NAME
d_edit_proc - Dialog procedure implementing an editable text object.
Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int d_edit_proc(int msg, DIALOG *d, int c);
DESCRIPTION
An editable text object (the dp field points to the string). When it
has the input focus (obtained by clicking on it with the mouse), text
can be typed into this object. The d1 field specifies the maximum
number of characters that it will accept, and d2 is the text cursor
position within the string.
Note: dp must point to a buffer at least (d1 + 1) * 4 bytes long
because, depending on the encoding format in use, a single character
can occupy up to 4 bytes and room must be reserved for the terminating
null character.
SEE ALSO
excustom(3alleg), exgui(3alleg)