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NAME

       ps2frag - obsolete shell script for the PSfrag system.

IMPORTANT NOTICE

       The  new  PSfrag system no longer requires the ps2frag script; instead,
       it handles the processing entirely within TeX/LaTeX and DVIPS. I'm sure
       you  will  agree  that  never  needing  to  run ps2frag again is a nice
       convenience!

       However, there are two significant differences  in  the  way  this  new
       version of PSfrag works. Please make yourself aware of them:

       1)  XDvi  is no longer able to determine where your PSfrag replacements
       should go, so instead it lines them up in a vertical list to  the  left
       of  the  figure. This allows you to confirm that they have been typeset
       properly, at least. However, to  confirm  that  PSfrag  positions  your
       replacements  properly, you will have to view the PostScript version of
       your file with a viewer like GhostView, or print it out.  This seems to
       be the only disadvantage to the elimination of the pre-processing step.

       2) If you embed '\tex' commands inside your figures, you  now  need  to
       explicitly  _tell_  PSfrag  to  process  these  commands. To do so, use
       \usepackage[scanall]{psfrag}  instead  of  \usepackage{psfrag}  at  the
       beginning of your LaTeX file.

       If  you  only  use '\tex' commands in a small number of figures, then a
       more efficient might be to  turn  on  '\tex'-scanning  only  for  those
       figures. To do that, add the command '\psfragscanon' immediately before
       each relevant \includegraphics or \epsfbox command.

NOTES

       See the PSfrag documentation for further information.

SEE ALSO

       dvips(1), gs(1), ghostview(1), latex(1)

AUTHORS

       psfrag@rascals.stanford.edu
              The PSfrag maintainer's mailing list.