Man Linux: Main Page and Category List

NAME

       xpilot-ng-x11 - X11 client for multiplayer space war game.

SYNOPSIS

       xpilot-ng-x11 [-options ...] [server]

DESCRIPTION

              Copyright ? 1991-2005 by Bj?rn Stabell, Ken Ronny Schouten, Bert
              Gijsbers, Dick Balaska, Uoti Urpala,  Juha  Lindstr?m,  Kristian
              S?derblom  and  Erik  Andersson.   XPilot  NG  4.7.3  comes with
              ABSOLUTELY NO WARRANTY; for details  see  the  provided  COPYING
              file.

       Where options include:

       -newbie <value>

              Enable newbie help.  The default value is: yes.

       -help

              Display this help message.

       -version

              Show the source code version.

       -join

              Join the game immediately, no questions asked.

       -text

              Use the simple text interface to contact a server instead of the
              graphical user interface.

       -list

              List all servers running on the local network.

       -shutdown <value>

              Shutdown the server with a message.  The  message  used  is  the
              first  argument  to  this option.  There is no default value for
              this option.

       -name <value>

              Set the nickname.  There is no default value for this option.

       -user <value>

              Set the username.  There is no default value for this option.

       -host <value>

              Set the hostname.  There is no default value for this option.

       -team <value>

              Set the team to join.  The default value is: 65535.

       -port <value>

              Set the port number of the server.  Almost all servers  use  the
              default port, which is the recommended policy.  You can find out
              about which port is used by a server by querying the XPilot Meta
              server.  The default value is: 15345.

       -clientPortStart <value>

              Use  UDP  ports clientPortStart - clientPortEnd (for firewalls).
              The default value is: 0.

       -clientPortEnd <value>

              Use UDP ports clientPortStart - clientPortEnd  (for  firewalls).
              The default value is: 0.

       -power <value>

              Set  the engine power.  Valid values are in the range 5-55.  The
              default value is: 55.000.

       -turnSpeed <value>

              Set the ship’s turn speed.  Valid values are in the range  4-64.
              The default value is: 16.000.

       -turnResistance <value>

              Set  the  ship’s  turn resistance.  This determines the speed at
              which a ship stops turning.   Valid  values  are  in  the  range
              0.0-1.0.   This  should  always  be  0,  other  values  are  for
              compatibility.  See  also  turnSpeed.   The  default  value  is:
              0.000.

       -scaleFactor <value>

              Specifies  scaling  factor  for the drawing window.  The default
              value is: 1.000.

       -altScaleFactor <value>

              Specifies alternative scaling factor  for  the  drawing  window.
              The default value is: 2.000.

       -maxFPS <value>

              Set  maximum FPS supported by the client. The server will try to
              send at most this many frames per second  to  the  client.   The
              default value is: 255.

       -maxMouseTurnsPS <value>

              Set  maximum  number  of mouse turns sent per second Set to 0 to
              disable this feature (its mostly useful on  modem)  The  default
              value is: 0.

       -sparkSize <value>

              Size of sparks in pixels.  The default value is: 2.

       -sparkProb <value>

              The  probablilty  that sparks are drawn.  This gives a sparkling
              effect.  Valid values are in the  range  [0.0-1.0]  The  default
              value is: 0.400.

       -hudRadarDotSize <value>

              Which  size  to  use for drawing the hudradar dots.  The default
              value is: 10.

       -hudRadarScale <value>

              The relative size of the hudradar.  The default value is: 1.500.

       -hudRadarLimit <value>

              Hudradar  dots  closer  than this to your ship are not drawn.  A
              value of 1.0 means that the dots are not drawn for ships in your
              active view area.  The default value is: 0.050.

       -hudScale <value>

              How  much larger than minimum size to draw the hud.  The default
              value is: 2.000.

       -baseWarningType <value>

              Which type of base warning you prefer.  A value  of  0  disables
              base  warning.  A value of 1 draws a time meter on a base when a
              ship is appearing.  A value of 2 makes the base name flash  when
              a  ship  is  appearing.   A  value  of 3 combines the effects of
              values 1 and 2.  The default value is: 3.

       -maxCharsInNames <value>

              Maximum number of characters to paint in  names  on  game  area.
              The default value is: 16.

       -slidingRadar <value>

              If  the  game  is in edgewrap mode then the radar will keep your
              position on the radar in the center and  raw  the  rest  of  the
              radar  around  it.   Note  that  this  requires  a fast graphics
              system.  The default value is: yes.

       -dirPrediction <value>

              Client paints the wanted direction of your ship instead of  what
              the  server  sent  you.  Possible  differences  are corrected in
              roundtrip time.  The default value is: yes.

       -showShipShapes <value>

              Should others’ shipshapes be  displayed  or  not.   The  default
              value is: yes.

       -showMyShipShape <value>

              Should  your  own  shipshape  be  displayed or not.  The default
              value is: yes.

       -showShipShapesHack <value>

              Should the ship shapes hack be displayed or  not.   The  default
              value is: no.

       -showLivesByShip <value>

              Paint  remaining lives next to ships.  The default value is: no.

       -showMessages <value>

              Should game messages appear on screen.  The  default  value  is:
              yes.

       -showItems <value>

              Should  owned  items  be  displayed permanently on the HUD?  The
              default value is: yes.

       -showItemsTime <value>

              If showItems is false, the  time  in  seconds  to  display  item
              information  on  the HUD when it has changed.  The default value
              is: 5.000.

       -filledWorld <value>

              Draws the walls solid, filled with one color, unless  overridden
              by  texture.   Be  warned  that this option needs fast graphics.
              The default value is: no.

       -texturedWalls <value>

              Allows drawing polygon bitmaps specified by the (new-style) map.
              Be  warned  that  this  needs a reasonably fast graphics system.
              The default value is: yes.

       -protocolVersion <value>

              Which protocol version to prefer when joining servers.  There is
              no default value for this option.

       -outlineWorld <value>

              Draws  only  the  outline  of all the wall blocks on block based
              maps.  The default value is: no.

       -showDecor <value>

              Should decorations be displayed on the screen  and  radar?   The
              default value is: yes.

       -outlineDecor <value>

              Draws only the outline of the map decoration.  The default value
              is: no.

       -filledDecor <value>

              Draws filled decorations.  The default value is: no.

       -texturedDecor <value>

              Draws the map decoration filled with  a  texture  pattern.   The
              default value is: no.

       -clientRanker <value>

              Scan messages and make personal kill/death ranking.  The default
              value is: no.

       -clockAMPM <value>

              Use AMPM format for clock display instead  of  24  hour  format.
              The default value is: no.

       -shotSize <value>

              The size of shots in pixels.  The default value is: 6.

       -teamShotSize <value>

              The  size  of  team  shots  in pixels.  Note that team shots are
              drawn in teamShotColor.  The default value is: 4.

       -backgroundPointDist <value>

              The distance  between  points  in  the  background  measured  in
              blocks.   These  are  drawn in empty map regions to keep feeling
              for which direction the ship is moving to.   The  default  value
              is: 8.

       -backgroundPointSize <value>

       Specifies the size of the background points.
              0 means no points.

              The default value is: 2.

       -scoreObjectTime <value>

              How  many  seconds score objects remain visible on the map.  The
              default value is: 4.000.

       -charsPerSecond <value>

              Rate at which  messages  appear  on  screen  in  characters  per
              second.  The default value is: 100.

       -maxMessages <value>

              The maximum number of messages to display at the same time.  The
              default value is: 8.

       -messagesToStdout <value>

              Send messages to standard output.  0:  Don’t.   1:  Only  player
              messages.  2: Player and status messages.  The default value is:
              1.

       -maxLinesInHistory <value>

              Number of your messages saved  in  the  ’history’  of  the  talk
              window.   ’history’  is  accessible with ’keyTalkCursorUp/Down’.
              The default value is: 32.

       -toggleShield <value>

              Are shields toggled by a keypress only?  The default  value  is:
              no.

       -autoShield <value>

              Are  shields lowered automatically for weapon fire?  The default
              value is: yes.

       -fuelNotify <value>

              The limit when the  HUD  fuel  bar  will  become  visible.   The
              default value is: 500.000.

       -fuelWarning <value>

              The  limit  when  the  HUD  fuel  bar  will start flashing.  The
              default value is: 200.000.

       -fuelCritical <value>

              The limit when the HUD fuel bar will flash faster.  The  default
              value is: 100.000.

       -speedFactHUD <value>

              How  much  to  move  HUD  to indicate the current velocity.  The
              default value is: 0.000.

       -speedFactPTR <value>

              Uses a red line to indicate the current velocity and  direction.
              The default value is: 0.000.

       -showScoreDecimals <value>

              The  number  of  decimals  to  use  when displaying scores.  The
              default value is: 1.

       -altPower <value>

              Set  the  ship’s  alternate  engine   power.    See   also   the
              keySwapSettings option.  The default value is: 55.000.

       -altTurnSpeed <value>

              Set   the   ship’s   alternate   turn   speed.    See  also  the
              keySwapSettings option.  The default value is: 16.000.

       -altTurnResistance <value>

              Set  the  ship’s  alternate  turn  resistance.   See  also   the
              keySwapSettings option.  The default value is: 0.000.

       -markingLights <value>

              Should  the  fighters  have marking lights, just like airplanes?
              The default value is: no.

       -modifierBank1 <value>

              The default weapon modifier values for the first modifier  bank.
              There is no default value for this option.

       -modifierBank2 <value>

              The default weapon modifier values for the second modifier bank.
              There is no default value for this option.

       -modifierBank3 <value>

              The default weapon modifier values for the third modifier  bank.
              There is no default value for this option.

       -modifierBank4 <value>

              The default weapon modifier values for the fourth modifier bank.
              There is no default value for this option.

       -shipShape <value>

       Define the ship shape to use.
              Because the argument to this option

              is rather large (up to 500 bytes) the  recommended  way  to  set
              this  option  is  in  the .xpilotrc file in your home directory.
              The exact format is defined in the file doc/README.SHIPS in  the
              XPilot distribution. Note that there is a nifty Unix tool called
              editss for easy ship creation. There is XPShipEditor for Windows
              and  Ship Shaper for Java.  See the XPilot FAQ for details.  See
              also the "shipShapeFile" option  below.   There  is  no  default
              value for this option.

       -shipShapeFile <value>

              An  optional  file  where  shipshapes  can  be  stored.  If this
              resource is defined and it  refers  to  an  existing  file  then
              shipshapes  can be referenced to by their name.  For instance if
              you define shipShapeFile to be /home/myself/.shipshapes and this
              file  contains  one  or  more shipshapes then you can select the
              shipshape by starting xpilot as:

              xpilot -shipShape myshipshapename

              Where "myshipshapename" should be the "name:" or "NM:" of one of
              the   shipshapes   defined  in  /home/myself/.shipshapes.   Each
              shipshape definition should be defined on only one  line,  where
              all  characters  up  to the first left parenthesis don’t matter.
              The default value is: /usr/share/games/xpilot-ng/shipshapes.txt.

       -texturePath <value>

              Search  path  for  texture files.  This is a list of one or more
              directories  separated  by  colons.   The  default   value   is:
              /usr/share/games/xpilot-ng/textures/.

       -clientRankFile <value>

              An  optional  file  where  clientside kill/death rank is stored.
              There is no default value for this option.

       -clientRankHTMLFile <value>

              An optional file where clientside kill/death rank  is  published
              in HTML format.  There is no default value for this option.

       -clientRankHTMLNOJSFile <value>

              An  optional  file where clientside kill/death rank is published
              in HTML format, w/o JavaScript.  There is no default  value  for
              this option.

       -soundFile <value>

              Specifies    the    sound   file.    The   default   value   is:
              /usr/share/games/xpilot-ng/sound/sounds.txt.

       -maxVolume <value>

              Specifies the volume to play sounds with (0-100%%).  The default
              value is: 100.

       -sound <value>

              Is  sound  enabled?  (set to false to mute client).  The default
              value is: yes.

       -fullColor <value>

              Whether to use a colors as close as possible  to  the  specified
              ones  or  use  a few standard colors for everything. May require
              more resources from your system.  The default value is: yes.

       -texturedObjects <value>

              Whether to draw certain game objects with textures.   Be  warned
              that  this  requires  more graphics speed.  fullColor must be on
              for this to work.  You may also need to enable multibuffering or
              double-buffering.  The default value is: yes.

       -geometry <value>

              Set  the window size and position in standard X geometry format.
              The maximum allowed window size is 1922x1440.  The default value
              is: 1024x768.

       -display <value>

              Set the X display.  There is no default value for this option.

       -keyboard <value>

              Set the X keyboard input if you want keyboard input from another
              display.  The default is to use the keyboard input  from  the  X
              display.  There is no default value for this option.

       -visual <value>

              Specify  which  visual  to  use for allocating colors.  To get a
              listing of all possible visuals on your dislay set the  argument
              for  this  option  to  list.  There is no default value for this
              option.

       -colorSwitch <value>

              Use color buffering or not.  Usually color buffering is  faster,
              especially on 8-bit PseudoColor displays.  The default value is:
              yes.

       -multibuffer <value>

              Use the X windows multibuffer extension if present.  The default
              value is: no.

       -ignoreWindowManager <value>

              Ignore  the  window  manager  when  opening the top level player
              window.  This can be handy if  you  want  to  have  your  XPilot
              window  on  a preferred position without window manager borders.
              Also sometimes window  managers  may  interfere  when  switching
              colormaps.  This option may prevent that.  The default value is:
              no.

       -gameFont <value>

              The font used on the HUD and for most other text.   The  default
              value is: -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -scoreListFont <value>

              The   font   used   on   the   score   list.   This  must  be  a
              non-proportional    font.      The     default     value     is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -buttonFont <value>

              The   font   used   on  all  buttons.   The  default  value  is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -textFont <value>

              The font used in the help and about windows.  The default  value
              is: -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -talkFont <value>

              The  font  used  in  the  talk  window.   The  default value is:
              -*-fixed-bold-*-*--15-*-*-*-c-*-iso8859-1.

       -motdFont <value>

              The font used in the MOTD window and key list window.  This must
              be   a   non-proportional   font.    The   default   value   is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -messageFont <value>

              The font used for  drawing  messages.   The  default  value  is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -showNastyShots <value>

              Use  the  Nasty  Looking  Shots instead of the round shots.  You
              will probably want to increase your shotSize if  you  use  this.
              The default value is: no.

       -mouseAccelInClient <value>

              This  option  makes  the  client  handle the mouse acceleration.
              Options mouseAccelNum, mouseAccelDenom and mouseAccelThresh  can
              be  used  to  fine  tune the acceleration. The default values of
              these three options give linear  response  to  mouse  movements.
              The default value is: yes.

       -mouseAccelNum <value>

              Mouse acceleration numerator.  The default value is: 0.

       -mouseAccelDenom <value>

              Mouse acceleration denominator.  The default value is: 1.

       -mouseAccelThresh <value>

              Mouse acceleration threshold.  The default value is: 0.

       -hudColor <value>

              Which  color  number  to  use  for drawing the HUD.  The default
              value is: 2.

       -hudHLineColor <value>

              Which color number to use for drawing the horizontal  lines  The
              default value is: 0.

       -hudVLineColor <value>

              Which  color number to use for drawing the vertical lines in the
              HUD.  The default value is: 0.

       -hudItemsColor <value>

              Which color number to use for drawing owned items  on  the  HUD.
              The default value is: 2.

       -hudRadarEnemyColor <value>

              Which  color  number  to  use  for  drawing  hudradar  dots that
              represent enemy ships.  The default value is: 3.

       -hudRadarOtherColor <value>

              Which color  number  to  use  for  drawing  hudradar  dots  that
              represent  friendly  ships  or other objects.  The default value
              is: 2.

       -hudLockColor <value>

              Which color number to use for drawing the lock on the HUD.   The
              default value is: 0.

       -fuelGaugeColor <value>

              Which  color  number  to  use  for  drawing the fuel gauge.  The
              default value is: 0.

       -dirPtrColor <value>

              Which color number to use  for  drawing  the  direction  pointer
              hack.  The default value is: 0.

       -messagesColor <value>

              Which  color  number  to  use for drawing messages.  The default
              value is: 12.

       -oldMessagesColor <value>

              Which color number to use for drawing old messages.  The default
              value is: 13.

       -msgScanBallColor <value>

              Which color number to use for drawing ball message warning.  The
              default value is: 3.

       -msgScanSafeColor <value>

              Which color number to use for drawing safe message.  The default
              value is: 4.

       -msgScanCoverColor <value>

              Which  color  number  to  use  for  drawing  cover message.  The
              default value is: 2.

       -msgScanPopColor <value>

              Which color number to use for drawing pop message.  The  default
              value is: 11.

       -fuelMeterColor <value>

              Which  color  number  to  use  for  drawing the fuel meter.  The
              default value is: 0.

       -powerMeterColor <value>

              Which color number to use for  drawing  the  power  meter.   The
              default value is: 0.

       -turnSpeedMeterColor <value>

              Which color number to use for drawing the turn speed meter.  The
              default value is: 0.

       -packetSizeMeterColor <value>

              Which color number to use for drawing  the  packet  size  meter.
              Each  bar  is  equavalent  to  1024 bytes, for a maximum of 4096
              bytes.  The default value is: 0.

       -packetLossMeterColor <value>

              Which color number to use for drawing  the  packet  loss  meter.
              This gives the percentage of lost frames due to network failure.
              The default value is: 3.

       -packetDropMeterColor <value>

              Which color number to use for drawing  the  packet  drop  meter.
              This  gives  the  percentage  of  dropped  frames due to display
              slowness.  The default value is: 3.

       -packetLagMeterColor <value>

              Which color number to use for  drawing  the  packet  lag  meter.
              This gives the amount of lag in frames over the past one second.
              The default value is: 3.

       -temporaryMeterColor <value>

              Which color number to use for  drawing  temporary  meters.   The
              default value is: 3.

       -meterBorderColor <value>

              Which  color  number  to use for drawing borders of meters.  The
              default value is: 2.

       -scoreObjectColor <value>

              Which color number  to  use  for  drawing  score  objects.   The
              default value is: 4.

       -wallRadarColor <value>

              Which color number to use for drawing walls on the radar.  Valid
              values all even numbers smaller  than  maxColors.   The  default
              value is: 2.

       -decorRadarColor <value>

              Which  color number to use for drawing decorations on the radar.
              Valid values are all even numbers smaller than  maxColors.   The
              default value is: 6.

       -targetRadarColor <value>

              Which  color  number  to  use  for drawing targets on the radar.
              Valid values are all even numbers smaller than  maxColors.   The
              default value is: 4.

       -clockColor <value>

              Which  color  number to use for drawing the clock.  The clock is
              displayed in the top right of the  score  window.   The  default
              value is: 1.

       -scoreColor <value>

              Which  color  number to use for drawing score list entries.  The
              default value is: 1.

       -scoreSelfColor <value>

              Which color number to use  for  drawing  your  own  score.   The
              default value is: 3.

       -scoreInactiveColor <value>

              Which color number to use for drawing inactive players’s scores.
              The default value is: 12.

       -scoreInactiveSelfColor <value>

              Which color number to use for drawing your score when  inactive.
              The default value is: 12.

       -scoreOwnTeamColor <value>

              Which  color number to use for drawing your own team score.  The
              default value is: 4.

       -scoreEnemyTeamColor <value>

              Which color number to use for drawing  enemy  team  score.   The
              default value is: 11.

       -baseNameColor <value>

              Which  color  number  to  use for drawing names of bases (unless
              drawn in one of the life colors).  The default value is: 2.

       -backgroundPointColor <value>

              Which color number to use for drawing  background  points.   The
              default value is: 2.

       -fuelColor <value>

              Which  color  number  to  use  for  drawing  fuel stations.  The
              default value is: 3.

       -visibilityBorderColor <value>

              Which color number to use for  drawing  the  visibility  border.
              The default value is: 2.

       -teamShotColor <value>

              Which  color  number  to  use  for  drawing harmless shots.  The
              default value is: 2.

       -ballColor <value>

              Which color number to use for drawing balls.  The default  value
              is: 1.

       -connColor <value>

              Which  color  number to use for drawing connectors.  The default
              value is: 2.

       -zeroLivesColor <value>

              Which color to associate with ships with zero lives left.   This
              can  be  used  to  paint  for  example ship and base names.  The
              default value is: 5.

       -oneLifeColor <value>

              Which color to associate with ships with one  life  left.   This
              can  be  used  to  paint  for  example ship and base names.  The
              default value is: 11.

       -twoLivesColor <value>

              Which color to associate with ships with two lives  left.   This
              can  be  used  to  paint  for  example ship and base names.  The
              default value is: 4.

       -manyLivesColor <value>

              Which color to associate with ships with  more  than  two  lives
              left.   This  can  be  used  to  paint for example ship and base
              names.  The default value is: 0.

       -selfLWColor <value>

              Which color to use to paint your ship  in  when  on  last  life.
              Original color for this is red.  The default value is: 3.

       -enemyLWColor <value>

              Which  color  to  use to paint enemy ships in when on last life.
              Original color for this is red.  The default value is: 3.

       -teamLWColor <value>

              Which color to use to paint teammate ships in when on last life.
              Original color for this is green.  The default value is: 2.

       -shipNameColor <value>

              Which  color  number  to  use for drawing names of ships (unless
              drawn in one of the life colors).  The default value is: 2.

       -mineNameColor <value>

              Which color number to use  for  drawing  names  of  mines.   The
              default value is: 2.

       -teamShipColor <value>

              Which  color  number  to  use  for  drawing your teammates.  The
              default value is: 2.

       -team0Color <value>

              Which color number to use  for  drawing  team  0  objects.   The
              default value is: 0.

       -team1Color <value>

              Which  color  number  to  use  for  drawing team 1 objects.  The
              default value is: 0.

       -team2Color <value>

              Which color number to use  for  drawing  team  2  objects.   The
              default value is: 0.

       -team3Color <value>

              Which  color  number  to  use  for  drawing team 3 objects.  The
              default value is: 0.

       -team4Color <value>

              Which color number to use  for  drawing  team  4  objects.   The
              default value is: 0.

       -team5Color <value>

              Which  color  number  to  use  for  drawing team 5 objects.  The
              default value is: 0.

       -team6Color <value>

              Which color number to use  for  drawing  team  6  objects.   The
              default value is: 0.

       -team7Color <value>

              Which  color  number  to  use  for  drawing team 7 objects.  The
              default value is: 0.

       -team8Color <value>

              Which color number to use  for  drawing  team  8  objects.   The
              default value is: 0.

       -team9Color <value>

              Which  color  number  to  use  for  drawing team 9 objects.  The
              default value is: 0.

       -msg1 <value>

              Talkmessage 1.  The default value is: #t:***    BALL!  Our  ball
              is gone! Save it!   ***.

       -msg2 <value>

              Talkmessage  2.   The default value is: #t:*** SAFE! Our ball is
              safe. ***.

       -msg3 <value>

              Talkmessage 3.  The default value is: #t:***  COVER!  The  enemy
              ball is approaching our base. ***.

       -msg4 <value>

              Talkmessage 4.  The default value is: #t:*** POP! The enemy ball
              is back at the enemy base. ***.

       -msg5 <value>

              Talkmessage 5.  The default value is: #=[#t|2|/team 4|/team  2].

       -msg6 <value>

              Talkmessage 6.  There is no default value for this option.

       -msg7 <value>

              Talkmessage 7.  There is no default value for this option.

       -msg8 <value>

              Talkmessage 8.  There is no default value for this option.

       -msg9 <value>

              Talkmessage 9.  There is no default value for this option.

       -msg10 <value>

              Talkmessage 10.  There is no default value for this option.

       -msg11 <value>

              Talkmessage 11.  There is no default value for this option.

       -msg12 <value>

              Talkmessage 12.  There is no default value for this option.

       -msg13 <value>

              Talkmessage 13.  There is no default value for this option.

       -msg14 <value>

              Talkmessage 14.  There is no default value for this option.

       -msg15 <value>

              Talkmessage 15.  There is no default value for this option.

       -msg16 <value>

              Talkmessage 16.  There is no default value for this option.

       -msg17 <value>

              Talkmessage 17.  There is no default value for this option.

       -msg18 <value>

              Talkmessage 18.  There is no default value for this option.

       -msg19 <value>

              Talkmessage 19.  There is no default value for this option.

       -msg20 <value>

              Talkmessage 20.  There is no default value for this option.

       -keyTurnLeft <value>

              Turn left (anti-clockwise).  The default key is: a.

       -keyTurnRight <value>

              Turn right (clockwise).  The default key is: s.

       -keyThrust <value>

              Thrust.  The default keys are: Shift_R Shift_L.

       -keyShield <value>

              Raise or toggle the shield.  The default key is: space.

       -keyFireShot <value>

              Fire shot.  Note that shields must be down to fire.  The default
              keys are: Return Linefeed.

       -keyFireMissile <value>

              Fire smart missile.  The default key is: backslash.

       -keyFireTorpedo <value>

              Fire unguided torpedo.  The default key is: quoteright.

       -keyFireHeat <value>

              Fire heatseeking missile.  The default key is: semicolon.

       -keyFireLaser <value>

              Activate laser beam.  The default key is: slash.

       -keyDropMine <value>

              Drop a stationary mine.  The default key is: Tab.

       -keyDetachMine <value>

              Detach a moving mine.  The default key is: bracketright.

       -keyDetonateMines <value>

              Detonate the closest mine  you  have  dropped  or  thrown.   The
              default key is: equal.

       -keyLockClose <value>

              Lock on closest player.  The default key is: Up.

       -keyLockNextClose <value>

              Lock on next closest player.  The default key is: Down.

       -keyLockNext <value>

              Lock on next player.  The default keys are: Next Right.

       -keyLockPrev <value>

              Lock on previous player.  The default keys are: Prior Right.

       -keyRefuel <value>

              Refuel.  The default keys are: f Control_L Control_R.

       -keyRepair <value>

              Repair target.  The default key is: f.

       -keyCloak <value>

              Toggle cloakdevice.  The default keys are: Delete BackSpace.

       -keyEcm <value>

              Use ECM.  The default key is: bracketleft.

       -keySelfDestruct <value>

              Toggle self destruct.  The default key is: End.

       -keyIdMode <value>

              Toggle User mode (show real names).  The default key is: u.

       -keyPause <value>

              Toggle pause mode.  When the ship is stationary on its homebase.
              The default key is: Pause.

       -keySwapSettings <value>

              Swap to alternate control settings.  These are the  power,  turn
              speed  and  turn resistance settings.  There is no default value
              for this option.

       -keySwapScaleFactor <value>

              Swap scalefactor settings.  There is no default value  for  this
              option.

       -keyChangeHome <value>

              Change  home  base.   When the ship is close to a suitable base.
              The default keys are: Home h.

       -keyConnector <value>

              Connect to a ball.  The default keys are: f Control_L Control_R.

       -keyDropBall <value>

              Drop a ball.  The default key is: d.

       -keyTankNext <value>

              Use the next tank.  The default key is: e.

       -keyTankPrev <value>

              Use the the previous tank.  The default key is: w.

       -keyTankDetach <value>

              Detach the current tank.  The default key is: r.

       -keyIncreasePower <value>

              Increase engine power.  The default key is: KP_Multiply.

       -keyDecreasePower <value>

              Decrease engine power.  The default key is: KP_Divide.

       -keyIncreaseTurnspeed <value>

              Increase turnspeed.  The default key is: KP_Add.

       -keyDecreaseTurnspeed <value>

              Decrease turnspeed.  The default key is: KP_Subtract.

       -keyTransporter <value>

              Use transporter to steal an item.  The default key is: t.

       -keyDeflector <value>

              Toggle deflector.  The default key is: o.

       -keyHyperJump <value>

              Teleport.  The default key is: q.

       -keyPhasing <value>

              Use phasing device.  The default key is: p.

       -keyTalk <value>

              Toggle talk window.  The default key is: m.

       -keyToggleNuclear <value>

              Toggle nuclear weapon modifier.  The default key is: n.

       -keyToggleCluster <value>

              Toggle cluster weapon modifier.  The default key is: c.

       -keyToggleImplosion <value>

              Toggle implosion weapon modifier.  The default key is: i.

       -keyToggleVelocity <value>

              Toggle  explosion velocity weapon modifier.  The default key is:
              v.

       -keyToggleMini <value>

              Toggle mini weapon modifier.  The default key is: x.

       -keyToggleSpread <value>

              Toggle spread weapon modifier.  The default key is: z.

       -keyTogglePower <value>

              Toggle power weapon modifier.  The default key is: b.

       -keyToggleCompass <value>

              Toggle HUD/radar compass lock.  The default key is: KP_7.

       -keyToggleAutoPilot <value>

              Toggle automatic pilot mode.  The default key is: h.

       -keyToggleLaser <value>

              Toggle laser modifier.  The default key is: l.

       -keyEmergencyThrust <value>

              Pull emergency thrust handle.  The default key is: j.

       -keyEmergencyShield <value>

              Toggle emergency shield power.  The default key is: Caps_Lock.

       -keyTractorBeam <value>

              Use tractor beam in attract mode.  The default key is: comma.

       -keyPressorBeam <value>

              Use tractor beam in repulse mode.  The default key is: period.

       -keyClearModifiers <value>

              Clear current weapon modifiers.  The default key is: k.

       -keyLoadModifiers1 <value>

              Load the weapon modifiers from bank 1.  The default key is: 1.

       -keyLoadModifiers2 <value>

              Load the weapon modifiers from bank 2.  The default key is: 2.

       -keyLoadModifiers3 <value>

              Load the weapon modifiers from bank 3.  The default key is: 3.

       -keyLoadModifiers4 <value>

              Load the weapon modifiers from bank 4.  The default key is: 4.

       -keyToggleOwnedItems <value>

              Toggle list of owned items on HUD.  The default key is: KP_8.

       -keyToggleMessages <value>

              Toggle showing of messages.  The default key is: KP_9.

       -keyReprogram <value>

              Reprogram modifier or lock bank.  The default key is: quoteleft.

       -keyLoadLock1 <value>

              Load player lock from bank 1.  The default key is: 5.

       -keyLoadLock2 <value>

              Load player lock from bank 2.  The default key is: 6.

       -keyLoadLock3 <value>

              Load player lock from bank 3.  The default key is: 7.

       -keyLoadLock4 <value>

              Load player lock from bank 4.  The default key is: 8.

       -keyToggleRecord <value>

              Toggle  recording  of session (see recordFile).  The default key
              is: KP_5.

       -keyToggleSound <value>

              Toggle sound. Changes value of  option  ’sound’.   There  is  no
              default value for this option.

       -keyToggleRadarScore <value>

              Toggles the radar and score windows on and off.  The default key
              is: F11.

       -keyToggleFullScreen <value>

              Toggles between fullscreen mode and window  mode.   The  default
              key is: F11.

       -keySelectItem <value>

              Select an item to lose.  The default keys are: KP_0 KP_Insert.

       -keyLoseItem <value>

              Lose  the  selected  item.   The  default  keys  are:  KP_Delete
              KP_Decimal.

       -keyPrintMessagesStdout <value>

              Print the current messages  to  stdout.   The  default  key  is:
              Print.

       -keyTalkCursorLeft <value>

              Move Cursor to the left in the talk window.  The default key is:
              Left.

       -keyTalkCursorRight <value>

              Move Cursor to the right in the talk window.   The  default  key
              is: Right.

       -keyTalkCursorUp <value>

              Browsing in the history of the talk window.  The default key is:
              Up.

       -keyTalkCursorDown <value>

              Browsing in the history of the talk window.  The default key is:
              Down.

       -keyPointerControl <value>

              Toggle pointer control.  The default key is: KP_Enter.

       -keyExit <value>

              Generic  exit  key.  Used for example to exit mouse mode or quit
              the client.  The default key is: Escape.

       -keyYes <value>

              Positive reply key.  Used to reply ’yes’  to  client  questions.
              The default key is: y.

       -keyNo <value>

              Negative  reply  key.   Used  to reply ’no’ to client questions.
              The default key is: n.

       -keySendMsg1 <value>

              Sends the talkmessage stored in msg1.  The default key is: F1.

       -keySendMsg2 <value>

              Sends the talkmessage stored in msg2.  The default key is: F2.

       -keySendMsg3 <value>

              Sends the talkmessage stored in msg3.  The default key is: F3.

       -keySendMsg4 <value>

              Sends the talkmessage stored in msg4.  The default key is: F4.

       -keySendMsg5 <value>

              Sends the talkmessage stored in msg5.  The default key is: F5.

       -keySendMsg6 <value>

              Sends the talkmessage stored in msg6.  The default key is: F6.

       -keySendMsg7 <value>

              Sends the talkmessage stored in msg7.  The default key is: F7.

       -keySendMsg8 <value>

              Sends the talkmessage stored in msg8.  The default key is: F8.

       -keySendMsg9 <value>

              Sends the talkmessage stored in msg9.  The default key is: F9.

       -keySendMsg10 <value>

              Sends the talkmessage stored in msg10.  The default key is: F10.

       -keySendMsg11 <value>

              Sends  the  talkmessage  stored  in  msg11.  There is no default
              value for this option.

       -keySendMsg12 <value>

              Sends the talkmessage stored in  msg12.   There  is  no  default
              value for this option.

       -keySendMsg13 <value>

              Sends  the  talkmessage  stored  in  msg13.  There is no default
              value for this option.

       -keySendMsg14 <value>

              Sends the talkmessage stored in  msg14.   There  is  no  default
              value for this option.

       -keySendMsg15 <value>

              Sends  the  talkmessage  stored  in  msg15.  There is no default
              value for this option.

       -keySendMsg16 <value>

              Sends the talkmessage stored in  msg16.   There  is  no  default
              value for this option.

       -keySendMsg17 <value>

              Sends  the  talkmessage  stored  in  msg17.  There is no default
              value for this option.

       -keySendMsg18 <value>

              Sends the talkmessage stored in  msg18.   There  is  no  default
              value for this option.

       -keySendMsg19 <value>

              Sends  the  talkmessage  stored  in  msg19.  There is no default
              value for this option.

       -keySendMsg20 <value>

              Sends the talkmessage stored in  msg20.   There  is  no  default
              value for this option.

       -pointerButton1 <value>

              The  keys to activate when pressing the first mouse button.  The
              default value is: keyFireShot.

       -pointerButton2 <value>

              The keys to activate when pressing the second mouse button.  The
              default value is: keyThrust.

       -pointerButton3 <value>

              The  keys to activate when pressing the third mouse button.  The
              default value is: keyThrust.

       -pointerButton4 <value>

              The keys to activate when  pressing  the  fourth  mouse  button.
              There is no default value for this option.

       -pointerButton5 <value>

              The  keys  to  activate  when  pressing  the fifth mouse button.
              There is no default value for this option.

       -recordFile <value>

              An optional file where a recording of a game can  be  made.   If
              this  file is undefined then recording isn’t possible.  There is
              no default value for this option.

       -maxColors <value>

              The number of colors to use.  Use value 16. Other values are not
              actively supported.  The default value is: 16.

       -color0 <value>

              The  color  value  for  the  first color.  The default value is:
              #000000.

       -color1 <value>

              The color value for the second color.   The  default  value  is:
              #FFFFFF.

       -color2 <value>

              The  color  value  for  the  third color.  The default value is:
              #4E7CFF.

       -color3 <value>

              The color value for the fourth color.   The  default  value  is:
              #FF3A27.

       -color4 <value>

              The  color  value  for  the  fifth color.  The default value is:
              #33BB44.

       -color5 <value>

              The color value for the sixth  color.   The  default  value  is:
              #992200.

       -color6 <value>

              The  color  value  for the seventh color.  The default value is:
              #BB7700.

       -color7 <value>

              The color value for the eighth color.   The  default  value  is:
              #EE9900.

       -color8 <value>

              The  color  value  for  the  ninth color.  The default value is:
              #002299.

       -color9 <value>

              The color value for the tenth  color.   The  default  value  is:
              #CC4400.

       -color10 <value>

              The  color  value for the eleventh color.  The default value is:
              #DD8800.

       -color11 <value>

              The color value for the twelfth color.  The  default  value  is:
              #FFBB11.

       -color12 <value>

              The color value for the thirteenth color.  The default value is:
              #9F9F9F.

       -color13 <value>

              The color value for the fourteenth color.  The default value is:
              #5F5F5F.

       -color14 <value>

              The  color value for the fifteenth color.  The default value is:
              #DFDFDF.

       -color15 <value>

              The color value for the sixteenth color.  The default value  is:
              #202020.

       -sparkColors <value>

              Which  color numbers to use for spark and debris particles.  The
              default value is: 5,6,7,3.

       -wallColor <value>

              Which color number to use for drawing walls.  The default  value
              is: 2.

       -decorColor <value>

              Which  color number to use for drawing decorations.  The default
              value is: 6.

       -windowColor <value>

              Which color number to use  for  drawing  windows.   The  default
              value is: 8.

       -buttonColor <value>

              Which  color  number  to  use  for drawing buttons.  The default
              value is: 2.

       -borderColor <value>

              Which color number to use  for  drawing  borders.   The  default
              value is: 1.

       Most  of  these  options  can also be set in the .xpilotrc file in your
       home directory.  Each key option may have multiple keys bound to it and
       one key may be used by multiple key options.  If no server is specified
       on the command line, xpilot will display a welcome screen where you can
       select a server.

              XPilot  NG  4.7.3 comes with ABSOLUTELY NO WARRANTY; for details
              see the provided COPYING file.

       xpilot-ng-x11 4.7.3