tome - is a graphical dungeon adventure game in the vein of rogue
tome [options] [-- suboptions]
This manual page explains the Debian package tome . Tome is a single-
player, graphical dungeon adventure game using textual characters to
represent the walls and floors of a dungeon and the inhabitants
therein, in the vein of rogue, hack, nethack, and moria.
This version of Tome has been compiled with both ncurses and the X
Windowing system. and hence can be played on a virtual console as well
as under X. In the latter case, the game pulls up multiple windows.
-h Print out a usage message.
-n Start a new character
-f Request fiddle mode (no high score entry)
-w Request wizard mode (no high score entry)
-v Request sound mode
-g Request graphics mode
-o Request original keyset
-r Request rogue-like keyset
-s<num> Show <num> high scores
-u<who> Use your <who> savefile
-m<sys> Force ’main-<sys>.c’ usage
Define a ’lib’ dir sub-path. Valid values of lib are help
info user bone save data apex xtra edit file
To start with, you can just say tome -uTest, and that creates a save
file with the file name /var/games/tome/save/<UID>Test. The best place
to get help is the program itself; help is reached by the command ?
and presents a menu of choices.
Program options can be set using the = command. To see what the
various options mean, access the List of Options help menu with the ?
This manual page was written Manoj Srivastava <email@example.com>,
for the Debian GNU/Linux system.