gled - graphical frontend for ledcontrol
gled is part of the ledcontrol package, which allows you to show
arbitrary information on the normally-unused keyboard LEDs. gled
functions as a graphical front-end for ledcontrol(1) allowing users to
easily test different commands. Its use should be quite intuitive and
most text labels include tooltips to help you get along.
The different commands available in ledd will not be explained in
detail here, see ledd(8) for details on them. This section covers some
of the functionality common to all command types.
By choosing different tabs on the top of the window you choose
what kind of command you want to give.
LEDs to use
Here you can choose on what LEDs the command will be tested on.
The highest priority level (9) is always used. This is not
applicable for animations.
The text entry on the bottom always shows the current command.
You can also write or paste a command into it, whence it will be
parsed. If the current command is incomplete or otherwise
invalid, the text Bad command will appear at the bottom of the
Test Clicking on Test will set the current command using
ledcontrol(1). Only applicable if command is valid.
Auto When Auto is toggled the command will be written with
ledcontrol(1) every time a change is made in the UI.
Try it. Experiment with it. Have fun.
Ledcontrol and all its pieces (including gled) are distributed under
the GNU General Public License (GPL).
ledcontrol(1), ledd(8), ledd.conf(5),
Ledcontrol was written by Sampo Niskanen <firstname.lastname@example.org>. You
can get the latest version of ledcontrol from
The animation piece doesn’t support looping animations yet. It might
also be a bit more user-friendly.