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NAME

       xpilot-ng-sdl - an SDL/OpenGL XPilot client.

SYNOPSIS

       xpilot-ng-sdl [-options ...] [server]

DESCRIPTION

       Where options include:

       -newbie <value>

              Enable newbie help.  The default value is: yes.

       -help

              Display this help message.

       -version

              Show the source code version.

       -join

              Join the game immediately, no questions asked.

       -text

              Use the simple text interface to contact a server instead of the
              graphical user interface.

       -list

              List all servers running on the local network.

       -shutdown <value>

              Shutdown the server with a message.  The  message  used  is  the
              first  argument  to  this option.  There is no default value for
              this option.

       -name <value>

              Set the nickname.  There is no default value for this option.

       -user <value>

              Set the username.  There is no default value for this option.

       -host <value>

              Set the hostname.  There is no default value for this option.

       -team <value>

              Set the team to join.  The default value is: 65535.

       -port <value>

              Set the port number of the server.  Almost all servers  use  the
              default port, which is the recommended policy.  You can find out
              about which port is used by a server by querying the XPilot Meta
              server.  The default value is: 15345.

       -clientPortStart <value>

              Use  UDP  ports clientPortStart - clientPortEnd (for firewalls).
              The default value is: 0.

       -clientPortEnd <value>

              Use UDP ports clientPortStart - clientPortEnd  (for  firewalls).
              The default value is: 0.

       -power <value>

              Set  the engine power.  Valid values are in the range 5-55.  The
              default value is: 55.000.

       -turnSpeed <value>

              Set the ship’s turn speed.  Valid values are in the range  4-64.
              The default value is: 16.000.

       -turnResistance <value>

              Set  the  ship’s  turn resistance.  This determines the speed at
              which a ship stops turning.   Valid  values  are  in  the  range
              0.0-1.0.   This  should  always  be  0,  other  values  are  for
              compatibility.  See  also  turnSpeed.   The  default  value  is:
              0.000.

       -scaleFactor <value>

              Specifies  scaling  factor  for the drawing window.  The default
              value is: 1.000.

       -altScaleFactor <value>

              Specifies alternative scaling factor  for  the  drawing  window.
              The default value is: 2.000.

       -maxFPS <value>

              Set  maximum FPS supported by the client. The server will try to
              send at most this many frames per second  to  the  client.   The
              default value is: 255.

       -maxMouseTurnsPS <value>

              Set  maximum  number  of mouse turns sent per second Set to 0 to
              disable this feature (its mostly useful on  modem)  The  default
              value is: 0.

       -sparkSize <value>

              Size of sparks in pixels.  The default value is: 2.

       -sparkProb <value>

              The  probablilty  that sparks are drawn.  This gives a sparkling
              effect.  Valid values are in the  range  [0.0-1.0]  The  default
              value is: 0.400.

       -hudRadarDotSize <value>

              Which  size  to  use for drawing the hudradar dots.  The default
              value is: 10.

       -hudRadarScale <value>

              The relative size of the hudradar.  The default value is: 1.500.

       -hudRadarLimit <value>

              Hudradar  dots  closer  than this to your ship are not drawn.  A
              value of 1.0 means that the dots are not drawn for ships in your
              active view area.  The default value is: 0.050.

       -hudScale <value>

              How  much larger than minimum size to draw the hud.  The default
              value is: 2.000.

       -baseWarningType <value>

              Which type of base warning you prefer.  A value  of  0  disables
              base  warning.  A value of 1 draws a time meter on a base when a
              ship is appearing.  A value of 2 makes the base name flash  when
              a  ship  is  appearing.   A  value  of 3 combines the effects of
              values 1 and 2.  The default value is: 3.

       -maxCharsInNames <value>

              Maximum number of characters to paint in  names  on  game  area.
              The default value is: 16.

       -slidingRadar <value>

              If  the  game  is in edgewrap mode then the radar will keep your
              position on the radar in the center and  raw  the  rest  of  the
              radar  around  it.   Note  that  this  requires  a fast graphics
              system.  The default value is: yes.

       -dirPrediction <value>

              Client paints the wanted direction of your ship instead of  what
              the  server  sent  you.  Possible  differences  are corrected in
              roundtrip time.  The default value is: yes.

       -showShipShapes <value>

              Should others’ shipshapes be  displayed  or  not.   The  default
              value is: yes.

       -showMyShipShape <value>

              Should  your  own  shipshape  be  displayed or not.  The default
              value is: yes.

       -showShipShapesHack <value>

              Should the ship shapes hack be displayed or  not.   The  default
              value is: no.

       -showLivesByShip <value>

              Paint  remaining lives next to ships.  The default value is: no.

       -showMessages <value>

              Should game messages appear on screen.  The  default  value  is:
              yes.

       -showItems <value>

              Should  owned  items  be  displayed permanently on the HUD?  The
              default value is: yes.

       -showItemsTime <value>

              If showItems is false, the  time  in  seconds  to  display  item
              information  on  the HUD when it has changed.  The default value
              is: 5.000.

       -filledWorld <value>

              Draws the walls solid, filled with one color, unless  overridden
              by  texture.   Be  warned  that this option needs fast graphics.
              The default value is: no.

       -texturedWalls <value>

              Allows drawing polygon bitmaps specified by the (new-style) map.
              Be  warned  that  this  needs a reasonably fast graphics system.
              The default value is: yes.

       -protocolVersion <value>

              Which protocol version to prefer when joining servers.  There is
              no default value for this option.

       -outlineWorld <value>

              Draws  only  the  outline  of all the wall blocks on block based
              maps.  The default value is: no.

       -showDecor <value>

              Should decorations be displayed on the screen  and  radar?   The
              default value is: yes.

       -outlineDecor <value>

              Draws only the outline of the map decoration.  The default value
              is: no.

       -filledDecor <value>

              Draws filled decorations.  The default value is: no.

       -texturedDecor <value>

              Draws the map decoration filled with  a  texture  pattern.   The
              default value is: no.

       -clientRanker <value>

              Scan messages and make personal kill/death ranking.  The default
              value is: no.

       -clockAMPM <value>

              Use AMPM format for clock display instead  of  24  hour  format.
              The default value is: no.

       -shotSize <value>

              The size of shots in pixels.  The default value is: 6.

       -teamShotSize <value>

              The  size  of  team  shots  in pixels.  Note that team shots are
              drawn in teamShotColor.  The default value is: 4.

       -backgroundPointDist <value>

              The distance  between  points  in  the  background  measured  in
              blocks.   These  are  drawn in empty map regions to keep feeling
              for which direction the ship is moving to.   The  default  value
              is: 8.

       -backgroundPointSize <value>

       Specifies the size of the background points.
              0 means no points.

              The default value is: 2.

       -scoreObjectTime <value>

              How  many  seconds score objects remain visible on the map.  The
              default value is: 4.000.

       -charsPerSecond <value>

              Rate at which  messages  appear  on  screen  in  characters  per
              second.  The default value is: 100.

       -maxMessages <value>

              The maximum number of messages to display at the same time.  The
              default value is: 8.

       -messagesToStdout <value>

              Send messages to standard output.  0:  Don’t.   1:  Only  player
              messages.  2: Player and status messages.  The default value is:
              1.

       -maxLinesInHistory <value>

              Number of your messages saved  in  the  ’history’  of  the  talk
              window.   ’history’  is  accessible with ’keyTalkCursorUp/Down’.
              The default value is: 32.

       -toggleShield <value>

              Are shields toggled by a keypress only?  The default  value  is:
              no.

       -autoShield <value>

              Are  shields lowered automatically for weapon fire?  The default
              value is: yes.

       -fuelNotify <value>

              The limit when the  HUD  fuel  bar  will  become  visible.   The
              default value is: 500.000.

       -fuelWarning <value>

              The  limit  when  the  HUD  fuel  bar  will start flashing.  The
              default value is: 200.000.

       -fuelCritical <value>

              The limit when the HUD fuel bar will flash faster.  The  default
              value is: 100.000.

       -speedFactHUD <value>

              How  much  to  move  HUD  to indicate the current velocity.  The
              default value is: 0.000.

       -speedFactPTR <value>

              Uses a red line to indicate the current velocity and  direction.
              The default value is: 0.000.

       -showScoreDecimals <value>

              The  number  of  decimals  to  use  when displaying scores.  The
              default value is: 1.

       -altPower <value>

              Set  the  ship’s  alternate  engine   power.    See   also   the
              keySwapSettings option.  The default value is: 55.000.

       -altTurnSpeed <value>

              Set   the   ship’s   alternate   turn   speed.    See  also  the
              keySwapSettings option.  The default value is: 16.000.

       -altTurnResistance <value>

              Set  the  ship’s  alternate  turn  resistance.   See  also   the
              keySwapSettings option.  The default value is: 0.000.

       -markingLights <value>

              Should  the  fighters  have marking lights, just like airplanes?
              The default value is: no.

       -modifierBank1 <value>

              The default weapon modifier values for the first modifier  bank.
              There is no default value for this option.

       -modifierBank2 <value>

              The default weapon modifier values for the second modifier bank.
              There is no default value for this option.

       -modifierBank3 <value>

              The default weapon modifier values for the third modifier  bank.
              There is no default value for this option.

       -modifierBank4 <value>

              The default weapon modifier values for the fourth modifier bank.
              There is no default value for this option.

       -shipShape <value>

       Define the ship shape to use.
              Because the argument to this option

              is rather large (up to 500 bytes) the  recommended  way  to  set
              this  option  is  in  the .xpilotrc file in your home directory.
              The exact format is defined in the file doc/README.SHIPS in  the
              XPilot distribution. Note that there is a nifty Unix tool called
              editss for easy ship creation. There is XPShipEditor for Windows
              and  Ship Shaper for Java.  See the XPilot FAQ for details.  See
              also the "shipShapeFile" option  below.   There  is  no  default
              value for this option.

       -shipShapeFile <value>

              An  optional  file  where  shipshapes  can  be  stored.  If this
              resource is defined and it  refers  to  an  existing  file  then
              shipshapes  can be referenced to by their name.  For instance if
              you define shipShapeFile to be /home/myself/.shipshapes and this
              file  contains  one  or  more shipshapes then you can select the
              shipshape by starting xpilot as:

              xpilot -shipShape myshipshapename

              Where "myshipshapename" should be the "name:" or "NM:" of one of
              the   shipshapes   defined  in  /home/myself/.shipshapes.   Each
              shipshape definition should be defined on only one  line,  where
              all  characters  up  to the first left parenthesis don’t matter.
              The default value is: /usr/share/games/xpilot-ng/shipshapes.txt.

       -texturePath <value>

              Search  path  for  texture files.  This is a list of one or more
              directories  separated  by  colons.   The  default   value   is:
              /usr/share/games/xpilot-ng/textures/.

       -clientRankFile <value>

              An  optional  file  where  clientside kill/death rank is stored.
              There is no default value for this option.

       -clientRankHTMLFile <value>

              An optional file where clientside kill/death rank  is  published
              in HTML format.  There is no default value for this option.

       -clientRankHTMLNOJSFile <value>

              An  optional  file where clientside kill/death rank is published
              in HTML format, w/o JavaScript.  There is no default  value  for
              this option.

       -soundFile <value>

              Specifies    the    sound   file.    The   default   value   is:
              /usr/share/games/xpilot-ng/sound/sounds.txt.

       -maxVolume <value>

              Specifies the volume to play sounds with (0-100%%).  The default
              value is: 100.

       -sound <value>

              Is  sound  enabled?  (set to false to mute client).  The default
              value is: yes.

       -msg1 <value>

              Talkmessage 1.  The default value is: #t:***    BALL!  Our  ball
              is gone! Save it!   ***.

       -msg2 <value>

              Talkmessage  2.   The default value is: #t:*** SAFE! Our ball is
              safe. ***.

       -msg3 <value>

              Talkmessage 3.  The default value is: #t:***  COVER!  The  enemy
              ball is approaching our base. ***.

       -msg4 <value>

              Talkmessage 4.  The default value is: #t:*** POP! The enemy ball
              is back at the enemy base. ***.

       -msg5 <value>

              Talkmessage 5.  The default value is: #=[#t|2|/team 4|/team  2].

       -msg6 <value>

              Talkmessage 6.  There is no default value for this option.

       -msg7 <value>

              Talkmessage 7.  There is no default value for this option.

       -msg8 <value>

              Talkmessage 8.  There is no default value for this option.

       -msg9 <value>

              Talkmessage 9.  There is no default value for this option.

       -msg10 <value>

              Talkmessage 10.  There is no default value for this option.

       -msg11 <value>

              Talkmessage 11.  There is no default value for this option.

       -msg12 <value>

              Talkmessage 12.  There is no default value for this option.

       -msg13 <value>

              Talkmessage 13.  There is no default value for this option.

       -msg14 <value>

              Talkmessage 14.  There is no default value for this option.

       -msg15 <value>

              Talkmessage 15.  There is no default value for this option.

       -msg16 <value>

              Talkmessage 16.  There is no default value for this option.

       -msg17 <value>

              Talkmessage 17.  There is no default value for this option.

       -msg18 <value>

              Talkmessage 18.  There is no default value for this option.

       -msg19 <value>

              Talkmessage 19.  There is no default value for this option.

       -msg20 <value>

              Talkmessage 20.  There is no default value for this option.

       -keyTurnLeft <value>

              Turn left (anti-clockwise).  The default key is: a.

       -keyTurnRight <value>

              Turn right (clockwise).  The default key is: s.

       -keyThrust <value>

              Thrust.  The default keys are: Shift_R Shift_L.

       -keyShield <value>

              Raise or toggle the shield.  The default key is: space.

       -keyFireShot <value>

              Fire shot.  Note that shields must be down to fire.  The default
              keys are: Return Linefeed.

       -keyFireMissile <value>

              Fire smart missile.  The default key is: backslash.

       -keyFireTorpedo <value>

              Fire unguided torpedo.  The default key is: quoteright.

       -keyFireHeat <value>

              Fire heatseeking missile.  The default key is: semicolon.

       -keyFireLaser <value>

              Activate laser beam.  The default key is: slash.

       -keyDropMine <value>

              Drop a stationary mine.  The default key is: Tab.

       -keyDetachMine <value>

              Detach a moving mine.  The default key is: bracketright.

       -keyDetonateMines <value>

              Detonate the closest mine  you  have  dropped  or  thrown.   The
              default key is: equal.

       -keyLockClose <value>

              Lock on closest player.  The default key is: Up.

       -keyLockNextClose <value>

              Lock on next closest player.  The default key is: Down.

       -keyLockNext <value>

              Lock on next player.  The default keys are: Next Right.

       -keyLockPrev <value>

              Lock on previous player.  The default keys are: Prior Right.

       -keyRefuel <value>

              Refuel.  The default keys are: f Control_L Control_R.

       -keyRepair <value>

              Repair target.  The default key is: f.

       -keyCloak <value>

              Toggle cloakdevice.  The default keys are: Delete BackSpace.

       -keyEcm <value>

              Use ECM.  The default key is: bracketleft.

       -keySelfDestruct <value>

              Toggle self destruct.  The default key is: End.

       -keyIdMode <value>

              Toggle User mode (show real names).  The default key is: u.

       -keyPause <value>

              Toggle pause mode.  When the ship is stationary on its homebase.
              The default key is: Pause.

       -keySwapSettings <value>

              Swap to alternate control settings.  These are the  power,  turn
              speed  and  turn resistance settings.  There is no default value
              for this option.

       -keySwapScaleFactor <value>

              Swap scalefactor settings.  There is no default value  for  this
              option.

       -keyChangeHome <value>

              Change  home  base.   When the ship is close to a suitable base.
              The default keys are: Home h.

       -keyConnector <value>

              Connect to a ball.  The default keys are: f Control_L Control_R.

       -keyDropBall <value>

              Drop a ball.  The default key is: d.

       -keyTankNext <value>

              Use the next tank.  The default key is: e.

       -keyTankPrev <value>

              Use the the previous tank.  The default key is: w.

       -keyTankDetach <value>

              Detach the current tank.  The default key is: r.

       -keyIncreasePower <value>

              Increase engine power.  The default key is: KP_Multiply.

       -keyDecreasePower <value>

              Decrease engine power.  The default key is: KP_Divide.

       -keyIncreaseTurnspeed <value>

              Increase turnspeed.  The default key is: KP_Add.

       -keyDecreaseTurnspeed <value>

              Decrease turnspeed.  The default key is: KP_Subtract.

       -keyTransporter <value>

              Use transporter to steal an item.  The default key is: t.

       -keyDeflector <value>

              Toggle deflector.  The default key is: o.

       -keyHyperJump <value>

              Teleport.  The default key is: q.

       -keyPhasing <value>

              Use phasing device.  The default key is: p.

       -keyTalk <value>

              Toggle talk window.  The default key is: m.

       -keyToggleNuclear <value>

              Toggle nuclear weapon modifier.  The default key is: n.

       -keyToggleCluster <value>

              Toggle cluster weapon modifier.  The default key is: c.

       -keyToggleImplosion <value>

              Toggle implosion weapon modifier.  The default key is: i.

       -keyToggleVelocity <value>

              Toggle  explosion velocity weapon modifier.  The default key is:
              v.

       -keyToggleMini <value>

              Toggle mini weapon modifier.  The default key is: x.

       -keyToggleSpread <value>

              Toggle spread weapon modifier.  The default key is: z.

       -keyTogglePower <value>

              Toggle power weapon modifier.  The default key is: b.

       -keyToggleCompass <value>

              Toggle HUD/radar compass lock.  The default key is: KP_7.

       -keyToggleAutoPilot <value>

              Toggle automatic pilot mode.  The default key is: h.

       -keyToggleLaser <value>

              Toggle laser modifier.  The default key is: l.

       -keyEmergencyThrust <value>

              Pull emergency thrust handle.  The default key is: j.

       -keyEmergencyShield <value>

              Toggle emergency shield power.  The default key is: Caps_Lock.

       -keyTractorBeam <value>

              Use tractor beam in attract mode.  The default key is: comma.

       -keyPressorBeam <value>

              Use tractor beam in repulse mode.  The default key is: period.

       -keyClearModifiers <value>

              Clear current weapon modifiers.  The default key is: k.

       -keyLoadModifiers1 <value>

              Load the weapon modifiers from bank 1.  The default key is: 1.

       -keyLoadModifiers2 <value>

              Load the weapon modifiers from bank 2.  The default key is: 2.

       -keyLoadModifiers3 <value>

              Load the weapon modifiers from bank 3.  The default key is: 3.

       -keyLoadModifiers4 <value>

              Load the weapon modifiers from bank 4.  The default key is: 4.

       -keyToggleOwnedItems <value>

              Toggle list of owned items on HUD.  The default key is: KP_8.

       -keyToggleMessages <value>

              Toggle showing of messages.  The default key is: KP_9.

       -keyReprogram <value>

              Reprogram modifier or lock bank.  The default key is: quoteleft.

       -keyLoadLock1 <value>

              Load player lock from bank 1.  The default key is: 5.

       -keyLoadLock2 <value>

              Load player lock from bank 2.  The default key is: 6.

       -keyLoadLock3 <value>

              Load player lock from bank 3.  The default key is: 7.

       -keyLoadLock4 <value>

              Load player lock from bank 4.  The default key is: 8.

       -keyToggleRecord <value>

              Toggle  recording  of session (see recordFile).  The default key
              is: KP_5.

       -keyToggleSound <value>

              Toggle sound. Changes value of  option  ’sound’.   There  is  no
              default value for this option.

       -keyToggleRadarScore <value>

              Toggles the radar and score windows on and off.  The default key
              is: F11.

       -keyToggleFullScreen <value>

              Toggles between fullscreen mode and window  mode.   The  default
              key is: F11.

       -keySelectItem <value>

              Select an item to lose.  The default keys are: KP_0 KP_Insert.

       -keyLoseItem <value>

              Lose  the  selected  item.   The  default  keys  are:  KP_Delete
              KP_Decimal.

       -keyPrintMessagesStdout <value>

              Print the current messages  to  stdout.   The  default  key  is:
              Print.

       -keyTalkCursorLeft <value>

              Move Cursor to the left in the talk window.  The default key is:
              Left.

       -keyTalkCursorRight <value>

              Move Cursor to the right in the talk window.   The  default  key
              is: Right.

       -keyTalkCursorUp <value>

              Browsing in the history of the talk window.  The default key is:
              Up.

       -keyTalkCursorDown <value>

              Browsing in the history of the talk window.  The default key is:
              Down.

       -keyPointerControl <value>

              Toggle pointer control.  The default key is: KP_Enter.

       -keyExit <value>

              Generic  exit  key.  Used for example to exit mouse mode or quit
              the client.  The default key is: Escape.

       -keyYes <value>

              Positive reply key.  Used to reply ’yes’  to  client  questions.
              The default key is: y.

       -keyNo <value>

              Negative  reply  key.   Used  to reply ’no’ to client questions.
              The default key is: n.

       -keySendMsg1 <value>

              Sends the talkmessage stored in msg1.  The default key is: F1.

       -keySendMsg2 <value>

              Sends the talkmessage stored in msg2.  The default key is: F2.

       -keySendMsg3 <value>

              Sends the talkmessage stored in msg3.  The default key is: F3.

       -keySendMsg4 <value>

              Sends the talkmessage stored in msg4.  The default key is: F4.

       -keySendMsg5 <value>

              Sends the talkmessage stored in msg5.  The default key is: F5.

       -keySendMsg6 <value>

              Sends the talkmessage stored in msg6.  The default key is: F6.

       -keySendMsg7 <value>

              Sends the talkmessage stored in msg7.  The default key is: F7.

       -keySendMsg8 <value>

              Sends the talkmessage stored in msg8.  The default key is: F8.

       -keySendMsg9 <value>

              Sends the talkmessage stored in msg9.  The default key is: F9.

       -keySendMsg10 <value>

              Sends the talkmessage stored in msg10.  The default key is: F10.

       -keySendMsg11 <value>

              Sends  the  talkmessage  stored  in  msg11.  There is no default
              value for this option.

       -keySendMsg12 <value>

              Sends the talkmessage stored in  msg12.   There  is  no  default
              value for this option.

       -keySendMsg13 <value>

              Sends  the  talkmessage  stored  in  msg13.  There is no default
              value for this option.

       -keySendMsg14 <value>

              Sends the talkmessage stored in  msg14.   There  is  no  default
              value for this option.

       -keySendMsg15 <value>

              Sends  the  talkmessage  stored  in  msg15.  There is no default
              value for this option.

       -keySendMsg16 <value>

              Sends the talkmessage stored in  msg16.   There  is  no  default
              value for this option.

       -keySendMsg17 <value>

              Sends  the  talkmessage  stored  in  msg17.  There is no default
              value for this option.

       -keySendMsg18 <value>

              Sends the talkmessage stored in  msg18.   There  is  no  default
              value for this option.

       -keySendMsg19 <value>

              Sends  the  talkmessage  stored  in  msg19.  There is no default
              value for this option.

       -keySendMsg20 <value>

              Sends the talkmessage stored in  msg20.   There  is  no  default
              value for this option.

       -pointerButton1 <value>

              The  keys to activate when pressing the first mouse button.  The
              default value is: keyFireShot.

       -pointerButton2 <value>

              The keys to activate when pressing the second mouse button.  The
              default value is: keyThrust.

       -pointerButton3 <value>

              The  keys to activate when pressing the third mouse button.  The
              default value is: keyThrust.

       -pointerButton4 <value>

              The keys to activate when  pressing  the  fourth  mouse  button.
              There is no default value for this option.

       -pointerButton5 <value>

              The  keys  to  activate  when  pressing  the fifth mouse button.
              There is no default value for this option.

       -geometry <value>

              Set  the  initial  window  geometry.   The  default  value   is:
              1280x1024.

       -gameFontSize <value>

              Height of font used for game strings.  The default value is: 16.

       -mapFontSize <value>

              Height of font used for strings painted on the map.  The default
              value is: 16.

       -TTFont <value>

              Set    the    font    to    use.     The   default   value   is:
              /usr/share/games/xpilot-ng/fonts/FreeSansBoldOblique.ttf.

       -messagesColorRGBA <value>

              The color of messages.  The default value is: #00aaaaff.

       -oldmessagesColorRGBA <value>

              The color of old messages.  The default value is: #008888ff.

       -msgScanBallColorRGBA <value>

              The color of ball warning.  The default value is: #ff0000ff.

       -msgScanSafeColorRGBA <value>

              The color of ball safe  announcement.   The  default  value  is:
              #00ff00ff.

       -msgScanCoverColorRGBA <value>

              The color of cover request.  The default value is: #4e7cffff.

       -msgScanPopColorRGBA <value>

              The  color  of  ball  pop  announcement.   The default value is:
              #ffbb11ff.

       -meterBorderColorRGBA <value>

              The color of meter borders.  The default value is: #0000ffaa.

       -fuelMeterColorRGBA <value>

              The color of fuel meter.  The default value is: #ff0000aa.

       -fuelGaugeColorRGBA <value>

              The color of fuel gauge.  The default value is: #0000ff44.

       -powerMeterColorRGBA <value>

              The color of power meter.  The default value is: #ff0000aa.

       -turnSpeedMeterColorRGBA <value>

              The color of turn speed meter.  The default value is: #ff0000aa.

       -packetSizeMeterColorRGBA <value>

              The   color  of  packet  size  meter.   The  default  value  is:
              #ff0000aa.

       -packetLossMeterColorRGBA <value>

              The  color  of  packet  loss  meter.   The  default  value   is:
              #ff0000aa.

       -packetDropMeterColorRGBA <value>

              The color of drop meter.  The default value is: #ff0000aa.

       -packetLagMeterColorRGBA <value>

              The color of lag meter.  The default value is: #ff0000aa.

       -temporaryMeterColorRGBA <value>

              The color of time meter.  The default value is: #ff0000aa.

       -ballColorRGBA <value>

              The color of balls.  The default value is: #00ff00ff.

       -connColorRGBA <value>

              The  color  of  the  ball  connector.   The  default  value  is:
              #00ff0088.

       -fuelColorRGBA <value>

              The color of fuel cells.  The default value is: #ffffff7f.

       -wallColorRGBA <value>

              The  color  of  walls  on  blockmaps.   The  default  value  is:
              #0000ffff.

       -decorColorRGBA <value>

              The  color  of  decorations on blockmaps.  The default value is:
              #bb7700ff.

       -baseNameColorRGBA <value>

              The color of base name.  The default value is: #77bbffff.

       -shipNameColorRGBA <value>

              The color of ship name.  The default value is: #77bbffff.

       -scoreObjectColorRGBA <value>

              The color of score objects.  The default value is: #00ff0088.

       -hudColorRGBA <value>

              The color of the HUD.  The default value is: #ff000088.

       -hudHLineColorRGBA <value>

              The color  of  horizontal  HUD  line.   The  default  value  is:
              #0000ff44.

       -hudVLineColorRGBA <value>

              The   color  of  vertical  HUD  line.   The  default  value  is:
              #0000ff44.

       -hudItemsColorRGBA <value>

              The color of hud items.  The default value is: #0080ffaa.

       -hudRadarEnemyColorRGBA <value>

              The color  of  enemy  on  HUD  radar.   The  default  value  is:
              #ff000088.

       -hudRadarOtherColorRGBA <value>

              The  color  of  friend  on  HUD  radar.   The  default value is:
              #0000ff88.

       -hudRadarObjectColorRGBA <value>

              The color of small object on HUD radar.  The default  value  is:
              #00000000.

       -dirPtrColorRGBA <value>

              The   color   of  direction  pointer.   The  default  value  is:
              #0000ff22.

       -selectionColorRGBA <value>

              The color of selection.  The default value is: #ff0000ff.

       -scoreInactiveSelfColorRGBA <value>

              The color of my score when  inactive.   The  default  value  is:
              #88008888.

       -scoreInactiveColorRGBA <value>

              The  color  of  score  when  inactive.   The  default  value is:
              #8800aa88.

       -scoreSelfColorRGBA <value>

              The color of my score.  The default value is: #ffff00ff.

       -scoreColorRGBA <value>

              The color of score.  The default value is: #888800ff.

       -scoreOwnTeamColorRGBA <value>

              The color of my team score.  The default value is: #0000ffff.

       -scoreEnemyTeamColorRGBA <value>

              The color of enemy team score.  The default value is: #ff0000ff.

       -teamShipColorRGBA <value>

              The color of teammate color.  The default value is: #0000ffff.

       -team0ColorRGBA <value>

              The color of team 0.  The default value is: #00000000.

       -team1ColorRGBA <value>

              The color of team 1.  The default value is: #00000000.

       -team2ColorRGBA <value>

              The color of team 2.  The default value is: #00000000.

       -team3ColorRGBA <value>

              The color of team 3.  The default value is: #00000000.

       -team4ColorRGBA <value>

              The color of team 4.  The default value is: #00000000.

       -team5ColorRGBA <value>

              The color of team 5.  The default value is: #00000000.

       -team6ColorRGBA <value>

              The color of team 6.  The default value is: #00000000.

       -team7ColorRGBA <value>

              The color of team 7.  The default value is: #00000000.

       -team8ColorRGBA <value>

              The color of team 8.  The default value is: #00000000.

       -team9ColorRGBA <value>

              The color of team 9.  The default value is: #00000000.

       -selfLWColorRGBA <value>

              The  color  of  my  ship  on  last  life.  The default value is:
              #ff0000ff.

       -teamLWColorRGBA <value>

              The color of team ship on last  life.   The  default  value  is:
              #ff00ffff.

       -enemyLWColorRGBA <value>

              The  color  of  enemy  ship on last life.  The default value is:
              #ffff00ff.

       -manyLivesColorRGBA <value>

              The color of name of ship with many lives.   The  default  value
              is: #666666aa.

       -twoLivesColorRGBA <value>

              The color of name of ship with two lives.  The default value is:
              #008800aa.

       -oneLifeColorRGBA <value>

              The color of name of ship with one life.  The default value  is:
              #aaaa00aa.

       -zeroLivesColorRGBA <value>

              The  color of name of ship with no lives.  The default value is:
              #ff0000aa.

       -meterWidth <value>

              Set the width of the meters.  The default value is: 60.

       -meterHeight <value>

              Set the height of a meter.  The default value is: 10.

       -shipLineWidth <value>

              Set the line width of ships.  The default value is: 1.000.

       -smoothLines <value>

              Use antialized smooth lines.  The default value is: yes.

       -texturedBalls <value>

              Draw balls with textures.  The default value is: yes.

       -texturedShips <value>

              Draw ships with textures.  The default value is: yes.

       -hudRadarEnemyShape <value>

              The shape of enemy ships on hud radar.  The default value is: 2.

       -hudRadarOtherShape <value>

              The shape of friendly ships on hud radar.  The default value is:
              2.

       -hudRadarObjectShape <value>

              The shape of small objects on hud radar.  The default value  is:
              0.

       -radarGeometry <value>

              Set the radar geometry.  The default value is: 200x200+10+10.

       Most  of  these  options  can also be set in the .xpilotrc file in your
       home directory.  Each key option may have multiple keys bound to it and
       one key may be used by multiple key options.  If no server is specified
       on the command line, xpilot will display a welcome screen where you can
       select a server.