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       wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game


       wesnoth [OPTIONS] [PATH_TO_DATA]


       Battle for Wesnoth is a turn-based fantasy strategy game.

       Defeat  all  enemy  leaders using a well-chosen cadre of troops, taking
       care to manage your resources of gold  and  villages.  All  units  have
       their own strengths and weaknesses; to win, deploy your forces to their
       best advantage while denying your foes the chance to do  the  same.  As
       units  gain  experience,  they  acquire  new  abilities and become more
       powerful. Play in your own language and test your skill against a smart
       computer  opponent,  or  join  Wesnoth’s  large  community  of  on-line
       players. Create your own custom  units,  scenarios  or  campaigns,  and
       share them with others.


       --bpp number
              sets BitsPerPixel value. Example: --bpp 32

       -c, --campaign
              goes directly to the campaign selection menu.

       --config-dir name
              sets the user configuration directory to name under $HOME or "My
              Documents\My Games" for windows.

              prints the path of the user configuration directory and exits.

       -d, --debug
              enables additional command mode options in-game  (see  the  wiki
              page   at   for   more
              information about command mode).

              use special dummy locales to switch to any language even if that
              language isn’t installed system-wide.

       -e, --editor file
              start  the  in-game  map  editor directly. If file is specified,
              equivalent to -e --load

       --fps  displays the number of frames per second the game  is  currently
              running at, in a corner of the screen.

       -f, --fullscreen
              runs the game in full screen mode.

       --gunzip infile.gz
              decompresses a file which should be in gzip format and stores it
              without the .gz suffix. The infile.gz will be removed.

       --gzip infile
              compresses a file in gzip format, stores  it  as  infile.gz  and
              removes infile.

       -h, --help
              displays  a  summary of command line options to standard output,
              and exits.

       -l, --load file
              loads the savegame file from the standard save  game  directory.
              If  the -e or --editor option is used as well, starts the editor
              with the map from file open. If it is a  directory,  the  editor
              will start with a load map dialog opened there.

              sets  the severity level of the log domains.  all can be used to
              match      any      log      domain.      Available      levels:
              error, warning, info, debug.   By  default  the  error  level is

              Dumps a list of all log domains and exits.

              the number of frames per second the game  can  show,  the  value
              should be between the 1 and 1000, the default is 50.

       -m, --multiplayer
              runs  a  multiplayer game. There are additional options that can
              be used together with --multiplayer as explained below.

              runs the game without any delays for graphic benchmarking.  This
              is automatically enabled by --nogui.

              disables caching of game data.

              runs the game without music.

              runs the game without sounds and music.

       --path prints the name of the game data directory and exits.

       -r XxY, --resolution XxY
              sets the screen resolution. Example: -r 800x600

              allows  to  use screen resolutions down to 800x480 and resizes a
              few interface elements.

       -s, --server [host]
              connects to the specified host if any, otherwise connect to  the
              first     server     in     preferences.    Example:    --server

       -t, --test
              runs the game in a small test scenario.

              assumes that the cache is valid. (dangerous)

       -v, --version
              shows the version number and exits.

       -w, --windowed
              runs the game in windowed mode.

              replays the game loaded with the --load option.

Options for --multiplayer

       The side-specific multiplayer options are marked with  number.   number
       has  to  be replaced by a side number. It usually is 1 or 2 but depends
       on the number of players possible in the chosen scenario.

              selects a non-standard algorithm to be used by the AI controller
              for this side. Available values: idle_ai and sample_ai.

              selects  the  controller  for this side. Available values: human
              and ai.

              use this option to play in  the  selected  era  instead  of  the
              Default  era.  The era is chosen by an id. Eras are described in
              the data/multiplayer/eras.cfg file.

              exits  once   the   scenario   is   over,   without   displaying
              victory/defeat dialog which requires the user to click OK.  This
              is also used for scriptable benchmarking.

              runs the game without the GUI. Must appear before  --multiplayer
              to have the desired effect.

              sets additional parameters for this side. This parameter depends
              on the options  used  with  --controller  and  --algorithm.   It
              should  only  be  useful for people designing their own AI. (not
              yet documented completely)

              selects a multiplayer scenario by id. The default scenario id is

              selects  a faction of the current era for this side. The faction
              is  chosen  by  an   id.   Factions   are   described   in   the
              data/multiplayer.cfg file.

              sets the number of turns for the chosen scenario. The default is


       Written by David White <>.
       Edited by Nils Kneuper <>, ott <> and
       Soliton <>.
       This   manual   page   was   originally   written   by  Cyril  Bouthors
       Visit the official homepage:


       Copyright © 2003-2007 David White <>
       This is Free Software; this software is licensed under the GPL  version
       2, as published by the Free Software Foundation.  There is NO warranty;


       wesnoth_editor(6), wesnothd(6)