NAME
blender - a 3D modelling and rendering package
SYNOPSIS
blender [options...] [file]
DESCRIPTION
blender is a 3D modelling and rendering package. It is the in-house
software of a high quality animation studio, Blender has proven to be
an extremely fast and versatile design instrument. The software has a
personal touch, offering a unique approach to the world of Three
Dimensions.
Use Blender to create TV commercials, to make technical visualizations,
business graphics, to do some morphing, or design user interfaces. You
can easy build and manage complex environments. The renderer is
versatile and extremely fast. All basic animation principles (curves &
keys) are well implemented.
http://www.blender3d.org
OPTIONS
Render options:
-b <file>
Render <file> in background
-S <name>
Set scene <name>
-f <frame>
Render frame <frame> and save it
-s <frame>
Set start to frame <frame> (can also be used with -a)
-e <frame>
Set end to frame <frame> (can also be used with -a)
-o <path>
Set the render path and file name.
Use // at the start of the path to render relative to the blend
file.
Use # in the filename to be replaced with the frame number
Example: blender -b foobar.blender -o //render_# -F PNG -x 1
-F <format> Set the render format, valid options are...
TGA IRIS HAMX FTYPE JPEG MOVIE IRIZ RAWTGA AVIRAW AVIJPEG PNG
BMP FRAMESERVER
(formats that can be compiled into blender, not available on all
systems)
HDR TIFF EXR MPEG AVICODEC QUICKTIME CINEON DPX
-x <bool>
Set option to add the file extension to the end of the file.
Animation options:
-a <file(s)>
Playback <file(s)>
-p <sx> <sy>
Open with lower left corner at <sx>, <sy>
-m Read from disk (Don't buffer)
Window options:
-w Force opening with borders
-p <sx> <sy> <w> <h>
Open with lower left corner at <sx>, <sy> and width and height
<w>, <h>
Game Engine specific options:
-g fixedtime
Run on 50 hertz without dropping frames
-g vertexarrays
Use Vertex Arrays for rendering (usually faster)
-g noaudio
No audio in Game Engine
-g nomipmap
No Texture Mipmapping
-g linearmipmap
Linear Texture Mipmapping instead of Nearest (default)
Misc options:
-d Turn debugging on
-noaudio
Disable audio on systems that support audio
-H Patch for versions with hardware accelerated Mesa
-y Disable script links, use -Y to find out why its -y
-P <filename> Run the given Python script (filename or Blender Text)
-h, --help
Show a summary of options.
-f Prevent forking in foreground mode
SEE ALSO
yafray(1)
AUTHORS
This manpage was written for a Debian GNU/Linux system by Daniel Mester
<mester@uni-bremen.de> and updated by Cyril Brulebois
<cyril.brulebois@enst-bretagne.fr>.
July 25, 2006