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NAME

       create_trans_table  -  Fills  a  color  mapping  table for translucency
       effects. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void create_trans_table(COLOR_MAP *table, const PALETTE pal, int r,  g,
       b, void (*callback)(int pos));

DESCRIPTION

       Fills  the  specified  color  mapping  table with lookup data for doing
       translucency effects with the specified  palette.  When  combining  the
       colors  c1 and c2 with this table, the result will be a color somewhere
       between the two. The r, g, and b parameters  specify  the  solidity  of
       each  color  component,  ranging  from  0  (totally transparent) to 255
       (totally solid). For 50% solidity, pass 128.

       This function treats source color #0 as a  special  case,  leaving  the
       destination  unchanged  whenever a zero source pixel is encountered, so
       that masked sprites  will  draw  correctly.  This  function  will  take
       advantage of the global rgb_map variable to speed up color conversions.
       If the callback function is not NULL,  it  will  be  called  256  times
       during  the  calculation, allowing you to display a progress indicator.
       Example:

          COLOR_MAP trans_table;
          ...
          /* Build a color lookup table for translucent drawing. */
          create_trans_table(&trans_table, pal, 128, 128, 128, NULL);

SEE ALSO

       color_map(3alleg),                          create_light_table(3alleg),
       create_color_table(3alleg),               create_blender_table(3alleg),
       draw_trans_sprite(3alleg),                     draw_lit_sprite(3alleg),
       draw_gouraud_sprite(3alleg),       rgb_map(3alleg),       ex3d(3alleg),
       extrans(3alleg)