POLYTYPE_ATEX_MASK_LIT, POLYTYPE_PTEX_MASK_LIT - Polygon rendering mode type Allegro game programming library.
#include <allegro.h> #define POLYTYPE_ATEX_MASK_LIT #define POLYTYPE_PTEX_MASK_LIT
Like POLYTYPE_ATEX_LIT and POLYTYPE_PTEX_LIT, but zero texture map pixels are skipped, allowing parts of the texture map to be transparent.
polygon3d(3alleg), POLYTYPE_ATEX_LIT(3alleg), POLYTYPE_PTEX_LIT(3alleg), ex3d(3alleg)