NAME
POLYTYPE_GCOL - Polygon rendering mode type Allegro game programming
library.
SYNOPSIS
#include <allegro.h>
#define POLYTYPE_GCOL
DESCRIPTION
A single-color gouraud shaded polygon. The colors for each vertex are
taken from the `c' value, and interpolated across the polygon. This is
very fast, but will only work in 256-color modes if your palette
contains a smooth gradient between the colors. In truecolor modes it
interprets the color as a packed, display-format value as produced by
the makecol() function.
SEE ALSO
polygon3d(3alleg), makecol(3alleg), ex3d(3alleg), exscn3d(3alleg),
exzbuf(3alleg)