NAME
s3d_obj_info - object information
SYNOPSIS
#include <s3d.h>
STRUCTURE MEMBERS
struct s3d_obj_info {
uint32_t object;
uint32_t flags;
float trans_x;
float trans_y;
float trans_z;
float rot_x;
float rot_y;
float rot_z;
float scale;
float r;
char name;
}
DESCRIPTION
Can be used on the buffer of an event of type S3D_EVENT_OBJ_INFO. name
will usually contain nothing for usual objects, but mcp objects will
contain the applications names here. r is the radius of the convex
sphere an object, which will also be interesting for the mcp.
Special objects like camera, pointer will have the "sys_" prefix in the
name and will be named "pointer0", "pointer1" ... or "cam0", "cam1" ...
For cam object, scale will contain the aspect ratio.
AUTHOR
Simon Wunderlich
Author of s3d