NAME
       achilles - OpenGL simulation of artificial life and evolution
SYNOPSIS
       achilles  [-x <num of blocks in x axis> ] [-z <num of blocks in z axis>
       ] [-f <num of initial foods> ] [ <num of initial creatures> ] [-v] [-h]
DESCRIPTION
       This  manual  page  documents  briefly the achilles commands.  It is an
       artificial evolution simulation based on Hebbian  neural  networks  and
       ideas  set  forth  in  Larry  Yaeger’s  PolyWorld.  Run the achilles -h
       command to find out the default values for the options.
OPTIONS
       -x <num of blocks in the x axis>
              How big the world should be, along the x axis.
       -z <num of blocks in the z axis>
              How big the world should be, along the z axis.
       -f <num of initial foods>
              How many food items there should be at the start.
       <num of initial creatures>
              How many creatures the world should start off with.
       -v     Output the version number.
       -h     Output a help text.
AUTHOR
       Matthew Danish <mdanish@andrew.cmu.edu>
SEE ALSO
       /usr/share/doc/achilles/README
                                 May 31, 2001