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NAME

       POLYTYPE_ATEX_MASK_LIT, POLYTYPE_PTEX_MASK_LIT - Polygon rendering mode
       type Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       #define POLYTYPE_ATEX_MASK_LIT

       #define POLYTYPE_PTEX_MASK_LIT

DESCRIPTION

       Like POLYTYPE_ATEX_LIT and  POLYTYPE_PTEX_LIT,  but  zero  texture  map
       pixels   are   skipped,  allowing  parts  of  the  texture  map  to  be
       transparent.

SEE ALSO

       polygon3d(3alleg),                           POLYTYPE_ATEX_LIT(3alleg),
       POLYTYPE_PTEX_LIT(3alleg), ex3d(3alleg)