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       zangband - is a graphical dungeon adventure game in the vein of rogue


       zangband [options] [-- suboptions]


       This  manual page explains the Debian package zangband .  ZAngband is a
       single-player,  graphical  dungeon   adventure   game   using   textual
       characters  to  represent  the  walls  and  floors of a dungeon and the
       inhabitants therein, in the vein of rogue, angband, nethack, and moria.
       ZAngband  2.2.8  is  a  stable  official  release incorporating all the
       changes and improvements  added  since  the  last  official  release  (
       ZAngband 2.2.7).


       -h        Print out a usage message.
       -n        Start a new character
       -f        Request fiddle mode (no high score entry)
       -w        Request wizard mode (no high score entry)
       -v        Request sound mode
       -g        Request graphics mode
       -o        Request original keyset
       -r        Request rogue-like keyset
       -s<num>   Show <num> high scores
       -u<who>   Use your <who> savefile
       -m<sys>   Force ’main-<sys>.c’ usage
                 Define  a  ’lib’  dir  sub-path. Valid values of lib are help
                 info user bone save data apex xtra edit file


       To start with, you can just say angband -uTest, and that creates a save
       file  with  the file name /var/games/zangband/save/<UID>Test.  The best
       place to get help is the program itself; help is reached by the command
       ?  and presents a menu of choices.

       Program  options  can  be  set   using  the  = command. To see what the
       various options mean, access the List of Options help menu with  the  ?


       nethack(6), angband(6).


       This   manual   page   was   originaly   written  by  Manoj  Srivastava
       <>,  for  the  Angband  package.  Modified  by  Eric
       Leblanc  <>, for the Debian/GNU Linux system (but may
       be used by others).