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NAME

       init_dialog  -  Low  level  initialisation  of  a  dialog. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       DIALOG_PLAYER *init_dialog(DIALOG *dialog, int focus_obj);

DESCRIPTION

       This function provides lower level access to the same functionality  as
       do_dialog(),  but  allows  you  to  combine  a dialog box with your own
       program control  structures.  It  initialises  a  dialog,  returning  a
       pointer  to  a  player object that can be used with update_dialog() and
       shutdown_dialog(). With these functions, you could implement  your  own
       version of do_dialog() with the lines:

          DIALOG_PLAYER *player = init_dialog(dialog, focus_obj);

          while (update_dialog(player))
             ;

          return shutdown_dialog(player);

       Note  that you are responsible for showing and hiding the mouse cursor,
       which do_dialog would otherwise do for you, or saving and restoring the
       screen contents, as popup_dialog would do for you.

SEE ALSO

       update_dialog(3alleg), shutdown_dialog(3alleg), do_dialog(3alleg)