NAME
qstat - Tool for querying gaming servers
SYNOPSIS
qstat [options ...] [-default server-type] [-cfg file] [-f file]
[host[:port]] ...
Where host is an IP address or host name
DESCRIPTION
Qstat provides a simple interface for querying servers for a number of
games, including but not limited to quake, quakeworld, quake2,
quake3arena, unreal tournament or half-life.
For servers running a game, the server name, map name, current number
of players, and response time are displayed. Server rules and player
information may also be displayed.
OPTIONS
-a2s query Half-Life 2 new server
-ams query America’s Army v2.x server
-bfs query BFRIS server
-d3g query Descent3 Gamespy Protocol server
-d3m query Descent3 Master (PXO) server
-d3p query Descent3 PXO protocol server
-d3s query Descent3 server
-dm3m query Doom 3 Master server
-dm3s query Doom 3 server
-efm query Star Trek: Elite Force server
-efs query Star Trek: Elite Force server
-eye query All Seeing Eye Protocol server
-fcs query FarCry server
-gps query Gamespy Protocol server
-grs query Ghost Recon server
-gs2 query Gamespy V2 Protocol server
-gs3 query Gamespy V3 Protocol server
-gs4 query Gamespy V4 Protocol server
-gsm query Gamespy Master server
-h2s query Hexen II server
-hl2s query Half-Life 2 server
-hlm query Half-Life Master server
-hls query Half-Life server
-hrs query Heretic II server
-hws query HexenWorld server
-jk3m query Jedi Knight: Jedi Academy server
-jk3s query Jedi Knight: Jedi Academy server
-kps query Kingpin server
-preys query PREY server
-prs query Pariah server
-q2m query Quake II Master server
-q2s query Quake II server
-q3m query Quake III Master server
-q3s query Quake III: Arena server
-q4m query Quake 4 Master server
-q4s query Quake 4 server
-qs query Quake server
-qwm query QuakeWorld Master server
-qws query QuakeWorld server
-rss query Ravenshield server
-rwm query Return to Castle Wolfenstein Master server
-rws query Return to Castle Wolfenstein server
-sas query Savage server
-sfs query Soldier of Fortune server
-sgs query Shogo: Mobile Armor Division server
-sns query Sin server
-stm query Steam Master server
-t2m query Tribes 2 Master server
-t2s query Tribes 2 server
-tbm query Tribes Master server
-tbs query Tribes server
-tm query TrackMania server
-ts2 query Teamspeak 2 server
-uns query Unreal server
-ut2004m
query UT2004 Master server
-ut2s query Unreal Tournament 2003 server
-default
set default server type: a2s ams bfs d3g d3m d3p d3s dm3m dm3s
efm efs eye fcs gps grs gs2 gs3 gs4 gsm h2s hl2s hlm hls hrs hws
jk3m jk3s kps preys prs q2m q2s q3m q3s q4m q4s qs qwm qws rss
rwm rws sas sfs sgs sns stm t2m t2s tbm tbs tm ts2 uns ut2004m
ut2s
-nocfg Ignore qstat configuration loaded from any default location.
Must be the first option on the command-line.
-cfg read the extended types from given file not the default one
-f read hosts from file
-R fetch and display server rules
-P fetch and display player info
-sort sort servers and/or players
-u only display servers that are up
-nf do not display full servers
-ne do not display empty servers
-nh do not display header line.
-cn display color names instead of numbers
-ncn display color numbers instead of names
-hc display colors in #rrggbb format
-tc display time in clock format (DhDDmDDs)
-tsw display time in stop-watch format (DD:DD:DD)
-ts display time in seconds
-pa display player address
-hpn display player names in hex
-hsn display server names in hex
-nh do not display header
-old old style display
-progress
display progress meter (text only)
-retry number of retries, default is 3
-interval
interval between retries, default is 0.50 seconds
-mi interval between master server retries, default is 2.00 seconds
-timeout
total time in seconds before giving up
-maxsim
set maximum simultaneous queries
-sendinterval
set time in ms between sending packets, default 5
-errors
display errors
-allowserverdups
allow adding multiple servers with same ip:port (needed for ts2)
-of output file
-af Like -of, but append to the file
-raw <delim>
output in raw format using <delim> as delimiter
-mdelim <delim>
For rules with multi values use <delim> as delimiter
-xml output status data as an XML document
-Th, -Ts, -Tpt
output templates: header, server and player
-Tr, -Tt
output templates: rule, and trailer
-srcport <range>
Send packets from these network ports
-srcip <IP>
Send packets using this IP address
-H resolve host names
-Hcache <file>
host name cache file
-carets
Display carets in Quake 3 player names
-d Enable debug options. Specify multiple times to increase debug
level
-dump write received raw packets to dumpNNN files which must not exist
before
-pkt <file>
use file as server reply instead of querying the server. Works
only with TF_SINGLE_QUERY servers
-htmlmode
Convert <, >, and & to the equivalent HTML entities
-htmlnames
Colorize Quake 3 and Tribes 2 player names using html font tags
-nohtmlnames
Do not colorize Quake 3 and Tribes 2 player names even if $HTML
is used in an output template
-showgameport
Always display the game port in QStat output
-noportoffset
Do not use builtin status port offsets (assume query port was
specified)
-raw-arg
When used with -raw, always display the server address as it
appeared in a file or on the command-line
-utf8 Use the UTF-8 character encoding for XML output.
Sort keys:
servers: p=by-ping, g=by-game, i=by-IP-address, h=by-hostname,
n=by-#-players, l=by-list-order
players: P=by-ping, F=by-frags, T=by-team, N=by-name
This manpage describes qstat version 2.11.
SEE ALSO
/usr/share/doc/qstat/qstatdoc.html
AUTHOR
This manual page was originally written by Jordi Mallach
<jordi@debian.org>, for the Debian system and is distributed under the
same licence as Qstat itself.