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NAME

       blender - a 3D modelling and rendering package

SYNOPSIS

       blender [options...] [file]

DESCRIPTION

       blender  is  a  3D  modelling and rendering package. It is the in-house
       software of a high quality animation studio, Blender has proven  to  be
       an  extremely  fast and versatile design instrument. The software has a
       personal touch, offering a  unique  approach  to  the  world  of  Three
       Dimensions.

       Use Blender to create TV commercials, to make technical visualizations,
       business graphics, to do some morphing, or design user interfaces.  You
       can  easy  build  and  manage  complex  environments.  The  renderer is
       versatile and extremely fast. All basic animation principles (curves  &
       keys) are well implemented.

       http://www.blender3d.org

OPTIONS

   Render options:
       -b <file>
              Render <file> in background

       -S <name>
              Set scene <name>

       -f <frame>
              Render frame <frame> and save it

       -s <frame>
              Set start to frame <frame> (can also be used with -a)

       -e <frame>
              Set end to frame <frame> (can also be used with -a)

       -o <path>
              Set the render path and file name.

              Use  // at the start of the path to render relative to the blend
              file.

              Use # in the filename to be replaced with the frame number

              Example: blender -b foobar.blender -o //render_# -F PNG -x 1

       -F <format> Set the render format, valid options are...

              TGA IRIS HAMX FTYPE JPEG MOVIE IRIZ RAWTGA  AVIRAW  AVIJPEG  PNG
              BMP FRAMESERVER

              (formats that can be compiled into blender, not available on all
              systems)

              HDR TIFF EXR MPEG AVICODEC QUICKTIME CINEON DPX

       -x <bool>
              Set option to add the file extension to the end of the file.

   Animation options:
       -a <file(s)>
              Playback <file(s)>

       -p <sx> <sy>
              Open with lower left corner at <sx>, <sy>

       -m     Read from disk (Don't buffer)

   Window options:
       -w     Force opening with borders

       -p <sx> <sy> <w> <h>
              Open with lower left corner at <sx>, <sy> and width  and  height
              <w>, <h>

   Game Engine specific options:
       -g fixedtime
              Run on 50 hertz without dropping frames

       -g vertexarrays
              Use Vertex Arrays for rendering (usually faster)

       -g noaudio
              No audio in Game Engine

       -g nomipmap
              No Texture Mipmapping

       -g linearmipmap
              Linear Texture Mipmapping instead of Nearest (default)

   Misc options:
       -d     Turn debugging on

       -noaudio
              Disable audio on systems that support audio

       -H     Patch for versions with hardware accelerated Mesa

       -y     Disable script links, use -Y to find out why its -y

       -P <filename> Run the given Python script (filename or Blender Text)

       -h, --help
              Show a summary of options.

       -f     Prevent forking in foreground mode

SEE ALSO

       yafray(1)

AUTHORS

       This manpage was written for a Debian GNU/Linux system by Daniel Mester
       <mester@uni-bremen.de>    and    updated     by     Cyril     Brulebois
       <cyril.brulebois@enst-bretagne.fr>.

                                 July 25, 2006