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NAME

       rd3_objects - object types used by the Raster3D package

DESCRIPTION

       These are the object descriptor types, and the required parameters,
       recognized by the render program and other components of the Raster3D
       package.

Object type 1 - triangle

       x1, y1, z1, x2, y2, z2, x3, y3, z3, red, green, blue;

Object type 2 - sphere

       x, y, z, radius, red, green, blue;

Object type 3 - cylinder with round ends

       x1, y1, z1, R1, x2, y2, z2, R2, red, green, blue.
        (R1 is the cylinder radius, R2 is currently ignored).

Object type 4 - not used

Object type 5 - cylinder with flat ends

       x1, y1, z1, R1, x2, y2, z2, R2, red, green, blue.
        (R1 is the cylinder radius, R2 is currently ignored).

Object type 6 - plane

       x1, y1, z1, x2, y2, z2, x3, y3, z3, red, green, blue;
        The plane is defined by any three points. It’s color fades from full
       intensity in the foreground to half-intensity at the back.

Object type 7 - Vertex normals

       Explicit vertex normals for preceding triangle object. This object must
       directly follow the triangle object, and uses the same format.

Object type 8 - Material properties.

       These values override the specification of lighting and specular
       highlighting in the header records, allowing some objects to have
       different surface properties from the rest.  The specified values will
       apply to all subsequent objects until an object of type 9 is
       encountered.  The parameters are read as free format floating point
       numbers from the next line of the input stream:
        8
        MPHONG MSPEC SR SG SB CLRITY OPT1 OPT2 OPT3 OPT4

       MPHONG
            override global Phong power for specular highlighting

       MSPEC
            override global specular scattering contribution

       SR,SG,SB
            RGB triple specifying color of reflected light (by default all
            specular highlights are white) A negative value for any component
            will default to the base colour component of the object being
            rendered.

       CLRITY
            The degree of transparency for this material, with 0.0 indicating
            an opaque surface and 1.0 a purely transparent one.

       OPT1 Affects processing of transparent objects which belong to the same
            material, but occlude each other (for instance the front and back
            surfaces of a transparent molecular surface).
             OPT1 = 0 will render all transparent surfaces
             OPT1 = 1 will render only the topmost surface
             OPT1 = 2 will render back surface of transparent spheres and
            cylinders

       OPT2 Not used

       OPT3 Not used

       OPT4 Non-zero to indicate that additional modifier records follow
            immediately. Each modifier must constitute a single line, and OPT4
            tells how many of these lines there will be.

Object type 9 - End_material

       Terminates previous set of special material properties.

Object types 10,11,12 - Label descriptors

       These object types are used as label descriptors.  The current version
       of render recognizes them as labels, but otherwise ignores them.  See
       r3dtops(l) and label3d(l) for more information.

       Object type 10 - font_name size alignment
       Legal values subject to details of font processing implementation.  In
       the context of label3d/r3dtops/ghostscript processing,
        font_name is any PostScript font name
        size is the font size in points (but see label3d notes)
        alignment is "Left", "Right", "Center", or "Offset".

       Default is "Times-Bold" 10 "Left"

       Object type 11 - Label text
        X Y Z R G B     (On one line) label position and color
        Label text      (On 2nd line)

Object type 13 - Glow light source.

       This is a colored, non-shadowing, light source with finite [x y z]
       coordinates and a limited range of illumination.  Control parameters
       are read in free format from a single line of input following the line
       specifying the object type.
        13
        GLOWSRC(3) GLOWRAD GLOW GOPT GPHONG GLOWCOL(3)

       GLOWSRC(3)
            [x y z] coordinates of light source

       GLOWRAD
            limiting radius of light source (see GOPT)

       GLOW fractional contribution (0.0 - 1.0) of glow light to total
            lighting model

       GOPT (integer 0/1/2/3/...) - controls functional form in which limiting
            radius is applied [under development]

       GPHONG
            Phong parameter controlling specular highlights from glow light

       GLOWCOL(3)
            RGB triple specifying color of glow light source

Object type 14 - Quadric surface

       x, y, z, limiting_radius, red, green, blue, A, B, C, D, E, F, G, H, I,
       J

       Quadric surfaces include spheres, cones, ellipsoids, paraboloids, and
       hyperboloids. The motivation for this code was to allow rendering
       thermal ellipsoids for atoms, so the other shapes have not been
       extensively tested. A quadric surface is described by 10 parameters
       (A...J). Although these parameters are sufficient to describe a quadric
       surface located anywhere, for efficiency during rendering it is also
       useful to know the center and a bounding sphere. So by convention we
       require that (A...J) describe a surface centered at the origin, and add
       additional parameters x, y, z to add a translation component. Therefore
       a QUADRIC descriptor to render has the 17 parameters listed above.

       The surface is the set of points for which Q(x,y,z) = 0 where

        Q(x,y,z) = Ax2 + By2 + Cz2 + 2Dxy + 2Eyz + 2Fzx + 2Gx + 2Hy + 2Iz + J

       Points further from the origin (prior to translation!) than the
       limiting radius are not rendered.

Object type 15 - TMAT Isolation

       Objects following this descriptor are interpreted as being in an
       absolute coordinate system centered at the origin and having unit
       extent in X, Y, and Z. If the image is rectangular, coordinates run
       from -0.5 to +0.5 along both X and Y. If the image is rectangular,
       coordinates run from -0.5 to +0.5 along the shorter dimension.  The
       rotation and translation described by the TMAT matrix is not applied.
       This isolation from TMAT applies to subsequent objects until an object
       of type 9 is encountered.

Object type 16 - Global property

       Object type 16 is always followed by a single record that affects the
       rendering of the entire scene. Currently the options are FOG,
       FRONTCLIP, and BACKCLIP.  There are also options ROTATION and
       TRANSLATION that affect only objects following their appearance in the
       input stream.

Object type 17 - Vertex colours

       Explicit vertex colours for preceding triangle or cylinder object.
           R1 G1 B1   R2 G2 B2   R3 G3 B3

Object type 18 - Vertex transparency

       Explicit transparency at vertices of preceding object.  All three
       values are required, though only the first two are used for cylinders,
       and only the first one for spheres.
           Trans1 Trans2 Trans3

Object type 19 - TMAT Isolation

       Similar to object type 15, except the the x and y scales are the same
       only in the case of a square image.  Both the x and y axes run from
       -0.5 to +0.5 regardless of the aspect ratio of the rendered image.

SEE ALSO

        PostScript and HTML documentation
        render(l), label3d(l)