NAME
tetrinet-client - textmode client program for tetrinet
SYNOPSIS
tetrinet [-fancy] [-fast] [-log file] [-noshadow] [-noslide] [-slide]
[-shadow] [-windows] nickname server
DESCRIPTION
tetrinet-client is a textmode client program for tetrinet, a networked
version of tetris. You can play both on TetriFast server and on the
original servers with it. Please notice that you need at least 50
lines to be able to play it.
OPTIONS
A summary of options is included below.
-fancy Use "fancy" TTY graphics. (Note that this will slow down
redraws somewhat.)
-fast Use the "tetrifast" mode to connect to the server. This mode
eliminates the delay before a new cube appears, thus speeding
the game up noticeably. This mode is incompatible with the
classic mode and the server has to support it. If in doubt, ask
the other players.
-log file
Log network traffic to the given file. All lines start with an
absolute time (seconds) in brackets. Lines sent from the client
to the server are prefixed with ">>>", and lines from the server
to the client are prefixed with "<<<". This could be used with
a utility program to replay a game later on (though such a
program is not currently included in the Tetrinet distribution.)
-noshadow
Do not make pieces cast "shadows" when they are slowly falling.
(Normally the area under piece is filled by dim dots to help to
determine where the piece would hit the ground if one would
press the spacebar.)
-noslide
Do not allow pieces to "slide" after being dropped with the
spacebar. (Normally, there is a short time after pressing the
spacebar during which a piece can "slide" left or right before
it solidifies.)
-shadow
Opposite of -noshadow; make the pieces cast "shadows". Can
speed up gameplay considerably, but it can be considered as
cheating by some people since some other tetrinet clients lack
this.
-slide Opposite of -noslide; allows pieces to "slide" after being
dropped. If both -slide and -noslide are given, -slide takes
precedence. If both -windows and -slide are given, this
overrides the "no sliding" part of -windows without affecting
the other changes in program behavior.
-windows
Behave as much like the Windows version of Tetrinet as possible.
Implies -noslide and -noshadow.
USAGE
When you start tetrinet-client you will find yourself in the partyline.
In here you can chat with the other players. With /help you will get
the list of the server supported commands. You can switch between three
screens with F1 through to F3.
With /start you can start a game (if you are in position one). You will
have to switch over to the Fields with the F1 key, an automatic switch
over on game start is planed. To pause a running game you have to enter
/pause in the partyline. To restart the game you enter /unpause.
With the cursor keys left and right you can move the stones, with
cursor up you turn the stones clockwise, with cursor down you pull the
stones to the bottom, and with space you drop them. You have to fill
the lines completely, because complete lines will get removed from the
display. The more lines you can eliminate with a single stone the
better. If the play room supports specials you will eventually see a
list of letters below your playfield that you can use with the number
keys from 1 to 6 for the corresponding playfield. If you want to get
rid of a special, drop it with d. You can also chat in the playfield,
to open the chat box press t (for talk.) That’s it, more or less.
AUTHOR
This manual page was written by Gerfried Fuchs <alfie@ist.org>.
SEE ALSO
tetrinet-server(6).
2004-11-23