end of your audio file to trim off  silence  reliably.   A  work
              around  is  to  use  the  silence effect in combination with the
              reverse effect.  By first reversing the audio, you can  use  the
              above-periods  to  reliably  trim all audio from what looks like
              the front of the file.  Then reverse the file again to get  back
              to normal.

              To  remove  silence  from the middle of a file, specify a below-
              periods that is negative.  This  value  is  then  treated  as  a
              positive  value  and  is also used to indicate the effect should
              restart processing as specified by the above-periods, making  it
              suitable  for  removing  periods of silence in the middle of the
              audio.

              The option -l indicates that below-periods  duration  length  of
              audio  should  be left intact at the beginning of each period of
              silence.  For example, if you want to remove long pauses between
              words but do not want to remove the pauses completely.

              The  period  counts are in units of samples. Duration counts may
              be in the  format  of  hh:mm:ss.frac,  or  the  exact  count  of
              samples.   Threshold  numbers may be suffixed with d to indicate
              the value is in decibels, or  %  to  indicate  a  percentage  of
              maximum  value  of  the  sample value (0% specifies pure digital
              silence).

              The following example shows how this effect can be used to start
              a  recording  that does not contain the delay at the start which
              usually occurs between `pressing  the  record  button'  and  the
              start of the performance:

                 rec parameters filename other-effects silence 1 5 2%

       sinc [-a att|-b beta] [-p phase|-M|-I|-L] [-t tbw|-n taps]
       [freqHP][-freqLP [-t tbw|-n taps]]
              Apply  a sinc kaiser-windowed low-pass, high-pass, band-pass, or
              band-reject  filter  to  the  signal.   The  freqHP  and  freqLP
              parameters give the frequencies of the 6dB points of a high-pass
              and  low-pass  filter  that  may  be  invoked  individually,  or
              together.   If  both  are  given, then freqHP < freqLP creates a
              band-pass filter, freqHP > freqLP creates a band-reject  filter.

              The  default  stop-band  attenuation  of 120dB can be overridden
              with -a; alternatively, the kaiser-window `beta'  parameter  can
              be given directly with -b.

              The default transition band-width of 5% of the total band can be
              overridden with -t (and tbw in Hertz); alternatively, the number
              of filter taps can be given directly with -n.

              If  both  freqHP  and  freqLP  are given, then a -t or -n option
              given  to  the  left  of  the  frequencies   applies   to   both
              frequencies;  one  of  these  options  given to the right of the
              frequencies applies only to freqLP.

              The -p, -M, -I,  and  -L  options  control  the  filter's  phase
              response; see the rate effect for details.

              This effect supports the --plot global option.

       spectrogram [options]
              Create   a  spectrogram  of  the  audio;  the  audio  is  passed
              unmodified through the SoX processing  chain.   This  effect  is
              optional  -  type  sox  --help  and  check the list of supported
              effects to see if it has been included.

              The spectrogram is rendered in a Portable Network Graphic  (PNG)
              file, and shows time in the X-axis, frequency in the Y-axis, and
              audio  signal  magnitude  in  the  Z-axis.   Z-axis  values  are
              represented  by  the colour (or optionally the intensity) of the
              pixels in the X-Y plane.  If the audio signal contains  multiple
              channels  then  these are shown from top to bottom starting from
              channel 1 (which is the left channel for stereo audio).

              For example, if `my.wav' is a stereo file, then with

                 sox my.wav -n spectrogram

              a spectrogram of the entire file will be  created  in  the  file
              `spectrogram.png'.   More  often  though,  analysis of a smaller
              portion of the audio is required; e.g. with

                 sox my.wav -n remix 2 trim 20 30 spectrogram

              the spectrogram shows information only from the  second  (right)
              channel,  and  of  thirty  seconds of audio starting from twenty
              seconds in.  To analyse a small portion of the frequency domain,
              the rate effect may be used, e.g.

                 sox my.wav -n rate 6k spectrogram

              allows  detailed  analysis  of  frequencies up to 3kHz (half the
              sampling rate) i.e. where the  human  auditory  system  is  most
              sensitive.  With

                 sox my.wav -n trim 0 10 spectrogram -x 600 -y 200 -z 100

              the given options control the size of the spectrogram's X, Y & Z
              axes (in this case, the spectrogram area of the  produced  image
              will  be  600 by 200 pixels in size and the Z-axis range will be
              100 dB).  Note that the produced  image  includes  axes  legends
              etc.  and  so  will  be  a  little  larger  than  the  specified
              spectrogram size.  In this example:

                 sox -n -n synth 6 tri 10k:14k spectrogram -z 100 -w kaiser

              an analysis `window' with high dynamic range is selected to best
              display  the  spectrogram  of  a  swept  triangular wave.  For a
              smilar example, append the following to the `chime'  command  in
              the description of the delay effect (above):

                 rate 2k spectrogram -X 200 -Z -10 -w kaiser

              Options  are  also  avaliable to control the appearance (colour-
              set,  brightness,  contrast,   etc.)   and   filename   of   the
              spectrogram; e.g. with

                 sox my.wav -n spectrogram -m -l -o print.png

              a  spectrogram  is created suitable for printing on a `black and
              white' printer.

              Options:

              -x num Change the (maximum) width (X-axis)  of  the  spectrogram
                     from  its  default  value of 800 pixels to a given number
                     between 100 and 5000.  See also -X and -d.

              -X num X-axis pixels/second; the default is  auto-calculated  to
                     fit the given or known audio duration to the X-axis size,
                     or 100 otherwise.  If given in conjunction with -d,  this
                     option  affects  the width of the spectrogram; otherwise,
                     it affects the duration of the spectrogram.  num  can  be
                     from   1   (low  time  resolution)  to  5000  (high  time
                     resolution) and need not be an integer.  SoX may  make  a
                     slight  adjustment  to  the  given  number for processing
                     quantisation reasons; if so, SoX will report  the  actual
                     number used (viewable when the SoX global option -V is in
                     effect).  See also -x and -d.

              -y num Sets the Y-axis size in pixels (per channel); this is the
                     number  of  frequency `bins' used in the Fourier analysis
                     that produces the spectrogram.  N.B. it can  be  slow  to
                     produce  the  spectrogram  if this number is not one more
                     than a power of two (e.g. 129).  By  default  the  Y-axis
                     size  is chosen automatically (depending on the number of
                     channels).   See  -Y  for  alternative  way  of   setting
                     spectrogram height.

              -Y num Sets  the target total height of the spectrogram(s).  The
                     default value is 550 pixels.  Using this option  (and  by
                     default),   SoX  will  choose  a  height  for  individual
                     spectrogram channels that is one more  than  a  power  of
                     two,  so  the  actual  total height may fall short of the
                     given number.  However, there is also  a  minimum  height
                     per channel so if there are many channels, the number may
                     be exceeded.  See  -y  for  alternative  way  of  setting
                     spectrogram height.

              -z num Z-axis  (colour) range in dB, default 120.  This sets the
                     dynamic-range of  the  spectrogram  to  be  -num dBFS  to
                     0 dBFS.   Num  may  range  from  20  to  180.  Decreasing
                     dynamic-range effectively increases the `contrast' of the
                     spectrogram display, and vice versa.

              -Z num Sets  the  upper limit of the Z-axis in dBFS.  A negative
                     num  effectively  increases  the  `brightness'   of   the
                     spectrogram display, and vice versa.

              -q num Sets   the   Z-axis  quantisation,  i.e.  the  number  of
                     different colours (or intensities) in which to render  Z-
                     axis  values.   A  small  number  (e.g.  4)  will  give a
                     `poster'-like  effect  making  it   easier   to   discern
                     magnitude  bands  of  similar  level.  Small numbers also
                     usually result in small  PNG  files.   The  number  given
                     specifies  the number of colours to use inside the Z-axis
                     range; two colours are reserved to represent out-of-range
                     values.

              -w name
                     Window: Hann (default), Hamming, Bartlett, Rectangular or
                     Kaiser.  The spectrogram is produced using  the  Discrete
                     Fourier   Transform   (DFT)   algorithm.   A  significant
                     parameter to this algorithm  is  the  choice  of  `window
                     function'.   By  default,  SoX uses the Hann window which
                     has good all-round frequency-resolution and dynamic-range
                     properties.   For  better frequency resolution (but lower
                     dynamic-range),  select  a  Hamming  window;  for  higher
                     dynamic-range (but poorer frequency-resolution), select a
                     Kaiser window.  Bartlett and Rectangular windows are also
                     available.

              -W num Window  adjustment  parameter.   This can be used to make
                     small adjustments to the Kaiser window shape.  A positive
                     number  (up  to  ten)  increases  its  dynamic  range,  a
                     negative number decreases it.

              -s     Allow slack overlapping of DFT  windows.   This  can,  in
                     some  cases,  increase  image  sharpness and give greater
                     adherence to the -x value, but at the expense of a little
                     spectral loss.

              -m     Creates a monochrome spectrogram (the default is colour).

              -h     Selects a high-colour palette -  less  visually  pleasing
                     than  the  default  colour  palette,  but  it may make it
                     easier to differentiate different levels.  If this option
                     is  used  in  conjunction  with  -m, the result will be a
                     hybrid monochrome/colour palette.

              -p num Permute the colours in a colour or hybrid  palette.   The
                     num  parameter,  from  1  (the default) to 6, selects the
                     permutation.

              -l     Creates a `printer friendly'  spectrogram  with  a  light
                     background (the default has a dark background).

              -a     Suppress   the  display  of  the  axis  lines.   This  is
                     sometimes useful in helping to discern artefacts  at  the
                     spectrogram edges.

              -A     Selects   an  alternative,  fixed  colour-set.   This  is
                     provided  only  for   compatibility   with   spectrograms
                     produced  by  another package.  It should not normally be
                     used as it has  some  problems,  not  least,  a  lack  of
                     differentiation  at  the  bottom  end  which  results  in
                     masking of low-level artefacts.

              -t text
                     Set  the  image  title  -  text  to  display  above   the
                     spectrogram.

              -c text
                     Set  (or clear) the image comment - text to display below
                     and to the left of the spectrogram.

              -o text
                     Name  of  the  spectrogram  output  PNG   file,   default
                     `spectrogram.png'.

              Advanced Options:
              In order to process a smaller section of audio without affecting
              other effects or the output signal (unlike when the trim  effect
              is used), the following options may be used.

              -d duration
                     This  option  sets  the X-axis resolution such that audio
                     with the given duration ([[HH:]MM:]SS) fits the  selected
                     (or default) X-axis width.  For example,

                        sox input.mp3 output.wav -n spectrogram -d 1:00 stats

                     creates  a  spectrogram  showing  the first minute of the
                     audio, whilst

                     the stats effect is applied to the entire audio signal.

                     See also -X for an alternative way of setting the  X-axis
                     resolution.

              -S time
                     Start  the  spectrogram  at  the given point in the audio
                     stream.  For example

                        sox input.aiff output.wav spectrogram -S 1:00

                     creates a spectrogram showing all but the first minute of
                     the  audio  (the output file however, receives the entire
                     audio stream).

              For the ability to perform off-line processing of spectral data,
              see the stat effect.

       speed factor[c]
              Adjust  the  audio  speed (pitch and tempo together).  factor is
              either the ratio of the new speed to the old speed: greater than
              1  speeds  up,  less than 1 slows down, or, if appended with the
              letter `c', the number of cents (i.e. 100ths of a  semitone)  by
              which  the  pitch (and tempo) should be adjusted: greater than 0
              increases, less than 0 decreases.

              By default, the speed change is performed by resampling with the
              rate effect using its default quality/speed.  For higher quality
              or higher speed resampling, in addition  to  the  speed  effect,
              specify the rate effect with the desired quality option.

              See also the pitch and tempo effects.

       splice  [-h|-t|-q] { position[,excess[,leeway]] }
              Splice together audio sections.  This effect provides two things
              over simple audio concatenation: a (usually short) cross-fade is
              applied at the join, and a wave similarity comparison is made to
              help determine the best place at which to make the join.

              One of the options -h, -t, or -q may be given to select the fade
              envelope  as  triangular  (a.k.a.  linear)  (the default), half-
              cosine wave, or quarter-cosine wave respectively.

                     Type   Audio          Fade level       Transitions
                      t     correlated     constant gain    abrupt
                      h     correlated     constant gain    smooth
                      q     uncorrelated   constant power   smooth

              To perform a splice, first use the trim  effect  to  select  the
              audio sections to be joined together.  As when performing a tape
              splice, the end of the section to  be  spliced  onto  should  be
              trimmed  with  a  small  excess (default 0.005 seconds) of audio
              after the ideal joining  point.   The  beginning  of  the  audio
              section  to  splice  on  should  be trimmed with the same excess
              (before the ideal joining  point),  plus  an  additional  leeway
              (default  0.005  seconds).   SoX should then be invoked with the
              two audio sections as input files and the  splice  effect  given
              with  the  position  at  which  to  perform the splice - this is
              length of the first audio section (including the excess).

              For example, a long song begins with two verses which start  (as
              determined  e.g. by using the play command with the trim (start)
              effect) at times 0:30.125 and 1:03.432.  The following  commands
              cut out the first verse:

                 sox too-long.wav part1.wav trim 0 30.130

              (5 ms excess, after the first verse starts)

                 sox too-long.wav part2.wav trim 1:03.422

              (5 ms excess plus 5 ms leeway, before the second verse starts)

                 sox part1.wav part2.wav just-right.wav splice 30.130

              For another example, the SoX command

                 play "|sox -n -p synth 1 sin %1" "|sox -n -p synth 1 sin %3"

              generates and plays two notes, but there is a nasty click at the
              transition; the click can be  removed  by  splicing  instead  of
              concatenating  the  audio,  i.e.  by  appending  splice 1 to the
              command. (Clicks at the beginning and end of the  audio  can  be
              removed by preceding the splice effect with fade q .01 2 .01).

              Provided your arithmetic is good enough, multiple splices can be
              performed with a single splice invocation.  For example:

              #!/bin/sh
              # Audio Copy and Paste Over
              # acpo infile copy-start copy-stop paste-over-start outfile
              # All times measured in samples.
              rate=`soxi -r "$1"`
              e=`expr $rate '*' 5 / 1000`  # Using default excess
              l=$e                         # and leeway.
              sox "$1" piece.wav trim `expr $2 - $e - $l`s \
                 `expr $3 - $2 + $e + $l + $e`s
              sox "$1" part1.wav trim 0 `expr $4 + $e`s
              sox "$1" part2.wav trim `expr $4 + $3 - $2 - $e - $l`s
              sox part1.wav piece.wav part2.wav "$5" splice \
                 `expr $4 + $e`s \
                 `expr $4 + $e + $3 - $2 + $e + $l + $e`s

              In the above Bourne shell script, two splices are used to  `copy
              and paste' audio.

                                    *        *        *

              It is also possible to use this effect to perform general cross-
              fades, e.g. to join two  songs.   In  this  case,  excess  would
              typically be an number of seconds, the -q option would typically
              be given (to select an `equal  power'  cross-fade),  and  leeway
              should  be  zero  (which  is  the  default if -q is given).  For
              example, if f1.wav and f2.wav are audio files to be cross-faded,
              then

                 sox f1.wav f2.wav out.wav splice -q $(soxi -D f1.wav),3

              cross-fades  the  files  where  the point of equal loudness is 3
              seconds before the end of f1.wav, i.e. the total length  of  the
              cross-fade  is  2  x 3 = 6 seconds (Note: the $(...) notation is
              POSIX shell).

       stat [-s scale] [-rms] [-freq] [-v] [-d]
              Display time and frequency domain statistical information  about
              the   audio.    Audio  is  passed  unmodified  through  the  SoX
              processing chain.

              The information is  output  to  the  `standard  error'  (stderr)
              stream  and  is calculated, where n is the duration of the audio
              in samples, c is the number of audio channels, r  is  the  audio
              sample rate, and xk represents the PCM value (in the range -1 to
              +1 by default) of  each  successive  sample  in  the  audio,  as
              follows:

              Samples read        nxc
              Length (seconds)    n-:-r
              Scaled by                                   See -s below.
              Maximum amplitude   max(xk)                 The  maximum sample
                                                          value in the audio;
                                                          usually  this  will
                                                          be    a    positive
                                                          number.
              Minimum amplitude   min(xk)                 The  minimum sample
                                                          value in the audio;
                                                          usually  this  will
                                                          be    a    negative
                                                          number.
              Midline amplitude   1/2min(xk)+1/2max(xk)
              Mean norm           1/n>|xk|                The  average of the
                                                          absolute  value  of
                                                          each  sample in the
                                                          audio.

              Mean amplitude      1/n>xk                  The average of each
                                                          sample    in    the
                                                          audio.    If   this
                                                          figure is non-zero,
                                                          then  it  indicates
                                                          the  presence  of a
                                                          D.C. offset  (which
                                                          could   be  removed
                                                          using  the  dcshift
                                        _                 effect).
              RMS amplitude       \/(1/n>xk2)             The level of a D.C.
                                                          signal  that  would
                                                          have the same power
                                                          as   the    audio's
                                                          average power.
              Maximum delta       max(|xk-xk-1|)
              Minimum delta       min(|x>k-xk-1|)
              Mean delta          1/n-1>|xk>-xk-1|
              RMS delta           \/(1/n-1>(xk-xk-1)2)
              Rough frequency                             In Hz.
              Volume Adjustment                           The   parameter  to
                                                          the   vol    effect
                                                          which   would  make
                                                          the audio  as  loud
                                                          as possible without
                                                          clipping.     Note:
                                                          See  the discussion
                                                          on  Clipping  above
                                                          for  reasons why it
                                                          is  rarely  a  good
                                                          idea actually to do
                                                          this.

              Note that the delta measurements are not applicable  for  multi-
              channel audio.

              The  -s  option  can  be used to scale the input data by a given
              factor.  The default value of  scale  is  2147483647  (i.e.  the
              maximum  value  of  a  32-bit signed integer).  Internal effects
              always work with signed long PCM data and so  the  value  should
              relate to this fact.

              The  -rms option will convert all output average values to `root
              mean square' format.

              The -v option displays only the `Volume Adjustment' value.

              The -freq option calculates the  input's  power  spectrum  (4096
              point  DFT) instead of the statistics listed above.  This should
              only be used with a single channel audio file.

              The -d option displays a hex dump of the 32-bit signed PCM  data
              audio  in  SoX's  internal  buffer.  This is mainly used to help
              track down  endian  problems  that  sometimes  occur  in  cross-
              platform versions of SoX.

              See also the stats effect.

       stats [-b bits|-x bits|-s scale] [-w window-time]
              Display  time  domain  statistical  information  about the audio
              channels; audio is passed unmodified through the SoX  processing
              chain.   Statistics  are calculated and displayed for each audio
              channel and, where applicable, an overall figure is also  given.

              For example, for a typical well-mastered stereo music file:

                                       Overall     Left      Right
                          DC offset   0.000803 -0.000391  0.000803
                          Min level  -0.750977 -0.750977 -0.653412
                          Max level   0.708801  0.708801  0.653534
                          Pk lev dB      -2.49     -2.49     -3.69
                          RMS lev dB    -19.41    -19.13    -19.71

                          RMS Pk dB     -13.82    -13.82    -14.38
                          RMS Tr dB     -85.25    -85.25    -82.66
                          Crest factor       -      6.79      6.32
                          Flat factor     0.00      0.00      0.00
                          Pk count           2         2         2
                          Bit-depth      16/16     16/16     16/16
                          Num samples    7.72M
                          Length s     174.973
                          Scale max   1.000000
                          Window s       0.050

              DC offset,  Min level,  and  Max level are shown, by default, in
              the range +-1.  If the -b (bits) options is  given,  then  these
              three  measurements  will be scaled to a signed integer with the
              given number of bits; for example, for 16 bits, the scale  would
              be  -32768  to +32767.  The -x option behaves the same way as -b
              except  that  the  signed  integer  values  are   displayed   in
              hexadecimal.   The  -s option scales the three measurements by a
              given floating-point number.

              Pk lev dB  and  RMS lev dB  are  standard  peak  and  RMS  level
              measured  in  dBFS.  RMS Pk dB and RMS Tr dB are peak and trough
              values for RMS level  measured  over  a  short  window  (default
              50ms).

              Crest factor  is  the standard ratio of peak to RMS level (note:
              not in dB).

              Flat factor is a  measure  of  the  flatness  (i.e.  consecutive
              samples  with  the  same value) of the signal at its peak levels
              (i.e. either Min level, or Max level).  Pk count is  the  number
              of  occasions  (not  the  number  of  samples)  that  the signal
              attained either Min level, or Max level.

              The right-hand Bit-depth figure is the  standard  definition  of
              bit-depth  i.e.  bits less significant than the given number are
              fixed at zero.  The left-hand  figure  is  the  number  of  most
              significant  bits  that  are  fixed at zero (or one for negative
              numbers) subtracted  from  the  right-hand  figure  (the  number
              subtracted is directly related to Pk lev dB).

              For multi-channel audio, an overall figure for each of the above
              measurements is given and derived from the  channel  figures  as
              follows:  DC offset:  maximum  magnitude;  Max level, Pk lev dB,
              RMS Pk dB, Bit-depth: maximum;  Min level,  RMS Tr dB:  minimum;
              RMS lev dB,  Flat factor,  Pk count:  average; Crest factor: not
              applicable.

              Length s  is  the  duration  in  seconds  of  the   audio,   and
              Num samples  is  equal  to the sample-rate multiplied by Length.
              Scale Max  is  the  scaling   applied   to   the   first   three
              measurements;  specifically,  it is the maximum value that could
              apply to Max level.  Window s is the length of the  window  used
              for the peak and trough RMS measurements.

              See also the stat effect.

       swap   Swap  stereo channels.  See also remix for an effect that allows
              arbitrary channel selection and ordering (and mixing).

       stretch factor [window fade shift fading]
              Change the audio duration (but not its pitch).  This  effect  is
              broadly  equivalent  to  the  tempo effect with (factor inverted
              and) search  set  to  zero,  so  in  general,  its  results  are
              comparatively  poor;  it  is  retained  as it can sometimes out-
              perform tempo for small factors.

              factor of stretching: >1 lengthen, <1 shorten duration.   window
              size is in ms.  Default is 20ms.  The fade option, can be `lin'.
              shift ratio, in [0 1].  Default depends on stretch factor. 1  to
              shorten,  0.8  to  lengthen.  The fading ratio, in [0 0.5].  The
              amount of a fade's default depends on factor and shift.

              See also the tempo effect.

       synth [-j KEY] [-n] [len [off [ph [p1 [p2 [p3]]]]]] {[type] [combine]
       [[%]freq[k][:|+|/|-[%]freq2[k]]] [off [ph [p1 [p2 [p3]]]]]}
              This effect can be used to generate  fixed  or  swept  frequency
              audio  tones  with various wave shapes, or to generate wide-band
              noise of various  `colours'.   Multiple  synth  effects  can  be
              cascaded  to produce more complex waveforms; at each stage it is
              possible to choose whether the generated waveform will be  mixed
              with,  or  modulated  onto  the  output from the previous stage.
              Audio for each channel in a  multi-channel  audio  file  can  be
              synthesised independently.

              Though this effect is used to generate audio, an input file must
              still be given, the characteristics of which will be used to set
              the  synthesised  audio  length, the number of channels, and the
              sampling rate; however, since the  input  file's  audio  is  not
              normally  needed,  a  `null  file' (with the special name -n) is
              often given instead (and the length specified as a parameter  to
              synth  or  by  another  given  effect that can has an associated
              length).

              For example, the following produces a  3  second,  48kHz,  audio
              file containing a sine-wave swept from 300 to 3300 Hz:

                 sox -n output.wav synth 3 sine 300-3300

              and this produces an 8 kHz version:

                 sox -r 8000 -n output.wav synth 3 sine 300-3300

              Multiple  channels  can  be synthesised by specifying the set of
              parameters shown between braces multiple  times;  the  following
              puts  the  swept tone in the left channel and adds `brown' noise
              in the right:

                 sox -n output.wav synth 3 sine 300-3300 brownnoise

              The following  example  shows  how  two  synth  effects  can  be
              cascaded to create a more complex waveform:

                 play -n synth 0.5 sine 200-500 synth 0.5 sine fmod 700-100

              Frequencies can also be given in `scientific' note notation, or,
              by prefixing a `%' character, as a number of semitones  relative
              to  `middle  A'  (440 Hz).   For example, the following could be
              used to help tune a guitar's low `E' string:

                 play -n synth 4 pluck %-29

              or with a (Bourne shell) loop, the whole guitar:

                 for n in E2 A2 D3 G3 B3 E4; do
                   play -n synth 4 pluck $n repeat 2; done

              See the delay effect (above) and the reference to `SoX scripting
              examples' (below) for more synth examples.

              N.B.   This  effect  generates  audio at maximum volume (0dBFS),
              which means that there is a high chance of clipping  when  using
              the  audio  subsequently,  so  in  many  cases, you will want to
              follow this effect with the gain effect  to  prevent  this  from
              happening.  (See  also  Clipping above.)  Note that, by default,
              the synth effect incorporates the functionality of gain -h  (see
              the  gain effect for details); synth's -n option may be given to
              disable this behaviour.

              A detailed description of each synth parameter follows:

              len is the length of audio to synthesise expressed as a time  or
              as a number of samples; 0=inputlength, default=0.

              The format for specifying lengths in time is hh:mm:ss.frac.  The
              format for specifying sample counts is  the  number  of  samples
              with the letter `s' appended to it.

              type is one of sine, square, triangle, sawtooth, trapezium, exp,
              [white]noise,   tpdfnoise    pinknoise,    brownnoise,    pluck;
              default=sine.

              combine is one of create, mix, amod (amplitude modulation), fmod
              (frequency modulation); default=create.

              freq/freq2 are the frequencies at the beginning/end of synthesis
              in  Hz  or,  if  preceded  with  `%',  semitones  relative  to A
              (440 Hz); alternatively, `scientific' note  notation  (e.g.  E2)
              may  be  used.  The default frequency is 440Hz.  By default, the
              tuning used with the note notations is `equal temperament';  the
              -j KEY option selects `just intonation', where KEY is an integer
              number of semitones relative to A  (so  for  example,  -9  or  3
              selects the key of C), or a note in scientific notation.

              If  freq2  is  given, then len must also have been given and the
              generated tone will be swept between the given frequencies.  The
              two given frequencies must be separated by one of the characters
              `:', `+', `/', or `-'.  This character is used  to  specify  the
              sweep function as follows:

              :      Linear:  the  tone will change by a fixed number of hertz
                     per second.

              +      Square: a second-order function is  used  to  change  the
                     tone.

              /      Exponential:  the  tone  will change by a fixed number of
                     semitones per second.

              -      Exponential: as `/', but initial phase always  zero,  and
                     stepped (less smooth) frequency changes.

              Not used for noise.

              off is the bias (DC-offset) of the signal in percent; default=0.

              ph is the phase shift in percentage of 1 cycle; default=0.   Not
              used for noise.

              p1  is  the  percentage  of each cycle that is `on' (square), or
              `rising'  (triangle,  exp,   trapezium);   default=50   (square,
              triangle,  exp),  default=10  (trapezium),  or  sustain (pluck);
              default=40.

              p2 (trapezium): the  percentage  through  each  cycle  at  which
              `falling' begins; default=50. exp: the amplitude in multiples of
              2dB; default=50, or tone-1 (pluck); default=20.

              p3 (trapezium): the  percentage  through  each  cycle  at  which
              `falling' ends; default=60, or tone-2 (pluck); default=90.

       tempo [-q] [-m|-s|-l] factor [segment [search [overlap]]]
              Change  the  audio playback speed but not its pitch. This effect
              uses the WSOLA algorithm. The audio is chopped up into  segments
              which are then shifted in the time domain and overlapped (cross-
              faded) at points where  their  waveforms  are  most  similar  as
              determined by measurement of `least squares'.

              By   default,   linear  searches  are  used  to  find  the  best
              overlapping points. If the optional -q parameter is given,  tree
              searches  are  used  instead.  This  makes  the effect work more
              quickly, but the result may not sound as good. However,  if  you
              must  improve  the  processing speed, this generally reduces the
              sound quality less than reducing the search or overlap values.

              The -m option is used to optimize  default  values  of  segment,
              search and overlap for music processing.

              The  -s  option  is  used to optimize default values of segment,
              search and overlap for speech processing.

              The -l option is used to optimize  default  values  of  segment,
              search  and  overlap for `linear' processing that tends to cause
              more noticeable distortion but may  be  useful  when  factor  is
              close to 1.

              If -m, -s, or -l is specified, the default value of segment will
              be calculated based on factor, while default search and  overlap
              values  are  based  on  segment.  Any  values  you provide still
              override these default values.

              factor gives the ratio of new tempo to the old  tempo,  so  e.g.
              1.1 speeds up the tempo by 10%, and 0.9 slows it down by 10%.

              The  optional  segment parameter selects the algorithm's segment
              size in milliseconds.  If no  other  flags  are  specified,  the
              default  value  is  82  and  is typically suited to making small
              changes to the tempo of music. For larger changes (e.g. a factor
              of 2), 41 ms may give a better result.  The -m, -s, and -l flags
              will cause the segment  default  to  be  automatically  adjusted
              based on factor.  For example using -s (for speech) with a tempo
              of 1.25 will calculate a default segment value of 32.

              The  optional  search  parameter  gives  the  audio  length   in
              milliseconds   over   which   the   algorithm  will  search  for
              overlapping points.   If  no  other  flags  are  specified,  the
              default  value is 14.68.  Larger values use more processing time
              and may or may not produce better results.  A practical  maximum
              is  half  the  value  of  segment.  Search can be reduced to cut
              processing time at the risk of degrading output quality. The -m,
              -s,   and   -l  flags  will  cause  the  search  default  to  be
              automatically adjusted based on segment.

              The optional overlap parameter gives the segment overlap  length
              in  milliseconds.   Default value is 12, but -m, -s, or -l flags
              automatically adjust overlap based on segment  size.  Increasing
              overlap  increases  processing  time and may increase quality. A
              practical maximum for overlap  is  the  value  of  search,  with
              overlap typically being (at least) a little smaller then search.

              See also speed for  an  effect  that  changes  tempo  and  pitch
              together,  pitch  for  an  effect  that  changes tempo and pitch
              together, and stretch for an effect that changes tempo  using  a
              different algorithm.

       treble gain [frequency[k] [width[s|h|k|o|q]]]
              Apply  a treble tone-control effect.  See the description of the
              bass effect for details.

       tremolo speed [depth]
              Apply a tremolo (low frequency amplitude modulation)  effect  to
              the  audio.   The tremolo frequency in Hz is given by speed, and
              the depth as a percentage by depth (default 40).

       trim start [length]
              Trim can trim off unwanted audio from the beginning and  end  of
              the  audio.   Audio  is  not sent to the output stream until the
              start location is reached.

              The optional length parameter  gives  the  length  of  audio  to
              output  after  the start sample and is thus used to trim off the
              end of the audio.  Using a value of 0 for  the  start  parameter
              will allow trimming off the end only.

              Both  options can be specified using either an amount of time or
              an exact count of samples.  The format for specifying lengths in
              time  is  hh:mm:ss.frac.  A start value of 1:30.5 will not start
              until 1 minute, thirty and 1/2  seconds  into  the  audio.   The
              format  for  specifying  sample  counts is the number of samples
              with the letter `s' appended to it.  A value of 8000s will  wait
              until 8000 samples are read before starting to process audio.

       vad [options]
              Voice  Activity  Detector.   Attempts  to trim silence and quiet
              background sounds from the ends of (fairly high resolution  i.e.
              16-bit, 44-48kHz) recordings of speech.  The algorithm currently
              uses a simple cepstral power measurement to detect voice, so may
              be  fooled  by  other  things, especially music.  The effect can
              trim only from the front of the audio, so in order to trim  from
              the back, the reverse effect must also be used.  E.g.

                 play speech.wav norm vad

              to trim from the front,

                 play speech.wav norm reverse vad reverse

              to trim from the back, and

                 play speech.wav norm vad reverse vad reverse

              to  trim  from  both  ends.   The  use  of  the  norm  effect is
              recommended, but remember  that  neither  reverse  nor  norm  is
              suitable for use with streamed audio.

              Options:
              Default values are shown in parenthesis.

              -t num (7)
                     The measurement level used to trigger activity detection.
                     This might need to be  changed  depending  on  the  noise
                     level,  signal level and other charactistics of the input
                     audio.

              -T num (0.25)
                     The time constant (in seconds) used to help ignore  short
                     bursts of sound.

              -s num (1)
                     The   amount   of   audio  (in  seconds)  to  search  for
                     quieter/shorter bursts of audio to include prior  to  the
                     detected trigger point.

              -g num (0.25)
                     Allowed  gap  (in seconds) between quieter/shorter bursts
                     of audio to include prior to the detected trigger  point.

              -p num (0)
                     The  amount  of audio (in seconds) to preserve before the
                     trigger point and any found quieter/shorter bursts.

              Advanced Options:
              These allow fine tuning of the alogithm's internal parameters.

              -b num The   algorithm   (internally)   uses   adaptive    noise
                     estimation/reduction  in order to detect the start of the
                     wanted audio.  This option sets the time for the  initial
                     noise estimate.

              -N num Time  constant  used  by the adaptive noise estimator for
                     when the noise level is increasing.

              -n num Time constant used by the adaptive  noise  estimator  for
                     when the noise level is decreasing.

              -r num Amount  of  noise  reduction  to  use  in  the  detection
                     algorithm (e.g. 0, 0.5, ...).

              -f num Frequency of the algorithm's processing/measurements.

              -m num Measurement duration; by default, twice  the  measurement
                     period; i.e.  with overlap.

              -M num Time constant used to smooth spectral measurements.

              -h num `Brick-wall' frequency of high-pass filter applied at the
                     input to the detector algorithm.

              -l num `Brick-wall' frequency of low-pass filter applied at  the
                     input to the detector algorithm.

              -H num `Brick-wall'  quefrency  of  high-pass lifter used in the
                     detector algorithm.

              -L num `Brick-wall' quefrency of low-pass  lifter  used  in  the
                     detector algorithm.

              See also the silence effect.

       vol gain [type [limitergain]]
              Apply  an  amplification  or an attenuation to the audio signal.
              Unlike the -v option (which is used for balancing multiple input
              files as they enter the SoX effects processing chain), vol is an
              effect like any other so can be applied  anywhere,  and  several
              times if necessary, during the processing chain.

              The  amount  to  change  the  volume  is  given by gain which is
              interpreted, according to the given type, as follows: if type is
              amplitude  (or  is  omitted),  then  gain  is an amplitude (i.e.
              voltage or linear) ratio, if power, then a power  (i.e.  wattage
              or voltage-squared) ratio, and if dB, then a power change in dB.

              When type is amplitude or power, a gain of 1 leaves  the  volume
              unchanged,  less  than  1  decreases  it,  and  greater  than  1
              increases it; a  negative  gain  inverts  the  audio  signal  in
              addition to adjusting its volume.

              When  type  is dB, a gain of 0 leaves the volume unchanged, less
              than 0 decreases it, and greater than 0 increases it.

              See [4] for a detailed discussion on electrical (and hence audio
              signal) voltage and power ratios.

              Beware of Clipping when the increasing the volume.

              The gain and the type parameters can be concatenated if desired,
              e.g.  vol 10dB.

              An optional limitergain value can be specified and should  be  a
              value  much  less than 1 (e.g. 0.05 or 0.02) and is used only on
              peaks to prevent clipping.  Not specifying this  parameter  will
              cause  no limiter to be used.  In verbose mode, this effect will
              display the percentage of the audio that needed to be limited.

              See also  gain  for  a  volume-changing  effect  with  different
              capabilities,     and     compand     for     a    dynamic-range
              compression/expansion/limiting effect.

   Deprecated Effects
       The following effects have been renamed  or  have  their  functionality
       included  in  another  effect; they continue to work in this version of
       SoX but may be removed in future.

       filter [low]-[high] [window-len [beta]]
              Apply a sinc-windowed lowpass, highpass, or bandpass  filter  of
              given  window  length  to  the  signal.   This  effect  has been
              superseded by the sinc effect.  Compared with  `sinc',  `filter'
              is slower and has fewer capabilities.

              low  refers  to  the  frequency  of  the lower 6dB corner of the
              filter.  high refers to the frequency of the upper 6dB corner of
              the filter.

              A  low-pass filter is obtained by leaving low unspecified, or 0.
              A high-pass filter is obtained by leaving high  unspecified,  or
              0, or greater than or equal to the Nyquist frequency.

              The window-len, if unspecified, defaults to 128.  Longer windows
              give a sharper cut-off, smaller windows a more gradual  cut-off.

              The  beta  parameter  determines the type of filter window used.
              Any value greater than 2 is the beta for a Kaiser window.   Beta
              <=  2  selects  a  Blackman-Nuttall window.  If unspecified, the
              default is a Kaiser window with beta 16.

              In the case of Kaiser window (beta > 2), lower betas  produce  a
              somewhat  faster  transition from pass-band to stop-band, at the
              cost of noticeable artifacts. A beta of 16 is the default,  beta
              less  than 10 is not recommended. If you want a sharper cut-off,
              don't use low beta's, use a longer sample  window.  A  Blackman-
              Nuttall  window  is  selected by specifying any `beta' <= 2, and
              the Blackman-Nuttall window has somewhat  steeper  cut-off  than
              the default Kaiser window. You will probably not need to use the
              beta parameter  at  all,  unless  you  are  just  curious  about
              comparing the effects of Blackman-Nuttall vs. Kaiser windows.

              This effect supports the --plot global option.

       key [-q] shift [segment [search [overlap]]]
              Change  the  audio key (i.e. pitch but not tempo).  This is just
              an alias for the pitch effect.

       pan direction
              Mix the audio from one channel to another.  Use mixer  or  remix
              instead of this effect.

              The  direction  is a value from -1 to 1.  -1 represents far left
              and 1 represents far right.

       polyphase [-w nut|ham] [-width n] [-cut-off c]
       rabbit [-c0|-c1|-c2|-c3|-c4]
       resample [-qs|-q|-ql] [rolloff [beta]]
              Formerly sample-rate-changing effects in their own right,  these
              are now just aliases for the rate effect.

DIAGNOSTICS

       Exit  status  is  0  for  no  error,  1  if there is a problem with the
       command-line  parameters,  or  2  if  an  error  occurs   during   file
       processing.

BUGS

       Please report any bugs found in this version of SoX to the mailing list
       (sox-users@lists.sourceforge.net).

SEE ALSO

       soxi(1), soxformat(7), libsox(3)
       audacity(1), gnuplot(1), octave(1), wget(1)
       The SoX web site at http://sox.sourceforge.net
       SoX scripting examples at http://sox.sourceforge.net/Docs/Scripts

   References
       [1]    R. Bristow-Johnson, Cookbook formulae for audio EQ biquad filter
              coefficients, http://musicdsp.org/files/Audio-EQ-Cookbook.txt

       [2]    Wikipedia, Q-factor, http://en.wikipedia.org/wiki/Q_factor

       [3]    Scott     Lehman,     Effects     Explained,     http://harmony-
              central.com/Effects/effects-explained.html

       [4]    Wikipedia, Decibel, http://en.wikipedia.org/wiki/Decibel

       [5]    Richard  Furse,  Linux  Audio  Developer's  Simple  Plugin  API,
              http://www.ladspa.org

       [6]    Richard Furse, Computer Music Toolkit, http://www.ladspa.org/cmt

       [7]    Steve Harris, LADSPA plugins, http://plugin.org.uk

LICENSE

       Copyright 1998-2009 Chris Bagwell and SoX Contributors.
       Copyright 1991 Lance Norskog and Sundry Contributors.

       This program is free software; you can redistribute it and/or modify it
       under  the  terms of the GNU General Public License as published by the
       Free Software Foundation; either version 2, or  (at  your  option)  any
       later version.

       This  program  is  distributed  in the hope that it will be useful, but
       WITHOUT  ANY  WARRANTY;  without   even   the   implied   warranty   of
       MERCHANTABILITY  or  FITNESS  FOR  A  PARTICULAR  PURPOSE.  See the GNU
       General Public License for more details.

AUTHORS

       Chris  Bagwell  (cbagwell@users.sourceforge.net).   Other  authors  and
       contributors  are listed in the ChangeLog file that is distributed with
       the source code.