Man Linux: Main Page and Category List

NAME

       FvwmScript - module to build graphic user interface

SYNOPSIS

       FvwmScript  must be spawned by Fvwm.  It will not work from the command
       line.

DESCRIPTION

       FvwmScript is a  module  which  allows  you  to  build  many  graphical
       applications  such  as  desktop  accessories,  button panel with pop up
       menus, modal dialogs... At the startup, FvwmScript reads the file which
       is  specified on the command line. This file contains the script.  This
       script is not included in the configuration file of Fvwm.

       An FvwmScript script is  fully  controllable  by  using  the  keyboard.
       (Shift)-Tab  circulates  around  the  widgets, Return simulates a mouse
       click, the arrows move the cursor or change the values  of  the  widget
       and Escape "cancels" for Menu and PopupMenu.

INVOCATION

       FvwmScript  can  be  invoked  by  inserting the line ‘Module FvwmScript
       name_of_script’ in the .fvwm2rc file.  The  file  "name_of_script"  can
       start with a slash, in which case, it’s a fully qualified path, and the
       file is read.   If  "name_of_script"  does  not  start  with  a  slash,
       FvwmScript  will  look  in  a few different places.  If  the   .fvwm2rc
       contained       the      command      line      ‘*FvwmScript:      Path
       path_of_the_script_directory’,  FvwmScript will try that directory.  If
       that doesn’t work, FvwmScript tries the system configuration  directory
       and  the  user  configuration  directory  as described under the "Read"
       command in the fvwm man page.

       The command to start FvwmScript can be placed on a line by  itself,  if
       FvwmScript  is  to  be  spawned during fvwm’s initialization, or can be
       bound to a menu or mouse button or keystroke to invoke it later.

CONFIGURATION OPTIONS

       The following commands can be used in the  config  file  (see  fvwm(1),
       section  MODULE  COMMANDS  for  details).  They  are  used  only if the
       corresponding script commands are not used in the script.

       *FvwmScript: DefaultFont font
              Specifies the default font to be used.  If  not  specified  with
              this  command or in the script with the Font command, fixed font
              is assumed.

       *FvwmScript: DefaultFore color
              Specifies the default  foreground  color  to  be  used.  If  not
              specified  with this command or in the script with the ForeColor
              command, black is used.

       *FvwmScript: DefaultBack color
              Specifies the default  background  color  to  be  used.  If  not
              specified  with this command or in the script with the BackColor
              command, grey85 is used.

       *FvwmScript: DefaultHilight color
              Specifies the default hilight color to be used. If not specified
              with  this  command  or  in  the  script  with  the HilightColor
              command, grey100 is used.

       *FvwmScript: DefaultShadow color
              Specifies the default shadow color to be used. If not  specified
              with this command or in the script with the ShadowColor command,
              grey55 is used.

       *FvwmScript: DefaultColorset colorset
              Tells the  module  to  use  colorset  colorset  as  the  default
              colorset.   Refer  to  the  FvwmTheme man page for details about
              colorsets.

ANATOMY OF A SCRIPT

       FvwmScript uses a particular programming language. A script is composed
       of  five  parts. Heading contains general characteristics of the window
       and default properties  for  all  widgets.  The  second  part  contains
       instructions whom are executed at the  startup of the script. The third
       part contains periodic tasks which  are  executed  every  second.   The
       fourth  part contains instructions which are executed at exit.  And the
       last part contains the description of widgets.  A  widget  consists  of
       eleven  types  of  items:  text  labels, single-line text inputs, radio
       buttons, checkbox, push buttons, horizontal  and  vertical  scrollbars,
       rectangles, pop up menus, swallowexecs and mini scrollbars.

HEADING OF A SCRIPT

       The syntax is as follows:

       WindowTitle string
              This option sets the window title.

       WindowSize width height
              This  option  sets  window  size. width and height are numerical
              value.

       WindowPosition x y
              This option sets window position. x and y are numerical value.

       ForeColor {color}
              This option sets the default foreground color for all widgets.

       BackColor {color}
              This option sets the default background color for all widgets.

       HilightColor {color}
              This option sets the default hilight color for all widgets.

       ShadowColor {color}
              This option sets the default shadow color for all widgets.

       Colorset {n}
              This option sets the default colorset for all widgets.

       Font {font}
              This option sets the default font for all widgets.

       UseGettext  [locale_path]
              Enable the use of the gettext mechanism which  is  used  by  the
              WindowLocaleTitle,  LocaleTitle,  ChangeLocaleTitle instructions
              and the Gettext function.  If no argument is given, the  default
              FvwmScript  locale  catalog  is used.  This catalog is under the
              locale fvwm  installation  directory  and  the  text  domain  is
              FvwmScript
              (install_prefix/share/locale/*/LC_MESSAGES/FvwmScript.mo).   You
              can  reset this catalog or add some catalogs exactly in the same
              way than with the LocalePath fvwm command (see the  fvwm  manual
              page).    This   instruction   should   be   placed  before  the
              WindowLocaleTitle instruction.

       WindowLocaleTitle string
              This option sets the window title, but use the locale catalog(s)
              defined with UseGettext.

INITIALISATION

       This  part contains instructions which will be executed at the startup.
       For example:

            Init
             Begin
              Do "Exec cat tada.voc > /dev/dsp"
              WarpPointer 1
              Set $ToDo=Restart
             End

       These instructions are used to play a sound, move the pointer to widget
       1 and to initialize $ToDo to "Restart" at every startup.

PERIODIC TASKS

       This  part  of the script contains instructions that are executed every
       second.  For example:

            PeriodicTasks
             Begin
              If (RemainderOfDiv (GetTime) 10)==0 Then
               Do {Exec xcalc}
             End

       This example shows how to launch xcalc every 10 seconds.

THE QUIT FUNCTION

       This part of the script contains instructions that  are  executed  when
       the script exits (after the Quit instruction or if you close the window
       with the Close, Delete or Destroy fvwm command). For Example

            QuitFunc
             Begin
              Do {Echo bye, bye}
             End

       Be aware that if you used the KillModule  fvwm  command  to  close  the
       script, some instructions or functions which rely on the existence of a
       communication link between the script and fvwm  will  not  be  executed
       (for  example  the  Do command). To smoothly kill a script with an fvwm
       command see the COMMANDS section.

MAIN OF A SCRIPT

       The second part of the script contains the description for every widget
       in  the script.  Each widget description has two parts.  The first part
       describes initial properties, the  second  part  contains  instructions
       that  are  executed when the widget receives messages.  All widgets can
       send and receive messages.  All messages are identified  by  a  number.
       The message "UserAction" is sent to a widget when the user operates the
       widget.  The syntax for the first part is:

            Widget         id   # A number between 1 and 999 inclusive
            Property
             Type          string
             Size width    height
             Position      x y
             Title         { string }
             Value         int
             MaxValue      int
             MinValue      int
             Font          string
             ForeColor     { color }
             BackColor     { color }
             HilightColor  { color }
             ShadowColor   { color }
             Colorset int
             Flags         flagsOpt

       The flagsOpt option to Flags is a space separated list  containing  one
       or  more   of   the   keywords  Hidden, NoReliefString, NoFocus, Left /
       Center / Right.  Hidden is used to specify if the widget is  hidden  at
       startup.   NoReliefString specifies if strings are drawn with relief or
       not.  NoFocus specifies if the widget can get  the  keyboard  focus  or
       not.   By  default  all widgets take focus, except Rectangle, HDipstick
       and VDipstick which cannot. Moreover, the NoFocus widgets  are  skipped
       when  you  circulate around the widgets with the (Shift-)Tab short cut.
       Left / Center / Right specifies the text position. These apply only  to
       ItemDraw,  List,  Menu, PopupMenu and PushButton. The default is Center
       for ItemDraw and PushButton and Left for the other widgets.

       LocaleTitle can be used  in  place  of  Title,  for  using  the  locale
       catalog(s) defined with UseGettext.

       The position of every widget must be specified.

       The syntax for the second part is:

            Main
             Case message of
              SingleClic:
              Begin
               # list of instructions which will be
               # executed when widget receives
               # message "SingleClic". This message is
               # generated by the user.
              End
              1 :
              Begin
               # list of instructions which will be
               # executed when widget receives
               # message 1
              End
             End

LIST OF WIDGETS

       There is fifteen types of widgets.

       CheckBox: Display check box with a string.

              Title: title of the check box.

              Value:  if  Value  is  equal to 1, the box is checked else it is
              not.

              The Size property is ignored.

       HDipstick: Display a horizontal dipstick.
              This widget can be used to display disk usage.

              Value: specify the current value of the dipstick.

              MinValue: specify the minimum value of the dipstick.

              MaxValue: specify the maximum value of the dipstick.

              A minimum size of 30x11 is imposed.

       HScrollBar: Display an horizontal scrollbar.

              Value: position of the thumb.

              MaxValue: upper limit of Value.

              MinValue: lower limit of Value.

              The height property is ignored and a minimum width  is  imposed.
              The width should be at least the range plus 37 if all values are
              to be selectable e.g.  a min of 0 and max of 10 has a  range  of
              11 and therefore should have a minimum width of 48.

       ItemDraw: Display an icon and/or a string.

              Title: string to display.

              Icon: icon to display.

              MaxValue: x coordinate of the cursor.

              MinValue: y coordinate of the cursor.

              The  size  is  made large enough to contain the title and/or the
              icon.

       List: Display a list.
              List lets user to choose between various options.

              Value: specify which option is selected.

              MinValue: First visible option.

              Title: title contains options displayed in the list. The  syntax
              is  the  following:  {Option 1|Option 2|...|Option N}. All menus
              are displayed at the top of window.

              A minimum height of three items is imposed and the width is made
              to be at least 108.

       Menu: Display a menu whom lets user to choose a option.
              Items  of  type  Menu are layed out from left to right along the
              top of the window. The size and position properties are ignored.

              Value: specify which option is selected.

              Title:  title contains options displayed in the menu. The syntax
              is the following: {Option 1|Option 2|...|Option N}.

       MiniScroll: Display a very small vertical scrollbar.

              Value: position of the thumb.

              MaxValue: upper limit of Value.

              MinValue: lower limit of Value.

              The size is set to 19x34.

       PopupMenu: Display a pop up menu.

              Value: specify what option is selected.

              Title: the title has  the  following  syntax:  {Option  1|Option
              2|...|Option  N}."Option  1|Option 2|...|Option N" is the pop up
              menu which is displayed when pressing mouse button.

              The size property is ignored.

       PushButton: Display push button with an icon and/or a string.

              Title: this string  has  the  following  syntax  {Title  of  the
              button|Option 1|Option 2|Option3|...|Option N}. "Option 1|Option
              2|...|Option N" is the pop  up  menu  which  is  displayed  when
              pressing the right button.

              Icon: icon to display.

              The button is made large enough to fit the icon and or label.

       RadioButton: Display radio button with a string.

              Title: title of the radio button.

              Value:  if  Value  is  equal to 1, the box is checked else it is
              not.

              The size property is ignored

       Rectangle: Display a rectangle.
               This type of widget can be used to decorate window.

       SwallowExec
              This type of widget causes FvwmScript to spawn an  process,  and
              capture  the  first  window  whose  name or resource is equal to
              Title, and display it in the script window.

              Title: specify the window name which be captured  and  displayed
              in the script window.

              SwallowExec:  specify  the  command line to execute to spawn the
              process.  Modules can also be swallowed.

              Value: specify the looking of the border. Possible value: -1, 0,
              1.

              The size is made to be at least 30x30

       TextField: Display a text input field.
              The text input field can be used to edit a single-line string.

              Title: content of text field.

              Value: position of the insert point.

              MinValue: position of the end of the selection.

              MaxValue: first visible character of the title

              The height property is ignored, the width is made to be at least
              40 pixels wider than the initial contents.

       VDipstick: Display a vertical dipstick.

              Value: specify the current value of the dipstick.

              MinValue: specify the minimum value of the dipstick.

              MaxValue: specify the maximum value of the dipstick.

              The size is made to be at least 11x30.

       VScrollBar: Display a vertical scrollbar.

              Value: position of the thumb.

              MaxValue: upper limit of Value.

              MinValue: lower limit of Value.

              The width property is ignored and a minimum height  is  imposed.
              The  height  should  be at least the range plus 37 if all values
              are to be selectable e.g.  a min of 0 and max of 10 has a  range
              of 11 and therefore should have a minimum height of 48.

INSTRUCTIONS

       Here is the description of all instructions.

       HideWidget id : hide the widget numbered id.

       ShowWidget id: show the widget numbered id.

       ChangeValue id1 id2
              Set the value of the widget numbered id1 to id2.

       ChangeMaxValue id1 id2
              Set the maximum value of the widget numbered id1 to id2.

       ChangeMinValue id1 id2
              Set the minimum value of the widget numbered id1 to id2.

       ChangeTitle id1 id2
              Set the title of the widget numbered id1 to id2.

       ChangeWindowTitle string
              Set the title of the window to string.

       ChangeWindowTitleFromArg numarg
              Set the title of the window to the value of the numarg-th script
              argument.

       ChangeLocaleTitle id1 id2
              As ChangeTitle  but  use  the  locale  catalog(s)  defined  with
              UseGettext.

       ChangeIcon id1 id2
              Set the icon of the widget numbered id1 to id2.

       ChangeForeColor id1 {color}
              Set  the foreground color of the widget numbered id1 to {color}.

       ChangeBackColor id1 {color}
              Set the background color of the widget numbered id1 to  {color}.

       ChangeColorSet id1 id2
              Set  the  colorset of the widget numbered id1 to id2. Specifying
              widget 0 sets the main window colorset.

       ChangePosition id1 x y
              Move the widget numbered id1 to position (x,y).

       ChangeSize id1 width height
              Set the size of the widget numbered id1 to (width,height).

       ChangeFont id1 newfont
              Set the font of the widget numbered id1 to newfont.

       WarpPointer id
              Warp the mouse pointer into the widget numbered id.

       WriteToFile filename {str1} {str2} etc
              Write to the file filename the string which is the concatenation
              of all arguments str1, str2, etc.

       Do {command args}
              Execute  the fvwm command inside the Do block.  Any fvwm command
              as described in the fvwm2 man page can be  used.   Commands  are
              sent  from  this module to the fvwm main program for processing.
              The length of the command  and  arguments  can  not  exceed  988
              characters.

       Set $var={str1} {str2} etc
              Concatenate  all arguments to a string and set the variable $var
              to this string.

       Quit: quit the program.

       SendSignal id1 id2
              Send a message numbered id2 to widget id1.

       SendToScript id_script {str11} {str2} etc
              Send a message  to  the  script  identified  by  id_script.  The
              message is the concatenation of str1, str2...

       Key Keyname Modifier id sig str1 str2 etc
              Binds a keyboard key to the instruction

              SendSignal id sig

              and sets the "last string" to the concatenation of str1, str2...
              (see the LastString function).  The Keyname and Modifiers fields
              are defined as in the fvwm Key command.

ARGUMENTS

       Most  of  commands  use  arguments.  There  are two kinds of arguments:
       numbers and strings.  A numerical argument is a value which is  between
       -32000 and +32000. A string is always surrounded with braces. Variables
       always begin with the character "$" and can contain  both  numbers  and
       strings.

FUNCTIONS

       All  functions  use arguments. Functions can return both a string and a
       number.  The syntax is:

            (function argument1 argument2 etc)

       Here is the complete list of arguments:

       (GetTitle id)
              Return the title of the widget numbered id.

       (GetValue id)
              Return the current value of the widget numbered id.

       (GetMinValue id)
              Return the current Min value of the widget numbered id.

       (GetMaxValue id)
              Return the current Max value of the widget numbered id.

       (GetFore id)
              Return the current RGB foreground value of the  widget  numbered
              id in the hex format RRGGBB.

       (GetBack id)
              Return  the  current RGB background value of the widget numbered
              id in the hex format RRGGBB.

       (GetHilight id)
              Return the current RGB hilight value of the widget  numbered  id
              in the hex format RRGGBB.

       (GetShadow id)
              Return the current RGB shadow value of the widget numbered id in
              the hex format RRGGBB.

       (GetOutput {str} int1 int2)
              Executes the command str, gets the standard output  and  returns
              the  word which is in the line int1 and in the position int2. If
              int2 is equal to -1, GetOutput returns the complete line.

       (NumToHex int)
              Return the hexadecimal value of int.

       (HexToNum {str})
              Return the decimal value of str,  str  must  be  an  hexadecimal
              value.

       (Add int1 int2)
              Return the result of (int1+int2).

       (Mult int1 int2)
              Return the result of (int1*int2).

       (Div int1 int2)
              Return the result of (int1/int2).

       (StrCopy {str} int1 int2)
              Return  the  string  whom is between position int1 and int2. For
              example, (StrCopy {Hello} 1 2) returns {He}

       (LaunchScript {str})
              This function launches the  script  named  str  and  returns  an
              identification  number.   This  number  is  necessary to use the
              functions SendToScript and  ReceiveFromScript.  The  string  str
              contains the script name and some arguments.

       (GetScriptArgument {int})
              This  function  returns the argument script used in the function
              LaunchScript.   If  int  is  equal  to  zero,  GetScriptArgument
              returns the name of the script.

       (GetScriptFather)
              This  function  returns  the identification number of the script
              father.

       (ReceivFromScript {int})
              This function returns the message sent by  the  script  numbered
              int.

       (RemainderOfDiv {int1 int2}): t
              This function returns the remainder of the division (int1/int2).

       (GetTime)
              This function returns the time in seconds.

       (GetPid)
              This function returns the process id of the script.

       (Gettext {str})
              This function return the translation of str by using the  locale
              catalog(s) defined with UseGettext.

       (SendMsgAndGet {comId} {cmd} bool)
              Sends  the  command  cmd  with  identifier  comId to an external
              program ready to communicate with the script  using  a  protocol
              specific  to  FvwmScript.  If bool is 0 FvwmScript does not wait
              for an answer from  the  external  program.  In  this  case  the
              returned  value  is 1 if the message can be sent to the external
              program and 0 if this is not the  case.   If  bool  is  1,  then
              FvwmScript waits for an answer from the external program and the
              return value is this answer  (a  line  of  no  more  than  32000
              characters).  If  the communication fails, the returned value is
              0.  See the section A COMMUNICATION PROTOCOL for  a  description
              of the communication protocol used.

       (Parse {str} int)
              where str must be a string of the form:

                        X1S1X2S2X3S3...SnXn

              where  the  Xn  are  numbers  containing four decimal digits and
              where Sn are strings of length exactly Xn. The returned value is
              the string Sint.  If int is out of range (e.g., >n) the returned
              value is the empty string. If str is not of the specified  form,
              the  return  value  is unpredictable (but empty in the average).
              This function is  useful  to  handle  strings  returned  by  the
              SendMsgAndGet function.

       (LastString)
              This  function  returns the "current working string" for the Key
              instruction  and  the  SendString  command  (see  the   COMMANDS
              section).  At  startup  this  string  is  empty,  but when a Key
              binding is  detected  (respectively,  a  SendString  command  is
              received),  then  this string is set to the string associated to
              the instruction (respectively, to the command).

CONDITIONAL LOOPS

       There are three kinds of conditional loops. The  instruction  "If-Then-
       Else" has the following syntax:

            If $ToDo=={Open xcalc} Then
             Do {Exec xcalc &}            # List of instructions
            Else
            Begin
             Do {Exec killall xcalc &}    # List of instructions
             Do {Exec echo xcalc killed > /dev/console}
            End

       The second part "Else-Begin-End" is optional. If the loop contains only
       one instruction, Begin and End can be omitted. The instruction  "While-
       Do" has the following syntax:

            While $i<5 Do
            Begin
             Set $i=(Add i 1)             # List of instructions
            End

       Two  strings  can be compared with "==" and two numbers can be compared
       with "<", "<=", "==", ">=", ">". The loop  "For-Do-Begin-End"  has  the
       following syntax:

            For $i=1 To 20 Do
            Begin
             Do {Exec xcalc &}            # List of instructions
            End

COMMANDS

       The following fvwm command may be executed at any time

       SendToModule ScriptName SendString id sig str

       it  sends to any module with alias or name which matches ScriptName the
       string

       SendString id sig str

       When an FvwmScript receives such a message it sends to  the  Widget  id
       the  signal  numbered  sig  and the string str can be obtained with the
       LastString function. Let us give an  example.   Say  that  you  have  a
       script MyScript with the widget:

            Widget 50
            Property
             Type PushButton
             Title {Quit}
             ...
            Main
            Case message of

              SingleClic:
              Begin
                Quit
              End

              1 :
              Begin
                Set $str = (LastString)
                If $str == {Quit} Then
                  Quit
                Else
                  ChangeTitle 33 $str
              End

            End

       Then the command

            SendToModule MyScript SendString 50 1 str

       forces MyScript to exit if str is equal to "Quit" and if not it changes
       the title of Widget 33 to str.

       This command can be used to change the window title

       SendToModule ScriptName ChangeWindowTitle  newTitle [oldTitle]

       it causes that any module with alias or name which  matches  ScriptName
       changes  its associated window title to newTitle. The optional argument
       oldTitle makes sense when there  are  several  instances  of  the  same
       script.  It  permits to avoid changing the name  of all these instances
       by specifying the name of the window associated to  the  target  script
       (see the example below).

            + I Module FvwmScript FvwmStorageSend "/dev/hda6"
            + I Wait FvwmStorageSend
            + I SendToModule FvwmStorageSend ChangeWindowTitle HDA6
            + I Module FvwmScript FvwmStorageSend "/dev/hda1"
            + I Wait FvwmStorageSend
            + I SendToModule FvwmStorageSend ChangeWindowTitle HDA1 FvwmStorageSend

       Without the FvwmStorageSend argument in the last case, the SendToModule
       command would have changed to  HDA1  the  name  of  both  instances  of
       FvwmStorageSend.

EXAMPLES

       You  will find examples of scripts in the fvwm configuration directory.

       FvwmScript-BellSetup, FvwmScript-KeyboardSetup, FvwmScript-PointerSetup
       and FvwmScript-ScreenSetup are a set of scripts that modify X settings.
       These scripts save preferences into a file  named  ~/.xinit-fvwmrc  (If
       you want to use another file name, give it as the first argument of the
       script).  If you want to load these preferences at every  startup,  you
       have  to  include  the  line   ".xinit-fvwmrc"  in  your  .xinitrc  (or
       .xsession) file before starting fvwm.

       FvwmScript-BaseConfig modifies fvwm  focus  and  paging  mouse  policy,
       window  placement,  opacity  and  other features of the move and resize
       commands, snap attraction and shading  animation.   This  script  saves
       preferences  into  a  file  named  .FvwmBaseConfig  in  the user’s data
       directory (i.e., $HOME/.fvwm or $FVWM_USERDIR if set).  If you want  to
       load  these  preferences  at  every startup you must add the line "Read
       .FvwmBaseConfig" in your fvwm configuration file.  If you want  to  use
       another  file  name, give it as the first argument of the script.  When
       you click on Ok or Apply an fvwm function that  you  may  define  named
       BaseConfigOkFunc  or  BaseConfigApplyFunc  is  called.  This allows for
       reloading specific application styles that  the  script  has  destroyed
       (e.g., AddToFunc  BaseConfigOkFunc I Read MyAppStyle).

       FvwmScript-Buttons  is  a  buttons  panel which can replace FvwmButtons
       (this  script  supports  popup  menus  and  requires   xload,   xclock,
       FvwmPager,  TkDesk).   FvwmScript-Colorset  allows  you  to  edit  your
       colorset (see FvwmTheme).  FvwmScript-Date allows you to set  date  and
       time.   FvwmScript-FileBrowser  is  a  file  browser  used by the other
       scripts.   FvwmScript-Find  is  an  elementary   front-end   to   find.
       FvwmScript-Quit  allows to quit fvwm, restart fvwm or some other window
       manager, or shut down and reboot the  computer.   FvwmScript-ScreenDump
       is a screen dumper. FvwmScript-WidgetDemo is a pure example script. See
       the next section for FvwmScript-ComExample.

A COMMUNICATION PROTOCOL

       FvwmScript is a weak (but simple) programming language. If you need  to
       deal  with  a lot of data and/or you need to use complex algorithms you
       should use an external program (in perl for  example)  and  "send"  the
       desired information to your FvwmScript script. The first approach is to
       use the GetOutput function.  This is simple but you should  rerun  your
       external  program  each time you need information from it (and this may
       cause performances problems).   The  second  approach  is  to  use  the
       SendMsgAndGet   function   which   extends   FvwmScript  by  using  any
       programming language which  can  deal  with  named  pipes  (fifos).  We
       describe  this  solution  in this section.  (A third approach is to use
       fvwm-themes-com  from  the  fvwm-themes  package,  but  in   fact   the
       SendMsgAndGet  method  is  an  implementation of fvwm-themes-com inside
       FvwmScript and this gives better performance).

       Basically, you start an "external" program (the program for short) from
       your FvwmScript script (the script for short). This program runs in the
       background and you use the SendMsgAndGet function in your script to ask
       questions  or  to  give  instructions to the program.  The program must
       strictly respect a certain communication protocol.  First of all  there
       is  an  identifier  comId  for the communication, it should contain the
       process id of the script for a good implementation of the protocol (use
       the  GetPid  function and pass the comId via an option to the program).
       The protocol uses two fifos, in the fvwm user directory,  named:  .tmp-
       com-in-comId  and  .tmp-com-out-comId.   The  program should create and
       listen on the .tmp-com-in-comId fifo. Then, when FvwmScript executes  a
       function of the form:

              Set $answer = (SendMsgAndGet {comId} {cmd} bool)

       FvwmScript  writes the cmd on this fifo.  This way the program can read
       the cmd and can execute the appropriate action (it should remove the in
       fifo  to  support  multi-communications). If bool is 0, FvwmScript does
       not wait for an answer from the program and return 1  if  the  previous
       actions succeed and 0 if they failed (then the program should "go back"
       to the in fifo).  If bool is 1, then FvwmScript waits (20 sec)  for  an
       answer  from  the  program and in turn returns the answer to the script
       (note that bool is not passed to the program  as  it  must  know  which
       commands  need an answer). To answer, the program creates the .tmp-com-
       out-comId fifo and writes the answer on it.  The  program  should  wait
       until  FvwmScript  reads  the  answer and then it should remove the out
       fifo and go back to the in fifo. The answer should consist of one  line
       of  no more than 32000 characters (take a look at the Parse function to
       handle multiple lines as one line).

       A simple way to understand this  protocol  and  to  write  scripts  and
       programs  that  use  it  is  to take a look at the (not useful) example
       FvwmScript-ComExample and fvwm-script-ComExample.pl (that can found  in
       the fvwm data directory). Moreover, this implementation of the protocol
       solves questions as: What to do if the script exits for a  bad  reason?
       What to do if the program exits for a bad reason? ...etc.

BUGS

       FvwmScript  crashes if widgets are accessed that have not been defined.

AUTHOR

              Frederic  Cordier   (cordie97@cui.unige.ch   or   f-cord96@univ-
       lyon1.fr).

CONTRIBUTOR

              Eddy J. Gurney (eddy@gizmo.aa.ans.net).