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NAME

       POLYTYPE_ATEX_MASK,  POLYTYPE_PTEX_MASK  -  Polygon rendering mode type
       Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       #define POLYTYPE_ATEX_MASK

       #define POLYTYPE_PTEX_MASK

DESCRIPTION

       Like POLYTYPE_ATEX and POLYTYPE_PTEX, but zero texture map  pixels  are
       skipped, allowing parts of the texture map to be transparent.

SEE ALSO

       polygon3d(3alleg),     POLYTYPE_ATEX(3alleg),    POLYTYPE_PTEX(3alleg),
       ex3d(3alleg)