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NAME

       achilles - OpenGL simulation of artificial life and evolution

SYNOPSIS

       achilles  [-x <num of blocks in x axis> ] [-z <num of blocks in z axis>
       ] [-f <num of initial foods> ] [ <num of initial creatures> ] [-v] [-h]

DESCRIPTION

       This  manual  page  documents  briefly the achilles commands.  It is an
       artificial evolution simulation based on Hebbian  neural  networks  and
       ideas  set  forth  in  Larry  Yaeger’s  PolyWorld.  Run the achilles -h
       command to find out the default values for the options.

OPTIONS

       -x <num of blocks in the x axis>
              How big the world should be, along the x axis.

       -z <num of blocks in the z axis>
              How big the world should be, along the z axis.

       -f <num of initial foods>
              How many food items there should be at the start.

       <num of initial creatures>
              How many creatures the world should start off with.

       -v     Output the version number.

       -h     Output a help text.

AUTHOR

       Matthew Danish <mdanish@andrew.cmu.edu>

SEE ALSO

       /usr/share/doc/achilles/README

                                 May 31, 2001