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       tenmado - hard-core shoot ’em up game in blue-or-red world


       tenmado  [  --dump  stage  ]  [ --full-screen ] [ --help ] [ --slow ] [
       --stage stage ] [ --undump stage ] [ --undump-default ] [ --version ]


       tenmado is a vertically scrolling, late 1990s style (that is, a massive
       number  of enemy shots against a smaller-than-it-looks spaceship) shoot
       ’em up game.  A very accurate collision detection makes it  a  game  of
       dexterity.  If something looks like a triangle, it is a triangle, not a
       rectangle of similar size.

       However, surviving is only 20%  of  the  game.   The  main  feature  of
       tenmado  is  the  "color  chain  bonus".   You can get a very big score
       (about 100 times bigger  than  a  normal  enemy-destruction  point)  by
       destroying  enemies  of  the  same  color  successively.  It is easy or
       difficult depending on how greedy you are.

       In the game, use cursor keys to move, press space key to  shoot  (auto-
       repeat).   A  joystick is also available for move and shoot.  Note that
       you must plug  the  joystick  before  you  invoke  tenmado.   For  more
       information,  see the tutorial demo by choosing it from the menu in the
       title.   Also  check  the  README  file   which   can   be   found   at
       /usr/share/doc/tenmado/README .


       --dump stage
              Write  high score data to standard output and exit.  Usually you
              save the output in a file and later use that file as  the  input
              of  --undump.   stage  must  be  between 0 and 5.  stage 0 means
              total score.  stage 1 -- 5 means each stage score.

              Run the game in the full screen mode.

       --help Print a help message and exit.

       --slow Run the game at the half speed.  Technically, the  length
              of  waiting  between  each  frame is doubled.  This slows
              down everything in the game, including  your  ship.   The
              idea is to study the enemy formations for a later (normal
              speed) play.  The animation may  be  rough  because  this
              option  gives you only about 16 fps.  You can’t enter the
              high score lists with this option.

       --stage stage
              Start the game at the specified  stage.   stage  must  be
              between  1  and 5.  Note that you can play only one stage
              (the specified one) and you can’t enter  the  high  score

       --undump stage
              Read  high  score data from standard input, save them and
              exit.  The input is usually the output of --dump.   stage
              must  be  between  0  and  5.  stage 0 means total score.
              stage 1 -- 5 means each stage score.  Only the  superuser
              may use this option.

              If  at  least  one  high  score  list  is empty, read the
              default high score data, save them and exit.  If not,  do
              nothing.   The  main  purpose of this option is to create
              high score database files at installation  time  so  that
              you can set their permission.

              Print  version  information,  license information and the
              disclaimer, then exit.


       Please   report   any   bugs   you   find   to   Oohara    Yuuma


       Oohara Yuuma <>