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NAME

       create_blender_table  -  Emulates truecolor blender effects in paletted
       modes. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void create_blender_table(COLOR_MAP *table,  const  PALETTE  pal,  void
       (*callback)(int pos));

DESCRIPTION

       Fills  the  specified  color mapping table with lookup data for doing a
       paletted equivalent of whatever truecolor  blender  mode  is  currently
       selected. After calling set_trans_blender(), set_blender_mode(), or any
       of the other truecolor blender mode routines, you can use this function
       to  create  an  8-bit  mapping table that will have the same results as
       whatever 24-bit blending mode you have enabled.

SEE ALSO

       color_map(3alleg),                          create_light_table(3alleg),
       create_trans_table(3alleg),                 create_color_table(3alleg),
       draw_trans_sprite(3alleg),                     draw_lit_sprite(3alleg),
       draw_gouraud_sprite(3alleg),                 set_trans_blender(3alleg),
       set_blender_mode(3alleg)