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NAME

       nam - VINT/LBL Network Animator

SYNOPSIS

       nam [ -g geometry ] [ -t graphInput ][ -i interval ] [ -P peerName ] [
       -N appName ] [ -c cacheSize ] [ -f configfile ] [ -S ] tracefile

DESCRIPTION

       Nam is a Tcl/TK based animation tool  for  viewing  network  simulation
       traces and real world packet trace data.

       The first step to use nam is to produce the trace file.  The trace file
       should contain topology information, e.g., nodes,  links,  as  well  as
       packet  traces.  The  detailed  format  is  described in the TRACE FILE
       section. Usually, the trace file is generated by ns(1).  During  an  ns
       simulation,   user   can   produce   topology   configurations,  layout
       information, and packet traces using tracing events  in  ns.  Refer  to
       ns(1) for detailed information.

       When  the  trace  file is generated, it is ready to be animated by nam.
       Upon startup, nam will read the trace file, create topology, pop  up  a
       window,  do  layout  if  necessary, then pause at the time of the first
       packet in the trace file. Through  its  user  interface,  nam  provides
       control  over  many aspects of animation. These functionalities will be
       described in detail in the USER INTERFACE section.

       This version of nam is highly  experimental  -  there  will  be  bugs!.
       Please  mail  ns-developers@mash.cs.berkeley.edu  if  you encounter any
       bugs, or with suggestions for desired functionality.

OPTIONS

       -g     Specify geometry of the  window  upon  startup.  The  format  is
              described in X(1)

       -t     [Information  incomplete]  Instruct  nam  to  use  tkgraph,  and
              specify input file nam for tkgraph.

       -i     [Information for this option may not be accurate]  Specify  rate
              (real) milliseconds as the screen update rate.  The default rate
              is 50ms (i.e., 20 frames per second).  Note that  the  X  server
              may  not  be  able  to keep up with this rate, in which case the
              animation will run as fast as the X server allows it to (at 100%
              cpu utilization).

       -N     Specify   the  application  name  of  this  nam  instance.  This
              application name may later be used in peer synchronization.

       -P     Specify the application name of  the  peer  nam  instance  whose
              execution  will  be  synchronized with the execution of this nam
              instance. Refer to the above  option  (-N)  as  how  to  specify
              application names.
              General  usage  is:  (1) starting the first nam instance (slave)
              by:
              nam -N <name #1> <trace file name #1>
              Then start the second nam instance (which will be the master):
              nam -N <name #2> <trace file name #2>
              Then every animation control (play, stop, backward, but  exclude
              other  inspection and interactive operations such as monitoring)
              will be synchronized between the two instances.
              Please note that because this mechanism uses Tcl’s send command,
              it  requires  that  your  X server used xauth as authentication.
              Specifically, you should add option ‘-auth  <authorization  file
              name>’  when  you  starts your X server.  Without this option, X
              will  use  xhost  as  authentication,  which  is  too  weak  and
              considered  insecure.  Refer to man page of Xsecurity, xauth and
              Xserver for details, and the available authentication protocols.

       -c     [Information  incomplete]  The maximum size of the cache used to
              store ’active’ objects when doing backward animation.

       -f     Name of the initialization files to be loaded during startup. In
              this file, user can define functions which will be called in the
              trace file. An example for this is the ’link-up’ and ’link-down’
              events of dynamic links in ns. (Refer to $ns rtmodel for detail,
              and tcl/ex/simple-dyn.tcl in your  ns  directory  for  example).
              Example  initialization  files can be found at ex/sample.nam.tcl
              and ex/dynamic-nam.conf.

       -S     Enable synchronous X behavior  so  it  is  easier  for  graphics
              debugging. For UNIX system running X only.

       tracefile  is  the  name  of  the  file containing the trace data to be
       animated (format described in TRACE FILE section below).  If  tracefile
       cannot be read, nam will try to open tracefile.nam.

OBJECTS IN NAM

       nam  does  animation  using  the following building blocks: node, link,
       queue, packet, agent, monitor. They are defined below:

       node   Nodes are created  from  ’n’  trace  event  in  trace  file.  It
              represents  a  source/host/router,  etc.  nam  will terminate if
              there are duplicate definition for the same node. Node may  have
              many  shapes, (circle, square, and hexagon), but once created it
              cannot change its shape.  Node may also have many colors, it can
              change  its  color during animation.  Refer to ns(1) for related
              tracing events.

       link   Links are created between nodes to form a network topology.  nam
              links  are internally simplex, but it is invisible to the users.
              The  trace  event  ’l’  creates  two  simplex  links  and  other
              necessary  setups, hence it looks to users identical to a duplex
              link. Link may have many colors, it can change its color  during
              animation.  Refer to ns(1) for related tracing events.

       queue  Queue  needs  to be constructed in nam between two nodes. Unlike
              link, nam queue is associated to a simplex link. The trace event
              ’q’  only creates a queue for a simplex link. In nam, queues are
              visualized as stacked packets.   Packets  are  stacked  along  a
              line,  the angle between the line and the horizontal line can be
              specified in the trace event ’q’.

       packet Packet is visualized as a block with an arrow. The direction  of
              the arrow shows the flow direction of the packet. Queued packets
              are shown as little squares.  A packet may  be  dropped  from  a
              queue  or a link. Dropped packets are shown as rotating squares,
              and disappear at the end of the screen. Dropped packets are  not
              visible during backward animation.

       agent  Agents are used to separate protocol states from nodes. They are
              always associated with nodes. An agent has a name,  which  is  a
              unique  identifier of th agent. It is shown as a square with its
              name inside, and a line link the square to its associated  node.

AUTOMATIC LAYOUT

       In  nam,  a topology is specified by alternating node objects with edge
       objects.  But to display the topology in a comprehensible way, a layout
       mechanism is needed. Currently nam provides two layout methods.

       First, user may specify edges’ orientations. An edge orientation is the
       angle between the edge and the horizontal line,  in  the  interval  [0,
       2*pi).  During  layout,  nam  will  honor  the given edge orientations.
       Generally, it will first choose a  reference  node,  then  place  other
       nodes  using  edge  orientation and edge length, which is determined by
       link  delay.  This  works  well  for  small  and   manually   generated
       topologies.

       Second,  when  we are dealing with randomly generated topologies, be it
       small or large, we may want to do layout  automatically.  An  automatic
       graph  layout algorithm ([1] [2]) is adapted and implemented. The basic
       idea of the algorithm is to model the graph as balls (nodes)  connected
       by  springs  (edges). Balls will repulse each other, while springs pull
       them together.   This  system  will  (hopefully)  converge  after  some
       iterations.  In  practice,  after a small number of iterations (tens or
       hundreds), most graphs  will  converge  to  a  visually  comprehensible
       structure.

       There are 3 parameters to tune the automatic layout process:

       Ca     Attractive   force  constant,  which  controls  springs’s  force
              between balls.  Default value is 0.15

       Cr     Repulsive force constant, which  controls  the  repulsive  force
              between balls.  Default value is 0.15

       Number of iterations
              Self explained. Default value is 10.

              For  small  topologies  with  tens  of  nodes, using the default
              parameters (perhaps with 20 to 30 more iterations) will  suffice
              to  produce  a  nice  layout.   But for larger topology, careful
              parameter tuning is necessary. Following is a  empirical  method
              to  layout  a 100 node random transit stub topology generated by
              Georgia Tech’s ITM internet topology modeler.  First,   set  Ca_
              and Cr_ to 0.2, do about 30 iterations, then set Cr_ to 1.0, Ca_
              to about 0.01, then do about 10 iterations, then set Ca_ to 0.5,
              Cr_ to 1.0, do about 6 iterations.

THE USER INTERFACE

       The top of the nam nam window is a menu bar.  Two pulldown menus are on
       the left of the menu bar. The ’File’ menu  currently  only  contains  a
       ’Quit’  button.  It  has  a  ’Open...’  button as well, but that is not
       implemented yet. The ’View’ menu has 4 buttons:

       -      New view button: Creates a new view of the same animation.  User
              can  scroll and zoom on the new view. All views will be animated
              synchronously.

       -      Show monitors checkbox: If checked, will  show  a  pane  at  the
              lower half of window, where monitors will be displayed.

       -      Show  autolayout  checkbox:  If checked, will show a pane at the
              lower half of window, which contains input boxes  and  a  button
              for  automatic  layout  adjusts.   This  box  may  not always be
              enabled. When a trace file has its  own  layout  specifications,
              this  box  will  be disabled. If and only if the trace file does
              not have complete layout  specification  (i.e.,  each  link  has
              orientation  specified in the traces), will this box be enabled.

       -      Show annotation checkbox: If checked, will show a listbox at the
              lower  half of window, which will be used to list annotations in
              the ascending order of time.

              The ’Help’ menu is on the right side of the menu bar. It has two
              buttons.   Clicking  the  ’Help’ button will pop up a new window
              showing information on nam usage. Clicking  the  ’About’  button
              will pop up a new window showing history and status of nam.

       Acceleration Keys
              ALT+’f’  will  pull down the ’File’ menu. ALT+’v’ will pull down
              the  ’Open...’   menu.  ESC  will  abort  a  menu  selection  in
              progress.

              Below the menu bar, there is a control bar containing 6 buttons,
              a label, and a small scrollbar (scale). They can be  clicked  in
              any order.  We will explain them from left to right.

       Button 1 (<<)
              Rewind. When clicked, animation time will go back at the rate of
              25 times the current screen update rate.

       Button 2 (<)
              Backward play. When clicked, animation will be  played  backward
              in time.

       Button 3 (square)
              Stop. When clicked, animation will pause.

       Button 4 (>)
              Forward  play.  When  clicked,  animation will be played in time
              ascending order.

       Button 5 (>>)
              Fast Forward. When clicked, animation time will  go  forward  at
              the rate of 25 times the current screen update rate.

       Button 6 (Chevron logo)
              Quit.

       Time label
              Show the current animation time (i.e., simulation time as in the
              trace file).

       Rate slider
              Controls the screen update  rate  (animation  granularity).  The
              current rate is displayed in the label above the slider.

       Below  the  first  control bar, there is Main Display, which contains a
       tool bar and a main view pane with two panning  scroll  bars.  All  new
       views  created  by  menu  button  ’File/new view’ will have these three
       components.
       The tool bar contains two zoom buttons. The button  with  an  up  arrow
       zooms  in, the button with a down arrrow zooms out. The two scroll bars
       are used to pan the main animation view.
       Clicking the left button on any of the objects in the  main  view  pane
       will  pop up a information window at the clicking point. For packet and
       agent objects, there  is  a  ’monitor’  button  in  the  popup  window.
       Clicking  that  button  will  bring  out the monitor pane (if it is not
       there), and add a monitor to the object. For link object, there will be
       a  ’Graph’  button.  Clink  that  button  will  bring out another popup
       window, where user can select drawing bandwidth  utilization  graph  or
       link  loss  graph  of  one  of the two simplex links of the duplex link
       clicked on. These functionalities  are  also  available  in  the  views
       created  by  ’File/new  view’.  NOTE:  These functionalities are HIGHLY
       EXPERIMENTAL AND UNSTABLE in this release (v1.0a2).

       Below the gadgets we have discussed so far, there may or may not  be  a
       Monitor pane, depending on whether the checkbox ’View/show monitors’ is
       set. (The default is unset). All monitors will be shown in this pane. A
       monitor  looks like a big button in the pane. Currently only packet and
       agent may have monitor.
       A packet monitor shows the size, id, and sent  time.  When  the  packet
       reaches  its  destination,  the monitor will still be there, but saying
       the packet is invisible.
       A agent monitor shows the name of the  agent,  and  if  there  are  any
       variable traces associated with this agent, they will be shown there as
       well.

       Below the monitor pane (or in its  place  if  the  monitor  pane  isn’t
       there),  there  is  a Time Slider.  It looks like a scaled rule, with a
       tag ’TIME’ which can be dragged along the rule. It is used to  set  the
       current  animation time.  As you drag the ’TIME’ tag, current animation
       time will be displayed in the time label in the control bar above.  The
       left edge of the slider represents the earliest event time in the trace
       file and the right edge represents the last event time.
       Clicking left button on the rule (not the tag) has the same  effect  as
       Rewind or Fast Forward, depending on the clicking position.

       The  Automatic  Layout Pane can be visible or hidden. If visible, it is
       below the time slider.  It has  three  input  boxes  and  one  relayout
       button.  The  labeled  input boxes let user adjust two automatic layout
       constants, and the number of iterations during next layout.  When  user
       press  ENTER in any of the input boxes, or click the ’relayout’ button,
       that number of iterations will be performed.  Refer  to  the  AUTOMATIC
       LAYOUT section for details of usage.

       The  bottom  component of the nam window is a Annotation Listbox, where
       annotations are displayed. An annotation  is  a  (time,  string)  pair,
       which  describes  a  event  occuring  at  that time. Refer to ns(1) for
       functions to generate annotations. Double-click on an annotation in the
       listbox will bring nam to the time when that annotation is recorded.
       When  pointer  is  within  the listbox, clicking right button will stop
       animation and bring up a popup menu with 3 options: Add, Delete,  Info.
       ‘Add’  will  bring  up  a  dialog  box  with a text input and add a new
       annotation entry which has the current animation time.  User  can  type
       annotation   string  in  the  dialog  box.  ‘Delete’  will  delete  the
       annotation entry pointed by the pointer. ‘Info’ will bring out  a  pane
       which shows both the annotation time and the annotation string.

KEYBOARD COMMANDS

       [Incompelete,   but   accurate]  Most  of  the  buttons  have  keyboard
       equivalents. Note they only function when mouse cursor  is  inside  the
       nam window.
       Typing a space or return will pause nam if it’s not already paused.  If
       nam is paused, space or return will step the  animation  one  simulated
       clock  tick.   (If  your  keyboard autorepeats, holding down space is a
       good way to slow-step through some part of the animation.)

       ‘p’ or ‘P’
              Pause but not step if paused.

       ‘c’ or ‘C’
              Continue after a pause.

       ‘b’ or ‘B’
              Descrease animation time for one screen update interval.

       ‘r’ or ‘R’
              Rewind.

       ‘f’ or ‘F’
              Fast Forward.

       ‘n’ or ‘N’
              Move to next event.

       ‘x’ or ‘X’
              Undo the last rate change

       ‘u’ or ‘U’
              Undo the last time slider dragging.

       ‘>’ or ‘.’
              Increase the granularity (speed up) by 5%.

       ‘<’ or ‘,’
              Decrease the granularity (slow down) by 5%.

       SPACE  Toggle the pause state of nam.

       ‘q’, ‘Q’ or Control-c
              Quit

RECORDING ANIMATIONS

       To record nam animations, select the ‘‘Record Animation’’ option  under
       the  file  menu.   A series of namXXX.xwd files will be produced (where
       XXX is the frame number), one per time-step.  These files can  then  be
       assembled  into  animated  GIFs  or  MPEGs  with  the appropriate post-
       processing tools.

TRACE FILE FORMAT

       The trace file events can be divided into  6  types,  depending  on  to
       which object the event is associated. Below, we discuss them in detail.

       Packet Basic packet events are a type character, followed by some tags:

                      <type> -t <time> -e <extent> -s <src_addr> -d <dst_addr>
              -c <conv> -i <id>

              <type> is one of:

              ‘h’ - Hop. The packet started to be transmitted on the link from
              src_addr to dst_addr
              ‘r’  -  Receive. The packet finished transmission and started to
              be received at the destination.
              ‘d’ - Drop. The packet was  dropped  from  queue  or  link  from
              src_addr to dst_addr.
              ‘+’ - Enter queue. The packet entered the queue from src_addr to
              dst_addr.
              ‘-’ - Leave queue. The packet left the queue  from  src_addr  to
              dst_addr.

              Drop  here  doesn’t  distinguish  between dropping from queue or
              link. This is decided by the drop time.

              The flags have the following meanings:

              -t <time> is the time the event occurred.
              -e <extent> is the size (in bytes) of the packet.
              -s <src> is the originating node.
              -d <dst> is the destination node.
              -c <conv> is the conversation id.
              -i <id> is the packet id in the conversation.
              -a <attr> is the packet attribute, which is  currently  used  as
              color id.

              Additional  flags may be added for some protocols. This list may
              be extended as required:

              -P <pkt_type> gives an ASCII string specifying a comma separated
              list  of packet types. Some values are: TCP - a tcp data packet.
              ACK  -  generic  acknowledgement.  NACK   -   generic   negative
              acknowledgement.  SRM - SRM data packet.
              -n <sequence number> gives the packet sequence number.

       Link/Queue State

              l  -t  <time> -s <src> -d <dst> -S <state> [-c <color>] [-r <bw>
              -D <delay>]
              q -t <time> -s <src> -d <dst> -a <attr>

              <state> gives the link  state  transition.  It  has  3  possible
              values: UP and DOWN marks link failure and recovery, COLOR marks
              link color change. If COLOR is given, a following -c <color>  is
              expected  which  gives  the new color value.  In link event, [-r
              <bw> -D<delay>] gives link bandwidth and delay, respectively. It
              is  only used when nam creates the link, i.e., loading the trace
              file.
              <attr> specifies the queue position, i.e., the angle between the
              link along which queued packets are displayed and the horizontal
              line.

       Node State

              n -t <time> -s <src> -S <state> [-c <color>]  [-o  <color>]  [-A
              <labels>]

              Flags  ‘-t’,  ‘-S’  and  ‘-c’  have the same meaning as those in
              Link. Flag ‘-A’ is used to add a arbitrary string to  the  label
              of the node. It can be used to display explainations of a node’s
              state. Flag ‘-o’ is used in backtracing to restore old colors of
              a node.

       Node Mark

              Node  marks  are  colored circles around nodes. They are created
              by:

              m -t <time> -n <mark name> -s <node> -c <color> -h  <shape>  [-o
              <color>]

              and can be deleted by:

              m -t <time> -n <mark name> -s <node> -X

              Note that once created, a node mark cannot change its shape. The
              possible choices for shapes are, circle,  square,  and  hexagon.
              They are defined as lower-case strings exactly as above.

       Protocol State

              Agents can be constructed by:

              a -t <time> -n <agent name> -s <src> -d <dst>

              They can be destructed by:

              a -t <time> -n <agent name> -s <src> -d <dst> -X

              To  visualize protocol state variables associated with an agent,
              we use the name ‘feature’. Currently we  allow  three  types  of
              features:  timers, lists and simple variables. But only the last
              one is implemented in ns(1) tracing APIs.

              Features may be added  or  modified  at  any  time  after  agent
              creation using:

              f  -t  <time> -a <agent name> -T <type> -n <var name> -v <value>
              -o <prev value>

              <type> is ‘l’ for a list, ‘v’ for a simple variable, ‘s’  for  a
              stopped  timer,  ‘u’  for  an up-counting timer, ‘d’ for a down-
              counting timer.
              -v <value> gives the new value of the variable. Variable  values
              are   simple  ASCII  strings  obeying  the  TCL  string  quoting
              conventions. List values obey the TCL  list  conventions.  Timer
              values are ASCII numeric values.
              -o  <prev  value> gives the previous value of the variable. This
              is to allow backward play of animation.

              Features may be deleted using:

              f -t <time> -a <agent name> -n <var name> -o <prev value> -X

       Misc   v -t <time> TCL script string

              is used for annotation, it may includes an arbitrary tcl  script
              to  be executed at a given time, as long as the script is in one
              line (no more than 256 characters). The order of  flag  and  the
              string is important.

              c -t <time> -i <color id> -n <color name>

              defines  a  color.  The  color  name  should be one of the names
              listed in color database in  X11  (/usr/X11/lib/rgb.txt).  After
              this definition, the color can be referenced using its id.

EXAMPLES

FILES

       /usr/lib/X11/rgb.txt

SEE ALSO

       tcpdump(1)

       [1]    Fruchterman,  T.M.J. and Reingold, E.M., Graph Drawing by Force-
              directed Placement, Software -  Practice  and  Experience,  vol.
              21(11), 1129-1164, (November 1991).

       [2]    Amir,  E.,  Carta: A Network Topology Presentation Tool, Project
              Report,      EECS      Dept.,      UC      Berkeley,       1993.
              http://http.cs.berkeley.edu/~elan/mbone.html

       Mailing lists for nam users and announcements are the same as those for
       ns users. Send email to  ns-users-request@mash.cs.berkeley.edu  or  ns-
       announce-request@mash.cs.berkeley.edu  to  join.   Questions  should be
       forwarded to ns-users@mash.cs.berkeley.edu, ns-announce  will  be  low-
       traffic announcements only.

BUGS

       This manual page is incomplete.

                                  04 Nov 1997