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       tome - is a graphical dungeon adventure game in the vein of rogue


       tome [options] [-- suboptions]


       This  manual page explains the Debian package tome .  Tome is a single-
       player, graphical dungeon adventure game using  textual  characters  to
       represent  the  walls  and  floors  of  a  dungeon  and the inhabitants
       therein, in the vein of rogue, hack, nethack, and moria.

       This version of Tome has been compiled with  both  ncurses  and  the  X
       Windowing system.  and hence can be played on a virtual console as well
       as under X.  In the latter case, the game pulls up multiple windows.


       -h        Print out a usage message.
       -n        Start a new character
       -f        Request fiddle mode (no high score entry)
       -w        Request wizard mode (no high score entry)
       -v        Request sound mode
       -g        Request graphics mode
       -o        Request original keyset
       -r        Request rogue-like keyset
       -s<num>   Show <num> high scores
       -u<who>   Use your <who> savefile
       -m<sys>   Force ’main-<sys>.c’ usage
                 Define a ’lib’ dir sub-path. Valid values  of  lib  are  help
                 info user bone save data apex xtra edit file


       To  start  with,  you can just say tome -uTest, and that creates a save
       file with the file name /var/games/tome/save/<UID>Test.  The best place
       to  get  help  is  the program itself; help is reached by the command ?
       and presents a menu of choices.

       Program options can be set  using  the  =  command.  To  see  what  the
       various  options  mean, access the List of Options help menu with the ?


       nethack(6).  angband(6).


       This manual page was written  Manoj  Srivastava  <>,
       for the Debian GNU/Linux system.