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NAME

       d_check_proc  -  Dialog  procedure  implementing  a  check  box object.
       Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       int d_check_proc(int msg, DIALOG *d, int c);

DESCRIPTION

       This is an example of how you can derive objects  from  other  objects.
       Most  of  the functionality comes from d_button_proc(), but it displays
       itself as a check box. If the d1 field is non-zero, the  text  will  be
       printed to the right of the check, otherwise it will be on the left.

       Note:  the  object width should allow space for the text as well as the
       check box (which is square, with sides equal to the object height).

SEE ALSO

       excustom(3alleg), exgui(3alleg)