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NAME

       keyboard_callback  -  User specified keyboard callback handler. Allegro
       game programming library.

SYNOPSIS

       #include <allegro.h>

       extern int (*keyboard_callback)(int key);

DESCRIPTION

       If set, this function is called by the keyboard handler in response  to
       every  keypress.  It  is passed a copy of the value that is about to be
       added  into  the  input  buffer,  and  can  either  return  this  value
       unchanged,  return  zero  to  cause  the key to be ignored, or return a
       modified value to change what readkey() will later return. This routine
       executes  in  an  interrupt  context,  so  it must be in locked memory.
       Example:

          int enigma_scrambler(int key)
          {
             /* Add one to both the scancode and ascii values. */
             return (((key >> 8) + 1)
          }
          END_OF_FUNCTION(enigma_scrambler)

          ...

             install_timer();
             LOCK_FUNCTION(enigma_scrambler);
             install_keyboard();
             keyboard_callback = enigma_scrambler;

       Note that this callback will be ignored if you  also  set  the  unicode
       keyboard callback.

SEE ALSO

       install_keyboard(3alleg),       readkey(3alleg),      ureadkey(3alleg),
       keyboard_ucallback(3alleg), keyboard_lowlevel_callback(3alleg)