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NAME

       zmq - 0MQ lightweight messaging kernel

SYNOPSIS

       #include <zmq.h>

       cc [flags] files -lzmq [libraries]

DESCRIPTION

       The 0MQ lightweight messaging kernel is a library which extends the
       standard socket interfaces with features traditionally provided by
       specialised messaging middleware products. 0MQ sockets provide an
       abstraction of asynchronous message queues, multiple messaging
       patterns, message filtering (subscriptions), seamless access to
       multiple transport protocols and more.

       This documentation presents an overview of 0MQ concepts, describes how
       0MQ abstracts standard sockets and provides a reference manual for the
       functions provided by the 0MQ library.

   Context
       Before using any 0MQ library functions the caller must initialise a 0MQ
       context using zmq_init(). The following functions are provided to
       handle initialisation and termination of a context:

       Initialise 0MQ context

           zmq_init(3)

       Terminate 0MQ context

           zmq_term(3)

       Thread safety
           A 0MQ context is thread safe and may be shared among as many
           application threads as the application has requested using the
           app_threads parameter to zmq_init(), without any additional locking
           required on the part of the caller. Each 0MQ socket belonging to a
           particular context may only be used by the thread that created it
           using zmq_socket().

       Multiple contexts
           Multiple contexts may coexist within a single application. Thus, an
           application can use 0MQ directly and at the same time make use of
           any number of additional libraries or components which themselves
           make use of 0MQ as long as the above guidelines regarding thread
           safety are adhered to.

   Messages
       A 0MQ message is a discrete unit of data passed between applications or
       components of the same application. 0MQ messages have no internal
       structure and from the point of view of 0MQ itself they are considered
       to be opaque binary data.

       The following functions are provided to work with messages:

       Initialise a message

           zmq_msg_init(3) zmq_msg_init_size(3) zmq_msg_init_data(3)

       Release a message

           zmq_msg_close(3)

       Access message content

           zmq_msg_data(3) zmq_msg_size(3)

       Message manipulation

           zmq_msg_copy(3) zmq_msg_move(3)

   Sockets
       Standard sockets present a synchronous interface to either
       connection-mode reliable byte streams (SOCK_STREAM), or connection-less
       unreliable datagrams (SOCK_DGRAM). In comparison, 0MQ sockets present
       an abstraction of a asynchronous message queue, with the exact queueing
       semantics depending on the socket type (messaging pattern) in use. See
       zmq_socket(3) for the messaging patterns provided.

       0MQ sockets being asynchronous means that the timings of the physical
       connection setup and teardown, reconnect and effective delivery are
       organized by 0MQ itself, and that messages may be queued in the event
       that a peer is unavailable to receive them.

       The following functions are provided to work with sockets:

       Creating a socket

           zmq_socket(3)

       Closing a socket

           zmq_close(3)

       Setting socket options

           zmq_setsockopt(3)

       Establishing a message flow

           zmq_bind(3) zmq_connect(3)

       Sending and receiving messages

           zmq_send(3) zmq_recv(3)

       Input/output multiplexing
           0MQ provides a mechanism for applications to multiplex input/output
           events over a set containing both 0MQ sockets and standard sockets.
           This mechanism mirrors the standard poll() system call, and is
           described in detail in zmq_poll(3).

   Transports
       A 0MQ socket can use multiple different underlying transport
       mechanisms. Each transport mechanism is suited to a particular purpose
       and has its own advantages and drawbacks.

       The following transport mechanisms are provided:

       Unicast transport using TCP

           zmq_tcp(7)

       Reliable multicast transport using PGM

           zmq_pgm(7)

       Local inter-process communication transport

           zmq_ipc(7)

       Local in-process (inter-thread) communication transport

           zmq_inproc(7)

   Devices
       Apart from the 0MQ library the 0MQ distribution includes devices which
       are building blocks intended to serve as intermediate nodes in complex
       messaging topologies.

       The following devices are provided:

       Forwarder device for request-response messaging

           zmq_queue(1)

       Forwarder device for publish-subscribe messaging

           zmq_forwarder(1)

       Streamer device for parallelized pipeline messaging

           zmq_streamer(1)

ERROR HANDLING

       The 0MQ library functions handle errors using the standard conventions
       found on POSIX systems. Generally, this means that upon failure a 0MQ
       library function shall return either a NULL value (if returning a
       pointer) or a negative value (if returning an integer), and the actual
       error code shall be stored in the errno variable.

       A zmq_strerror() function is provided to translate 0MQ-specific error
       codes into error message strings. For further details refer to
       zmq_strerror(3).

MISCELLANEOUS

       The following miscellaneous functions are provided:

       Report 0MQ library version

           zmq_version(3)

LANGUAGE BINDINGS

       The 0MQ library provides interfaces suitable for calling from programs
       in any language; this documentation documents those interfaces as they
       would be used by C programmers. The intent is that programmers using
       0MQ from other languages shall refer to this documentation alongside
       any documentation provided by the vendor of their language binding.

   C++ language binding
       The 0MQ distribution includes a C++ language binding, which is
       documented separately in zmq_cpp(7).

   Other language bindings
       Other language bindings (Python, Ruby, Java and more) are provided by
       members of the 0MQ community and pointers can be found on the 0MQ
       website.

AUTHORS

       The 0MQ documentation was written by Martin Sustrik
       <sustrik@250bpm.com[1]> and Martin Lucina <mato@kotelna.sk[2]>.

RESOURCES

       Main web site: http://www.zeromq.org/

       Report bugs to the 0MQ development mailing list:
       <zeromq-dev@lists.zeromq.org[3]>

COPYING

       Free use of this software is granted under the terms of the GNU Lesser
       General Public License (LGPL). For details see the files COPYING and
       COPYING.LESSER included with the 0MQ distribution.

NOTES

        1. sustrik@250bpm.com
           mailto:sustrik@250bpm.com

        2. mato@kotelna.sk
           mailto:mato@kotelna.sk

        3. zeromq-dev@lists.zeromq.org
           mailto:zeromq-dev@lists.zeromq.org