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NAME

       get_x_rotate_matrix,  get_x_rotate_matrix_f - Construct X axis rotation
       matrices. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void get_x_rotate_matrix(MATRIX *m, fixed r);

       void get_x_rotate_matrix_f(MATRIX_f *m, float r);

DESCRIPTION

       Construct X axis rotation matrices, storing them in m. When applied  to
       a  point,  these  matrices  will  rotate  it  about  the  X axis by the
       specified angle (given in binary, 256 degrees to a circle format).

SEE ALSO

       apply_matrix(3alleg),                      get_rotation_matrix(3alleg),
       get_y_rotate_matrix(3alleg), get_z_rotate_matrix(3alleg)