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NAME

       fade_in_range  -  Gradually  fades  a  part  of the palette from black.
       Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void fade_in_range(const PALETTE p, int speed, int from, int to);

DESCRIPTION

       Gradually fades a part of the  palette  from  a  black  screen  to  the
       specified  palette.  The  speed  is  from  1  (the  slowest)  up  to 64
       (instantaneous). This routine only affects colors between from  and  to
       (inclusive: pass 0 and 255 to fade the entire palette).

       Note  that  this  function  will  block  your game while the fade is in
       effect, and it won't work right visually if you are not  in  an  8  bit
       color depth resolution.

SEE ALSO

       fade_in(3alleg)