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NAME

       GoodStuff - the FVWM button panel module

SYNOPSIS

       GoodStuff  is spawned by fvwm, so no command line invocation will work.

DESCRIPTION

       The GoodStuff module provides a  button  panel  which  sits  on  the  X
       terminal’s root window. The user can press the buttons at any time, and
       trigger invocation of a user-specified command by the  window  manager.
       GoodStuff only works when fvwm is used as the window manager.

       The  button panel can be of any configuration or geometry, and can have
       monochrome or color icons to  represent  the  actions  which  would  be
       invoked.

COPYRIGHTS

       The  GoodStuff  program, and the concept for interfacing this module to
       the Window Manager, are all original work by Robert Nation

       Copyright 1993, Robert Nation. No guarantees or warranties or  anything
       are provided or implied in any way whatsoever. Use this program at your
       own risk. Permission to use this program for any purpose is  given,  as
       long as the copyright is kept intact.

INITIALIZATION

       During  initialization,  GoodStuff will search for a configuration file
       which describes the button panel geometry, color, icons,  and  actions.
       The  format  of  this  files will be described later. The configuration
       file will be the one which fvwm used during its initialization.

       If the GoodStuff executable  is  linked  to  another  name,  ie  ln  -s
       GoodStuff  TermStuff,  then  another  module  called  TermStuff  can be
       started, with a  completely  different  configuration  than  GoodStuff,
       simply  by  changing the keywords Good??? to Term???. This way multiple
       button-bars can be used.

INVOCATION

       GoodStuff can be invoked by inserting the line  ’Module  GoodStuff’  in
       the  .fvwmrc file. This can be placed on a line by itself, if GoodStuff
       is to be spawned during fvwm’s initialization, or can  be  bound  to  a
       menu  or mouse button or keystroke to invoke it later. Fvwm will search
       directory specified in the ModulePath configuration option  to  attempt
       to locate GoodStuff.

CONFIGURATION OPTIONS

       The following options can be placed in the .fvwmrc file

       *GoodStuffGeometry geometry
              Specifies the GoodStuff window location and/or size. If the size
              is  not  specified,  GoodStuff  will  auto-size  itself   in   a
              reasonable  manner.   The  geometry  is  a  standard  X11 window
              geometry specification.

       *GoodStuffFont font
              Specifies the font to be used for labeling the buttons.

       *GoodStuffRows rows
              Specifies the number of  rows  of  buttons  to  be  created.  If
              unspecified, 2 rows will be used.

       *GoodStuffColumns columns
              Specifies  the  number  of  columns of buttons to be created. If
              unspecified, the number of columns will be set to the number  of
              buttons  requested,  divided  by the number of rows. If both the
              rows and columns are specified,  but  do  not  specify  as  many
              buttons  as  are  defined,  then the users columns specification
              will be ignored.

       *GoodStuffFore color
              Specifies the color for button label text and monochrome  icons.

       *GoodStuffBack color
              Specifies the color for the buttons.

       *GoodStuff[(w x h)] label icon command
              Specifies a window manager built-in command, as described in the
              fvwm man page,  which  should  be  executed  when  a  button  is
              pressed.  The  label  field is the text which will be written on
              the button. The icon field specifies an X11 bitmap file  or  XPM
              color  icon  file, containing the icon to display on the button.
              GoodStuff will search through the path  specified  in  the  fvwm
              IconPath  or  PixmapPath  configuration  items  to find the icon
              file. If the optional (w x h) is  specified,  then  this  button
              will  be  w times the normal button width and h times the normal
              button height. If label is "-" then the button label will not be
              displayed.

              If  command is an fvwm Exec command, then the button will remain
              pushed in until a window whose name or class matches the  qouted
              portion  of  the  command  is  encountered.  This is intended to
              provide visual feedback to the  user  that  the  action  he  has
              requested  will  be performed. If the qouted portion contains no
              characters, then the button will pop out immediately.  Note that
              users  can  continue  pressing  the button, and re-executing the
              command, even when it looks "pressed in."

              A single extension to the fvwm built-in command set is provided.
              A command of the form: *GoodStuff junk clock.xpm Swallow "Clock"
              rclock & will cause GoodStuff to spawn an  rclock  process,  and
              capture  the first window whose name or resource is "Clock", and
              display it in the button-bar. This  is  handy  for  applications
              like  xclock,  xbiff,  and  xload.  Modules  can be swallowed by
              specifying  SwallowModule instead of just "swallow" NOTE: if you
              use xclock for this application, you will want to specify xclock
              -padding 0.

SAMPLE CONFIGURATION

       The following are excepts from a .fvwmrc file which describe  GoodStuff
       initialization commands:

       ##############################################################
       # Load any modules which should be started during
       # fvwm initialization
       ModulePath /usr/lib/fvwm:/usr/bin/X11
       Module GoodStuff

       # Make goodstuff title-bar-less, sticky, and give it an icon
       NoTitle GoodStuff
       Sticky GoodStuff
       Icon "GoodStuff"    toolbox.xpm

       ##############################################################
       ##############################################################
       #Definitions used by the modules
       *GoodStuffFore Black
       *GoodStuffBack #908090

       *GoodStuffGeometry -135-5
       *GoodStuffRows 1
       *GoodStuffFont -adobe-helvetica-medium-r-*-*-12-*-*-*-*-*-*-*

       *GoodStuff Resize  resize.xpm  Resize
       *GoodStuff Move    arrows2.xpm Move
       *GoodStuff Lower   Down        Lower
       *GoodStuff Raise   Up          Raise
       *GoodStuff Kill    bomb.xpm    Destroy

       *GoodStuff Dopey   rterm.xpm   Exec "big_win" xterm -T big_win -geometry 80x50&
       *GoodStuff Snoopy  rterm.xpm   Exec "small_win" xterm -T small_wi &
       *GoodStuff Xcalc   rcalc.xpm   Exec "Calculator" xcalc &
       *GoodStuff XMag    magnifying_glass2.xpm    Exec "xmag" xmag &
       *GoodStuff Mail    mail2.xpm   Exec "xmh" xmh &
       *GoodStuff(4x1) - whatever SwallowModule "Fvwm Pager" FvwmPager 0 3

       The  last  line is a little tricky - it spawns an FvwmPager module, and
       captures it to display in a quadruple width button. Since "-"  is  used
       for  the  button  label,  the  Pager  will  be  resized to be as big as
       possible within the button’s borders. "whatever", of course, is a  non-
       existent icon file, and will be ignored by GoodStuff.

AUTHOR

       Robert Nation