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NAME

       POLYTYPE_ATEX_LIT,  POLYTYPE_PTEX_LIT  -  Polygon  rendering  mode type
       Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       #define POLYTYPE_ATEX_LIT

       #define POLYTYPE_PTEX_LIT

DESCRIPTION

       Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the  global  color_map  table
       (for 256-color modes) or blender function (for non-MMX truecolor modes)
       is used to blend the texture with a light  level  taken  from  the  `c'
       value  in  the  vertex structure. This must only be used after you have
       set up the color mapping table or blender functions!

SEE ALSO

       polygon3d(3alleg),    POLYTYPE_ATEX(3alleg),     POLYTYPE_PTEX(3alleg),
       color_map(3alleg), ex3d(3alleg)