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NAME

       POLYTYPE_PTEX  -  Polygon  rendering mode type Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       #define POLYTYPE_PTEX

DESCRIPTION

       A perspective-correct texture mapped polygon. This uses the  `z'  value
       from  the  vertex structure as well as the u/v coordinates, so textures
       are displayed correctly regardless of the angle they are  viewed  from.
       Because  it involves division calculations in the inner texture mapping
       loop, this mode is  a  lot  slower  than  POLYTYPE_ATEX,  and  it  uses
       floating  point so it will be very slow on anything less than a Pentium
       (even with an FPU, a 486 can't overlap  floating  point  division  with
       other integer operations like the Pentium can).

SEE ALSO

       polygon3d(3alleg), POLYTYPE_ATEX(3alleg), ex3d(3alleg)